Free For All
361 files
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Kamino
By @JCulley3D
Hey everyone, now I know you have been waiting for this in a long time, dont forget its a version 1 so it has some bugs here is a list of them
1 FPS is a little low in the clone room (I cant really do a lot about that but I will try).
2 parts of the map show through the sky box whilst standing on Jango's landing pad.
3 Layout - I will alter the layout of Kamino for version 2 so that things are closer together.
4 The locked doors in this version will lead to other areas in version 2
So If you guys can put those little things aside for a while and enjoy this version until I get version 2 out that would be great!!
Anyway, now for the details; I used terragen to make the sky box images I tried to make them as kamino as possible but I think I may tweak them for version 2 (I hope to have a moving sea too). I would say that 85% of the textures in kamino are custom and I made them using photoshop 7.0 and made use of several of the pluggins there for effects, such as making the black non solid (gothixc I am sure you will be pleased LOL).
I have used two custom models in this map; the excelent Jedi Starfighter and the wicked slave1 both of which I got permission to use and I have included the readmes that came with them in this pk3. One thing I must say though is that as the slave1 modle was textured as bobba's version I retextured it to silver and blue, its not such a great texture job but never mind.
There are a few doors in this map that must be opened using the force, if you remember in Episode II Jango cuts the line and Obiwan falls down and manages to grapple that ledge/walkway, well I included this area so when you are on Jangos landing pad be sure to re-enact this scene!! the door on that walkway is made so that you have to use the force to open, once opened it takes you to a lift that will rise back up to the top of the pad
Anyways I hope you guys enjoy it - I enjoyed making it I hope its what you were expecting, after all its just a map!
Version 2 coming soon!! (version two will mainly be for AOTCTC)
4,629 downloads
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Grand Jedi Skills: Inner City Stories
By Boddo
Are you ready, to advance to the next level of the game?
^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
Perhaps the most complex and large MP FFA map made for JKA
Venture the inner city stories to be had.
Many floors to see in this building, lots of small details.
Work together/against friends to complete challenges and explore.
1,596 downloads
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Taris RP
By Cydonprax
Author: Ki Adi Mundi
After creating Yalara I realized how bad the maps overall quality actually was and set out to do better, even if only slightly. The end result was a map based on the Planet of Taris from the Knights of the Old Republic Video Games; Only now it is set 4,128 years in the future during the Legacy Comics era.
The map is built for roleplay, so FFA/Seige/Duel/Etc players will likely end up moving on. You'll find weapons to spawn only where reasonable and realistic: The giant (Jedi) Temple only has pistol and e-11's in its armory since Jedi don't use concussion rifles whereas the Imperial Base armory will have everything from grenades to rocket launchers. Hopefully servers will find this map a little more interesting than Yalara was.
Finally, as with Yalara the source files are present in the .pk3 so that roleplay servers can edit the map to their own liking, or random mappers can steal stuff to make their maps better (Hey, it's a compliment to me really.)
2,811 downloads
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Yalara Roleplay
By Cydonprax
Author: Ki Adi Mundi
Well, this map is an all-out roleplay dedicated map with no FFA or general combat in mind. I built it straight out from pre-made blueprints, designed for slight Star Wars realism rather than JKA fighting. I must stress to all whom download that this is my first map. The very first room I ever made in GTKRadiant is in this map, and I learned to map while making this roleplay map. This is mostly apparant by the square rooms and the bad lighting.
I created the map over a period of 50 or so days, and that ''speed-rushing'' is also visible in the map through the blocky walls and lack of curves and sophisticated mapping. Regardless, I hope this will serve as a long-term roleplay map for many communities. As for mapping, I found it to be far too tedious and unstable, so this will be my first and last map. Not wanting to completely rob the JKA Community of any potential, I went ahead and included the .map file and give anyone permission to use its contents how they see fit. I hope you enjoy.
631 downloads
0 comments
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CCT Spaceships
By Arkan
Description: This is a spaceship I made for a map wich is not released yet. The file includes 4 variants of the ship, 24 person/trooper transport, 18 person/trooper transport + room for some cargo, A 12 person/trooper transport with some open space in the middle, and a cargo carrier with a big door in the bottom of the ship and 3 seats. All these 4 variants have a cockpit with 2 pilot seats. You can freely use these ships in your map, you can also customize a ship, like adding more seats, cargo etc. As long as I get the proper credit.
IMPORTANT NOTE: THESE SHIPS ARE MADE WITH GTKRADIANT 1.5, wich means they could have problems in 1.4 or older versions. If there is such a problem, e-mail me and i will try to fix it.
Each of the ships has 2 turrets on each wing, both turrets are triggered in the cockpit and are customizable. The turrets have a high radius so you might want to change them in open maps.
226 downloads
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Sniper Oasis
By Krattle
A small ffa map designed around a lake. Towers, catwalks, and numerous hiding places make this map perfect for sniping. Includes other weapons if you don't like sniping.
Since Sniper War v2, I have implemented several improvements. The water is now clear and far less repetitive than the previous texture, I used Szico's "skybox blending" to reduce the sense of discontinuity between the terrain and the skybox, and I added a deadly laser beam that shoots down a long tube and can be activated from a nearby building to surreptitiously vaporize your opponents. There are also numerous minor texture and architectural changes throughout the map.
488 downloads
0 comments
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Alzoc 3 Spaceport
By Krattle
Brushes: 3301
Entities: 316
Bot Support: No
Music: Yes
New Textures: Yes
New Models: No
New Sounds: No
Representation of part of a spaceport on Alzoc III with two landing bays, a bar, and a small piece of the exterior.
The only major change since v1 is the different skybox. Instead of the base JA skybox, I used the same snowy mountainscape from my Alzoc 3 Capital map. The outdoor lighting is now closer to dusk than daytime, which frankly is more atmospheric than what I had done before. I also removed the useless Swoop bike.
971 downloads
0 comments
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Frozen Temple {RGD}
By zidzabre
Author: ZidZabre
several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O
307 downloads
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Christmas At City6B
By zidzabre
Author: ZidZabre
Well i know this map does not look really christmas like..
it was just meant to be a new dark city map...but since its december i added snow to it
439 downloads
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New FFA Bespin
By zidzabre
Author: ZidZabre
Well some of us loved the old Bespin map...and some hated it..
But now i have created a new Bespin map ^^
This map includes several bridges and 2 platforms.
hiding space and camping tower!
Also this is my first map with Bot Support!
463 downloads
0 comments
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FFA DarkCity
By zidzabre
Author: ZidZabre
This map is made in Doom/Quake2 style for total action FFA/TFFA!
The music comes from DooM 1 and is an Over Clocked remix of the song^^
There is alot of weapons/sheilds/medpaks so it will be full action!
131 downloads
0 comments
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FFA Episode 1 2004
hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)
2,882 downloads
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Cloud City
A cut down version of cloud city... with a brand new texture set and some locations from the movie..
it includes a few new features that i havnt seen in many maps.. which would be the lift doors rotate around like the ones in the movie
if i was to critisise my own work id say the lifts might get a revamp in another version and make the lift shafts wider
ive also tried to give the map a few ways to go so its easy to lose people
but if you really want fun.. try to find the duel room and get a friend to activate the buttons while 2 people fight in the centre
2,768 downloads
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Ancient Outpost
You and your team have become trapped on a World once settled by the ancients.
As with many ancient worlds there is a mix of new and old technology..
But as your team scan the area you soon realise your not alone
1,038 downloads
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Hidden Caves
By Hmatt
This is a simple duel map that i made. If you like duel maps then you will like this
Note: Not available in duel mode.
36 downloads
0 comments
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Roof Barny JA
By JKHub
Author
Wik
This is an old JO map that has been updated and modified for JA {so I can infect more people with my madness }
This is one of them magical floating in space buildings (How come we dont suffercate :-? (coz I aint told it to|) until you fall enough ))
There is a landing pad (that you can't fall off (unless you jump:D)) with Hoth Guns each of the Hoth Guns have a team 1 Red 1 Blue but in ffa they go for anyone)
The main room has a liberal sprinkling of health n sheilds and an area where you can show off your sabering skills (Also the Star Wars Barny Posters) and lifts to the roof {yes i know the cealing is boring but there is a reason }
Through the octagonal corridor and 3 way door the second room {this room has been tarted up so it looks as if its sorta there for a reason} I am pretending that them models n pipes are for power (them guns outside will need it) at the bottom of the lift there is a little room for the masters and trainees to have a practice in peace there are also 2 utility rooms at the sides (spawn points and weapons) 1 red 1 blue {just lights tho} Me having fun with coloured lights, I am of the school of white is borring I-) also there is an observation room / control room {so you can sit n watch a barny} and a lift up to the second roof with a pit (which is gonna bingy boingy you about (for those moments that you want to play silly buggers )) (this has been deleted coz of gybs see below) and the Turbo Laser Cannons and Ion Cannons
A reet big roof to swing your choppin sticks on and have a reet good barny ) Between the to main roof tops the are some ledges so you can work your way down to the ledge leading to the Barny Refference Room ) with Force Boons n Kill all Rodians
And finaly the Secret Room {big brother is watching )} to get to it is a walk of faith in to a Flare (may the Barny be with you) There are some bang bang sticks (if you like that kind of thing;)) trip mines, grenades, Det Packs and more (in procariouse places )) but I like swooshing sticks myself.
87 downloads
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Several Sided Sid's Mos Espa Slave Quarters - Cola-Hunt
Brush Count : 3,622
Entity Count : 123
Software used : GtkRadiant v 1.4
Known Bugs : None - please let me know if you find any
Build Time : A little bit and then some.
A few more days of spare time in between writing my books. For those of you familiar with the little cans of coke hidden in most of my maps for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! Nothing else here is changed (except a poster texture)... so please don't say you weren't warned. Think purely of the fun!
There is ONE can hidden in this map. There wasn't a can previously in this map... so there ya go!
360 downloads
0 comments
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The Dark Forest
By Dai
Well the idea making a forest was like good,sooner or later when i really start mapping i had really much and much bugs,to be honest i was more bug fixing then mapping,so that means im not that excited anymore about this map.It turned very different from what ive expected but i think the arena will fill up the fun,Its basicly a forest with a doomed house and a cave that leads to an arena,there's also a teleport that leads to a room with weapons,i couldn't find any ideas how i could stack the weapons in the main map cause it was already full of other things so i made 1 room for weapons and ammo.That's a fine discription of my map.
251 downloads
0 comments
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Ancient Egyptian Catacombs
By Syko
This is my first Map!!! I know it doesn't go well for looks, but don't judge a book by it's cover. This map is REALLY fun with a lot of people. The layout of this map is based on a level from Rare's Banjo-Tooie game. It does have bot routing but there is one small area where it doesn't work.
229 downloads
0 comments
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AoF Council
By Kalek
This map was made in two days for my clan, the Angels of Fire. It is a map for council meetings/promotions/other rp related things. We are a semi RP clan. We are recruiting. No, this is not a recruitment attempt, I've seen many clan maps before and they rarely mentioned how the clan can be found, and now it can be.
There are enough seats for everyone on the council, and an onbservation area where the large statues are located.This is only the first version.
186 downloads
0 comments
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Several Sided Sid's Tantive IV Rebel Blockade Runner
This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.
But watch out - the Imperials have us in their sights!!
I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.
There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...
Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...
(The ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)
1,954 downloads
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Jumpspace
By DarthNormaN
Buildtime : 1 Month
Compiletime : ~30min
Brushes : 2609
Entities : 98
Botsupport : Yes (buggy but i had no time )
New textures : Yes
New effects : Yes
Secret : No
New models : Yes
New music : No (t1_rail/rail_nowhere.mp3)
Facts about Jumpspace
Contestmap for Map-Review's 5th contest
Supports 10-player-ffa (only)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
NOTE: PUT "r_dynamicglow" ON FOR BEST GRAPHIC EFFECTS!!!
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'jumpspace.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "jumpspace" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
198 downloads
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Dune Sea Tower
By DarthNormaN
Buildtime : 45 days
Compiletime : ~30min
Brushes : 1956
Entities : 545
Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
Botsupport : Yes
New textures : Yes
New effects : NO
Secret : No
New models : Yes
New music : Yes (general_grievous.mp3)
Facts about Dune Sea Tower
Contestmap for Darth Arth Mapping Academy Map Contest 2006
Updated version (all bugs are fixed)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'dune_sea_tower.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!
765 downloads
0 comments
Submitted
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Mos Eisley Meanstreets
Brush Count : 3564 (blimey - it was fun though!)
Entity Count : 237
Millennium Falcon : 887 brushes all of its own & 38 entities !!
(will feature in more maps...)
Software used : JK2Radiant & GtkRadiant v 1.3.12 & GtkRadiant v 1.3.13
Known Bugs : there are a couple of flies buzzing around in the shadows but apart from that I think I've eradicated everything. If you DO find anything suspect in my construction, PLEASE email me as I will really cherish either positive OR negative feedback with many thanks.
Build Time : 3 days short of FAR too long... and then some!
Hidden in the barren wastelands of Tatooine, beyond the hills south of Mos Eisley, is a secret fortress town constructed as an academy-ground for hopeful mercenaries working for the Hutts. Long deserted when Imperial authorities first came to take the spoils of war, the town now serves as a battle arena for hardened warriors from across the Outer Rim. The walls ring out with the sounds of weaponry and death and only the most attuned fighters will champion the Meanstreets.
Oh, and by the way, there's also the Falcon!
718 downloads
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Mos Espa Outskirts
JKHub Staff Note - This is the fixed version.
Brush Count : 12,696
Entity Count : 938
Software used : GtkRadiant v 1.4
Known Bugs : None - please let me know if you find any
Build Time : "No comment." - but V2 took three weeks to finalise
The outskirts of Mos Espa Spaceport, haven to smugglers from every corner of the galaxy. This map is not set in one particular time frame from the saga, but rather a glimpse at life in the port in general, with many vehicles to be explored and places to be found.
557 downloads