Jump to content

Cosmetic Mods

340 files

  1. Black Cube Chat Icon

    A black cube chat icon for multiplayer.

    9 downloads

       (0 reviews)

    2 comments

    Updated

  2. JKA Saber Logo Chat Icon

    A JKA saber logo chat icon for multiplayer.

    3 downloads

       (0 reviews)

    0 comments

    Updated

  3. White Cube Chat Icon

    A white cube chat icon for multiplayer.

    1 download

       (0 reviews)

    0 comments

    Updated

  4. "JAmenu" - new version

    The addon replaces earlier versions of add-ons from my "JAmenu" series. Mod сreator - Sovietmann. Features are in the description below.
    Addon allows without leaving the game without using cheats:
    1) change the player model
    2) play as main npc
    3) add both opponents and allies
    4) pause the game, while missions can be completed as usual, only all npc characters will be "frozen"
    4) choose the side of the Force
    5) take an additional energy weapon
    6) switch between missions
    7) and other little things....
    Note: if you want to get an energy weapon, then you first need to select a "melee" weapon, and then, for example, a flamethrower.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  5. Throwable Staff Sabers

    This is a very simple edit that makes the five base game dual bladed staff sabers throwable. It also increases the blade length of the dual sabers, to make them the same length as the single blades.
    The mod comes in three variations:
    Only enables the throwing (keeping default saber length) Makes the dual sabers longer and makes them throwable Makes the dual sabers longer and makes them throwable, and changes dual saber model 1 (Guardian) to model 5 (Vanquisher). 3 is mainly for players of the TeamBeef VR port like me who don't love Guardian model and want to swap it for the fifth one (since Guardian is the default obtained from the cheat menu).
    Installation: Choose your preferred version (files are named accordingly) and install the .pk3 like any other mod.
    This mod does NOT make additional dual sabers added from other mods throwable. To do that, edit the .sab file of the saber in question and change the value of singleBladeThrowable from 1 to 0.
    My huge thanks to:
    Linken from the Galactic Legacy Team for teaching me what to edit! The fantastic TeamBeef for reigniting my passion for my favourite childhood game!

    100 downloads

       (0 reviews)

    0 comments

    Updated

  6. Green t2_wedge (Kril'Dor) Sky

    A small texture mod designed to make the levels of t2_wedge and ffa_bonus1 have a green sky and skybox, similar to how it looks from orbit in the movie in-game. I was never satisfied with how it looks like Bespin 2.0 in the level, personally I think that's boring. Like why show a green planet if it's not going to actually be green? Anyway... With this the level is much more unique looking. Plus, the drifting fog in the story level is now much more visible.
    All it is, is a re-colorization with new palette of the existing skybox textures. So there should be no clipping or blending issues.
    Comes with appropriate levelshots as seen in the screenshots, so you'll never have to think about Bespin again, only green 🙂

    11 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Neuropol Font

    Here's an optional font to use based on a font I use frequently.
    To install, place this file in your Jedi Academy or Jedi Outcast "GameData/base" if you so choose.
    Credits:
    - STAR WARS: Disney/Lucasfilm
    - Font: Typodermic Fonts
    - STAR WARS JEDI KNIGHT JEDI OUTCAST & STAR WARS JEDI KNIGHT JEDI ACADEMY: LucasArts, Raven Software
    - JAFont 0.0.3: anti2
    [As a footnote: I took the screenshot in Movie Duels]
    I want to thank the staff for moving this file to the proper category.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  8. The Acolyte Main Menu

    Replaces main menu video with Victoria Monét - Power of Two (From "Star Wars: The Acolyte"/Visualizer Video)
    Adds  Victoria Monét - Power of Two song from Season 1 Episode 7 of The Acolyte to the main menu of the game

    21 downloads

       (0 reviews)

    1 comment

    Updated

  9. Jedi Academy PBR Retexture

    PBR textures to use with compatible renderers (rend2 in particular). This package covers most of SP textures and some of MP. It also includes reflection probes for SP levels,
    There are some known issues, especially with md3 normal maps, and please report in comments about any problems you see.
    Installation
    Extract two pk3 files to the "base" directory.
    Note: base color textures override default diffuse textures. As a result, this package makes everything look flat with vanilla renderer. I recommend to install OpenJK with rend2 plus "Setup UI" (or use console commands) to enable reflections, parallax mapping and SSAO.
    Usage
    All modders are allowed to use these files in their project without additional permission, but if you fix bugs in my shaders or textures please share them with me to keep this package up to date.

    709 downloads

       (2 reviews)

    4 comments

    Updated

  10. Jedi Knight Splash Screen Replacer

    A simple splash screen replacer that combines the aesthetics of the original game with that of modern entries in the Star Wars franchise, predominantly inspired by Jedi: Fallen Order. 
     
    This has been tested at 1080p widescreen resolution using OpenJK - if there are any issues at other resolutions/in vanilla please let me know in the comments. 

    115 downloads

       (0 reviews)

    0 comments

    Updated

  11. Fremen Dune Walker

    Installation:
    Drop the ".pk3" file inside your "base" game folder
    Npc/model & weapon name :
    fremen
    fremen_cape
    fremen_hook
    Credits:
    Xuss on Sketchfab for creating the Fremen hook model, I've merely ported it.
    "Dune - Sandworm riding ritual"
    The Punisher for the cape

    31 downloads

       (0 reviews)

    1 comment

    Updated

  12. Force Judgement - Lightning reskin

    A little side project I was working on and decided to give it SP support and release. This mod replaces the lightning effects and icon to the legends power of Force Judgement. The effect is based off of the MBII lightning effect with major editing and shader work. Enjoy!

    51 downloads

       (0 reviews)

    0 comments

    Updated

  13. Ladder PBR retexture

    PBR textures for Ladder map. The original map itself (here) isn't included. Also, you need to download latest OpenJK with rend2 renderer.
    Wall texture (textures/impdetention/512_512lights) isn't PRB-ed and just upscaled, because
    a) I couldn't recreate blinking glow effect in its shader.
    b) Light on vertical edges of walls look too sharp (although it can be fixed in radiant).

    Note that it won't look good with vanilla renderer, because albedo textures here override default diffuse textures.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  14. Melee Mod

    Originally released: 11-26-2003
    Melee Mod v1.0
    by Slice & Dice
    (new .sab files and sounds by Slice, new weapon models by Dice, some misc art and .efx by partner-in-crime, Mince)
    NOTE: This mod ONLY works if you'd updated Jedi Academy to version 1.01 (the first patch) or later!
    WARNING: This mod adds blood (lots of it) to Jedi Academy!
    This isn't really much of a full mod in that it doesn't have any new maps (uses JediNight's ancient Ladder map from Jedi Outcast) or enemies, it's more of a weapon mod demonstrating what can be done with the new .sab files.  I think this mod even works in multiplayer (I haven't tested it in MP much...)
    We had a whole idea for an entire Ninja mod with new textures, skins, levels, cinematics, etc., but we just don't have time right now due to work demands, so we figured we'd release this anyway so that other modders could see what we were up to and draw inspiration (or, if they want, pilfer directly) from it.
    All the source files for the map and scripts and even the weapon models are included.
    NOTE: all of the new weapon models are not skinned (though they have a metallic color with an environment map and a very nice specular if you have r_DynamicGlow set to 1.  If you do, I recommend turning seta r_overBrightBits to 1, also, as it makes the hot spots on the weapons stand out nicely.  Some of the weapons *do* have skins, but they weren't made by us.  I adapted them from a melee weapons pack made for Jedi Outcast by laghima (squigamawho@cs.com).
    INSTALLATION:
    Just place the melee.zip into the GameData folder (where your jasp.exe and jamp.exe files are) and unzip it right there.  It should extract 4 .bat files into that directory and make a subdirectory named "melee" containing this readme and the melee.pk3.  If it doesn't make that subdirectory, you probably didn't have "keep folder names" checked when you unzipped using Winzip.
    RUNNING THE GAME:
    I included 5 .bat files to start up the game:
    melee.bat - This will load up the singleplayer game straight into the ladder_melee map.  You'll start only with a single katana (but you can pick up your slain enemies' weapons).
    melee_low.bat - This is the low-end version of the mod that does *not* automatically turn on certain options that may chug lower-end machines.  Basically, it does *not* turn on the cut and blood marks on Ghoul2 models (including the weapons you hold) and does *not* turn on overbrightening and dynamic glow.  Use this one only if you have framerate problems running the normal version.
    melee_lethal.bat - All this does differently is turn on the "realistic" damage mode we're all familiar with.  Only, in this mod, it's not realistic because melee weapons don't do damage when they're not being swung!  I prefer that you *not* use this one because it actually ruins the balance the weapons have normally.  In this mode, every weapon is a one-hit killer, even at the slightest cut.  If you just want to cut everything to pieces, use this, otherwise, play the normal way for the proper experience.
    melee_lethal_low.bat - The lethal mode with low-end settings.
    meleeMP.bat - This will start up multiplayer with the melee mod loaded.  You should be able to play MP with other people (who are also running the mod) using the melee weapons!
    NOTE: You can also load the melee mod like any other mod - just start up Jedi Academy normally (SP or MP) and load the mod through the mod menu.  If you want to then run the map manually, bring down the console ("SHIFT"+"~") and type "devmap ladder_melee"
    NOTE:  This version of the ladder map still supports all the music selections that the original did - so if you have the ladder music pk3 file, you should hear the music in this version, too.
    HOW TO PLAY:
    Kill stuff!  There are a few changes to normal lightsaber combat:
    - Melee weapons are solid and, so, will bounce off of architecture if you swing at it.
    - When someone is killed and drops their weapons, you can pick them up by standing over them and hitting the "use" key.  If you have 1 weapon already, it will put the new one in your left hand.  If you pick up a two-handed weapon, it will drop any you already have.  If you are already carrying a two-handed weapon, it will drop it and pick up whatever you were standing over.  If you pick up 2 weapons, it will put each one in the hand that was closer to the weapon.
    - Some weapons let you change saber styles, some don't.  Experiment.
    - I didn't disable force powers altogether, but some weapons don't let you use certain force powers.
    - Some weapons don't let you do certain moves.
    - There are a *lot* of different kinds of weapons, try them all!
    - There is a shield "weapon".  It doesn't really do damage, but it can block attacks pretty well.  Good for using in the left hand.
    - debugmelee is enabled, you so can hold onto walls as long as you want, switch to fists and punch, kick or (by pressing fire & alt-fire at the same time) do one of the three grapple moves.
    - Any weapon that can't be thrown (experiment) will let you do kicks instead.
    NOTE: I also included a bind_melee.cfg for singleplayer.  If you type "exec bind_melee.cfg" at the console, it will bind all of your function keys (F1-F12), number keys (1-0) and the keys -, +, "[", "]", "\", ";", "'", ",", ".", "/", (basically, all of the non-alphabetic keys on the main keyboard) and L to different weapons so you can quickly equip any of the weapons/weapon combos you like!  It also binds "dropsaber" to "backspace" so that you can drop your weapons at any time.
    WEAPONS:
    Okay, here is the huge list of weapons and a general description:
    (note: unless otherwise indicated, assume the weapon is two-handed... also note that you can use any 2 one-handed weapons at the same time)
    You can equip any of these by using the key bindings in the bind_melee.cfg (see above), or by typing "saber <weapon>" at the console (where <weapon> is the name listed below).  To use 2 at a time, type "saber <weapon1> <weapon2>" (where <weapon1> is the right-hand weapon and <weapon2> is the left-hand weapon).
    katana1, katana2, katana3, katana4 - Simple, straightforward katanas.  Decent damage and range, can use 2 at a time if you like.
    naginata1, naginata2 - One is short, the other is long.  It's a short blade at the end of a stick and is kind of hard to hit with, but can do decent damage.
    lirpa1 - This the the ceremonial Vulcan weapon that Spock and Kirk fought with in "Amok Time"!  One end is a sharp cutting blade and the other end is a blunt bludgeoning weapon.
    fan1 - Cool-looking, but not very effective.  Decorative fans that cut.
    shinai1 - This is a training weapon - a bamboo sword used in Kendo.  We were going to use it for our SP mod (in a training sequence with your sensei), but...  anyway, fun for practicing with others.
    ji1 - A long, spear-like weapon with 3 sharp blades on the end.  Awkward and hard to hit with, but does a *lot* of damage.
    nodachi1, nodachi2 - Like a very long katana.  Has a nice, long range, but doesn't have a whole lot of power behind it.
    sai1 - A short, 3-pointed weapon, is very good at parrying and disarming.  Can use 2 at a time.
    hammer1 - A small hammer, can pack quite a whallop.  Can use 2 at a time.
    sickle1, sickle2 - Crescent-shaped, extremely sharp and dangerous weapons.  Can use 2 at a time.
    kama1 - Like a miniature scythe, short weapons with a beak-like short blade at the end.  They don't seem dangerous, but they hurt pretty bad when they hit.  Can use 2 at a time.
    torch1 - It's a torch!  Does burning damage (but, no, doesn't set people on fire, sorry...).  The effect can be pretty expensive and it isn't a very effective weapon, but it looks kinda cool.  Can use 2 at a time (but goes well with a shield).
    spear1 - A long, trident-like spear, heavy, awkward, hard to hit with, but hits with a lot of force.
    battlehammer1 - A HUGE hammer!  It can smash people with a good, solid hit and it can send them flying if you hit the ground near them.  Pretty fun... 🙂
    sword1 - The giant Conan/He-Man sword... like a Greatsword.  Huge, slow, but massively dangerous.  Put in the "Conan" soundtrack if you're going to use this one.  The trick is to time you swings just right.  Since it slows down both your running speed and your swinging speed, it makes you pretty vulnerable to thrown weapons or rapid-attack weapons, so watch out!
    shortsword1 - Kind of like a Roman shortsword.  Short range, decent damage and attack strength.  Can use two at once, but goes best with a shield.
    axe1 - A gigantic axe that is utterly devestating!  Faster than the sword and, even though the blade is much smaller, much more effective (if you ask me) in combat.  The best of the large, 2-handed weapons.
    axe2 - A hand axe that has short range but does a lot of damage.  Can use 2 at once (goes well with a shield).
    mace1 - A heavy, spiked ball at the end of a short pole.  Short range, but does a heck of a lot of damage and has a lot of force behind it.  Can use 2 at once, but best with a shield.
    spear2, spear3 - Not really spears, actually, but more like a staff with blades on the end.  Fighting with them is like fighting with a saber staff.  Can be extremely deadly!
    blade1, blade2, blade3 - Three variations on what you may recognize as a bat'leth, the Klingon weapon from Star Trek: The Next Generation.  Very deadly!
    claw1 - Basically, like Wolverine's claws!  Best used as a pair... snikt! 🙂
    starblade1, starblade2 - These are like giant ninja stars.  They can be used in melee (very short range) or thrown (devestating!)
    shield1 - The shield should always go in the left hand because it makes you use the Tavion style, which does all of it's attacks with the right hand.  The shield can actually hit someone and knock them around, but it's not meant to be used as a weapon.  It can actually block or deflect some attacks.
    That's it!  Have fun!

    275 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Widescreen levelshots

    Description
    This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
    They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2).
    While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.
    As of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps).
    Note:
    widescreen_levelshots.pk3 includes all of the levelshots.
    Most were re-shot using the game engine.
    A few of them had no in-engine screenshot, originally: t1_danger t1_rail t2_dpred t2_rancor t3_byss vjun1 For these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched.
     
    Installation instructions
    Put widescreen_levelshots.pk3 in your GameData/base folder.
    Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder.
     
    Acknowledgements
    Here's a list of mods, tweaks, and tools that were used to create the levelshots:
    The textures come from a mod named "Jedi Academy 2019 Edition - 4K Textures", which provides AI-upscaled versions of the original textures.
    Link: https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6 I used ReShade (https://reshade.me/) to inject some post-processing: Ambient Occlusion (MXAO [qUINT_mxao.fx]) Anti-aliasing (usually SMAA [SMAA.fx], sometimes FXAA [FXAA.fx]SMAA [SMAA.fx]) Screen Space Reflections (SSR [qUINT_ssr.fx]) - only on a few select maps The upscaled versions of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 were created with Upscayl / Real-ESRGAN: https://github.com/upscayl/upscayl https://github.com/xinntao/Real-ESRGAN I used GIMP to resize the images, and in some cases, perform some gamma correction, or other minor edits.

    223 downloads

       (0 reviews)

    6 comments

    Updated

  16. Rend2 Setup UI

    Description: With this simple UI mod you can switch between the OpenJK vanilla renderer and the rend2 renderer (not included). You can also configure some of the advanced features with the UI directly.
    Known Bugs: This wont work in combination with other UI mods, except for other fonts, that should be fine.
    Comments: This requires OpenJK and the rend2 renderer dll. You can download the latest rend2 build here: https://github.com/SomaZ/OpenJK/releases
    * How to install *
    Just extract the .pk3 into the GameData/base in your game directory.

    454 downloads

       (0 reviews)

    4 comments

    Updated

  17. Xeby's Scepter Beam

    Hello there,
    For a long time i wanted the beam of Ragnos scepter to look more powerful (because the beam do alot of damage), so now you have it.
    Is not my thing to share for free but for jkhub community they deserve this for free.
    This mod was tested on Jedi Academy: Enhanced, because all my mods are made there.

    Have fun !
    Your ultimate modder,
    Xeby
    04-10-2023

    98 downloads

       (0 reviews)

    4 comments

    Updated

  18. Lugormod Stash Icon

    Description
    This modification replaces the ugly square that you see when you pick up a money stash on a Lugormod server, by a datapad icon.
     
    Installation instructions
    If you're using a 16:9 resolution (such as 1920x1080), put lugormod_stash_icon_widescreen.pk3 in your GameData/lugormod folder.
    If you're using a 4:3 resolution, put lugormod_stash_icon.pk3 in your GameData/lugormod folder.
     
    Technical details
    By looking at the Lugormod source code, I was able to determine that the money stash is implemented as a "neutral flag powerup".
    By looking at the code from Jedi Academy (OpenJK), I found out that the "neutral flag powerup" points to the following icon: icons/iconf_neutral1.
    Except, it doesn't exist in Jedi Academy, which results in the ugly default texture being displayed, also known as the "alphasquare".
    In fact, the whole "icons" folder doesn't exist in JKA's assets.
    All this mod does, is add an icon named icons/iconf_neutral1.tga, that represents a datapad.

    31 downloads

       (0 reviews)

    1 comment

    Updated

  19. Hi-res Cyrillic Fonts

    Cyrillic fonts (Windows-1251 encoding for Russian, Belarussian, Ukrainian, Serbian, Bulgarian etc) in high resolution.
    Should work for English text, but less accurate, because I manually improved parameters of cyrilic characters. Not compatible with French/Spanish/German and other languages using extended latin characters.
    These fonts are also compatible with Jedi Outcast.
    Installation:
    Extract pk3 file and copy to the game's Base folder.

    82 downloads

       (0 reviews)

    0 comments

    Updated

  20. Holo-HUD v2

    Alters the HUD to look more lean and as from a
    holographic display.
    The HUD comes in with support for Zyk mod.

    INSTALLATION / UNINSTALLATION
    ======================
    - zzzz_HOLO-HUD_v2_Zyk.pk3, goes to your
    GameData/base folder.

    To uninstall, simply remove the files from the
    folders you put them in.

    Have fun and good luck!
    Best Wishes
    -Angel Soul

    85 downloads

       (0 reviews)

    0 comments

    Updated

  21. Arkham Knight Radar

    This mod alters the radar in multiplayer to look
    like the Batmobile's radar in Arkham Knight.
    Best experienced with Zykmod, as Bounty Hunter
    class (upgraded), as the radar can scan for both
    ally and enemy alike.

    INSTALLATION / UNINSTALLATION
    ======================
    - 000_ArkhamKnight_RADARShader.pk3, goes to your
    GameData/base folder.
    - zzz_ArkhamKnight_RADAR.pk3 goes also to your
    GameData/base folder. For Zykmod, you can
    put this file into the GameData/zykmod folder.

    To uninstall, simply remove the files from the
    folders you put them in.

    BONUS .PSD FILE
    ======================
    If you wanna tinker with the radar file, I have provided
    PhotoShop PSD for it. The radar arrow PSD file, I have 
    misplaced and currently can't find it. I do recall it
    to be a standard photoshop vector object though.

    SPECIAL THANKS
    ======================
    Special thanks goes to tayst on JKHub Discord server,
    for helping me solve an issue with the radar.
    Shader files to be put in "base" folder, and early in
    alphabetical order. 

    Have fun and good luck!
    Best Wishes
    -Angel Soul

    44 downloads

       (0 reviews)

    0 comments

    Updated

  22. The Elder Scrolls V: Skyrim Crosshair

    FILENAME: zz_skyrimcrosshair.pk3
    FILESIZE: 1.17 kb
    DATE RELEASED: September, 17th 2018
    CREDITS to: Just myself since this is a small mod.
     
    INSTALLATION INSTRUCTIONS:
    place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
    This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to
    look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for
    Skyrim into other games.
     
    This crosshair replaces the default Jedi Academy crosshair.
     
    From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here:
     
    BUGS: None at all!
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.

    447 downloads

       (6 reviews)

    5 comments

    Updated

  23. Classic Tavion NPCs

    Get ready for yet another minor cosmetic mod that changes the Tavion models in Jedi Academy to their Jedi Outcast predecessors. Once again, this only changes the NPCs in the singleplayer campaign and not the player models in the multiplayer.
    Going off of my Classic Reborn mod, I subsequently elected to do the same with Tavion to further strengthen the connection between Outcast and Academy. Just a random thought I came up with recently, but not as random as the Classic Reborn one.
    All game assets by Raven Software. Classic Reborn NPCs Mod not included, but available for download.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  24. PS2 TFU Sabers Colors & Hud

    This hud and lightsaber mod for Jedi Academy is inspired by the PS2 version of The Force Unleashed, lightsaber a resemblance to those seen in the Star Wars prequels. With a simple and elegant design, the lightsaber has a thin and long blade, with the same electric blue glow effect as the iconic Jedi weapon. The hud is equally impressive, with streamlined layouts and subtly displayed information. With this mod, you'll be able to feel like the real Galen Marek, ready to fight and honor the legacy of his predecessor, Kento Marek.
    Credits:
    Mod By GustavoPredador(Darth Lord Vader)
    Krome Studios Idea and some parts of the Original Hud, I made an HD inspired version
    https://jkhub.org/files/file/720-ps3-tfu-hud/?tab=comments
    PS3 TFU HUD By spior
    Installation:
    Place tfuhudsabers.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
    Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
     
    Instructions:
    In order to use NPC's you will need to activate cheats here's how you do it.
    Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type sabercolor 1 or 2
    Blue or Red
     

    282 downloads

       (1 review)

    3 comments

    Updated

  25. Character HD Textures Pack

    AI-upscaled x2 textures for default game characters.

    The pack includes textures for: Alora, Alora2, Boba Fett, Chewbacca, Cultist, Imperial, Jedi, JediTrainer, Kyle, Luke, MutantRancor, R2D2, R5D2, Rancor, Reborn, Reborn New, Reborn Twin, Rocket Trooper, Rodian, Rosh Penin, Snowtrooper, Stormtrooper, Tavion New.

    How to install: copy pk3 file to the GameData/Base directory.

    Note: Textures for jedi take about 3/4 size of the archive, because or transparency for single player character customization.

    423 downloads

       (0 reviews)

    3 comments

    Updated


×
×
  • Create New...