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About This File

Ok hello again everyone, firstly thanks for all the support and e-mails from people, I am glad you are enjoying my work.

 

This map is something a bit different and its inspired by many themes and ideas, the main insparation for this map was UT 2003 and one particular map called Antalus << thats why I chose to call this map by the same name (I know how un-original am I?) still I thought that map was awsome anyway back to my map...

 

I know a lot of poeple are going to say that this should have been a seige map, and my anser to this is; maybe it should but one think about siege I dont like is that once you have completed the objectives the game ends and thats it, my idea however was to have the players go though a siege like setup up of objectives which require both sides to lower the deffencses of the other before gaining access to the flags, once these objectives have been completed a normal game of CTF can continue.

 

I hope it goes down ok and I hope the whole thing wasnt a waste of my time oh well...

 

INSTRUCTIONS

 

The objectives of both sides are the same as the map is mirrored.

 

Objective 1 The use of the AT-ST by a team member is essential to complete the first objective on the opposing team side of the map you will find 3 main doors once you have traveled under the defense bridge the doors are numbered; you must take the AT-ST through door number 1 and then locate the first generator and destroy it, using all force necessary, once this has been destroyed you will hear an announcement explaining that the door generator has been disabled (my voice :>)

 

objective 2 The second objective once the force filed has been disabled on the enemy flag base, is to have a team member run through the newly unlocked door (without the AT-ST as it wont fit through now anyway). Once inside and assuming that you have picked up enough trip mines explosives, you must carry out an attack on the second generator this one will unlock the second door that is located at the other side of the flag base (you will see a number above a bunker) once this door has been unlocked, you may proceed with the last objective

 

objective 3 now that both generators have been destroyed and you have gained access to the little bunker you will notice a control panel inside, this panel has a times access button (you must hold the use key for a period of time) once triggered you will see the force field that is protecting the flag; lower and you are now free to take the flag.

 

NOTES As the flag is well protected I have made sure that team members can still access the flag base in the event of your team having the enemies flag before they have disabled your defenses; there are team sensitive door/transporters that allow you to transport in and out of the flagfield allowing you to score.

 

I hope that you understood that Good luck

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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