This is the second edition of the very first map i made for jk2 and the first map that was released for jk2 =]]
but rather than just take old map and add to it i completly remade it.
The main core is immense on a scale never before seen. Basically it is the whole height of the jk2 drawing area, and width wise it could fit the old map in 4 times just in the pit.
Carbon room is limited to just two carbon chambers, should have five but that would be far to laggy.
I did want to add loads more to the map but i reached the maximum shaders available
but any other areas i wanted i will release as a duel map later.
Talking of Duel maps i will make 1 of the gantry area only with a thinner gantry, just like in movie....
Ive made it so you start always in the city area. Its quite a walk but it adds that get to the carbon chamber feel.
For those who just want the gantry fights that duel map will make up for this.
The window works on the notion that the one who breaks it gets sucked out. Unavoidable really but to get more than 1 person sucked out the jk2 engine would need changing. For example in SP levels you see this more than once but that wasnt implemented into Multiplayerso couldnt be done. Although do be careful once broke it does throw you out at a very high velocity if your too close =]]
Ive also implemented an escape route back to the landing pad in the city.
If you fall from where luke falls and aim right down , you will slide into the tube luke enters =] and get teleported back to landing pad ready to commence battle once more =]
By JKHubAuthor: Darth Arth
It's a VERY BIG ffa Map, especially designed for Clan-Servers. This map should be an alternative for the old ffa_bespin - map [which. we can not see anymore ]. The best using od this map is witch Jedi-Academy mod, but can be used with any other jk2-mod or original version.
This is a recreation of end of episode 1, where Maul fights with Qui Gon and Obi Wan, with a little added Extras and new areas to add a bit more to the level.
By JJxHookZxTITLE:The Lost Maps of Jedi Junkies
Jedi Knight II: Jedi Outcast MP
unzip pk3 FILES to base.
The Lost Maps of JJ. The Junkie Legend Booya made these maps to give a home for the Jedi Junkies
As time has past no one really knew about these maps just the core members of JJ.
I bring you these maps to jkhub so that what little community that is left in JK2 can see them.
BIG THANKS TO DOOBIE STU AKA BOOYA FOR MAKING ALL THE MAPS FOR JJ HE IS PART OF THE REASON JJ LIVES.
By lil_bingerThe Search for Animal Jedi zip file includes pk3's for JK3 and JK2. I recalculated
some push targets and changed some spawnflags for the map to work correctly in Jedi Academy.
I started skateboarding back in 1983. I still do from time to time and when I was involved
making maps for JK2 I made a skatepark to be included in a map that was never finished
called, The Temple of Mechanism (Was intended to be a follow up clan map for the Outhouse for
the clan Leveling Mechanism). I had worked on making the skatepark into a larger expanded map
than was intended for The Temple of Mechanism to release it as it's own separate entity but
progress had stalled around the time of Shroomducks mapping contest I had entered which churned
out the Shroomduck Inc. Map pack on JK2files. I found a video about the Shroomduck Inc. Map Pack
that had some footage of the skatepark in it but I believe I pulled the map from being included
at some point.
Since I have returned to edit some maps for JK2 and JA I came across this map and have finished
what I started. I think this map is loads of fun and it's not a great big map but has many
interesting features to keep people entertained for hours.
By JKHubAuthor: Rhiom
It's Bespin during Christmas!
What more is there to say?
erm might be jabbas palace not too sure HEHE
it has some areas in it not endorsed by lucasfilm and might not exist but they are fun =]
By ShroomDuckCome to the weird side. This map features little worlds withing a map... each with it's own distinct style and theme.
By ApprenticeBattlestar Aurelia - Readme
Outline ONE-JO - 23-12-2012
"You watch me. I'll have my own Battlestar one day"
This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Outcast instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
Game: Jedi Outcast
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: 14
Bot Support: No
This map is compatible with Jedi Academy's high-resolution pack, which can be downloaded from the website.
Additional models: Apprentice
Additional textures: Apprentice
The Master plan:
Version ONE-JO is a direct port from the Jedi Academy version towards Jedi Outcast, since both games are practicly using the same assets, except for some textures and models which have been corrected.
For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me.
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
By ShroomDuckThis map takes place in Otoh Gunga - Gungan City, and is based on the locations seen in Episode 1. Features a custom skybox, organic design and some fun dueling areas.
By JKHubAuthor: ProdigalSon
Submitted by: Barricade24
Just a Little Map i Put together in a few days, its meant to represent the hideout
or base of the mandaloreans boba jengo Ect.If they had one that is Hode ya have fun with it !
By HexesWell, not to much to say, better explore it by your self, Its really optimised for good FPS, so don't afraid to lag! Has several really nice duelling arena where you can challenge your mates! It also has some secrets, hint for that Ghetto.
By JKHubAuthor: Worr Sonn
Submitted by: Barricade24
Worr's Weapons - Small Weapons Hutt selling the legal weapons for the city
Renegade's Jedi Training - Dojo for training the many jedi of the town, slow-mo mode (not really, probably just low fps)
Jose's Cantina - My personal favorite... Bar with the tapper effect, and some cool stuff
Bounty Gear - Gear for all the bounty hunters (originally 3 bounty models but was moved down to 1 for FrameRate)
Jedi Emporium - Sabers, and Force Enlightments for the many jedi
The Big House - Police station and holding cells for the lamers.
Sloda's Pagoda - Hibatchi for the rich people. Uses my tapper effect as well, not as cool as Jose's
Bounty HQ - Head Quarters and Sleeping grounds for the bounty hunters of the town
Capital and Job Office - The signless building in the middle of the map.
Moonlight Nightclub - Nightclub to get wasted then go fight on the deck
Well if any was needed its the Sarlacc pit from Return of the jedi, but contains jabbas 1st sail barge
similar in design to the one in the film but with slight changes in design
a few hidden extras and the wall does explode older version of map should also run with this version as nothign has changed bar the fact that this now supports bots also. This map isnt supposed to be a complete copy of the helms deep as in the film. Its just a really cool map to duel on, FFA on and catch jokes on :)i did remake a low FPS version of the map but its only 40% complete and i am going to use it as a CTF map instead, last thing i want is people moaning about 'another' version :| hehe.
By ShroomDuckThis map was created specifically for clan [WoV], and features their home base: offices, meeting room, grand lobby, bar/laggon and a hidden "Tribunal". Outside one will find the landing areas for WoV members visiting their base.
*NOTE FROM SHROOMDUCK*
This map stirred up a lot of controversy, because WoV paid me about $3000 to make this map. Many people yelled "WHAT?" and "That's not allowed". Ahem.. maybe. Technically, I created textures from WoV and in a 'totally unrelated project' used their textures (see, since they paid for them, it's their textures) to make a map for free. Now, why would anyone charge anyone for just a map? My time was valuable. If someone takes me away from doing something else in my life, it is going to cost them. I charged the same rate I would charge any client.
I've been asked well over 1,000 times (and that is NOT an exaggeration) to make a map for someone. It's always been my joke answer that they have to pay for it. That usually makes the begging stop, and instead I look like a jerk (which usually makes them stop talking to me, which I prefer whilst playing JK2/JKA). The guy from WoV however had a lot of money, and for him it was worth the cost. For me, it was just another job where someone is paying me for applying my creativity to a technical medium (something that happens often, as it's my career).
So despite all that, I was satisfied, as was my client. He perceived good value, and I delivered more than he imagined. The downside was I became that much more "famous", which is one thing I always hated, and still hate. It's not easy to play the game when either everyone is trying to talk to you, admins are questioning whether you really are you (sometimes resulting in abuse & bans), and playing in a game where some perceive me to be a master of the game itself. I just want to have fun.
Hmm... this all turned rather morose. Enjoy the map.
By JKHubAuthor: Onobi Foondu
Description taken from Readme:
Description :The map speaks for itself. A very longtime in the making, this map is our official clan home map. Everything is original down to the new shaders and textures. Secrets abound in this level. This map is the first release by our leader Onobi Foondu.
By JKHubOriginal Author: BXpress
This is Stargate's first appearance in Jedi Outcast. The detail spent on the map is absolutely incredible. There are 3 main locations in this map. A lot of time was spent on detail more than the stargate itself. The Stargate Complex is relatively small and has basically the main gate room, a corridor, and the control room with upstairs briefing room of course! There are 2 off world locations that the gate sends you to randomly. You'll notice the stargate complex and the offworld location is incredibly detailed and well done. The stargate complex itself is small compared to the offworld location. Well I hope you enjoy the map
Note: This map is fully functional in Jedi Outcast Multiplayer and Jedi Academy Multiplayer. In JKA a few textures are missing because the map uses JKO assests. This map might require extra memory. In JKO generally you get an hunc_alloc error and here's how to fix it:
1.) Open the console
2.) Type in com_hunkmegs 128
3.) restart the game (JKO)
In JKA you do not need to do this.
Bot Support: No
Custom Textures: Yes
Custom Sounds: No
Author Permission can be found here.
Original author may contact the staff
here if they wish this file to be removed.
By JKHubThis map is made by author -XeTer-DisasteruS, it has been, for the most part, lost to the public but it is being uploaded here so that others may add it to their map collection.
File Uploaded by @Barricade24
By JKHubAuthor: Worr Sonn
Submitted by: Barricade24
After 3 months of hard strenous work my final map is finally complete.
Outside entrance: Mountain Range and a bridge leading to the entrance hall of the building
Main Building: Surrounded with high chrome pillars and 6 doors.
1st Left Door: Unnamed's Nameless Arena: Lava pit with duel arena, and flare lights
2nd Left Door: Grand Duel by: Alvinater : Huge curvey room with giant duel pad, can host about 4 duels
3rd Left door: ShroomDuck's HangOut: Psychadelic grass room with Shroom's that bounce you, tribute to him for his help
Middle door: Teleport to Sloda's room, secret area in here, sit in the meditation chair for a cool effect
1st Right door (wood door): Worr Sonn's (me) dojo, and drop to the testing Do-Jang. The Do-Jang is my TKD school in real life... Testing Do-jang's textures are all original textures by me
2nd Right door: Highly retailed hallway to the council room, council room is unlocked from the outside, it has a teleporter elsewhere
Secret Hangar: The Entrance is at Sloda's Temple, it's from Episode 2 from deleted scenes.
There's a bit more not discussed here, have fun... All music by Linkin Park, mixed by Worr Sonn (me).
By JKHubAuthor: Onobi Foondu
Submitted by: Barricade24
Well to start off this was going to be Mcc Village final.But then people starting telling me it looked like Italy.So i went from there.Added a bit more touches to make it look alittle more like italy.Like flags and such.Its a small town.The mood is a sunrise setting,With the sun just peaking over the horizon.Where people are just waking up to start the day.All there lights are still on from the night.Theres a resturaunt that is closed.Only for certain reasons(FPS).Theres a sniper tower,So watch dont get wacked.LOL.Theres a fountain with a new water shader and a new gfx file for the fountain water shooting out over the fountain.So check it out there's more to see.There would have been alot more done but i had to stop building to keep the fps from going down to much.Well have fun and enjoy.
So, I swore I'd never do another Country Roads themed map. I know as well as anyone that it's become a tired theme. But here I am, releasing one. I guess I like the silliness involved with having saber battles on a farm. This is like... for sure the last Country Roads map for JK2/JKA. I hope you enjoy, ya hear?
By MageCThis map was produced in a very short time that actually what they did was design from the singleplayer areas and link them with some modificasiones making it ideal for training duels and especially playing catch flags with a very high level in order to capture flag. I hope you enjoy it.
By VraelThe first thing to understand is that this is a originally a jk2 map, meaning that you have to put the pk3 file in your jk2 base folder.
Jumpxtreme3 is a jedi challenge map with four difficulities: beginner, easy, hard and extreme. There are secrets along with an
outside area that functions as a fifth challenge area and area to explore. There is a control room and a council room as well.
Here is a list of what the letters in the map mean:
A=Arc jump room
Note also that some of the map's rooms are so called ''trick rooms'' in which the goal isn't only about jumping across.
The very first jump room in jumpxtreme3 with the green dirty water is an example of a trick room.
Beta testing has been done by Acrobat and Vrael. In conclusion, every jump is possible. However, the X part is for advanced jumpers only.