Free For All
354 files
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Free Saber Alliance Council
By JKHub
Author
Ayala
This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.
168 downloads
0 comments
Submitted
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Tatooine Nights
By JKHub
Author
Ayala
This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!
1,122 downloads
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Antioch
By JKHub
Author
Ayala
Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.
534 downloads
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Mine Station
By JKHub
Author: StarGateSG_1
A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
in the next version.
113 downloads
0 comments
Updated
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Sitharena
By Andaconda
This is a Small FFA and Duel map it has a small outside area and a big arena it has all the guns for FFA combat.
64 downloads
0 comments
Submitted
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))=((iddens Gaming Club ))=((angout
By HiddenSpy
This is the 4th map I made for Hiddens Gaming Club. I felt old map was getting a little boring so I made this new one. In new version I left out dodgeball, lasertag, and the race track. I added Thermal Toss, Ski slope, Museum, Hotel, Shooting Range and many improved rooms. I hope everyone enjoys this map and I look forward to playing it with everyone in the server.
HGC HANGOUT 4 Map Playing Tips:
On ski slope, run do and do amknockmedown so you 'sled' down.
In Kung fu room, never jump kick, just grab, punch, and kick.
In training area, each color is a different course.
Museum to dark? Turn on the lights!
HANGOUT 4 Rooms Include:
Main Outside FFA area
Hotel
Ski Slope/Cave
Swamp
Baseball
Thermal Toss
Rancor Pit
Main Temple FFA
Nexus
Pillar Room
Main Duel Room
Pong Room
Museum
Kung Fu Room
Tourney Room
Training Area
Mercenary Area
Shooting Range
Bar
Pool
Members Area (HGC members only stuff)
239 downloads
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Asteroid: H5
By HiddenSpy
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ABOUT MAP
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Asteroid H5 is the 5th map in the HGC Hangout series. Past maps have taught me lessons and I've capitalized on those lessons when making this new map. I decided to go with an asteroid in an asteroid field this time around because I felt it gave the map some class. Past maps were just random fun and games. This time it's more serious. I had some inspiration from the asteroid Lumiya occupied in space in the Legacy of the Force book series. This map includes many features like secret areas, the mission, and more. It gives you something to do if no one is playing the map with you. I hope everyone enjoys the map and if anyone has questions or need hints/help you may contact me by the email address below.
~HiddenSpy
Comments
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-There will be a server running this map for quite some time after map release. Go to the website above to find the server tracker.
-Please ask for permission before using any custom made content.
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MAP NOTES
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There are several secrets in this map. The well of doom the most obvious and difficult of them. There are also some traps. The mission leads you to most of the secrets but not all.
WARNING: Do not go past the artificial environment emitters without being in a tie-fighter, or you will be exposed to space!
Bugs: Since map allows you to go everywhere, not everything is perfect. I feel the minor problems are acceptable though and feel it's ready to share.
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BACKSTORY
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-Prologue-
Your TIE-fighter comes out of hyperspace and approaches the asteroid field. The engines moan as they cease operation.
You have been formally invited and given the exact location of the asteroid to complete your mission, but you remain cautious, for the asteroid feels surrounded in the dark side of the force...
You read all available data before landing and reporting to the council area.
-Database Record-
Asteroid H5 is located in the Thoridian sector near the Thordor asteroid field. Exact location of the asteroid changes constantly and is unknown at this time. HGC operatives have occupied the region for centuries and H5 is their likely base of operations. It is recommended to stay clear unless formally invited. Asteroid H5 has great abundances of water and several different kinds of rock. Continuous simulated atmospheric conditions have melted the water deposits and formed a landscape of great wonder with creatures attracted to its power and hospitable enclaves.
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MISSION
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Infiltrate the asteroid, and do the following:
Find the Sith which taint the asteroid and defeat their leader Desann.
Find the Twin Eye artifacts that will give you powers only one could dream of.
Find RoboMan and sign out a shuttle to transport the artifacts back to Coruscant.
All these must be done or your mission will be incomplete!
Once complete, mission accomplished!
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HIDDEN H'S
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Find all six of them! Then declare yourself awesome!
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CONSTRUCTION TIME
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Date Started: 2/24/09
Date Completed: 5/2/09
Construction Notes:
Includes breaks and non-constructive days.
Includes idea and blueprint construction time before designing map itself.
On May 15th a few small bugs were fixed while an arena file was added by request.
669 downloads
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Bramble Gambol 2
By HiddenSpy
======================
::RESPECTING MY WORK::
======================
I ask those who download this map to respect my work and do not decompile it, tamper with it, or host the file itself for download anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun with playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects in the future, so please respect my work.
=============
::ABOUT MAP::
=============
This map IS NOT a replacement for the original Bramble Gambol I made a while back. The old Bramble Gambol had completely different courses. This map has all new courses. I recommend players of this map have completed at least a majority of the courses in the previous map as this one is a bit more difficult. No course is based on any luck variables.
Upon mastering all courses of the previous map BG1 (Original Bramble Gambol) and friends getting them down packed too, I decided to go ahead and make a part 2. The last one didn't focus on design whatsoever, but this map I decided to take on a more designed approach to make the atmosphere more satisfying to the player. This map, like the last, focuses on testing your skills at manipulating the physics of this game to complete various courses design by me. All are possible and there are flowers (not stars like this time) to show how hard each course is. The more flowers, the harder it is (in my opinion of course). Once you get a strong feel and try the courses many times they will get easier and easier. They take practice! I've mastered the hardest course on BG1 after much practice. You (the player) can too, given time and patience along with any map here. Wouldn't it be cool to master a course that your archrival can't do? Who's got the skills now?!
I got inspiration to start this map series after thinking about good old times in other games, specifically Diddy Kongs Quest for the SNES. Granted, this doesn't look like the game at all, nor play like it, and no images or so forth were copied, but I decided to give the game credit (since I used a remix of the Bramble theme song) with the opening screenshot being an image from the game itself. The whole skilled jump course idea just came to me one day as I wanted to get my skill up. I then went about level designing as my last experiences with level design allowed me to create such maps as these. It needed a theme so this is the one I picked.
I'd ask, if you do enjoy the map, to let me know. I only release these maps because I feel others may like to play them as well.
http://www.youtube.com/watch?v=-pmIxBjorTk
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::HOW TO PLAY::
===============
This is a basic introduction about the mechanics of Jedi Academy.
Each course does something a bit different. To complete each course, make it to the end where you will find a button to press or land on and a teleport to take you back to the start. Press the button to see a victory effect. Do not use the jetpack/grapple or any shortcuts to complete any course or you did not really complete it.
It is ok to land on the sides of a pushing barrel but it's considered an imperfect run. A perfect run would avoid any glitches and otherwise diversions from going straight through the course. Here are some basic concepts:
Strafe Jumping - Gaining speed as you continuously jump. There are some tricks to jump farther and more accurately. I'm not here to give lessons, but the best example of controlled Strafe jumping is Hiddens Revival. This is not strictly a strafe long jumping type course, as you must watch where you land and not go too fast (I've shot way past goal several times).
Air Maneuvering - When you are shot into the air, you can guide where you land by using the arrow keys. The barrel colors help you get an idea of what to expect but don't tell you exactly what to do. Watching how fast your surroundings move, you should be able to guess on what to do.
Dodging - When dodging green wood (poison) from a moving barrel, remember you can run to move quickly and walk to move slowly. Walking makes many courses much easier, so use it!
More and more - There are a ton of tricks with this map that many players may not of encountered before. I could write a book on all the little things to learn to help master these courses. I'm open to helping people who request it.
FLOWERS at each course represent how difficult I feel each course is. You can count how many flowers there are or go by top one. I'll do both. If you like Golf, you could times the amount of flowers by 3 and that would be the par for the course.
- Blue (1 flower) - An Easy course.
- Green (2Fl) - A moderate course.
- Yellow (3fl) - A challenging course
- Orange (4fl) - A very challenging course
- Red (5fl) - A very difficult course.
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::RULES & GUIDELINES::
======================
- If you use any mod/cheat to get to the goal of any course, you automatically fail. This includes but is not limited to grapple hook from japlus, jetpack, or anything other than basic base movement.
- If you miss a barrel, just fall. You will be teleported back to the starting area. Trying to grapple can drives you nuts in this map as it's difficult to get back where you were generally.
- Force regenerate rate was set to "0" when testing the courses on this map. However the default "200" can also be used on most courses. However a regen rate of "0" may be more practical on some courses.
COURSES:
========
1-Beginners Luck *
2-Hiddens Revival ***
3-Full Bloom *****
4-Foliage Hoist **
5-Serendipity **
6-Snake Dance 2 ****
7-Ivory Tower ****
8-Hogshead ***
9-The Grasshopper **
10-Slippery Slopes ****
==========================
::BARREL TYPES (w/hints)::
==========================
Brown Open - A barrel that shoots you somewhere when landing in it. Speed is not announced (but generally nothing extreme). You may or may not have to dodge a danger or two to get to next barrel.
Brown Closed - A barrel you must land on and jump to the next from. You may not want to solidly land but to strafe jump from it instead.
Red Open - A hint to the player that this barrel will be shooting you faster than needed (usually meaning you will need to pull back in order to get to the next barrel).
Red Closed - You want to land and stay on this barrel. When you do land on it, it will take off quickly. You will want to jump from this barrel once the next one is in range.
Blue Open - A hint to the player that this barrel will be shooting you slower than needed (usually meaning you will need to push forward in order to get to the next barrel).
Blue Closed - These barrels automatically move back and forth, but slowly. You might have to wait for them on a purple barrel. Land on them, and use them to get to the next barrel.
Yellow Open - Shoots you in the general direction of next platform, but you must dodge obstacles to make it.
Purple - Moves up and down. Waiting Area, keep jumping (time it out) to be safe!
Green Wood - Poison. Instant death.
White Wood - Slippery. You will slide with minimal control.
Turquoise tube - Shoots you through it to next barrel.
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::TRICKS/COMMENTS::
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-If you are pushing any buttons in turquoise tubes that will just send your character likely in a bad direction.
- Try to remember how you screwed up the first time. I've seen players fail over and over again doing the same thing. If what you did didn't work, try something else! Try to make progress each try, and take your time and think! No map depends on luck.
- Don't rush it. Once you start rushing you generally just die more and make little progress if at all.
- Examine a course before attempting it! Far too often players glance at the course from a distance and soon as they get to it, they jump on the first barrel and fall straight down; or after getting the first push they fall and fail the course.
- All courses were tested thoroughly and proven possible over and over again. No course is luck, or randomly timed based. All can be done 100% of the time if your skill is up to the challenge.
Looking for help? I'll be posting a youtube video before long. Check out my youtube channel:
http://www.youtube.c...ddensgamingclub
119 downloads
0 comments
Updated
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Sirens Enclave
By HiddenSpy
Sirens Enclave is a fictional place I thought up after being inspired by the story of the greek sirens, and my previous map Zoras Domain which was inspired by the Zelda N64 version of Zoras Domain. I base this map in a fictional story where you the player are a sailor who was part of a crew that was lured to an island of Anthemoessa by a song which was mesmerizing. The ship strikes a reef and starts to sink. You make your way to the nearest cover to avoid the man eating birds, and find yourself in a cave that appears to be their domain. The birds feed on the crew but you manage to make it to the cave, and now this is where you must make your escape.
I actually wasn't going to release this map, but was finally talked into it. Please respect my work and perhaps I'll release another creations I've been working on.
Hope you enjoy! If you have any questions or comments, send me an email.
I ask those who download this map to respect my work and do not decompile it, tamper with it, or host it anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects, so please respect my work.
Story
On a voyage into the unknown, enchanting music mesmerizes the ship's crew and guides them off course. Suddenly there is a loud crash as the starboard hits a reef. The loud noise wakes up the crew out of their trance and they find themselves near the rocky coast of Anthemoessa. While most of the crew fell overboard, or were taken away by man-eating Sirens, you managed to guide the boat before it sank to a nearby cave away from all the demon birds who are feasting on the rest of the crew. Welcome to the Siren's Enclave.
674 downloads
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FFA Rooftop
By JKHub
Author: ZaP
That is a typical real FFA map. A skycraper city in rooftop style.
351 downloads
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Shaft Duel
By Delta_135
Well, I'm not sure what to say I was inspired by Bespin to create a shaft looking duel arena.
139 downloads
0 comments
Submitted
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Cartoon World
By Delta_135
I wanted to make some out of the ordinary so i decided to try to make a cartoon map it has a little house and some hills and a lake
220 downloads
0 comments
Updated
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Old Rebel Base
By Delta_135
This is the third version of my old rebel base, it's bigger and got better lighting it now also features two hangers an empty and one full of x-wings plus a cargo room (it was supposed to be a good gun fighting room but i think it faild)
429 downloads
0 comments
Submitted
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Out Side The Old Rebel Base
By Delta_135
here it is the outside of the old rebel base (this area takes place in front of locked hanger door) please notice that this it my first real terrain map (i did make a test map a while back through) anyway this map contains two dead AT-ATs, an little ice cave, a control "house" and a secret that may indicate that there's something in map that you don't wan't to meet >
362 downloads
0 comments
Submitted
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The Temple of Solstice
By Zajac
I'm really proud of this map. The main problem is some people may have low frame rate. Especially on older computers. But I was not able to optimise it any better. Actually the optimisation of the map has been done by Kobra, and it still runs a lot smoother than after I tried to optimise it.
The map features plenty of nice places for a duel and is quite visually appealing. There's a good variety of areas: The garden, the temple, huge flat platform in the middle of space where you can get through a teleport, a duel arena made of 4 bridges to which you also get through teleport, a nice arena in the garden with seats all around it. There are even catacombs, and I was thinking of some clan events that may possibly use such setting. I don't like to talk a lot about my work, so you should just download the map and see for yourself if you'll like it or not. Make sure to read ReadMe.txt.
Trailer:
http://www.youtube.com/watch?v=qJor8Th0-PU
973 downloads
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Emperor's Throne Room
Gametype:
POWERDUEL
but also FFA and Duel so people can play it
without needed to use the bots
BOTS:
YES
DEVELOPER:
Livingdeadjedi
www.ldjmaps.jolt.co.uk
NOTES:
Based on the Emporers Throne room from Return of the Jedi
Thanks to
Eniac for making the cool skybox and the throne =]
also thanks
Sith-J-Cull for all his help.
DarthAlex
Shadriss
JediAdam
Richie
Anakin
5,852 downloads
0 comments
Submitted
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Battle of Caretan
By MageC
Mapa para ffa y tffa.Este mapa es una conversion del mapa del cod2 Carentan adaptado para el jk3.
Map for ffa and tffa.Este map is a map of COD2 conversion adapted for jk3 Carentan.
584 downloads
0 comments
Updated
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Sith Council v1
By Kahn
This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 4 duel rooms, one interigation room, and one Armory. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are the bedrooms to rest and watch some good old tv. And straight is the main duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo. There is also an elevator going to the basement threw the min doors. In the basement, right outside of the elevator doors, there is a dungeon with many dead council members who betrayed Kahn and Neo. If you go right around the corner, there is a duel circle after jumping up the pillars like in the Jedi Council GC map. Finally, all the way around the corner is the Sith Council room. This is an area for clans to talk. There are benches and tables to sit back and relax and talk. There is a secret cave somewhere that leads to the tomb of Kahn and Neo. Have fun finding the entrance and the way threw the maze. Also, if you have played the RJ_Sublime map, you know about their control center. I loved the idea and added one here too. There are three switched. One to close off the bar, one to hide/show the signs on all doors, and one to transform a room. There are some areas that have low lighting but I am not the best with lighting yet. There are so many area to play so I hope you have fun and I hope to put out another version with all the suggestions that you have/will give me.
After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has took about a good month to get how I want it too. There are some areas that have low lighting but i am not the best with lighting yet. There are so many area to play so I hope you have fun and I hope to put out another version with all the suggestions that you have/will give me.
285 downloads
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Moe's Tavern
By Kahn
This is Moe's tavern from the Simpsons! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! There is lots of room outside, on the roof - where the B-Sharps sang, and a little less inside but still enough room to duel. I ahve also put about 5 songs together for the background music. All the music has been in an episode and I think you should know them all(maybe not the last one, its the newest). Outside, there is also a parking lot with three cars. Behind the building is also a dumpster.
I made this map after seeing an episode of the simpsons with Moe's Tavern in it(which epiode doesnt?) but then I thought I would take a break from Sith Council Verion 2 and make this. I have made all tetxures from extacting colours from pics of the tavern. So all textures are mine. I had also wanted to add Moe's Office but I cound't find any pics of it. I am planing on making more of the town so once I do, I hope to find a pic of it so I can add it next version. This map took me about 2 1/2 weeks off and on...
234 downloads
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Sith Council v2
By Kahn
his is Version 2 of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 4 duel rooms, one interrogation room, one Armory and class rooms. If you go threw the doors for the classroom, u will see one class with desks to learn the basic, and a library to access those old Sith files. If u go to the end of the hallway, there is a Cafe. Make sure you eat enough so u can finish all your training. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are the bedrooms to rest and watch some good old TV. And straight is the main duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo. There is also an elevator going to the basement threw the min doors. In the basement, to the right of the elevator doors, there is a jail. This jail has four different jail cells in it. Two of the jail cells can only be opened by one side. Another jail cell can be opened from both sides and have work-out equipment in it. The last cell can not be opened. This cell has all the dead council members who betrayed Kahn and Neo. If you go right around the corner, there is a duel circle after jumping up the pillars like in the Jedi Council GC map. Finally, to the left of the elevator doors is the Sith Council room. This is an area for clans to talk. There are benches and tables to sit back and relax and talk. In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors u will find one more door, and threw there is the NEW out door area. There are many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across u see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, but dont fall down or you will fall to your death. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is now a sacrifice room to kill all those needed. Have fun finding the entrance and the way threw the maze. Also, if you have played the RJ_Sublime map, you know about their control center. I loved the idea and added one here too. There are three switched. One to close off the bar, one to hide/show the signs on all doors, and one to transform a room.
After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has taken about a good year to get how I want it too. (I know, I got lazy) Try and find all the new secret areas and try to remember the olds ones too. (Dont be surprised if some have moved though). There are so many areas to play so I hope you have fun.
PLease dont add me to MSN to get help on Mapper or skinning
5,168 downloads
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Springfield
By Kahn
Well, this is a few building from the show The Simpsons. First is Moe's tavern! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! I also added Moe's office in this version of Moe's Tavern. Second is the Kwik-E-Mart. I have added shelfs full of different products you have seen in the episodes, the main counter, arcade games, and can't forget about the squishy machine! Third building is Krusty Burger. There are benches to eat around the edge of the building, and has a place to order your food. in the area to make the food, there is a grill and fry fryer. I also added a camera so u can see when someone pulls up to the drive threw. Forth building is the church. I have benches all in to sit and pray, the main altar, but I also added the room for Sunday school and Rev. Lovejoy's office. The last building is the NoiceLand Arcade. This place is packed full of arcade games seen in many episodes, pool table, air hockey and popcorn! I have also added a huge park where Jebediah Springfield's statue is located for duels and FFA's. I have also put about 7 songs together for the background music. All the music has been in an episode and I think you should know them all (maybe not the last one, its the newest).
After releasing Moe's Tavern, I saw many people wanted more of Springfield, so, here it is. I have made all textures from extracting colours from pictures of Springfield. So all textures are mine. There are no error's that I know of and one of the best FPS I have one any of my maps. Hope you all like it.
301 downloads
0 comments
Submitted
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Sith Council v3
By Kahn
his is the Final Version of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 3 duel rooms, one interrogation room, one Armory and a Library. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are one set of the bedrooms to rest and watch some good old tv. And straight is the other set of bedrooms and to the end of the hallway is the Main Duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo.
There is also an elevator going to the basement threw the main doors. In the basement, there is a jail. This jail has four different jail cells in it. All the cells can be locked and unlocked from the guards room. But hopefully they do not see you escaping from your room. The Pillar Room is back and located beside the jail. Finally, on the other side of the hallway is the Sith Council room. This is an area for clans to talk. There are chairs to sit back and relax and talk.
In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors you will find another set of doors. Threw there is the out door area. There is many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across you see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, with an area down below to also duel. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is a sacrifice room to sacrifice all those needed. Have fun finding the entrance and the way threw the maze.
Also, if you have played the RJ_Sublime map, you know about their control center. I have continued to use this idea in this version. There are three switches. One to close off the bar, one to transform the lava pit, and one to transform the acid pit.
Seeing there are many players who love to use noclip, I have come up with new ways to prevent you from using it to use the hidden secrets. I call it a "True Enter". Unless you enter the room the way you where suppose to, you will either be frozen in the room once you come unclip, or the secrets just wont be shown.
After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has took about 4 years off and on to complete. Before you tell me there are problems or bugs, like i just said, if you use nolcip and become frozen in a room once you unclip, this is not a bug, I made it so it would do that. Also, if a button hurts you when you think its suppost to hurt someone else... no one says thats a bug either. Please do not e-mail me asking for hints and how to find the secrets, i will not tell you. I do not make secrets just to tell everyone how to get to them... wheres the fun in that?
1,726 downloads
0 comments
Submitted
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Star Destroyer
By JKHub
Author: ZaP
That map is the improved version of Stardestroyer. Design has changed a bit, new rooms were added and there now some other additional features.
Be careful when closing/opening the Hangar protection door! Push the button for opening/closing ONLY if it is 100% closed or opened, or it might not work anymore. In that case you have to restart the map.
2,171 downloads
0 comments
Updated
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Star Destroyer II Botroute
By JKHub
Author: ZaP
This modification adds botroutes to the Star Destroyer II map.
Note: The Star Destroyer II map is required in order to use this file.
709 downloads
0 comments
Updated
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Matrix Reloaded
Maps Included:
Matrix_Reloaded_Final
Matrix_Reloaded_Final_nite
KillBill
FFA_Streets
Jolt_Duel_v2
( The above names are what should be typed in to get to that map in console )
New Textures : Yus, bad ones at that by they do the job
New Shaders : Yus, managed to fig out some of that code stuff w00t!
New Sounds/Music : Yus mixed on vestax PDX D3 (mark 1's) Decks, Numark 1635 Mixer, Sony MDR 700's and compressed in Cool Edit Pro 2
New Models : Yus ( well so to speak Mapping is modeling is it not )
Map Install : Just extract the Matrix_reloaded_mp.PK3 file into yur JKA/base folder
Map Uninstall : Delete the Matrix_reloaded_mp.PK3 from yur base folder ( but why you would want to do that is beyond me )
Special Thx to the followin' : JLG Clan for there Ideas and support ( Dacs, JainaD'kana, AidenD'kana, Vindicator, AngelD'kana,Dreamless, Obi, Tiamat, Dragonslayer, Sovereign and Beck ) BambiD'kana, Blah, Sauce, Katan, BlueChixorz, ArinaD'kana, ShaakTi, Quiet Guardian, Calsa, JokerDood, Biscuit, Q, John, Jimbo,Kauyon, Aud, Nanaki, Austin (lil Killa), Scarlet ( thx for helping with MB and running V2 on a server ), *Vas*Buffy, Szcio ( for textures, ta ) , Living Dead Jedi, Sash Clan ( RIP), and lastly Jedi Adam ( for nuff support with map and general bi***in ). Woah, like one oscar speech, guess I should thank God too, but I dont want to so I wont ( he kept complaining about the FPS ) To any names I have Missed out, Im sorry
431 downloads