By StarFighterStar Wars Jedi Knight : Jedi Academy -> New music mod !
-> Coruscant Space Battle theme for the MP main menu ! Version 1.0 !
Descriptions : Hi there ! I present you my little mod that changes the main music you hear when you are in the MP main menu. It replaces the Imperial Attack by the amazing Coruscant Space Battle soundtrack from the Episode III ! It's just that simple.
Installation : Unzip and put the pk3 file in your Jedi Academy Base folder and voila ! You will be able to hear the Coruscant Space Battle in your main menu !
I had the idea of making this mod when i was playing Battlefront II. I heard this track during a Space Battle and it was so epic ... Anyway, have fun with this mod. It's a little one but you will be amazed in your main menu now. ^^
If you want to use this mod to make a bigger one, feel free to do it as long as you provide me credits.
Speaking of Credits, i would like to provide credits to John Williams, the amazing music composer who made this track for the Episode III of Star Wars.
By Darth MartyrThese are saber sounds from mostly The Empire Strikes Back. The saber
on/off sounds are from Return of the Jedi.
By LancelotIf you ever wanted the music for the SP Menu back in Jedi Academy, than this mod is for you.
This small mod activates the menu music, the way it was in Jedi Outcast.
This pack comes with two files. One contains the Jedi Outcast theme, the other
one contains Xizor's Theme from Shadows of the Empire.
The music stops sometimes for a brief moment every time you go
somewhere in the menu. I don't know how to fix that. Otherwise it works fine.
By eezstreetThis fixes the Jawa to have proper jumping, hard landing, and taunt sounds. Some additional sounds will play in SP now as well, as they were missing.
Jedi Knight: Jedi Academy
FILENAME: Restore Sounds
DATE RELEASED: 11/28/2014
GAME MODES: All
CREDITS AND FILES USED**:
Character sound files from Jedi Outcast, now functioning in JA for over half the player models. Desann, jedi,
luke, jan, morgan katarn, etc.
DESCRIPTION**: Restored character sounds. Drop in base folder. That simple.
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
By Furygun81This is a modification for
Jedi Knight: Jedi Academy.
If you've ever spawned Luke npc in Jedi Academy, you'll notice he's silent. This mod fixes all of that. The sounds are lifted from Star Wars: Galactic Battlegrounds: Clone Campaigns, and are recorded by the same voice actor (Bob Bergen) so they should fit in reasonably well. As such, there's no background music in them like sound lifted from the movies!
This gives the single player npc many more sounds, and it also has an effect on the multiplayer game. Luke's taunt: "You are now at one with the Force," becomes: "Your overconfidence is your weakness."
Size: 4.24 MB
Readme is included in the zip.
TO INSTALL: Place the .pk3 file into your GameData/base directory. Read the readme for full instructions.
When I recently played through the Jedi Academy single player game, I noticed that the music kinda seemed off for the mood. Specifically, the action music taken from the Rancor scenes in Episode VI always felt really repetitive, and the developers didnt seem to make very good use of having two sets of music for the light and dark side paths of the story (Both branches for korriban light side and dark side in the base PK3s sound pretty much the same when you listen to them). So, in order to fix this, I decided to create a PK3 with in-game music files taken from other parts of the game, and the music in Jedi Outcast, that overwrites the music files in the default assets. The basic goal behind this project was to create a new set of music files that fit the game situation better, and that also gives the dark and light side branches music that fits each one better.
By GPChannelThis mod is change the original force push sound effect in JK:A.
I hope you like it!
By GPChannelHello everybody!
This is a KOTOR 1 and 2 music mod for Jedi Knight Jedi Academy Single Player.
I hope,you like it!
By JKHubAuthor: Kahn D'halaine
This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.
By LancelotThis mod replaces the default sounds of the Disruptor with the one
from the Dalek gun from Doctor Who, which has been used since 2005.
And to make this mod more interesting, I modified the effects to make
them appear as if they come from a Dalek gun.
By lil_bingerA simple mod to make the Rancor sound better in JA. I basically switched out a loud breath sound with a null sound and the rancor's sound is no longer annoying
By CircaThis is a simple mod that fixes the sounds for Hapslash's Obi-Wan model. A couple sounds were in the wrong format and gave an error every time it's loaded. This fixes those sounds and also replaces a few of the badly ripped sounds into clean ones. Some lines were replaced.
It's one of the most popular mods for JKA, so I figured this should be an official fix for all those people that use it.
You can download it by clicking below:
By Darth SionDescription:
After watching Anakin & Obi-Wan's duel, on Mustafar in 'Episode III: Revenge of the Sith', with John William's powerful "Battle of the Heroes" soundtrack, I couldn't help but notice the similarity between Jaden and Kyle Katarn in Jedi Academy. So I thought it'd make perfect sense, to combine the two.. Considering that Obi-Wan is Anakin's teacher, as Kyle Katarn is Jaden's teacher, in Jedi Academy. This mod simply changes the music during the duel between Jaden and Kyle Katarn, when they duel at the end of the game, on Korriban in the Temple of Marka Ragnos, to be exactly like Anakin and Obi-Wan's battle in "Revenge of the Sith". If you’re looking for more Star Wars authenticity, then this mod is for you.
None, from what I can see so far.
In order for this to work correctly, you MUST have picked the "Dark Side" choice, on the 'Taspir III' level. It will NOT work if you've chosen the "Light Side".
George Lucas, LucasArts and John Williams for the incredible soundtrack from "Revenge of the Sith".
By Darth SionThis mod will update and replace all your lightsaber sounds, to use those that were heard in the 'Prequel' Star Wars Trilogy. These are sounds, such as lightsaber ignition, clashing, power-off, lightsaber 'hum' and many more..
George Lucas, Ben Burtt, LucasArts and John Williams for the sounds from the 'Prequel Trilogy'.
By GPChannelHello everybody
I decided, that i'll upload a litle part from the TFA Conversion Mod to you!
And as you can see it is the music
I mixed the TFA Original,the unreleased, some Fan Made music and 3 soundtrack from ep3 for the Mod
The musics created by:
Hope you enjoy this little part of the mod!
May The Force Be With You!
By swegmasterFilesize: 9.09 MB
Installation: Put the file in your Gamedata/base folder located in the game directory:
For Retail: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
For Steam: C:\Program Files\Steam\SteamApps\common\Jedi Academy\GameData\base
MAKE SURE YOU HAVE ASHURADX'S CLONE TROOPER PACK, OR ELSE THIS WON'T WORK: https://jkhub.org/files/file/2865-ashuras-clone-trooper/
Description: This mod adds clone trooper sounds originally from Republic Commando to AshuraDX's Phase II Clone Trooper Pack. It modifys the npc, or npcs to use the sounds, and also gives them CLASS_REBORN instead of CLASS_STORMTROOPER so that they don't stand still. It also adds a sounds.cfg to the model so that it can use one of the soundpacks in mp.
New npcs included, same as clone_adx, but use different sounds for each:
By CircaThis is a single player mod that replaces all of Jaden's lines with Wookiee lines. The point of it is if you wanted to play as a Wookiee, this will improve immersion by not allowing the Wookiee to speak Basic, which isn't possible for a Wookiee. If you're planning on playing SP as a Wookiee, you'll need this. It replaces male and female.
Use with mods such as these:
To see what the player is saying outside of cutscenes, open the console (SHIFT + ~) and type g_subtitles 1
I went through each voice line and tried to match the mood and inflection as best as I could. There are only so many Wookiee lines that we have access to, so I'm sure some of them will get old after awhile. Honestly though, it's better than the default male Jaden voice.
If you're not playing as a Wookiee, remove this mod. It's an all or nothing deal.
Like the Cultists in this game, I feel the Reborns aren't all that threatening. For one, their clothing is far too bright, but that's an entirely different mod I'll get to. Another thing I wanted to do? Change their voice. Now true, their voices still are a tiny bit more threatening than the Cultists, but why not change it some? I decided to edit their voices then, and I thought it would be nice if they all had a sort of voice modulator sound to them, inspired by Batman in Batman V Superman and the TellTale game, and Kylo-Ren. So yes, all Reborns now have a voice modulator apparently, and it's amazing. Here's a quick little video that gives a glimpse of their voice.
Somehow I came across this beautiful piece of music from a game named "Total Distortion".
After hearing it, I thought, "Hey, I should totally replace the death music in Jedi Academy with this."
Don't ask why. But I did.
So yes, there you go. Nice new death music. Unlike the original death music, which is pretty short, this song goes on for a little while...So it won't stop playing until either the song ends, or you load up a new map/restart the mission. I mention this because it's not a glitch, it's intentional and I found it funny that way.
Have fun with this abomination, I guess.
By RamikadThis mod replaces the music played in the main menu of Jedi Knight Galaxies with the one played in the main menu and character creation menu of Star Wars Galaxies: An Empire Divided, named "To Start a Journey" by some sources, and directly taken from the soundtrack of Star Wars: Episode V The Empire Strikes Back (Track 23, The Rebel Fleet / End Title Medley). For the nostalgic players, as well as those who want to hear something different.
I advise against using this mod in the base game, as it changes the default explore track for the mission CULT INVESTIGATION - DOSUUN (T2_DPRED), which in my opinion doesn't quite fit. The file includes two versions of the track, Short and Long. The former is a shorter version of the original track, more similar to what it sounds like in Star Wars Galaxies, while the latter is a longer version, more similar to the full version in the movie.
To install, unpack either zzz_JKG_Menu_Music_Repl_Long.pk3 (if you want the longer version) or zzz_JKG_Menu_Music_Repl_Short.pk3 (for the shorter version) into the jkgalaxies/JKG folder. To uninstall, remove the version you picked from the jkgalaxies/JKG folder.
Make sure you only pick one: if you choose to install both versions, most likely only the short one will play, due to the .pk3 alphabetic loading order.
By BarrghbossaBarrghbossa's Lightsaber/Melee Sound Mod
Description: A Sound Mod for Jedi Outcast and Jedi Academy. Replaces the melee sound effects with ones from Indiana Jones and Star Wars movies. All of the melee/saber sounds were ripped from the uncompressed surround sound tracks for the movies (or the Dolby Stereo tracks for the Return of the Jedi sounds) and re-edited to fit about the same audio length as each original file. All in all, it sounds like a mix of Return of the Jedi and The Force Awakens in heated combat.
Install: Drag and drop the "PJ_JK_SFX_v1.pk3" folder, located in the .zip folder alongside this readme file, into Jedi Outcast or Jedi Academy's "base" folder located in "\Steam\steamapps\common\jedi outcast/academy\GameData\base"
VERSION 1.0 (Initial Release)
Works in both JK2 & JK3 .zip file including a "README" file, and the "PJ_JK_SFX_v1.zip" folder containing the "PJ_JK_SFX_v1.pk3" folder. "PJ_JK_SFX_v1.pk3" includes a "sound" folder which contains the folders "weapons". The "weapons" folder contains the folders "melee" and "saber". The "melee" folder includes the new punch and kick sound effects (from various Indiana Jones and Star Wars movies). The "saber" folder includes the new sound effects for the lightsabers in game. The main saber blocking sound effects are from a bonus feature video of Luke Skywalker fighting Darth Vader on the second Death Star without the musical score. Two of the saber deflection blocking sounds are from Episode 7 while one is from Episode 6. The Fast Style lightsaber offense sounds are from Count Dooku's lightsaber in Episode 2, the Medium Style sounds are Obi-Wan's lightsaber from Episode 1, and the Strong Style sounds are a combination of Episode 7 and 3 (though the Strong Style back-swing sounds are the Fast Style Episode 2 sounds). The lightsaber on/off sound is from Episode 3. The dark jedi on/off is also from Episode 3. The saber quick off/on is Luke's Episode 6 lightsaber. The saber spin sound effects are all different intensities of Darth Maul's sith lightsaber from Episode 1.
By Darth MartyrThese are Lightsaber sounds from the original trilogy of Star Wars.
Again, they are mostly from The Empire Strikes Back.
As before, these sounds are supported in both Jedi Academy and Jedi Outcast.
By XebyAs you can see in my youtube video, i have some requests of this sounds.. so.. now you have it.
You need BIG Speakers or Subwoofer to hear the Sound Effect !
Credits goes to Lucas and Me for the MOD. Enjoy!
By CorvusHi there, I recently decided to replay JK:A and noticed that the ambience sound effects don't sound that great in 2019, especially while playing with headphones.
So I started to remake most of the sounds located in "Ambience" as well as a few others that really bothered me while playing, some of them turned out being faithful to the original and some a little less so, although all are an improvement.
This is my first public mod release ever, so please don't be too harsh but I'm open to any feedback and criticism.
If someone finds a bug (for example audio that doesn't loop correctly or clicks) please let me know which level it occurs in so I can try to fix it.