Free For All
361 files
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FFA3_DUEL
By MountainDew
= FFA3 Tatooine - Duel Version =
Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits.
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FFA3_DUEL.bsp
+ New custom textures
+ Open roof with little modifications
+ Duel/Power Duel gametype support
+ TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill)
+ FFA support
+ Botroutes support
+ .map Source file included!
- No Weapons added!
Tested on original jamp.exe, openjk.x86 & eternaljk.x86
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Authors : Method
Gametypes: FFA/TFFA/Duel/Power Duel
Programs used: GTK Radiant 1.5 & NetRadiant-Custom
Release Date: December 5 2022
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CREDITS
- FFA3 Legend & JKL map plugins (few things taken from it and edited)
- Westbam for levelshot and testing
- Ravensoft/JKA developers for original FFA3 map
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INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
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189 downloads
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FFA3_Xmas
By Artemis
This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
Bugs and other things:
-Some of the textures aren't aligned like they are in the original FFA3.
-There are a few cracks around the fireplace in the cantina.
-The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
-Map file is included; however, the .ase and .md3 models are not.
558 downloads
- map source file included
- botroute support
- (and 2 more)
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Final Fantasy VII - Midgar
By Szico VII
Author
Szico VII
Brush Count: 28,762
Entity Count: 2158
Build Time: 11 months
Compile Time: 45 Minutes
IMPORTANT INFO FOR SERVER HOSTERS:
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THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
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Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
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IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
512MB - Very High
256MB - High
128MB - Medium/High
64MB - Low
Download source files:
https://jkhub.org/files/file/1552-%7B%3F%7D/
Source files notes:
2,265 downloads
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First Jedi Temple
By arthurlivio
I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.
213 downloads
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Force Council Headquarters
By JKHub
Mapped by Roshi
Description:
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This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features:
- completely reworked architecture
- security camera room (secret entrance)
- ambient sound
- enhanced balance arenas
- vis compile (unlike the last version, one room loads at a time, saving your FPS)
- sounds can no longer be heard through walls (vis compile)
- doors with soundsets (the previous version had silent doors)
- redesigned airport/council room
- 32 player slots
- bot routing
- mini TIE-Fighters/Bombers (released by Keshire)
- the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs.
- their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls).
- please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached.
Supported gametypes: FFA, TFFA
200 downloads
0 comments
Submitted
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Force Council Headquarters
By JKHub
Mapped by:
Roshi - Levi Hamilton
Description:
Imperial based clan map situated in the Bespin Sky. Includes FFA structured room systems, duel arenas, a moving platform chasm, forcefield hallway, bot support, a few secrets, and a large airport with 2 tie-fighters and 2 x-wings.
159 downloads
0 comments
Updated
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Free Saber Alliance Council
By JKHub
Author
Ayala
This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.
168 downloads
0 comments
Submitted
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Frozen Temple {RGD}
By zidzabre
Author: ZidZabre
several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O
307 downloads
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Ghost in the Shell - Tokyo
By JKHub
Ghost In The Shell: Tokyo map by Captainm
http://mapdesign.uw.hu
captainm@playware.hu
English:
This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
Tokyo.
If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
http://www.pcgamemods.com/15519/
Building time: 4 weeks
Install: copy the pk3 file to the base directory
Uninstall: delete this file
2005. Ghost In The Shell: Tokyo map by Captainm
The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved
459 downloads
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Gliese Streets
By Gigabyte
- Gliese Streets -
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Author : Gigabyte
Gametype : FFA / TFFA
Release Date : 31.07.2020
File Version : 1.0
File Name : ffa_gliese.zip
Creation Time : 16 hours
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- Assistance -
Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________
- How to install -
1. Extract the folder
2. Copy or replace ffa_gliese.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_gliese
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- Contacts -
Discord: Gigabyte#1615
Discord Server: Cyberlife Official
E-mail: jkagiga@gmail.com
Supported languages : English, Russian.
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483 downloads
- botroute support
- roleplaying
- (and 2 more)
0 comments
Updated
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GoldenEye Caverns
By CaptainChar
James Bond is back, in the Nintendo 64 remake of Caverns, based upon the classic game Goldeneye for the Nintendo 64. The caverns are in a cave region, near the Goldeneye satalite control cradle, and main control room, All doors function as they did in the classic N64 game, you have to press the "use/interact" button to open the doors, this can provide many ambush oppertunities.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
276 downloads
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GoldenEye Facility
By CaptainChar
The Second stage of the original N64 GoldenEye, and a famous Multiplayer map that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility that was first seen in the GoldenEye film, then in the video game with the same name, I tried my best to reproduce everything the original had, down to the spawn points, though I had to add more spawners due to lack of.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
353 downloads
0 comments
Updated
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GoldenEye Temple
By CaptainChar
One of the must recongizable multiplayer maps from Rare, the temple map from GoldenEye was featured in perfect dark, perfect dark zero. the map, the map has been stamped with the JkfilesExclusive in bright yellow on map loading, marking the first of the GoldenEye project to have this, the hidden Goldeneye film casset (dvd) is also hidden in the level again. the level is vastly in my opinion bland, but does stay trueto its temple theme with the sandy like bricks, and stone floors and roofs.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
163 downloads
0 comments
Updated
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Grand Jedi Palace
By Shadow
Trailer:
This map is BIG so do not be so disconcerned or confused at first. It grows
on you fast. The entire map is interconnectable meaning that you can go from
one side, to the other without even going through the main hall. To help
beginners there are minimaps throughout. The white arrow shows the direction
you are facing while looking at the map.
NPC room (lockable from admin room)
Bridge room for Melee fights
3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
Shooting range with an ammo & guns room
Teleporters And Trams for quick transportation
4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
Ceremony Hall
Council room
Bar, Kitchen & Dance floor
Pillar room for platforming practicing
Secrets
And more...
The Council room locks and switches have their own checks and balances.
Though the switches in the Council room can lock the doors, The admin room
has switches to disable (and enable) those lock switches. You can have
combinations such as leaving the council room doors unlocked and preventing
the switches in the council room from locking the doors, or Having the doors
locked and preventing them from being opened from the Council room. Or can
can have the switches in the Council room have complete control by not
disabling them.
All locks automatically start as open upon map load. Meaning Council room,
NPC room, RancorSpawn and Admin room are all open at startup by default.
There are four clues scattered around the map leading to a hidden switch
that opens a door in the same room to a secret Dojo. Remember to be quick
once it is open, it wont stay open for long.
1,356 downloads
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Grand Jedi Skills: Inner City Stories
By Boddo
Are you ready, to advance to the next level of the game?
^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
Perhaps the most complex and large MP FFA map made for JKA
Venture the inner city stories to be had.
Many floors to see in this building, lots of small details.
Work together/against friends to complete challenges and explore.
1,597 downloads
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Great Hall V2
By MountainDew
greathallv2.bsp
TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
- Access to bridge with auto-jump pads
- Medpacks & shield added
- Fast Saber-Only CTF support for lol's, Duel & Power Duel
- Botroutes
Other maps:
https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
https://jkhub.org/files/file/4068-ffa3_duel/
https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
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Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: May 2023
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INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
182 downloads
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Grim Fandango Bundle
By JamyzGenius
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Jedi Knight: Jedi Academy
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TITLE: Grim Fandango Bundle
AUTHOR: JamyzGenius
E-MAIL: jamyzgenius@hotmail.com
WEBSITE: https://sites.google.com/site/jesusfernandezgarciaportfolio/
FILENAME: Grim Fandango Bundle.RAR
FILESIZE: 48.7 MB
DATE RELEASED: 3/9/2014
CREDITS: LucasArts for the great game Grim Fandango and the Manny sounds, different artists that made the pictures in the map paints. I dont take credit for them. Also Peter McConnell for make the GM soundtrack.
INSTALLATION INSTRUCTIONS: Put the two .pk3 files in your Gamedata/Base
DESCRIPTION: As you see, I love Grim Fandango. One of the best games I ever played in my childhood, and it still rocks!
This pack contains a map and a skin.
The map is the first place of the game (Department of the death) it includes the office of Manny. The office of Domino and the main halls. RECOMMENDED FOR 3-6 PLAYERS
The skin is Manny Calavera. I try to recreate inside the Reborn model. The sounds are buggy, but the sking works. Hope you enjoy it.
BUGS / COMMENTS: Maybe with bots, always bots mess something. BESPIN SKY REEPLACED WITH THE ONE IN MY MAP, SO IF YOU LOVE BESPIN, DONT INSTALL THE MAP. ANYWAYS... I DONT THINK YOU LOVE BESPIN.
The skin voices are in spanish. Is my natal language and I think GM is better in Spanish
IMPORTANT STUFF: Dont rip the textures or Manny sounds. Those are extracted from the pictures of the game. I dont recommend to mess with those, but if you really need them. Credit LucasArts for that, never forget to credit LucasArts if you want to use those.
Hope you enjoy this bundle, and play Grim Fandango
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
209 downloads
0 comments
Updated
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clanmap Harmony Temple
By JKHub
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
Website: http://valleyofthejedi.boards.net/
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
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***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
:).
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
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The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
RP.
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
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The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
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Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
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Thanks to:
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
Testers:
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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996 downloads
- botroute support
- roleplaying
- (and 5 more)
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Haunted Graveyard (Beta)
By CaptainChar
Just in time for Halloween,
The long awaited Haunted Graveyard map, loosely based on ghosts n goblins, Castlevania, and Left 4 dead 2. The map is a nice large map, with good hiding spots, it would make it an ideal size for CTF, and with its maze like layout a possible challange. tha map is flat with some minor varients in elevation in areas, still personally needs alot of work but neverless Its an original map
230 downloads
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Helm's Deep
Rain and Lightning can effect FPS, im sorry for that but well it looks cool . The truth with this map is i was not going to release it, it was more of a learning map this time around and i still feel i can make a better version but after numoriuos people had tested it and said they really enjoyed it, well, you know the rest The wall explodes , Theres swoops and i added sum rancors ( which dont respawn)
571 downloads
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Hexes Ghetto JK3
By Hexes
Hexes Ghetto JK3 V2
This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
About this map:
It's a large city map with several building you can get it and a lot of nice dueling places.
I think this good map for:
Role Playing (I think this map mostly was used on RP servers)
Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
And for sure HAVING FUN! (A lot secret places, and places to explore)
About secrets:
First try to find a maze and then move on hint (Ghetto or Garden)
!!! To load it on server type !!!
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type /map ^2Hexes_^1Ghetto^22
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!!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!
723 downloads
- Roleplaying
- City
- (and 1 more)
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Hidden Caves
By Hmatt
This is a simple duel map that i made. If you like duel maps then you will like this
Note: Not available in duel mode.
36 downloads
0 comments
Submitted
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Holonews Studio
By Iffo
I think this is my first ever public release of a map.
Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
- Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
- Green room with view of studio
- Studio floor (light switches for studio lights)
- Set (News desk, cooking area, interview set and demonstration area).
BUG
- Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
Credits
- Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
- SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
- JEDI community for testing and feedback.
159 downloads
- star wars related
- roleplaying
- (and 1 more)
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Horizons of Taris
The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. Initially Darth Norman and I decided to compete mainly against eachother in friendly competition, as we are both MBII devs, though due to time restraints Norman had to sadly drop out . Ahh well, here is mine anyway.
In the future, there might be some bug fixes to the map itself release which will include a Night version of the map as well since I did not have time to complete that for this contest (Due to compile times). This will also be expanded much farther into what you will see in the JKG mods version of the map. Including the lower portions of the city, and many places to explore maybe beyond the city itself.
Features
This map features a bombardment system to add another level of gameplay as well as a visual element to symbalise what happened to Taris itself. The bombardment happens every 7 minutes, lasting for about 1 minute at a time. During which your FPS might decrease a little due to EFX usage, but it should not cripple anything. If you do not want this feature activated, there are some panels in one of the interior buildings (To the left when facing the landing pad/ship) that allow you to activate and deactivate the bombardment. Keep in mind while playing though, these things do damage! City ambience and computer noise ambience when near terminals for greater immersion Flyovers by Sith Fighters Curved map boundaries to prevent getting stuck when using jetpacks or w/e when using cheats.
Youtube Trailer
2,294 downloads
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Hoth Assault (FFA/TFFA/Duel)
By MountainDew
Based on the siege hoth map.
* .bsp name: hoth_assault (replaces version 1 that was bugged)
* .map source file included
* FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
* No Botroutes.
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Author : MD
Gametype: FFA/TFFA/Duel
Release Data: 12 May 2021
File Version: 2.0
File Name: hoth_assault.zip
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Installation
Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
Also you can use console to start the map type: /map hoth_assault
NOTE: If you are using the original file i uploaded before, this one replaces it!
Credits
- ~#mad.
- ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
- Raven Software / the creator of original siege_hoth map.
438 downloads