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MusicForThePiano

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Everything posted by MusicForThePiano

  1. What is the difference between CLASS_SWAMP and CLASS_SWAMPTROOPER? Also thee is no CLASS_WAMPA in the NPC tool that I use, and the wampa.npc from the base game has no class selected on it. edit: also zander on your animal pack you are missing sounds from them, do you want them? I have sounds for acklay, nexu, teren, dianoga, mynock etc (even though there are no mynocks) Perhaps we could remodel the glider model as a mynock?
  2. So I'm starting this thread to query anyone who knows or has any of these laying around. The base JASP game has 7 creatures. 2 are vehicles, the rest are enemies. howler (yavin lizard) sand burrower wildtauntaun wampa tauntaun (with harness) rancor mutant rancor With mods, there are quite a few more that I have and know of: glider (jedi outcast) minemonster (jedi outcast) bantha dewback eopie (with harness) eopie wild streeds battlestreeds horses (NDA) dragons (NDA) kalek's / lusczk's rancors dianoga (DFMOD2008) mailoc (MOTS mod) krayt dragon (JKA galaxies) acklay_mst (vehicle and enemy) reek (vehicle) nexu (enemy) terentatek (enemy) spider model (some mods have it) trex (MB2 vehicle) raptors (MB2 and jurancor park, enemy) pteranodon (MB2 vehicle) alien xenomorph (enemy) facehugger (enemy) there's a shark here but it doesn't do anything. I'm wondering, the dianoga npc also drowns if you put it in water, is there a way with NPC tool to create an enemy that doesn't drown underwater? There is a CLASS_FISH and a type flyswim but not sure if that works. Does anyone know if there are any other ones laying around? I always thought JA would be more interesting with different creatures to fight, so I've taken it on myself, like with the vehicles, to find as many as I can. I'll even take ported ones at this point lol.
  3. Lol well they were vehicles and not easy to find, I think the working NDA mod is over at moddb right now.
  4. Last ones I got, continuing from where I left off: a horse model, from NDA i believe a dragon model, from the same (could be used as a vehicle) escaping the sinstar so big that even capital ships are a tiny fit inside its inner structure
  5. The wraith_prowler is the same type as the Pegasus from kotor flight school, not sure which one came first though. The wraithglider is the deathglider from stargate (the pudjumpr is also from stargate atlantis) and I think it can be found with the stargate map.
  6. I did this essentially with a bunch of mods, I can send you a rough sketch of a narrative I made if you want to look through thousands and thousands of screenshots, i'll upload them to dropbox.
  7. As of now the missing list of Star Wars vehicles nowhere to be found is: Jawa Sandcrawler (not pictured) E-wing Slave 2 Tie-Fighter Bonus Pack (by Hatrus I think - it contains about a dozen new types of tie fighters as seen in the pictures) Spider Droid from AOTC (saw it on pcgamemods years ago) (not pictured) Varactyl (saw it on pcgamemods years ago) (not pictured) Sentinel-Class Landing Craft (not pictured)
  8. The ambience on the SP levels sucks so I thought I would try to replace them with other ones, for example yavin_ext yavin_ext_rain are pretty bland, I've updated other ones like hoth_ext and hoth_cave, city_lp (which only appears in the mp/ctf4 coruscant map background ambience, not the t2_rogue one which I want it to, but every time I put a replacement sound effect for the rest in a pk3 in the base, they don't play in SP. Why is this?
  9. In case you're wondering what kind of imaginative creative fun you can have with these vehicles and similar NPCs, allow me to introduce you a little project I did out of all this years ago, started somewhere around 2005 and finished in 2012. Part 1 of the Battle of Eons, an event that I've only shown to a few people, it's a huge massive space battle at the end of a mod I was working on that only I got to experience unfortunately. Looked messy, but it was damn fun. There are all kinds of ships here some seen before, some reused, some never before. playing as one of the npcs blowing up another was always fun fanboy gasms, flying mandalorian with sabers in space vs tons of droid fighters this was the experimental part, the large oversized sentry is an entity dubbed The Sinstar. It was conceptually a worldship capable of creating stars. Me not knowing how to model decided to reskin and resize the sentry as a stand in for the closest thing shape-wise to what I wanted it to be: All of these ships here are tested out in space-naval warfare, capital ships on either side, bulk cruisers, smaller transports, and finally the fighters engage one another. The orange and blue interrogator is a a reskin for part of the transformers mod I was working on to be Unicron's planet mode. I will post a separate thread on that mod later A-wing hunting ties on Unicron's equator the fleet entering the Sinstar
  10. I've done all that but anytime I drop a pk3 in the base with the file: sound-->ambience-->narshadda-->cantina1 it just doesn't play when I enter the cantina on this level. Does the file have to be short like the original cantina song, my goal was to combine portions of jedi rocks (just the instrumental part) lapti nek (studio complete version) and the max rebo band hip hop (sail barge music) to one mix that plays throughout the cantina.
  11. Even more! podracers (most likely hatrus') and speeders, taken from a very alpha version of my roadwarrior mod good guys being attacked by giant spider (could also make a vehicle version of it) a pink tank attacking lol reskin fo the A-10 a preview from a transformers modification I made, the decepticons attack in their vehicle modes! E-wing in action another transformer vehicle reskin of the HK flier drone from terminator some more ties from the tie pack
  12. More: white helicopter harriers from raid 3 (banned from what I heard) some death gliders from stargate among a few ww2 planes: some ar-deceptors from the kotor flight school e-wings acklay reskins and resizes
  13. They would attack you if they were enemies or follow you if they were on your team,as well as attack each other in epic NPC fights lol
  14. Here's more, starting with my favorite lost model, the slave2, from xwing alliance and dark empire. next is a large dragon with a gun fighting troops and a firespray reskin jaden attacking another tank type in the jungle a mandalorian attacking some kind of helicopter in a rainy canyon mr-jay assassin fighters from the kotor flight school jaden in a fight on coruscant with a clonewartank participating a new battle over coruscant, featuring all kinds of ships:
  15. here are more: the first part is from a mad max 2: the roadwarrior mod I was working on in 2008. Never really got off the ground with that one. It had the SCUD vehicle from the desert warfare pack and several others. All the unconventional tie fighters, including the Tie/D-fighter (droid) were from a huge tie pack where someone made a bunch of tie fighters from the EU into vehicles. There are shots of ATAT walkers and clonewar tanks (red and white) from the clone wars video game for the xbox at the orbs omaha beach mod map, both night and day, and then there is shots of iron man fighting a huge tank thing. Also noticeable are K-wings, Pegasus from the Kotor flight school, grievous attacking another mercenary gunship type craft, a better shot of the previous posts merc gunship (blue colored) and a podracer on the t2_trip map. After that are the red reskins of the N1-naboo starfighter (i've seen this before in yellow and black but not red). The shot of the timeshift betasuit character looking up at the ships includes the x-302's from stargate I believe. Then the gunship's atmosphere descent into the jungle planet shows lots of huge ships and all kinds of helicopters. The shot of the jungle battle shows a green version of the clonewar tank.
  16. Here are screenshots of all the lost vehicles I had for JA at one point in time, and I plan to find them and upload them here. Mind you some of these screenshots are from over ten years ago. I know some were made by either hatrus or orbitius (think thats their name, not sure for certain) anyhow, here's a look at them: so in conclusion for part one, we have the orbs omaha beachmod with all the ww2 jets and tanks, all the desert warfare vehicles which went to a huge map pack that is now nowhere to be found. several tanks, oil rigs, a chinook, ah-64 apache, cobra, dune buggy car, a-10 warthog, etc. Then we have a speedboat, not sure which mod that is from, but it works on top of water really good and actually did float if i remember correctly, then there is a NJO green awing, followed by a helicopter battle shot with the mi-24 russian helicopter and the blackhawk uh-64, then a shot with another battle and a french foreign legion desert armored driving vehicle, then a black helicopter and the last shot is some kind of mercenary gunship thing. More to come! I do not have any of these files anymore however I am still looking for them!
  17. The sound effect for the ambiene in the nar kreeta betting parlor (t2_rancor) is the cantina song from the original trilogy, as part of my mod I'm changing all of the music and updating the sound effects, but for some reason I cannot get this one to change. Every file I've tried to replace it with only comes in silence when the player character walks through the door which triggers the ambience to play. Why is this? Its in assets0.pk3 --> sound --> ambience --> narshaddaa --> cantina_1 I didn't edit the assets I only replaced the file in another pk3 in the base folder but it still won't play it. Any ideas?
  18. One of my hundreds of lost files, I found a screeny of it. It's a rancor with black and red skin made to look like a hell rancor or very evil one. I want to re use this but I have lost the file unfortunately. mrwonkos doesn't have much in terms of rancors and there's not much else to look. I believe I got it from jk3files back in the day. http://imgur.com/a/qCUju
  19. There is a way to make an npc of a flying vehicle that is stationary in the air until provoked. For example, in my upcoming mod, I've made Tie-interceptors as regular enemies in single player levels with large open areas, they hover in the air much like the tie-bombers in the vjun1 level, and if you come near or shoot at them they react much like a sentry npc, but i've edited their stats to make them move very fast and have adjusted the dimensions of the npc so it aligns with where the ends of the model are. Not 100% realistic but it still makes for an interesting fight. You have to change the class to remote or seeker and the type to flyswim instead of quickrun / walk / static.
  20. Where is the most recent build of OpenJK? I'm still trying to understand more about what it is, and how it affects single player
  21. I spawned NPC's of the bothan model here http://mrwonko.de/jk3files/Jedi%20Academy/Models/Star%20Wars/19363/ the IG88 model here https://jkhub.org/files/file/2940-ig-88/ and the tactical droid model in the clone wars pack, found in moviebattlesII and FTRv1.1 http://www.moddb.com/mods/star-wars-for-the-republic1 anytime any blaster bolt or lightsaber of force power touched the NPC's the game crashed and brought me to the main menu with the ghoul2 error, something to do with its model I am really trying to at least get a working IG-88 NPC in my mod, one that doesn't crash when you fight it, does anyone know how I can fix this?
  22. Could anyone show some code how to do an example for JA? like in the t2_wedge level this would be very fitting
  23. http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/56244/ I've tried finding this for years but it does not work, even tried contacting the matty developer and haven't heard back yet. Does anyone have a working file or a link to download a working file? I could really use some of these textures in the mod I'm working on.
  24. It did the same for me, you can edit the model.glm file and change everything to junktitan instead of rancor and they should spawn separately.
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