Jump to content

Double Gun Damage + Centered Weapons

   (1 review)

5 Screenshots

About This File

Specials thanks to Dusty for the "Expanded Weapons.dat mod". Link here 
NOTE: You need OpenJK to play with this mod.

Mod Features

  • Most of all weapons have their damage doubled. Exclusions listed later.
  • Centered weapons (bowcaster is a bit off-center, can't fix that)
  • Annoying Hazard Troopers
  • Worse Boba Fett fight
  • Literal pain and suffering if you're playing on Jedi Master

Installation

Simply extract the file contents into Jedi Academy's base folder found in GameData

Excluded Weapons

  • WP_SABER (Lightsaber)
  • WP_MELEE (Fists)
  • WP_TUSKEN_STAFF (Tusken Staff)
  • WP_TUSKEN_RIFLE (Tusken Rifle)
  • WP_SCEPTER (The Scepter used by Tavion)
  • WP_NOGHRI_STICK (The poison stick/rifle used by the Noghri)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

Edited by JC Denton of UNATCO
Added "Excluded weapons"

DarthValeria likes this

User Feedback

Recommended Comments

So what did you change in the npc files? Stats? Or did you do some deep-editing in the SP campaign? Interesting mod

Link to comment
9 hours ago, MusicForThePiano said:

So what did you change in the npc files? Stats? Or did you do some deep-editing in the SP campaign? Interesting mod

I did not change anything in the npc files. I changed weapons.dat. I doubled all the weapon damage that I could. Excluded weapons are the lightsaber and some npc exclusive weapons here and there like the Tusken rifle and staff, and some Jawa weapon that is 100% unused. It doesn't even have a model.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...