Mixed Gametypes
135 files
-
Naboo Plaza
By Circa
This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
shadoworder.com
280 downloads
-
Star Wars Episode I Jedi Temple Training Room
By JamyzGenius
Original Author: JamyzGenius
Description:
Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox.
Credits : LucasArts and other video game companies
Botroute support: Yes
Game modes supported: FFA, Duel and PowerDuel
New Textures: Yes
New Music: Yes
Good for initiation rituals like in your clans, training or small duel matches.
Bugs:
In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision.
Comments:
Credits:
=TOM= and ACiDuS incluide the readme of the author.
- Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
- Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS
- Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
- John Williams
I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.
668 downloads
-
KotOR II - Malachor IV Trayus Core Duel
By JamyzGenius
Original Author: JamyzGenius
Description:
A very small map representing the place in which the Exile and Darth Traya have a last battle
Featured in Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware Software and Obsidian Entertainment)
Incluides :
Bot Support: Yes
Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
New Music: Yes
New Music
Comments:
Credits:
ORIGINAL CREATORS (ORIGINAL IDEA) : Obsidian Entertainment
Music: Mark Griskey
Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware and Obsidian)
Very Special Thanks to :
George Lucas
Ravensoft
LucasArts
I do apologize for my bad English here and in the readme. The readme is super outdated.
610 downloads
0 comments
Updated
-
The Forest House for Jedi Academy
By lil_binger
Forest house was a very popular map during it's time in Jedi Outcast. Back by popular demand,
8 years after it's original release, Forest House is now re-released for Jedi Academy thanks to JKHub.org!
Forest House was so popular, =LM= had our own JK2 server dedicated to the map back in the day.
I also noticed it received 12,287 downloads on JK2files to this day on JK2files. Crazy!!!
I have re-evaluated a few things in the map a little bit to help framerate and just a little
tidying up a few things here and there. Reworking this map brings back a lot of memories of all the
fun times we had with the Forest House.
596 downloads
-
FFA Desert & Hoth
By DarthNormaN
Hoth
Brush count : 3721
Entity count : 772
Botsupport : Yes (maybe buggy)
New textures : Yes
New music : No (music/hoth2/hoth2_explore.mp3)
New models : No
The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
The outdoor area
The indoor area
The underground chamber
All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
Desert
Buildtime : about 6 month
Compiletime : ~1 h
Brush count : 3473
Entity count : 915
Botsupport : Yes (maybe buggy)
New textures : No
New music : No (no music is used)
New models : No
The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
The courtyard
The cantina
The hangar
All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
621 downloads
-
Arevass
By DarthNormaN
Buildtime : ~NO Comment~
Compiletime : ~1h
Brushes : 4014
Entities : 419
Botsupport : Yes
Secret : Yes
New textures : Yes
New effects : Yes
New models : No
New music : No (kor_lite/korrib_lite_explore)
Facts about Arevass
nspired by Nightelf Missons form WarCraft3(+Addon) (name and location) (WarCraft3: Reign of Caos & The Frozen Throne © Blizzard Entertainment)
realism through environment mapped water, rainbow effects and reliable outdoor lightning...
special shader effects (e.g. rainbow, crystals, shoreline etc.)
multilayer-terrain with phongshading
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above.But i hope that won't be necessary ;P
The archive 'arevass.pk3' includes the following files:
map in .bsp AND .map format
terrain in .pcx format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "arevass" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
863 downloads
-
Yavin Final Jedi Academy Version [Missing JO Textures]
By JamyzGenius
Original Author: JamyzGenius
Description:
Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!]
Bot Support: Yes
Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
New Music: Yes
Bugs:
This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures.
Comments:
Credits:
Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast
Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor
- Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
- John Williams
I apologize for my Bad English here and in the readme. The readme in this file is super outdated.
281 downloads
-
SJC - Naboo Crystal Sanctuary
By @JCulley3D
Originally going to be part of JKG, and was inspired by SIMONOC pryamid of the magician for QUAKE 3, a medium sized map set in the naboo jungle, with gungan structures here and there
lots of vegitation and rocks, caves, clifs and a couple of jump pads here and there. be sure to shoot the bell in the bell tower, and take note of the sky!
FPS should be good, particularly compared to some of my other work!!
Hope you enjoy it!
754 downloads
-
Bloodmine Shaft
By JKHub
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
570 downloads
-
Quake III Arena Q3DM17 Jedi Academy Remake
By JamyzGenius
A simple remake of the epic level Q3DM17, hope you like it
Gamemodes:
FFA
POWER DUEL
DUEL
and weird because its a DM map i just put CTF too.
321 downloads
- Non Star Wars Related
- Botroute Support
- (and 1 more)
-
Star Trap Map
By Jachilla
Another of my map to make Jedi Academy.We move to the top secret base of the Empire somewhere in the cosmos.
The base is heavily guarded by fighters and stormtroopers. There we have two observation towers with elevators and two landing sites.
Available modes: ffa, duel,powerduel, ctf and ffa team.
Botroutes: yes.
For the purposes of maps I added a new heaven.
I wish you a pleasant game.
Another my map under construction.
350 downloads
-
Valley of the Jedi Tower
By Inyri
Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign.
This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.
397 downloads
-
Endor Assault
By Yzmo
This map was created for the Movie Battles 2
CMP map pack, then converted to basejka.
If you want to try the original MB2 version,
its in the CMP:REDUX map pack which can be
found here:
http://www.moviebattles.com/files_cmp
Gameypes: CTF, FFA, TFFA
Botroutes: Yes
New Sounds: Yes
New Textures: Yes
New Shaders: Yes
:-------------------------------------------:
Bugs
:-------------------------------------------:
Some lighting errors
Green efx coming thru grid.
535 downloads
-
Titas Observatory
By AngelModder
A simple duel/small ffa map based in an underwater observatory. Featuring a nice reflective floor and some new underwater effects. This is version one later I will add onto this visually and game play wise for a version 2. It is not necessarily based on an movies or games, just a bit of fun. This took about 2 days of spare time so its not exactly pushing my limits of skill. Any ways People liked it so here it is. Titas Observatory.
Enjoy
AngelModder
376 downloads
-
Sith Choas Dimention
By JKHub
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
225 downloads
- Botroute Support
- Water
- (and 2 more)
-
Imperial Dark Spiral Map
By Jachilla
My next map for Jedi Academy.deal with maps and game for 8 years.
This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars.
Map has boytrouty modes ffa and CTF separately.
451 downloads
- Botroute Support
- Star Wars Related
- (and 1 more)
-
Bridge of Awesome
By worldspawn
A bridge with lots of opportunities to jump, climb, and generally very three-dimensional gameplay. Fun to play with or without weapons.
Watch out for the train coming through every now and then...
Designed with mostly FFA in mind, but also works well as a duel map, and makes for interesting CTF gameplay as well.
399 downloads
- Botroute Support
- JKHub Exclusive
- (and 1 more)
-
Abregado Casino
By JKHub
Author: Monsoontide
This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me.
The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others.
You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino.
Points can also be scored in the 'shooting gallery'.
ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
The monsters in the pit will only attack if you attack them!
The map supports FFA and CTF
602 downloads
0 comments
Submitted
-
Corellian Platform Encounter - FFA
By Wystan
This is the edit of the map by Wedge i've made for Cerez. Now several major bugs (i won't name them) are fixed. Also added ffa mode.
403 downloads
- Botroute Support
- Water
- (and 2 more)
-
Arena of The Redsaurus
By Morabis
A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus.
Doors and counters can be operated by buttons in the middle platform.
209 downloads
-
The Pit - Jedi Academy [Missing JO Textures]
By JamyzGenius
Original Author: JamyzGenius
Description:
A little map, its the pit from Star Wars Jedi Knight II : Jedi Outcast (CREDITS : LUCASARTS,RAVENSOFT) for Star Wars Jedi Knight : Jedi Academy (CREDITS : LUCASARTS,RAVENSOFT) This is the remake of that special map from Jedi Outcast. I hope you like it.
Bugs: It needs the Jedi Outcast textures. I do apologize for any inconvenience this may cause. Works with any mod that contains the JO textures or the Jedi Outcast assets itself. Thank you very much.
Credits and Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
261 downloads
-
Last Night
By Circa
This is a Halloween-themed map, created for the JKHub Halloween Contest 2016. It's very much incomplete. I didn't have time to spend too much time on it. There are some little secrets that you can find. The Use key is your friend (or enemy).
I may actually finish it later on. This does have everything it needs to be playable, and is available for FFA, TFFA, Duel, and Power Duel. It also has bot routes.
-===- Known Bugs -===-
Lots. Trees can be walked through. Probably some brush glitches here and there. Skybox is crap. Lots to fix.
Much love and thanks to Rooxon for creating all the cool models you see in the map, like the pumpkin, shovel, pickaxe, etc. I think his items turned out better than the map itself.
169 downloads
-
Corellian Platform Encounter
By JKHub
Submitted by Ceres
Title: Corellian Platform Encounter
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: corplat.pk3
File Size: 1.4 MB
Date Released: 11 April 2004
Description:
There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
Gametypes: Duel, Power Duel
-- Map Information --
Brushes: 6691
Entities: 315
Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
Build time: About three weeks
-- Notes --
This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com
308 downloads
-
The Valley
By kot
Hello there!
My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
Enjoy!
------------------------------
Mapname: The Valley
BSP name: xjedi_thevalley
Version: 1.0.0
Release Date: 13.08.2018
Gametypes: FFA, TFFA, Duel, PowerDuel
New Content: textures, shaders, sounds
Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
Bot Routing: No
------------------------------
313 downloads
-
mapThird
What is different in version 1.16:
-Fixed the many issues (there are no more texture issues)
-opened up a previously closed off hallway
-resized certain brushes
-added an additional saber_training_dummy
-added textures for a HD sky! this new sky really brightens the map
set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
Images: https://jkhub.org/albums/VRFiDx2
168 downloads