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MusicForThePiano

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  • Modding Interests
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Competitive Play
    Siege
    FFA
    Singleplayer
  • Operating System
    Windows 7

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  1. Very nice! Would like to see what could be done with this if you had more time, or were able to make it larger, adding mountains, hills, cliffs, or other types of flora sprites.
  2. There's an almost fully mapped out YT-2400 in the Dash Rendar Resurgence mod, but yes seeing one like this would be cool too.
  3. Need...moar...bespinnnnnNNNNN!!!!!! Lovin it bro, great job!
  4. Looks good. I like how it looks more burnt and gooey as you go through the versions lol. Was trying to do something like this myself years ago, but wanted to set it up so that when someone gets dismembered via wampa or rancor there is blood, when hit with bullets there is blood, but everything saber-related was burnt caps. Any idea how to do that?
  5. So what did you change in the npc files? Stats? Or did you do some deep-editing in the SP campaign? Interesting mod
  6. This is similar to what I'm trying to do with base JA Single Player. Just re-edit everything but also edit the maps so I can add npc placements. It looks like your mod is exactly what I did to the EY4 mod 4 years back. Good stuff, are you still working on it?
  7. Hey guys, Asgarath, been awhile, and Zahar this is wonderful work. Is there any way we could get you on discord to share some of our mod ideas? Last I checked we both had several projects ongoing. I am curious how you were able to edit the SP campaign successfully because I've been trying to do that for ages and have only been marginally successful with a .pk3 that overwrites the base assets0 assets1 and assets2 etc.
  8. Pretty cool, would love to see a shadowtrooper type enemy with this robe feature.
  9. Ah the six most common used cheats in all of JA history lol
  10. Lol not bad, got any more of these?
    This reminds me of another eastern Asian themed temple map. Does anyone remember which one that was? Not the Samurai FFA one, but a much bigger one that had a great skybox and cliffs and multiple temples, was very beautiful, looked like this one but bigger.
    Great start man. Been hoping for someone to implement what they had in JK2 for JKA for a long time. Would be great if there was some day to start the game with these features enabled without having to use codes. What about the auto-turrets, can you deploy those in SP missions?
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