Free For All
361 files
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The Academy v2
By JKHub
New version V3 available here:
https://jkhub.org/files/file/138-the-academy/
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Title : The Jedi Academy Official Map
Version : 2.0
Author : Virtue
E-Mail : virtue@thejediacademy.net OR rain_down_af@hotmail.com
Website : http://www.thejediacademy.net
File Name : the_academy_v2.pk3
File Size : 23 MB before zipping
Date Released : December 16th, 2004
Description :
Official Map for the Jedi Academy (http://www.thejediacademy.net).
Heavily modified update of my last map - 'the_academy', many areas are either new or have been totally redesigned.
This map was built specifically for training and socialising.
The Jedi Academy has numerous training facilities each used for training in different areas of skill.
There are three Jedi Duelling rooms which can be used for engaged duelling or Full Force battles, each have an observation
deck with health and shield pickups.
A 'Pit' room where people can duel/ffa on small ledges which are scattered around - be careful though, if you fall off, you
don't come back. 😉
A gunning battleground, which is a large, open area with a few obstacles, littered with weapons and ammo for all your
'blow up every dude on the Server' pleasures.
There is a Bar, a Ceremonial Hall, a Combo training facility, two NPC spawning areas and an administrator's area whereby
you can lock down certain areas of the map and change the map music.
One section of the Map has been dedicated to a dear friend of ours at the JA, Vladarion - This great man was tragically
taken away from us as a result of a car accident on Boxing day, 2003. - Rest in Peace, my Brother.
Find out more about Vladarion here: - http://www.thejediacademy.net/articles_detail_page.php?f_id=5
Since v1, there have been alot of addresses where FPS is concerned. With this version, FPS should remain solid and high
in all areas.
The buttons that are labelled I, II and III in the control room will control the locks for the privacy booths in the bar.
Install : Unzip the *.pk3 file into your GAMEDATA/BASE folder
####################
#Additional Credits#
####################
DJ Sith: For Editing the Bar Music and making it compatible with the game and map. Thanks DJ. 😄
Odan-Wei: For making many of the custom textures that you will see in the Map.
Darth_Mobility: For making all of the sign textres in the Administrator area and making the splash/loading screen image.
Jaiko D'Kana: For providing the sounds to our Lightsaber Hilts.
Mirael D'Kana: For editing the Ceremonial music to be compatible with the game and the map. And for being the undisputed
queen of the Universe. 😄
Sared: For skinning the new NPCs.
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Standard Saber NPC Voice : Huxley
Dual Saber NPC Voice : Jacen Aratan
Staff Saber NPC Voice : Mirael D'Kana
21 downloads
- clanmap
- botroute support
- (and 3 more)
0 comments
Updated
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Silent Hill 1: Alleyway
By cookie jar
Recreation of the first level of Silent Hill (1999) from Playstation 1.
Map filename: sh1alley.bsp
All rights to the original Silent Hill (1999) assets and level design used in this modification belong to "KONAMI". I do not own any of the original assets or designs.
Credits:
Level recreation - cookie jar;
Textures, map objects, map music, sounds - "KONAMI", ported into JKA by cookie jar;
Installation:
Place the .pk3 archive into your "base" folder.
26 downloads
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0 comments
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Pelori Mountain Pass
By Minoda
Author: Minoda
Description: A map created for a mission in the RP Community https://jediholo.net where Jedi Knights and their Padawans were sent to rescue a group of hikers. Map contains a small cave system and a jump puzzle.
Installation: Place the pk3 in your GameData/base directory
58 downloads
- roleplaying
- snowy
- (and 2 more)
0 comments
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Pelax Village - Life Day
By Minoda
Author: Minoda
Description: A map created for Life Day 2024 for the RP Community https://jediholo.net.
Installation: Place the pk3 file in your GameData/base directory
73 downloads
- roleplaying
- city
- (and 1 more)
0 comments
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World Boss Desann (Dark Castle)
By Zebon
New map: Dark Tomb Castle
Enemy: World Boss Desann
Bot Routes Yes!
NPC Routes Yes!
+Connect Tatooine FFA3 Castle Textured map!
I recommend Taystjk for an excellent gaming experience! (Download Taystjk) (I highly recommend this!)
159 downloads
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Cloud City Ambush
By Chansta
Here it is, my Fourth map for Jedi academy
My I present Cloud City ambush.....
Loosley based off a location from Star Wars Infinites the Empire Strike back comic... it features a number of rooms including Landos office complete with a desk that has the carbonite frozen form of Boba Fett as a custom texture!! In addition I added a huge chamber which is supposed to resemble the room where Han and Company fought Boba fett in.
I'll admit I was going to relase this sometime in March but life has kept me busy and I have been buzzing with many additional ideas. But here it is now for Download
Installation: place the Pk3 into your gamedata Base folder
For MD and SWGL users just place it in the respective MD/ GL folders it should work fine.
Enjoy!!
24 downloads
0 comments
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0 comments
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{JoF} Memorial Grounds
By Perso
{JoF} Memorial Grounds
Map created by Perso
In memory of Diego.
Best played with R_DynamicGlow 1 !
Credits to:
- Aldro Koon & the JoF Map team for several textures and models
- Szico VII for his insane Map Modelpack ( https://jkhub.org/files/file/1976-map-models-pack-01/ )
- AngelModder allowing me to use his library shader texture ( Thanks B) )
Enjoy! 🥕
Changelogs:
1.3.0:
Fixed Teleport positions from the TPs room at Spawn Enhanced the PortalSky Beam Added a bolt effect to the PortalSkyBeam Added a rotating cloud to the end of the PortalSkyBeam Enhanced button that activates the ceremony Added a small personal ( no pun intended ) secret B) 1.2.0:
Removed unecessary files in the pk3 coming from the original assets that could crash people Adjusted PortalSky Height Fixed Caulk in the Cavern Entrance Fixed Bad Triangles from Diego's Statue in the Main Hall Added Info_player_Intermission ( Spectator Default View / End of map View )
152 downloads
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Abafar: Pepe's workshop
By Reepray
Designed for TFFA with varied fighting areas.
Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series.
SUPPORTED GAME MODES: FFA, TFFA, Duel.
MAP NAME: ffa_abafar
NOTES:
The map's lighting was done while using "r_gamma 1.2". Screenshots were also taken while using "r_gamma 1.2". If you find it is too dark, up the gamma. Might update lighting in the future.263 downloads
- star wars related
- botroute support
- (and 1 more)
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Qiras Lounge / Valora City
By Qira
Welcome to the finest bar and lounge in Valora City.
This map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. Like a real city, it has survived and evolved through a hard drive wipe, homelessness (working on it in a tree house was pretty fun actually), A global pandemic, and my own stupidity (Screwing up the texture coordinates after upscaling a texture.) I came to realize that for me that for 7 years, this city was like the potted plant in the movie Leon the Professional. For this reason I've included the .map file.
Features
Almost everything in this city is fully animated, from the skybox to the interfaces.
Some rooms you are able to dim the lights through the holographic switches on the wall
You can turn the music off in the bar, (switch is on the right side of the bar itself)
If I get enough encouragement I will work on a version 2 where I will include some of the features I wanted to add originally such as a glass elevator that goes down to the street level. (Yes the skybox can already sell that illusion.) and possibly a penthouse. For now, I wanted to make sure this map sees the light of day in the form of a release.
This map looks best when r_dynamicGlow 1 is enabled
(Note:) This map only works on patched versions of Jedi Academy, For some reason I can not for the life of me get the shaders to work on the default steam install. It seems to work just fine on OpenJK and EternalJK
Credits
Lucas himself for Coruscant which made me fantasize about Ecumenopolis like planets since I was a kid, Chris Roberts for inspiring me with the cities of Star Citizen (namely ArcCorp, Lorville, and New Babbage) and continuing to push myself to constantly recreate my work.
Szico for their tree model
I'd like to thank MJT, SomaZ, and Noodle for their technical help.
I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project.
Bar Music: Freelancer Soundtrack [26] - Bretonia Bar #2
Trailer Music: Strange Pleasures by Still Corners
458 downloads
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Jumpxtreme4
By Vrael
Alright, it's been almost 12 years since i submitted jumpxtreme3 so I think it's about time i submit a newer version of the map.
What's new in this version is that i have added a few new areas and had the map be more compatable with jka in some ways. But what is perhaps the biggest change is that timers have been added everywhere throughout the map. So you can now race all of the different challenges if you want! Just make sure noone is in the camera room and pressing buttons to mess with you while you race. I love the camera room too much to have it deleted, sorry everyone!
Here is some info for those of you who haven't played any of my previous jumpxtreme maps:
Jumpxtreme4 is a jump challenge map, the challenges vary in difficulty from challenge to challenge. Some challenges are straightforward and easy while others can hard in itself or be difficult to figure out what to do. There are some secrets in the map as well, but discovering all of them may be too hard to do by yourself. There is a control room/camera room and a council room as well.
Here is a list of what the letters in the map mean:
B=Beginner (as in "for Beginners")
E=Easy
H=Hard
A=Arc jump room
X=Xtreme
D=Duelroom
Beta testing has been done by Acrobat and Vrael. In conclusion, every jump is possible. However, some challenges such as the X part is for advanced jumpers only.
293 downloads
0 comments
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yavin2
By biggs
ported over from SP to MP with some additional detail and remade terrain.
ffa/tffa, no items, no bot support.
jk2 version has all models removed.
jka map name: yavin2
jk2 map name: yavin2_jk2
85 downloads
0 comments
Updated
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Simulated Scenarios
By Minoda
A smaller map I made for a "lesson" in my RP Community.
The lesson itself was "moral dilemmas" where they Jedi students would watch a scene unfolding and then discuss whether or not they thought the people involved in the scenes acted in a "morally good" or "morally bad" light.
The Grid like texture is what we use to indicate that it's a "simulation" since the students enter a room full of this texture on our temple server and are then "transported" by means of the Simulator, as it phases out and they are sent to the new map.
This could also be used as a small duel map.
Installation Instructions
- Place the pk3 inside your JKA installations base/gamedata directory
Editing rights
- The .map file is included, which may be edited as seen fit. All I request is that credit is given when redistributing.
51 downloads
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Dark Saber by Lord Kaan - Refreshed
By Westbam
Hi, this is a map from Lord Kaan, made in 2004.
I refreshed it a bit with new lights and spawn points so people can play various game modes on it without any issues.
Modes: Duel, Power Duel, TFFA, FFA
Botroutes: Yes
Enjoy!
Westbam
- Team Solum
105 downloads
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y-mountain
By Acrobat
Readme File:
***************************
JEDI KNIGHT 2
***************************
Title : Y-Mountain
Author : Acrobat
email: acrobatmapping@live.com
File Version: 1.0
Size: 5 mb?
File Name : y-mountain
Completion date: 3/1/8
Build Time: 8 hours
Brush Count: 611
Entity count: 328
----------------------------------------------------------------
Description:
This is a climbing mountain challenge. It's the sequel to the Z-Mountain!
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Textures:
Skybox by Justin Fisher
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Map Information:
Bot Support no
New Textures yes
New Music no
New sounds no
Game types are ffa, duel
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* How to install *
Just put the y-mountain.pk3 in GameData\base in your game directory
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
150 downloads
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Duel1 Coruscant BSP Reskin
By keta
I made this one about a year ago for my friend Tom. I was in Chaos Order at the time and went by andro1d so that's why the names different on this one. I unfortunately lost the .map files for this one so no future updates or releasing of the .map 😞
This is a client side mod only. All brush and model collisions are the same so this can be used in demos or when joining any server. If this is hosted on a server it will not replicate to the clients as this is not an ent mod but rather a remake in NetRadiant-Custom.
Hope you guys enjoy this one 😄
77 downloads
0 comments
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Sith FFA3 Reskin
By keta
I made this one about a year ago when I was hanging around with Chaos Order and went by andro1d. They got me into modding JKA so I made some maps and this is the first of them.
This is a Sith themed FFA3 reskin. It's meant for the client side to be used in demos or actual games. Do not bother installing this on your server as your players won't see the changes.
All brushes and models are the same so this is perfectly usable in any server running standard or entity modded FFA3.
.map files for both reskinned and normal FFA3 included to make someone's day easier 🙂
87 downloads
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White Bantha Shipping Company
By Minoda
A modification for Star Wars: JKA
Title: White Bantha Shipping Company
Author: Minoda
File Name: wbsc.pk3
Description:
This map was created for my roleplay community as the headquarters of a crime syndicate.
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
135 downloads
0 comments
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The Citadel
By Minoda
A modification for Star Wars: JKA
Title: The Citadel
Author: Minoda
File Name: the_citadel.pk3
Description:
This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
97 downloads
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Naev Security Storage
By Iffo
My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
*** Most consoles will do something ***
*** To show all hidden triggers, use the datapad on the desk in the security room ***
Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
Designed for the roleplay community ::JEDI:: (www.jediholo.net).
Includes
- Landing Ramp
- Toggleable drop-ship
- Tunnels
- Engineering Room
- Waterturbine Cave
- Holding Cell
- Path to 'surface'
- Reception Area
- Guest Rooms
- Staff Dorms
- Staff Room
- Secret landing bay
- Security Room
- Vent system
- Safety Deposit rooms
- Hidden cave
- Hidden force nexus
BUG
- Probably some, but nothing game breaking has been spotted.
Credits
- JEDI community for testing and feedback.
218 downloads
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Burial Ground
By nodo
I love halloween, don't you? that's why I did this very spooky map. I also love Tomb Raider. that's also why I did this map. if you like halloween and tomb raider, then you should play this map.
This map doubles as a small, short, singleplayer level as well as a duel/FFA map. spoilers are in the readme! in addition, the map contains two .bsps, one for a Dawn/Dusk lit level, and another for a night level for extra spooks.
burial_ground.bsp (day)
burial_ground_night.bsp (for ghost day)
I really should have defaulted to night, shouldn't I? if anyone is interested in me adding to this map in the form of some npcs and a possible boss battle, please let me know and I'll see what I can come up with.
68 downloads
0 comments
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Jedha City
By JKHub
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
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INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
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DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
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BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
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COMMENTS:
No hidden areas or death pits this time.
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Beta Testers:
*None
151 downloads
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FFA2_V2
By MountainDew
ffa2_v2.bsp
FFA2 V2 by Method & Westbam
Tested on EternalJK & vanilla jamp.exe
Should work in JK2 as well (Not 100% sure)
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+ FFA, TFFA, Duel & Power Duel Support
+ Botroutes Support
+ Weapons & Med/Shield
+ .map source file (maps folder)
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INSTALLATION:
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS:
- Vic Hatecraft (x-sith Temple map) - textures
- JamyzGenius (Kotor2Onderon map) - textures
- Pande - Some things from his unfinished FFA2 Korriban
- mjt - help in discord
- Team Solum - beta testing
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178 downloads