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Arbok

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  • Posts

    12
  • Joined

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Clan

Profile Information

  • Gender
    Male
  • Modding Interests
    Mapper
  • Gaming Specialty
    Capture the Flag
    Siege
    FFA
    Singleplayer

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Arbok's Achievements

  1. Fun fun. I used the TARDIS ( http://en.wikipedia.org/wiki/TARDIS ) prefab included in Siegebomb1b.PK3, I thought I could make something funky (and at the moment only functional) with a few teleporters and mirrors/portals. At the moment I'm tied up with school, exams and other things so I'm not releasing anything major any time soon But if anyone wants to implement a TARDIS into his/her map (or a similar contraption) I'll gladly help (and if that happens I will ask the author of the prefab to use his prefab in a to-be-released map, so far the only thing released is this video).
  2. Oh well, I decided to submit it as it is. http://jkhub.org/area51/files/file/1189-jedi-knight-logo-saber/
  3. Version 1.0

    273 downloads

    This mod adds 3 saber hilts: 1) Normal version, the JK logo as a saber hilt. 2) Long version, the "blades"of the hilt stretch along the length of the saber beam. 3) Sword version, same as the Long version except the blade is invisible, makes no swoosh sounds and bounces off walls when it hits them.
  4. Version 1.0

    147 downloads

    This mod replaces the default "astral duelists" loading screen (or green JK Logo for JA+) with the JK logo over a blue picture of mountains and clouds, displayed just before a map starts to load or when the map doesn't have a levelshot of its own. PS: I think the mountains are the Bucegi.
  5. Oopsy... http://www.mediafire.com/?i24kobtd9b40245 Who wants to check it out for any bugs? Also, I'd really appreciate it if anyone could add a shiny metal shader to it or at least tell me what I did wrong, I'm not that good with shaders. If things go well I might add it to this site and submit it to JK3Files later this day.
  6. Very nice comics, I like the character style you use. And the backgrounds are great!
  7. Huh, the base sith_sword has the same effects, I don't know why I expected it to have no flying sparks at all. o_o Oh well, thanks anyway guys. I must be doing something wrong with the shader, I can't seem to get it to work... models/weapons2/saber_logo/w_saber { q3map_nolightmap { map models/weapons2/saber_logo/w_saber blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/saber_logo/env_w_saber blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/weapons2/saber_logo/env_w_saber blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } } I have played with mapping shaders before and isn't "q3map_nolightmap" exclusive to mapping?
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