Free For All
359 files
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Pelori Mountain Pass
By Minoda
Author: Minoda
Description: A map created for a mission in the RP Community https://jediholo.net where Jedi Knights and their Padawans were sent to rescue a group of hikers. Map contains a small cave system and a jump puzzle.
Installation: Place the pk3 in your GameData/base directory
49 downloads
- roleplaying
- snowy
- (and 2 more)
0 comments
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Pelax Village - Life Day
By Minoda
Author: Minoda
Description: A map created for Life Day 2024 for the RP Community https://jediholo.net.
Installation: Place the pk3 file in your GameData/base directory
57 downloads
- roleplaying
- city
- (and 1 more)
0 comments
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World Boss Desann (Dark Castle)
By Zebon
New map: Dark Tomb Castle
Enemy: World Boss Desann
Bot Routes Yes!
NPC Routes Yes!
+Connect Tatooine FFA3 Castle Textured map!
I recommend Taystjk for an excellent gaming experience! (Download Taystjk) (I highly recommend this!)
142 downloads
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Cloud City Ambush
By Chansta
Here it is, my Fourth map for Jedi academy
My I present Cloud City ambush.....
Loosley based off a location from Star Wars Infinites the Empire Strike back comic... it features a number of rooms including Landos office complete with a desk that has the carbonite frozen form of Boba Fett as a custom texture!! In addition I added a huge chamber which is supposed to resemble the room where Han and Company fought Boba fett in.
I'll admit I was going to relase this sometime in March but life has kept me busy and I have been buzzing with many additional ideas. But here it is now for Download
Installation: place the Pk3 into your gamedata Base folder
For MD and SWGL users just place it in the respective MD/ GL folders it should work fine.
Enjoy!!
18 downloads
0 comments
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0 comments
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{JoF} Memorial Grounds
By Perso
{JoF} Memorial Grounds
Map created by Perso
In memory of Diego.
Best played with R_DynamicGlow 1 !
Credits to:
- Aldro Koon & the JoF Map team for several textures and models
- Szico VII for his insane Map Modelpack ( https://jkhub.org/files/file/1976-map-models-pack-01/ )
- AngelModder allowing me to use his library shader texture ( Thanks B) )
Enjoy! 🥕
Changelogs:
1.3.0:
Fixed Teleport positions from the TPs room at Spawn Enhanced the PortalSky Beam Added a bolt effect to the PortalSkyBeam Added a rotating cloud to the end of the PortalSkyBeam Enhanced button that activates the ceremony Added a small personal ( no pun intended ) secret B) 1.2.0:
Removed unecessary files in the pk3 coming from the original assets that could crash people Adjusted PortalSky Height Fixed Caulk in the Cavern Entrance Fixed Bad Triangles from Diego's Statue in the Main Hall Added Info_player_Intermission ( Spectator Default View / End of map View )
140 downloads
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Abafar: Pepe's workshop
By Reepray
Designed for TFFA with varied fighting areas.
Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series.
SUPPORTED GAME MODES: FFA, TFFA, Duel.
MAP NAME: ffa_abafar
NOTES:
The map's lighting was done while using "r_gamma 1.2". Screenshots were also taken while using "r_gamma 1.2". If you find it is too dark, up the gamma. Might update lighting in the future.203 downloads
- star wars related
- botroute support
- (and 1 more)
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Qiras Lounge / Valora City
By Qira
Welcome to the finest bar and lounge in Valora City.
This map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. Like a real city, it has survived and evolved through a hard drive wipe, homelessness (working on it in a tree house was pretty fun actually), A global pandemic, and my own stupidity (Screwing up the texture coordinates after upscaling a texture.) I came to realize that for me that for 7 years, this city was like the potted plant in the movie Leon the Professional. For this reason I've included the .map file.
Features
Almost everything in this city is fully animated, from the skybox to the interfaces.
Some rooms you are able to dim the lights through the holographic switches on the wall
You can turn the music off in the bar, (switch is on the right side of the bar itself)
If I get enough encouragement I will work on a version 2 where I will include some of the features I wanted to add originally such as a glass elevator that goes down to the street level. (Yes the skybox can already sell that illusion.) and possibly a penthouse. For now, I wanted to make sure this map sees the light of day in the form of a release.
This map looks best when r_dynamicGlow 1 is enabled
(Note:) This map only works on patched versions of Jedi Academy, For some reason I can not for the life of me get the shaders to work on the default steam install. It seems to work just fine on OpenJK and EternalJK
Credits
Lucas himself for Coruscant which made me fantasize about Ecumenopolis like planets since I was a kid, Chris Roberts for inspiring me with the cities of Star Citizen (namely ArcCorp, Lorville, and New Babbage) and continuing to push myself to constantly recreate my work.
Szico for their tree model
I'd like to thank MJT, SomaZ, and Noodle for their technical help.
I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project.
Bar Music: Freelancer Soundtrack [26] - Bretonia Bar #2
Trailer Music: Strange Pleasures by Still Corners
419 downloads
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Jumpxtreme4
By Vrael
Alright, it's been almost 12 years since i submitted jumpxtreme3 so I think it's about time i submit a newer version of the map.
What's new in this version is that i have added a few new areas and had the map be more compatable with jka in some ways. But what is perhaps the biggest change is that timers have been added everywhere throughout the map. So you can now race all of the different challenges if you want! Just make sure noone is in the camera room and pressing buttons to mess with you while you race. I love the camera room too much to have it deleted, sorry everyone!
Here is some info for those of you who haven't played any of my previous jumpxtreme maps:
Jumpxtreme4 is a jump challenge map, the challenges vary in difficulty from challenge to challenge. Some challenges are straightforward and easy while others can hard in itself or be difficult to figure out what to do. There are some secrets in the map as well, but discovering all of them may be too hard to do by yourself. There is a control room/camera room and a council room as well.
Here is a list of what the letters in the map mean:
B=Beginner (as in "for Beginners")
E=Easy
H=Hard
A=Arc jump room
X=Xtreme
D=Duelroom
Beta testing has been done by Acrobat and Vrael. In conclusion, every jump is possible. However, some challenges such as the X part is for advanced jumpers only.
282 downloads
0 comments
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yavin2
By biggs
ported over from SP to MP with some additional detail and remade terrain.
ffa/tffa, no items, no bot support.
jk2 version has all models removed.
jka map name: yavin2
jk2 map name: yavin2_jk2
81 downloads
0 comments
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Simulated Scenarios
By Minoda
A smaller map I made for a "lesson" in my RP Community.
The lesson itself was "moral dilemmas" where they Jedi students would watch a scene unfolding and then discuss whether or not they thought the people involved in the scenes acted in a "morally good" or "morally bad" light.
The Grid like texture is what we use to indicate that it's a "simulation" since the students enter a room full of this texture on our temple server and are then "transported" by means of the Simulator, as it phases out and they are sent to the new map.
This could also be used as a small duel map.
Installation Instructions
- Place the pk3 inside your JKA installations base/gamedata directory
Editing rights
- The .map file is included, which may be edited as seen fit. All I request is that credit is given when redistributing.
48 downloads
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Dark Saber by Lord Kaan - Refreshed
By Westbam
Hi, this is a map from Lord Kaan, made in 2004.
I refreshed it a bit with new lights and spawn points so people can play various game modes on it without any issues.
Modes: Duel, Power Duel, TFFA, FFA
Botroutes: Yes
Enjoy!
Westbam
- Team Solum
97 downloads
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y-mountain
By Acrobat
Readme File:
***************************
JEDI KNIGHT 2
***************************
Title : Y-Mountain
Author : Acrobat
email: acrobatmapping@live.com
File Version: 1.0
Size: 5 mb?
File Name : y-mountain
Completion date: 3/1/8
Build Time: 8 hours
Brush Count: 611
Entity count: 328
----------------------------------------------------------------
Description:
This is a climbing mountain challenge. It's the sequel to the Z-Mountain!
----------------------------------------------------------------
Textures:
Skybox by Justin Fisher
----------------------------------------------------------------
Map Information:
Bot Support no
New Textures yes
New Music no
New sounds no
Game types are ffa, duel
----------------------------------------------------------------
* How to install *
Just put the y-mountain.pk3 in GameData\base in your game directory
------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
137 downloads
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Duel1 Coruscant BSP Reskin
By keta
I made this one about a year ago for my friend Tom. I was in Chaos Order at the time and went by andro1d so that's why the names different on this one. I unfortunately lost the .map files for this one so no future updates or releasing of the .map 😞
This is a client side mod only. All brush and model collisions are the same so this can be used in demos or when joining any server. If this is hosted on a server it will not replicate to the clients as this is not an ent mod but rather a remake in NetRadiant-Custom.
Hope you guys enjoy this one 😄
72 downloads
0 comments
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Sith FFA3 Reskin
By keta
I made this one about a year ago when I was hanging around with Chaos Order and went by andro1d. They got me into modding JKA so I made some maps and this is the first of them.
This is a Sith themed FFA3 reskin. It's meant for the client side to be used in demos or actual games. Do not bother installing this on your server as your players won't see the changes.
All brushes and models are the same so this is perfectly usable in any server running standard or entity modded FFA3.
.map files for both reskinned and normal FFA3 included to make someone's day easier 🙂
82 downloads
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White Bantha Shipping Company
By Minoda
A modification for Star Wars: JKA
Title: White Bantha Shipping Company
Author: Minoda
File Name: wbsc.pk3
Description:
This map was created for my roleplay community as the headquarters of a crime syndicate.
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
120 downloads
0 comments
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The Citadel
By Minoda
A modification for Star Wars: JKA
Title: The Citadel
Author: Minoda
File Name: the_citadel.pk3
Description:
This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
87 downloads
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Naev Security Storage
By Iffo
My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
*** Most consoles will do something ***
*** To show all hidden triggers, use the datapad on the desk in the security room ***
Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
Designed for the roleplay community ::JEDI:: (www.jediholo.net).
Includes
- Landing Ramp
- Toggleable drop-ship
- Tunnels
- Engineering Room
- Waterturbine Cave
- Holding Cell
- Path to 'surface'
- Reception Area
- Guest Rooms
- Staff Dorms
- Staff Room
- Secret landing bay
- Security Room
- Vent system
- Safety Deposit rooms
- Hidden cave
- Hidden force nexus
BUG
- Probably some, but nothing game breaking has been spotted.
Credits
- JEDI community for testing and feedback.
209 downloads
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Burial Ground
By nodo
I love halloween, don't you? that's why I did this very spooky map. I also love Tomb Raider. that's also why I did this map. if you like halloween and tomb raider, then you should play this map.
This map doubles as a small, short, singleplayer level as well as a duel/FFA map. spoilers are in the readme! in addition, the map contains two .bsps, one for a Dawn/Dusk lit level, and another for a night level for extra spooks.
burial_ground.bsp (day)
burial_ground_night.bsp (for ghost day)
I really should have defaulted to night, shouldn't I? if anyone is interested in me adding to this map in the form of some npcs and a possible boss battle, please let me know and I'll see what I can come up with.
64 downloads
0 comments
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Jedha City
By JKHub
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
--------------------------------------------------------------------------------
INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
--------------------------------------------------------------------------------
DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
--------------------------------------------------------------------------------
BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
--------------------------------------------------------------------------------
COMMENTS:
No hidden areas or death pits this time.
--------------------------------------------------------------------------------
Beta Testers:
*None
146 downloads
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FFA2_V2
By MountainDew
ffa2_v2.bsp
FFA2 V2 by Method & Westbam
Tested on EternalJK & vanilla jamp.exe
Should work in JK2 as well (Not 100% sure)
-------------------------------------------------------------
+ FFA, TFFA, Duel & Power Duel Support
+ Botroutes Support
+ Weapons & Med/Shield
+ .map source file (maps folder)
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INSTALLATION:
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS:
- Vic Hatecraft (x-sith Temple map) - textures
- JamyzGenius (Kotor2Onderon map) - textures
- Pande - Some things from his unfinished FFA2 Korriban
- mjt - help in discord
- Team Solum - beta testing
-------------------------------------------------------------
158 downloads
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Jedi Rannon Shuttle 3
By nodo
A small map I made a while ago for the ::JEDI:: community. It's an (exaggerated) Lambda shuttle interior map with some roleplay functionality. The magic schoolbus in space, so to speak.
There's two skyboxes and a hyperspace effect, as well as some secret compartment release buttons found in the cockpit as well as some other amateur bells and whistles which can be messed around with. Not sure if it will be of any use to anybody, but if it is knock yourselves out and I hope you have fun with it.
There is some graffiti on the ship, left by members of the Jedi temple to which is belongs. A nice walk through memory lane for anyone from ::JEDI:: interested.
Credit to Magsul for troubleshooting and helping with the project. His advice is, as always, invaluable.
201 downloads
0 comments
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Great Hall V2
By MountainDew
greathallv2.bsp
TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
- Access to bridge with auto-jump pads
- Medpacks & shield added
- Fast Saber-Only CTF support for lol's, Duel & Power Duel
- Botroutes
Other maps:
https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
https://jkhub.org/files/file/4068-ffa3_duel/
https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
________________________
Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: May 2023
________________________
INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
________________________
CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
173 downloads