Capture The Flag
62 files
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Ilum CTF
Based On the planet where the Jedi get their famed crystals for their lightsabers.. seen in episode 15 or 16 of Clone wars. This is based on that planet in a Clone Outpost...
957 downloads
0 comments
Submitted
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Battlefront Yavin
By @JCulley3D
Ok I get it - you wanted it as a CTF map, so I did it for you lol, anyway I added a few little extra areas, removed the vehicles (i will release this map again with the vehicles soon) and changed the transporters to flag basses, where I also made a few changes. Other than that its the same old map ;>
Have Fun
I used Torchy's efx file for the mist on the water and I have had permission from him to do so, so thank you to Dave, giving credit where its due and so on...
859 downloads
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Sith-J's Mygeeto CTF
By @JCulley3D
A very simple map based on Mygeeto as seen in the Episode III and the xbox game of the same title. The map can be played as FFA but has been designed for CTF using the mirrored layout.
I have not released a new map since xmas, which has to be a first for me.
I think this is the longest pause in mapping I have taken in the three/four years i have been releasing maps for the JKA community, so um.... well.. sorry for not doing more LOL!
I wanted to do so much more with this map, but time constraints this year have made working on anything JKA related very hard, so I made this little CTF/FFA map based on mygeeto blah thats it! hope you like it.
This year I am concentrating on fineshing off my older maps instead of starting any new ones so expect to see Kamino II and my Stargate Maps fineshed over the summer.
Works on FFA too
845 downloads
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Dark Forces II CTF Map Pack
By Arbok
This mod contains two maps that originally come from LucasArt's "Dark Forces II: Jedi Knight" game from 1997.
I was checking out the multiplayer maps (haven't played any MP in DF2 though) and I was pretty new to mapping, and I decided to try to remake these maps for the newer Jedi Academy for fun.
The maps in this pk3:
1) The Duel
2) The Arena of Dark and Light
The console commands are:
/devmap df2_theduel
/devmap df2_aodl
FFA and TFFA are also supported.
724 downloads
0 comments
Updated
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Combination 1
This map is a unique and exciting variation on the Capture the Flag gametype. Just like normal, each team tries to capture the other's flag--but the flags are secured behind forcefields, controlled by "combination locks." You have to hack the enemy's combination lock to disable their forcefield and get their flag. Anyone can set the combination, and anyone can hack it. Check out the short YouTube video below to see how this works.
The layout is simple and symmetrical, consisting of two bases and one central combat area. Each base has a weapon loadout area, two emplaced guns to repel invaders, and a console for setting the combination lock. You can leave through your forcefield while it's up, but you can't go back in until it's off. Don't even think about touching the enemy forcefield. Get too close to it, and you'll fry instantly.
The central combat area has plenty of cover to hide behind, so you can stay safe while you're shooting rockets through the enemy's disabled forcefield. There are also two walkways high up on the walls on either side, for snipers. Anyone can beam up to them and down from them using the red and blue teleporter beams.
I'm really excited about releasing this. As far as I know, no one has ever made a customizable, reusable combination lock system in JKA before. With any luck, it will make for some really intense CTF gameplay!
YouTube Demo:
NOTE: No botroutes are included. The bots in this game are simply not smart enough to avoid the deadly forcefields (much less operate them), so playing with them would be kind of pointless.
590 downloads
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CTF Empires
By JKHub
Original Author: Zod
This map was designed for gameplay, by someone who has played real CTF games for
over 3 years. I decided on an Imperial type setting, with bridges and
Imperial hallways, somthing with a real Star Wars feel. I incorporated the
audio from one of the defaults, but spent alot of time choosing the right
one that fits the map best, the stormtrooper type music fits well along with
the theme. New to this map that I've never tried before are sound effect, steam
effects and detailed shaders. I wanted a map that didn't rely on buggy
elevators, narrow choke points or lack of weaponry. The design was taken
from point of view of both the offense and defense, looking at the flag
carriers' position to the idle offense and what would best fit in as far as
weapons placement, ammo and spawns. I am really happy with the excellent
frame rates, the details and texturing, the layout for professional capture
the flag and the speed bonuses of the routes.
Look to encounter extremly fast jedi on this map, a compliment of ammo and
well placed weapons for offense and defense, unique well thought out
wallruns and wallwalks and variations of speed routes that crisscross all
over the place giving it a real fun edge. On top of that your fps will soar
and delight in well thought out texturing and detailing, giving it that
Imperialistic look that only Star Wars can give.
* Special thanks to : *
Amidala, chopshopservers for tremendous contributions to the jka community,
the best capture the flag public server and her encouragement. Full credit
to her for bot routing, and giving me incentives to do ffa/tffa modes, her
server is a haven for jedi who play guns/force ctf hardcore!
Also thanks to Cannoli and especially acdcfanbill, for their endless hours
reviewing every detail of the map.
Thanks also to testers: jax, bluestar, hydra, red5 and many others
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
533 downloads
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Imperial Fighter Bays CTF
JKA has vehicles. Vehicles rock. Flying vehicles rock a lot. Non-stop flying gets a bit boring, so mixing it with some ground combat is good too. This is a simple CTF map consisting of two bays filled with fighters, on the opposite sides of a Star Destroyer hangar. It should fulfill both the need for ship to ship and saber/gun combat.
517 downloads
0 comments
Submitted
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The Platforms CTF
By Wystan
The Platforms CTF. Firstly i wanted to make this as a part of my Tardis map as the space outside the Tardis but later i decided that it can be a nice map
itself. The whole concept is based on Star Wars Battlefront 1 map Bespin Platforms, but i was not trying to make a clone of this map, took just an idea.
So i've made a medium map. Then I added ships. Then I've found out that this map is completely symmetrical. So i decided that it can be a nice ctf map.
Have fun.
515 downloads
- Botroute Support
- Vehicles
- (and 4 more)
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Boonta Flag Hunt
By @JCulley3D
I have always loved the locations in the star wars movies and was impressed with the mos espa race track I wanted to try and capture the mood of the track by making it as large as I could without putting too much onto the engine, It may play a bit choppy on some systems. I hope you enjoy the rancor trap!
452 downloads
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Pirates CTF
By MageC
This map is designed to capture the items on the flag and everything in the game with the team who crossed the waters to enter the enemy base aboard a boat that you can move forward or back by the rudder or control panel.
This idea comes from another map made in the jk2 but with another movement of ships. Now the interiors are not decorated as nothing the nose acceptance that will map at jk3 and publish it wanted first to try it.
421 downloads
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Antalus Rift
By @JCulley3D
Ok hello again everyone, firstly thanks for all the support and e-mails from people, I am glad you are enjoying my work.
This map is something a bit different and its inspired by many themes and ideas, the main insparation for this map was UT 2003 and one particular map called Antalus << thats why I chose to call this map by the same name (I know how un-original am I?) still I thought that map was awsome anyway back to my map...
I know a lot of poeple are going to say that this should have been a seige map, and my anser to this is; maybe it should but one think about siege I dont like is that once you have completed the objectives the game ends and thats it, my idea however was to have the players go though a siege like setup up of objectives which require both sides to lower the deffencses of the other before gaining access to the flags, once these objectives have been completed a normal game of CTF can continue.
I hope it goes down ok and I hope the whole thing wasnt a waste of my time oh well...
INSTRUCTIONS
The objectives of both sides are the same as the map is mirrored.
Objective 1 The use of the AT-ST by a team member is essential to complete the first objective on the opposing team side of the map you will find 3 main doors once you have traveled under the defense bridge the doors are numbered; you must take the AT-ST through door number 1 and then locate the first generator and destroy it, using all force necessary, once this has been destroyed you will hear an announcement explaining that the door generator has been disabled (my voice :>)
objective 2 The second objective once the force filed has been disabled on the enemy flag base, is to have a team member run through the newly unlocked door (without the AT-ST as it wont fit through now anyway). Once inside and assuming that you have picked up enough trip mines explosives, you must carry out an attack on the second generator this one will unlock the second door that is located at the other side of the flag base (you will see a number above a bunker) once this door has been unlocked, you may proceed with the last objective
objective 3 now that both generators have been destroyed and you have gained access to the little bunker you will notice a control panel inside, this panel has a times access button (you must hold the use key for a period of time) once triggered you will see the force field that is protecting the flag; lower and you are now free to take the flag.
NOTES As the flag is well protected I have made sure that team members can still access the flag base in the event of your team having the enemies flag before they have disabled your defenses; there are team sensitive door/transporters that allow you to transport in and out of the flagfield allowing you to score.
I hope that you understood that Good luck
399 downloads
0 comments
Submitted
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Dantooine Ruins
By tritoch
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
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* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Dantooine Ruins
Brush Count : 2587
Entity Count : 722
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_dantooine.pk3 to your \gamedata\base folder
397 downloads
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Wolves of the Sea
By worldspawn
Something experimental again!
This is a naval battle map designed for CTF games. Each team has their own ship, ships will meet in the middle of the map with some time for fighting, then continue towards the enemy base.
To make scoring possible at all, reaching the enemy flag is enough to get a point.
Note:
As this map had to feature long distances for the concept to work, the ships move stupidly fast at times (so you wouldn't have to wait forever). I recommend not jumping around while the ships are moving that fast, as this doesn't work well with JKA physics and you will fall off the ship.
While this map is designed for CTF games, it is also possible to play it in (Team)FFA and even Duel mode.
395 downloads
- JKHub Exclusive
- Non Star Wars Related
- (and 1 more)
0 comments
Updated
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Kejim Streets
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Kejim Streets
Brush Count : 486
Entity Count : 301
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_kejim.pk3 to your \gamedata\base folder
383 downloads
0 comments
Updated
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JK3 Dust
By MageC
Adaptation of the famous map Dust of CS now for the JKA. Recommended for team playing in FFA or CTF.
314 downloads
0 comments
Submitted
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JK3 Liberty
By MageC
Here I present a map set in the modern era with a small touch of SW .. The city would be divided into 4 districts in which you can find among other things: bus (moves!: D), Metro (also), bars , restaurants, runs, sewers, theaters, auditoriums, shops and even a few weapons skateboards where duelar power over them.
The map also can be played in ctf and is designed to fence the maximum performance in any area, in other words you can enjoy the maximum fps at any point on the map to be able duelar with your peers.
Also, the roads were designed to handle smoothly the swoop that you can buy in panels scattered around the map.
I hope you enjoy both Using It User creandolo like me .
309 downloads
0 comments
Submitted
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CTF Outcast
By JKHub
Original Author: Zod
Ctf map. put pk3 in base folder, enjoy.
This is dedicated to the players.
This map is made by Zod.
I hold no legal whatever to whomever.
275 downloads
0 comments
Submitted
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Manaan Kolto Plant
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Manaan Kolto Plant
Brush Count : 1979
Entity Count : 562
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_manaan.pk3 to your \gamedata\base folder
272 downloads
0 comments
Updated
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Carratos Catwalks
By tritoch
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Carratos Catwalks
Brush Count : 2664
Entity Count : 750
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_carratos.pk3 to your \gamedata\base folder
249 downloads
0 comments
Updated
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Aeten Mining Colony
By tritoch
Map Name : Aeten Mining Colony [ctf_aeten]
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Aeten Mining Colony
Brush Count : 1629
Entity Count : 350
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_aeten.pk3 to your \gamedata\base folder
237 downloads
0 comments
Updated
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CTF Maze Arena
A relatively small map for me Set in an arena with bases on each side and a maze in the centre
234 downloads
0 comments
Submitted
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Cairn Docks
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Cairn Docks
Brush Count : 1815
Entity Count : 346
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_cairn.pk3 to your \gamedata\base folder
215 downloads
0 comments
Updated
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Dathomir Stronghold
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Dathomir Stronghold
Brush Count : 1416
Entity Count : 392
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_dathomir.pk3 to your \gamedata\base folder
207 downloads
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CTF Empires II
By JKHub
Original Author: Zod
JKA ctf map
Notes: This is the sequal to ctf_empires. This time its Revenge of the Darkside, a map intended for darkside users.
Bot support: No
Put the PK3 in your base folder, run the game!
198 downloads
0 comments
Submitted
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Anoat Complex
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Anoat Complex
Brush Count : 1609
Entity Count : 475
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_anoat.pk3 to your \gamedata\base folder
186 downloads
0 comments
Updated