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Cosmetic Mods

306 files

  1. The Elder Scrolls V: Skyrim Crosshair

    FILENAME: zz_skyrimcrosshair.pk3
    FILESIZE: 1.17 kb
    DATE RELEASED: September, 17th 2018
    CREDITS to: Just myself since this is a small mod.
     
    INSTALLATION INSTRUCTIONS:
    place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
    This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to
    look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for
    Skyrim into other games.
     
    This crosshair replaces the default Jedi Academy crosshair.
     
    From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here:
    https://jkhub.org/topic/10870-the-elder-scrolls-v-skyrim-daedric-armor/
     
    BUGS: None at all!
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.

    204 downloads

       (6 reviews)

    5 comments

    Updated

  2. SWJKJA PARODIA SZINKRON HUN

    MAGYAR:
     
    Ez a mód tartalmazza a Star Wars Jedi Knight Jedi Academy teljes körű magyar paródia változatos szinkronját, így lehetőséget nyílik a játékot magyar szinkronnal játszani. Fontos megemlíteni, hogy ez egy teljes körű magyar mód, amit külső módokkal is bővítettünk. Többek között említendő; hogy a játékod 100% magyar szövegeket fog tartalmazni, külső igénybe vett módok terén; dizájnosabb kiegészítések; menü, hud, chat ikon, egyéb karaktermodellek, új egyjátékos mód menü zene és egyéb kisebb-nagyobb kiegészítéseket, amit az swjkja_baromallatszinkron_v1_1.pk3 tartalmaz. Részletesebb leírás a ZIP csomagban található, melyben minden érdemleges információ fel van tüntetve!
     
    Használat:
     
    Másold be az swjkja_baromallatszinkron_v1_1.pk3 fájlt a játékod BASE mappájába!
     
    Alapértelmezett elérési útvonal:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    ENGLISH:
     
    This mod contains the Star Wars Jedi Knight Jedi Academy's full parody dub which gives a way to play the game in Hungarian. It's important to note that this is a Hungarian mod which has additional mods in use too. Some of the core features include: 100% Hungarian text for your game; design additions, menu, hud, chat icon, additional character models, new singleplayer menu music and more minor or major expansions which are all contained in the swjkja_baromallatszinkron_v1_1.pk3. More detailed description can be found in the ZIP package where all the necessary information is written and the credits for the mod authors take place!
     
    Installation:
     
    Copy the swjkja_baromallatszinkron_v1_1.pk3 file into your game's BASE folder!
     
    Default path:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    131 downloads

       (5 reviews)

    10 comments

    Updated

  3. HD Vanilla Splash Screen

    Is just a better looking splash screen without changing the way the splash screen looks.

    308 downloads

       (4 reviews)

    1 comment

    Updated

  4. Galactic Legacy Splash Screens

    This mod replaces the splash screens with higher quality ones from SWTOR.

    206 downloads

       (2 reviews)

    1 comment

    Updated

  5. Galactic Legacy Command Console

    This mod replaces the command console with a higher quality one from SWTOR.

    103 downloads

       (2 reviews)

    1 comment

    Updated

  6. Galactic Legacy Crystals

    This mod simply changes the normal saber color icons with crystal icons from Star Wars: The Old Republic.

    405 downloads

       (5 reviews)

    4 comments

    Updated

  7. Galactic Legacy Saber Blades

    This mod replaces the normal saber blades with higher quality ones from SWTOR. The original SWTOR blades were heavily edited in order to look ok and work in JKA.

    531 downloads

       (4 reviews)

    1 comment

    Updated

  8. Galactic Legacy Loading Screens

    This mod replaces the planetary loading screens/briefing information picture with higher quality ones from SWTOR.

    171 downloads

       (5 reviews)

    0 comments

    Updated

  9. Taspir Skybox

    JKA MP FF5 map was made into a skybox. If you want to make a map with a Taspir setting you might find it useful.
     
    I removed the middle platform as it was easier to take the images for the skybox.
     
    Installation Instructions:
     
    Unzip the taspir_skybox.zip archive.
    Put the taspir_skybox folder to your Gamedata/base/textures folder.
    Put the taspir_skybox.shader file to your Gamedata/base/shaders folder.
     
    Don't forget to add the shader to your shaderlist.txt in the same folder.
    In Radiant you can find the shader as taspir_skybox in the skies folder.

    37 downloads

       (7 reviews)

    3 comments

    Updated

  10. Deadlier Looking Lightsaber Marks

    Was experimenting with the sabermark files and ended up with this. It looked pretty cool imo, so I decided to share it!
    Very simple to install, just place into your "Base" folder (or any other folder you may be using for mods).
    If you have other graphical mods, then you may rename this file in order to make it load last (if need be)!
     
    Also make sure you have the following inside your "autoexec" .cfg file, just in case they aren't set already:
    seta cg_g2Marks 1
    seta cg_g2MarksAllModels 1
    seta cg_marks 1
    seta cg_saberEntMarks 1

    1,597 downloads

       (7 reviews)

    2 comments

    Updated

  11. Prequel Sabers

    I've been working on lightsaber blades & saber_trails that look like in the prequel movies, as much as possible.
     
    To be honest, this was my first try at making lightsaber blades, taking that into consideration; this turned out pretty good.
    Not that there aren't enough lightsaber blade mods already, infact; there are some pretty good looking files uploaded here,
    but I just felt like trying something different since I feel more comfortable mapping.. Next update will include new sounds as well.
     
     
     
    I haven't tested this on OpenJk yet, but it should work just fine.
     
    Readme file included.
     
    Special thanks to Mrozy, Kody 55, Iskk & Maugrim for the screenshot.

    962 downloads

       (6 reviews)

    5 comments

    Updated

  12. Kyle fix (dark armpits, be gone!)

    Just a simple fix for those who are annoyed about Kyles dark armpits.
    It also supports team colors.
     
    Installation:
    Simply put the pk3 file in the gamedata/base folder of your Jedi Academy directory. It should work for Jedi Outcast as well.

    262 downloads

       (7 reviews)

    10 comments

    Updated

  13. New Flags for CTF

    This mod replaces the flags of the Capture The Flag mode. Depending on which pk3 you choose, you can either have
    prequel flags (Republic and CIS) or the sequel flags (Resistance and First Order).
     
    Each flag has a unique color pattern, to make them different from the base flags from Jedi Academy.
     
    I've also planned more flags, which I might include in another version.
     
    Installation:
    Simply put one of the pk3 files in the gamedata/base folder of your Jedi Academy directory.

    64 downloads

       (3 reviews)

    2 comments

    Updated

  14. NpcSP

    NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?
     
    Function Overview
    General
    Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!

    Spawning
    BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them!

    Playermodel Selection
    Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).

    Controling
    Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!

    NPC Killing
    Kill NPCs by name

    About Saved Games:
    Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.
     

    Installation
    VERY IMPORTANT STEPS
    Please uninstall all previous versions of NPCSP before attempting to install again.
    1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
    2. Edit "npcsp.cfg" with a basic text editor, such as notepad
    3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]"
    4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
    5. Save your changes
    6. Boot up Single Player
    7. When ingame, open the console
    8. Type "exec npcsp" into the console and press ENTER
    9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
    10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
    11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
    12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry
     
    Copyright/License
    You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod

    This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!
     
    Version 2 Progress

    6,993 downloads

       (25 reviews)

    57 comments

    Updated

  15. katanamaru Backhand Styles for MP

    Just a slight edit to the original mod to work in multiplayer. Requested by DuskMoonrunner. Given permission by katanamaru. Edited by Circa.
     
    All players in MP will use these styles, not just you. Their sabers will not look right due to the sabers being flipped upside down in the animations.
     
    Recommended only for offline use with bots. Playing online with this will most likely lead to you getting your ass beat over and over.

    503 downloads

       (6 reviews)

    3 comments

    Submitted

  16. Jedi Academy Remastered Levelshots

    This is a part of my overhaul of base JA, I did the levelshots to each stage with corresponding artwork from the late Ralph McQuarrie, who worked on concept art for the original movies in such a way that impacted their final aesthetic outcome. This is my tribute to him for JA, as I think that his wonderful work should be seen by more eyes. I've also updated the levelshots for the multiplayer levels as well. Enjoy! Put this together last weekend.

    195 downloads

       (13 reviews)

    7 comments

    Updated

  17. Jedi Knight Rewards

    Jedi Knight Rewards is a visual modification for 2 games (+2): Star Wars Jedi Knight II: Jedi Outcast
    and Star Wars Jedi Knight: Jedi Academy (should also work in Quake III Arena and Quake 4).
    The modification displays different reward icons on the center of screen if the player performs certain actions.
     

     
    Author: ent
    Release date: 12.03.2017
    Size: 269 KB
     
    Installation: put zent_jk_rewards_icons.pk3 and zent_jk_rewards_sounds.pk3 to GameData/base/
    Requirement: rewards are blocked in default client side, therefore the modification can only work with
    client side modifications that unlock rewards. Known (by author) client side modifications that support rewards:
    - SMod (JA)
    - JA++ (JA)
    - jaMME (JA)
    - joMME (JO)

    401 downloads

       (10 reviews)

    7 comments

    Updated

  18. Underwater Skybox

    File name Windows : uw_sky.zip
    File name Linux : uw_sky.zip
    File size: ~2.1Mb
    Release date: March 2017
     
     
     
    Description:
     
    Custom skybox with underwater scene. First I generated images in 3ds max then used those images with an added terrain in JKA to make the skybox.
    Size of textures: 1024x1024 pixels.
    Shader file included.
     
    Installation Instructions
     
    Unzip the uw_sky.zip archive.
    Put the underwater folder to your Gamedata/base/textures folder.
    Put the uw_sky.shader file to your Gamedata/base/shaders folder.
     
    Don't forget to add the shader to your shaderlist.txt in the same folder.
    In Radiant you can find the shader as uw_sky in the skies folder.
     
    Credits:
     
    Images which were generated in 3ds max - by Dosch Design

    967 downloads

       (10 reviews)

    8 comments

    Updated

  19. Snowy Hills Skybox

    This is a custom skybox with snowy hills around. I used hoth textures for creating the terrain which then i used for the skybox.
    Thanks for Szico VII for his tutorial on making skyboxes by using JKA maps.

    92 downloads

       (6 reviews)

    5 comments

    Updated

  20. Saber Fire

    Hello! Today I come to bring you this nice mini mod, which adds a fire aspect to our saber, that applies to the trail of the saber and its line , This is a mini mod so it does not affect anything of the game just to him saber.
     
    Bugs:
     
    The white saber contains a lot of luster around it, this will be fixed in higher versions

    160 downloads

       (4 reviews)

    6 comments

    Updated

  21. Chiss Eyes (Rebels Edition)

    This simple mod changes the red eyes from the Chiss bartender, to make them look more like Thrawn's eyes in Star Wars Rebels.
     
    Just put the pk3 in to the base folder of Jedi Academy. It should work for Jedi Outcast as well.

    183 downloads

       (5 reviews)

    2 comments

    Updated

  22. JKA "Darth Revan" 'Shift+Tab' Console Pack

    Description:
     
    This small modification is for all you "Revan'ites', out there and it simply changes your basic JKA console to a glassy/transparent-ish look. It's a pack of 6 different files, each with a different image of the Sith Lord, Darth Revan, himself.
     
    Known Bugs:
    None
     
    Comments:
     
    Credits:
    LucasArts & BioWare
    (See readme for full credits)

    147 downloads

       (5 reviews)

    4 comments

    Updated

  23. JKA "SWTOR" 'Shift+Tab' Console Pack

    Description:
     
    This small modification, simply changes your basic JKA console to a glassy/transparent-ish look, with 2 screenshots taken from the MMO; STAR WARS: The Old Republic. The shots can also be seen in the lightsaber duel parts of the "Deceived" and "Return" cinematic trailers for the game.
     
    Known Bugs:
    None.
     
    Comments:
     
    Credits:
    George Lucas and LucasArts.

    71 downloads

       (2 reviews)

    1 comment

    Submitted

  24. Kril'Dor Sky (v2)

    Description:
     
    This version is somewhat different to version 1 of the Kril'Dor skybox. Looking at version 1, while it was updated and different, I felt it seemed too much like a green version of Bespin and didn't really resemble a green, gas Planet, as such. So I had a re-think and thought about what this planet could actually be like in the STAR WARS universe. So overall, I thought this would be a more accurate representation of the planet, judging from the information featured in the Wookieepedia link, here;
     
    http://starwars.wikia.com/wiki/Kril%27Dor.
     
    The image quality of the Sky is nowhere near HD, but unfortunately there wasn't really any other way to improve it, without awful pixelation.
     
    Known Bugs:
    None
     
    Comments:
    If you wish to modify and can find a way to increase the image quality, then by all means.. Have a go and I wish you the best of luck. Hopefully more than I've had.
     
    Credits:
    Wookieepedia (http://starwars.wikia.com/wiki/Main_Page)

    482 downloads

       (10 reviews)

    3 comments

    Updated

  25. Kril'Dor Sky

    Description:
     
    This simple mod changes the Kril'Dor skybox in the Single Player mission "Covert Operation - Kril'Dor" to look more like a proper, giant, gas planet as featured in the Wookieepedia link, found here;
     
    http://starwars.wikia.com/wiki/Kril%27Dor.
     
    The default one in the base game, looks pretty bad, with a very ominous yellow sky and clouds, so this hopefully gives the level a bit more realism and that's much easier on the eyes. It also gives off quite a nice effect with the rest of the level/map. If you’re looking for an overall, better single player experience for this mission, then I'd certainly recommend this mod.
     
     
     
    Known Bugs:
    None
     
    Comments:
    None

    475 downloads

       (8 reviews)

    5 comments

    Updated


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