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  1. Frozen Temple {RGD}

    Author: ZidZabre
     
     
    several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
    So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
    So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O

    299 downloads

       (2 reviews)

    1 comment

    Submitted

  2. Christmas At City6B

    Author: ZidZabre
     
     
    Well i know this map does not look really christmas like..
    it was just meant to be a new dark city map...but since its december i added snow to it

    430 downloads

       (1 review)

    1 comment

    Submitted

  3. New FFA Bespin

    Author: ZidZabre
     
     
    Well some of us loved the old Bespin map...and some hated it..
    But now i have created a new Bespin map ^^
    This map includes several bridges and 2 platforms.
    hiding space and camping tower!
    Also this is my first map with Bot Support!

    453 downloads

       (3 reviews)

    0 comments

    Submitted

  4. FFA DarkCity

    Author: ZidZabre
     
     
    This map is made in Doom/Quake2 style for total action FFA/TFFA!
    The music comes from DooM 1 and is an Over Clocked remix of the song^^
    There is alot of weapons/sheilds/medpaks so it will be full action!

    127 downloads

       (0 reviews)

    0 comments

    Updated

  5. FFA Episode 1 2004

    hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)

    2,830 downloads

       (7 reviews)

    0 comments

    Updated

  6. Cloud City

    A cut down version of cloud city... with a brand new texture set and some locations from the movie..
    it includes a few new features that i havnt seen in many maps.. which would be the lift doors rotate around like the ones in the movie
    if i was to critisise my own work id say the lifts might get a revamp in another version and make the lift shafts wider
    ive also tried to give the map a few ways to go so its easy to lose people
    but if you really want fun.. try to find the duel room and get a friend to activate the buttons while 2 people fight in the centre

    2,735 downloads

       (12 reviews)

    2 comments

    Updated

  7. Ancient Outpost

    You and your team have become trapped on a World once settled by the ancients.
    As with many ancient worlds there is a mix of new and old technology..
    But as your team scan the area you soon realise your not alone

    1,030 downloads

       (5 reviews)

    1 comment

    Submitted

  8. Hidden Caves

    This is a simple duel map that i made. If you like duel maps then you will like this
     
    Note: Not available in duel mode.

    35 downloads

       (1 review)

    0 comments

    Submitted

  9. Roof Barny JA

    Author
    Wik
     
    This is an old JO map that has been updated and modified for JA {so I can infect more people with my madness }
     
    This is one of them magical floating in space buildings (How come we dont suffercate :-? (coz I aint told it to|) until you fall enough ))
     
    There is a landing pad (that you can't fall off (unless you jump:D)) with Hoth Guns each of the Hoth Guns have a team 1 Red 1 Blue but in ffa they go for anyone)
     
    The main room has a liberal sprinkling of health n sheilds and an area where you can show off your sabering skills (Also the Star Wars Barny Posters) and lifts to the roof {yes i know the cealing is boring but there is a reason }
     
    Through the octagonal corridor and 3 way door the second room {this room has been tarted up so it looks as if its sorta there for a reason} I am pretending that them models n pipes are for power (them guns outside will need it) at the bottom of the lift there is a little room for the masters and trainees to have a practice in peace there are also 2 utility rooms at the sides (spawn points and weapons) 1 red 1 blue {just lights tho} Me having fun with coloured lights, I am of the school of white is borring I-) also there is an observation room / control room {so you can sit n watch a barny} and a lift up to the second roof with a pit (which is gonna bingy boingy you about (for those moments that you want to play silly buggers )) (this has been deleted coz of gybs see below) and the Turbo Laser Cannons and Ion Cannons
     
    A reet big roof to swing your choppin sticks on and have a reet good barny ) Between the to main roof tops the are some ledges so you can work your way down to the ledge leading to the Barny Refference Room ) with Force Boons n Kill all Rodians
     
    And finaly the Secret Room {big brother is watching )} to get to it is a walk of faith in to a Flare (may the Barny be with you) There are some bang bang sticks (if you like that kind of thing;)) trip mines, grenades, Det Packs and more (in procariouse places )) but I like swooshing sticks myself.

    87 downloads

       (0 reviews)

    1 comment

    Submitted

  10. Several Sided Sid's Mos Espa Slave Quarters - Cola-Hunt

    Brush Count : 3,622
    Entity Count : 123
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : A little bit and then some.
     
     
    A few more days of spare time in between writing my books. For those of you familiar with the little cans of coke hidden in most of my maps for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! Nothing else here is changed (except a poster texture)... so please don't say you weren't warned. Think purely of the fun!
     
    There is ONE can hidden in this map. There wasn't a can previously in this map... so there ya go!

    353 downloads

       (2 reviews)

    0 comments

    Updated

  11. The Dark Forest

    Well the idea making a forest was like good,sooner or later when i really start mapping i had really much and much bugs,to be honest i was more bug fixing then mapping,so that means im not that excited anymore about this map.It turned very different from what ive expected but i think the arena will fill up the fun,Its basicly a forest with a doomed house and a cave that leads to an arena,there's also a teleport that leads to a room with weapons,i couldn't find any ideas how i could stack the weapons in the main map cause it was already full of other things so i made 1 room for weapons and ammo.That's a fine discription of my map.

    244 downloads

       (0 reviews)

    0 comments

    Updated

  12. Ancient Egyptian Catacombs

    This is my first Map!!! I know it doesn't go well for looks, but don't judge a book by it's cover. This map is REALLY fun with a lot of people. The layout of this map is based on a level from Rare's Banjo-Tooie game. It does have bot routing but there is one small area where it doesn't work.

    227 downloads

       (0 reviews)

    0 comments

    Updated

  13. AoF Council

    This map was made in two days for my clan, the Angels of Fire. It is a map for council meetings/promotions/other rp related things. We are a semi RP clan. We are recruiting. No, this is not a recruitment attempt, I've seen many clan maps before and they rarely mentioned how the clan can be found, and now it can be.
     
    There are enough seats for everyone on the council, and an onbservation area where the large statues are located.This is only the first version.

    184 downloads

       (0 reviews)

    0 comments

    Updated

  14. Several Sided Sid's Tantive IV Rebel Blockade Runner

    This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.
     
    But watch out - the Imperials have us in their sights!!
     
    I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.
     
    There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...
     
    Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...
     
    (The ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)

    1,934 downloads

       (7 reviews)

    2 comments

    Updated

  15. Jumpspace

    Buildtime : 1 Month
    Compiletime : ~30min
    Brushes : 2609
    Entities : 98
     
    Botsupport : Yes (buggy but i had no time )
    New textures : Yes
    New effects : Yes
    Secret : No
    New models : Yes
    New music : No (t1_rail/rail_nowhere.mp3)
     
    Facts about Jumpspace
    Contestmap for Map-Review's 5th contest
    Supports 10-player-ffa (only)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    NOTE: PUT "r_dynamicglow" ON FOR BEST GRAPHIC EFFECTS!!!
     
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'jumpspace.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "jumpspace" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    194 downloads

       (4 reviews)

    1 comment

    Submitted

  16. Dune Sea Tower

    Buildtime : 45 days
    Compiletime : ~30min
    Brushes : 1956
    Entities : 545
    Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
     
    Botsupport : Yes
    New textures : Yes
    New effects : NO
    Secret : No
    New models : Yes
    New music : Yes (general_grievous.mp3)
     
    Facts about Dune Sea Tower
    Contestmap for Darth Arth Mapping Academy Map Contest 2006
    Updated version (all bugs are fixed)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'dune_sea_tower.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "desert_station" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!

    754 downloads

       (7 reviews)

    0 comments

    Submitted

  17. Mos Eisley Meanstreets

    Brush Count : 3564 (blimey - it was fun though!)
    Entity Count : 237
    Millennium Falcon : 887 brushes all of its own & 38 entities !!
    (will feature in more maps...)
    Software used : JK2Radiant & GtkRadiant v 1.3.12 & GtkRadiant v 1.3.13
    Known Bugs : there are a couple of flies buzzing around in the shadows but apart from that I think I've eradicated everything. If you DO find anything suspect in my construction, PLEASE email me as I will really cherish either positive OR negative feedback with many thanks.
    Build Time : 3 days short of FAR too long... and then some!
     
     
    Hidden in the barren wastelands of Tatooine, beyond the hills south of Mos Eisley, is a secret fortress town constructed as an academy-ground for hopeful mercenaries working for the Hutts. Long deserted when Imperial authorities first came to take the spoils of war, the town now serves as a battle arena for hardened warriors from across the Outer Rim. The walls ring out with the sounds of weaponry and death and only the most attuned fighters will champion the Meanstreets.
     
    Oh, and by the way, there's also the Falcon!

    711 downloads

       (2 reviews)

    1 comment

    Submitted

  18. Mos Espa Outskirts

    JKHub Staff Note - This is the fixed version.
     
     
    Brush Count : 12,696
    Entity Count : 938
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : "No comment." - but V2 took three weeks to finalise
     
    The outskirts of Mos Espa Spaceport, haven to smugglers from every corner of the galaxy. This map is not set in one particular time frame from the saga, but rather a glimpse at life in the port in general, with many vehicles to be explored and places to be found.

    547 downloads

       (5 reviews)

    2 comments

    Submitted

  19. Several Sided Sid's Jedi Temple on Coruscant

    Brush Count : 1,897
    Entity Count : 2,020
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : 10 WEEKS - BUT I PUT IT DOWN TO BEING A DAD AND NOT HAVING A LOT OF TIME ON A DAY-TO-DAY BASIS!!! BESIDES, THE LIGHTING ON THIS BABY TAUGHT ME THINGS I THOUGHT I ALREADY KNEW!! CHECK OUT THAT ENTITY-COUNT!
     
    I'll be kind here and suggest to other mappers that the best way to light some maps is by using dozens and dozens of tiny little lights, rather than a handful of massive ones.
     
    On the absence of city lights twinkling in the distance, this was for technical reasons.
     
    The Jedi Temple itself is sooo big that Radiant could not possibly cope with something on that scale, so I had to build just the illuminated 'playable' area at the base of the pyramid, where we see Anakin and the Clone Troopers advancing in Revenge of the Sith, and where we see Yoda and Obi Wan battling it out in the daytime.
     
    I considered a daytime map, but found the best way to handle the subject matter and the fact that I have only built a percent or two of the overall size of the place as it would be in reality (let's face it - this place is home to several thousand Jedi Knights at any one time!) was to fade away into blackness and suggest that there is more out there.
     
    Personally, I think it makes for pretty atmosphere
     
     
    Notes
    I would not have built this map at all had it not been for Guss, who very kindly invited me onto his Jedi Temple Team.
     
    The plan is to release a colossal Temple map, inside and out, and this is my part.
     
    I thought I'd release it early to show how the project is going and to whet a few appetites for more.
     
    Thanks man - this one taught me a lot!
     
    Also another big thanks to SathiroN, for his continuing support and for letting me use some of the textures he created for my Mos Espa Outskirts map.
     
    Hopefully sooner or later he will do the Jedi community a favour and release a compendium of his unfinished work!! (hint hint, nudge nudge, wink wink...)

    1,437 downloads

       (3 reviews)

    2 comments

    Submitted

  20. The (JAWA) Temple

    This is the long-awaited (JAWA) Clan map, although anybody is welcome to use and install it on their server. It began as a speeder bike track, with other areas located within the area enclosed by the track. It now features a council building, with a council room, lounge, and waiting areas; two arenas for dueling and training; a target range; some parks for gathering in; a couple of shrines; some secret areas; and of course the private council member apartments!
     
    This map supports FFA, TFFA, Duel, and Power Duel. Because the map is very large, some players may have poor FPS, but I have tried to compensate for that using areaportals and hint brushes. Most of the areas where NPC's can be spawned are lockable from the inside, including the track control room and all council member apartments.

    2,286 downloads

       (7 reviews)

    1 comment

    Submitted

  21. Platform Training 2010

    This map started off as a bit of a joke between me and one of the Council members of my clan. A map where can ust torture our members with traps and all that. Strange enough, I took that joke, and turned it into something real. I got rid of all the gimicks, and that just left me with this little arena here. It's all in all good for dueling, lms, training.
     
    Two things. In here is a file for my previous rancor release, I put it in this pk3 mainly so that the members of my clan would be able to drop this guy all over the place, to spawn it, just type in '/npc spawn kmd_mary' in the console. Secondly, beneath the main platform is a cage. There is no way to get into this cage unless you use noclip, or a teleport command. Here are the coordinates: -680 2816 -1064
     
    Yes I realize that this map is rather dark, but that was the intention, as it is indoors. And the only sources of light are small blue lights, and well, the lava. Yes there is a light in the cage without a source, but that's mainly because i just needed a light there. It works with the gameplay, but if you really have a problem with a scary ghost light from the beyond, I assure you. It is not to be feared. It doesn't want to steal your cabbages and eat your shoes.
     
    ....But I do.

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  22. AoF Inferno Trial

    This is another map for my clan, the Angels of Fire. Unlike the previous one, this one is meant for dueling, jedi knight trials to be specific, or just training in general. I originally started this last year, and only a few months ago decided to use it again, after finding it again, I finished it in two to three days. There are several seats for council observation and normal player observation. This map is nothing too fancy, but I feel it gets the job done well.

    208 downloads

       (0 reviews)

    0 comments

    Submitted

  23. The Academy

    Author
    Virtue
     
    Official Map of the Jedi Academy (http://www.thejediacademy.net).
     
    The third map in my "The Academy" series.
     
    It's basically a heavily modified and updated version of the_academy_v2, most of the things that were in v2 are in v3, except they either look different and/or have been upgraded.
     
    This new version includes:
    A Dueling area with three seperate rooms for dueling or sparring.
    A main courtyard area for spawning and hanging out - the most central area of the map.
    A "classroom" fit to cater for most, if not all of the Classes held at thejediacademy.net
    An NPC sentry droid room which is good for practicing aerial attacks or riposite blocking.
    A lobby area containing a few of the combo pads from the last map to help people teach/learn combos.
    A "pit" room where people can duel or FFA in an area where movement is restricted and one wrong move can mean certain doom.
    A large outdoor area which can be used for pretty much anything, a lush environment that can be just as deadly as it is tranquil.
    An underground bunker area which is perfect for either all-out-battles (very gunner-friendly) or stealth tactics.
    An administration area accessable only through the Jedi Academy's JAE mod's teleportation abilities. The area overlooks the main courtyard, has a private training room and a control room to lock/open various public areas of the map.
    A "Garden of JA Fame" area paying hommage to many of the great people who have walked the halls of thejediacademy.net. The area also serves as a memorial to a dear friend of ours named Vladarion, who tragically died in a car accident over Christmas 2003.

    RIP Vlad, we miss you buddy!
     
    Go here for more info on Vladarion: http://www.thejediac...page.php?f_id=5 - Compiled by Bail Hope of Belouve
     
    I would like to thank everyone in the entire JK3 community who have been waiting for this map, for your seemingly infinite patience. I'm sorry that it has taken this long for the map to be released and I hope that you won't be dissapointed. The map is built to cater specifically to the Jedi Academy, but I cannot ignore the huge amount of positive feedback I have either recieved, or heard about, so this one goes out to all of you guys.
     
    You all rock my socks!
     
    Thank you for taking such an interest in the maps, big love! <3
     
    Install: : Unzip the *.pk3 file into your GAMEDATA/BASE folder

    10,857 downloads

       (9 reviews)

    5 comments

    Updated

  24. Rancor Spaceport

    This map was made due to my love of tatooine as seen in the movies. I like using swoops and tauntauns as it adds a bit of depth to a map, and although inspired by tatooine, the map isnt based on any particular set seen in the films. Lots of places to hide and snipe and nice open spaces for a good old frag.

    340 downloads

       (3 reviews)

    0 comments

    Submitted

  25. Coruscant Speedway

    This map is an idea that I have been playing with for a long time, and I am pleased to be able to fialy release it! The map consists of respawnable swoop bikes with optional sound effects (pk3 included) a large race track with a few surprises on the way I have kept the weapons to a minimum in an attempt to courage the use of swoop rather than getting tied down to a ffa, although its still fun to do so.
     
    There are various new sound effects to give the map the impression of a large city and I have used clipits of sound from EI pod race scene and the PS2 pod racer game (all credit were its due) Also near the start line there is a special spectator service with transporters to key places around the map for come realistic spectating, and there is a start line computer up on the walkway. I hope you enjoy this map, if the music is gets on your nerves, I am deeply sorry !!
     
    Includes the texture fix

    688 downloads

       (3 reviews)

    0 comments

    Submitted


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