Jump to content

Free For All

346 files

  1. MFF Shadowdancer

    Author: Shadriss
     
    The Operations area of the Imperial Majestic-Class Fast Frigate Shadowdancer. Built for the inaugural Map Challenge on Ockniel's Forums. Map file is included for interested parties - no portion may be reproduced without checking with me first.

    227 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Helm's Deep

    Rain and Lightning can effect FPS, im sorry for that but well it looks cool . The truth with this map is i was not going to release it, it was more of a learning map this time around and i still feel i can make a better version but after numoriuos people had tested it and said they really enjoyed it, well, you know the rest The wall explodes , Theres swoops and i added sum rancors ( which dont respawn)

    550 downloads

       (2 reviews)

    2 comments

    Submitted

  3. Star Destroyer II Botroute

    Author: ZaP
     
    This modification adds botroutes to the Star Destroyer II map.
     
    Note: The Star Destroyer II map is required in order to use this file.

    701 downloads

       (3 reviews)

    0 comments

    Updated

  4. FFA Rooftop

    Author: ZaP
     
    That is a typical real FFA map. A skycraper city in rooftop style.

    346 downloads

       (4 reviews)

    1 comment

    Updated

  5. Kyleball

    Soccer for Jka - kyleball. Let's keep it nice and short: Basically this is like playing soccer with a kyle. With the correct server settings Kyle moves when you hit him with your saber.
     
    Idea and first version by ZantuS
    Made a whole lot better (scripts, texture edits and rearrangements) by Malak
    Main developers and testers: Hugo, Destroyer, ZantuS, Malak.
     
     
    Videos of the map: (from the first version)
    http://www.youtube.com/watch?v=ucJRJq7eFjo - Promotion video by Hugo

    - gameplay video by ZantuS

    713 downloads

       (3 reviews)

    1 comment

    Submitted

  6. Sith Council v3

    his is the Final Version of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 3 duel rooms, one interrogation room, one Armory and a Library. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are one set of the bedrooms to rest and watch some good old tv. And straight is the other set of bedrooms and to the end of the hallway is the Main Duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo.
     
    There is also an elevator going to the basement threw the main doors. In the basement, there is a jail. This jail has four different jail cells in it. All the cells can be locked and unlocked from the guards room. But hopefully they do not see you escaping from your room. The Pillar Room is back and located beside the jail. Finally, on the other side of the hallway is the Sith Council room. This is an area for clans to talk. There are chairs to sit back and relax and talk.
     
    In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors you will find another set of doors. Threw there is the out door area. There is many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across you see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, with an area down below to also duel. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is a sacrifice room to sacrifice all those needed. Have fun finding the entrance and the way threw the maze.
     
    Also, if you have played the RJ_Sublime map, you know about their control center. I have continued to use this idea in this version. There are three switches. One to close off the bar, one to transform the lava pit, and one to transform the acid pit.
     
    Seeing there are many players who love to use noclip, I have come up with new ways to prevent you from using it to use the hidden secrets. I call it a "True Enter". Unless you enter the room the way you where suppose to, you will either be frozen in the room once you come unclip, or the secrets just wont be shown.
     
    After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has took about 4 years off and on to complete. Before you tell me there are problems or bugs, like i just said, if you use nolcip and become frozen in a room once you unclip, this is not a bug, I made it so it would do that. Also, if a button hurts you when you think its suppost to hurt someone else... no one says thats a bug either. Please do not e-mail me asking for hints and how to find the secrets, i will not tell you. I do not make secrets just to tell everyone how to get to them... wheres the fun in that?

    1,693 downloads

       (5 reviews)

    0 comments

    Submitted

  7. Springfield

    Well, this is a few building from the show The Simpsons. First is Moe's tavern! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! I also added Moe's office in this version of Moe's Tavern. Second is the Kwik-E-Mart. I have added shelfs full of different products you have seen in the episodes, the main counter, arcade games, and can't forget about the squishy machine! Third building is Krusty Burger. There are benches to eat around the edge of the building, and has a place to order your food. in the area to make the food, there is a grill and fry fryer. I also added a camera so u can see when someone pulls up to the drive threw. Forth building is the church. I have benches all in to sit and pray, the main altar, but I also added the room for Sunday school and Rev. Lovejoy's office. The last building is the NoiceLand Arcade. This place is packed full of arcade games seen in many episodes, pool table, air hockey and popcorn! I have also added a huge park where Jebediah Springfield's statue is located for duels and FFA's. I have also put about 7 songs together for the background music. All the music has been in an episode and I think you should know them all (maybe not the last one, its the newest).
     
    After releasing Moe's Tavern, I saw many people wanted more of Springfield, so, here it is. I have made all textures from extracting colours from pictures of Springfield. So all textures are mine. There are no error's that I know of and one of the best FPS I have one any of my maps. Hope you all like it.

    293 downloads

       (3 reviews)

    0 comments

    Submitted

  8. Moe's Tavern

    This is Moe's tavern from the Simpsons! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! There is lots of room outside, on the roof - where the B-Sharps sang, and a little less inside but still enough room to duel. I ahve also put about 5 songs together for the background music. All the music has been in an episode and I think you should know them all(maybe not the last one, its the newest). Outside, there is also a parking lot with three cars. Behind the building is also a dumpster.
     
    I made this map after seeing an episode of the simpsons with Moe's Tavern in it(which epiode doesnt?) but then I thought I would take a break from Sith Council Verion 2 and make this. I have made all tetxures from extacting colours from pics of the tavern. So all textures are mine. I had also wanted to add Moe's Office but I cound't find any pics of it. I am planing on making more of the town so once I do, I hope to find a pic of it so I can add it next version. This map took me about 2 1/2 weeks off and on...

    224 downloads

       (1 review)

    1 comment

    Submitted

  9. Emperor's Throne Room

    Gametype:
    POWERDUEL
    but also FFA and Duel so people can play it
    without needed to use the bots
     
    BOTS:
    YES
     
    DEVELOPER:
    Livingdeadjedi
    www.ldjmaps.jolt.co.uk
     
    NOTES:
    Based on the Emporers Throne room from Return of the Jedi
     
    Thanks to
    Eniac for making the cool skybox and the throne =]
    also thanks
    Sith-J-Cull for all his help.
    DarthAlex
    Shadriss
    JediAdam
    Richie
    Anakin

    5,779 downloads

       (9 reviews)

    0 comments

    Submitted

  10. Yavin Retreat

    Description:
     
    This is a small FFA map that I put together in my spare time. There are four places for you to go about duelling: the garden, the pillar room, the dojo or the interior garden.The pillars in the pillar room may be raised and lowered with the use of Force Push and Pull.
     
    See screenshots for more!

    216 downloads

       (1 review)

    0 comments

    Updated

  11. Out Side The Old Rebel Base

    here it is the outside of the old rebel base (this area takes place in front of locked hanger door) please notice that this it my first real terrain map (i did make a test map a while back through) anyway this map contains two dead AT-ATs, an little ice cave, a control "house" and a secret that may indicate that there's something in map that you don't wan't to meet >

    343 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Shaft Duel

    Well, I'm not sure what to say I was inspired by Bespin to create a shaft looking duel arena.

    139 downloads

       (1 review)

    0 comments

    Submitted

  13. Asteroid: H5

    ==========
    ABOUT MAP
    ==========
    Asteroid H5 is the 5th map in the HGC Hangout series. Past maps have taught me lessons and I've capitalized on those lessons when making this new map. I decided to go with an asteroid in an asteroid field this time around because I felt it gave the map some class. Past maps were just random fun and games. This time it's more serious. I had some inspiration from the asteroid Lumiya occupied in space in the Legacy of the Force book series. This map includes many features like secret areas, the mission, and more. It gives you something to do if no one is playing the map with you. I hope everyone enjoys the map and if anyone has questions or need hints/help you may contact me by the email address below.
    ~HiddenSpy
     
     
    Comments
    --------
    -There will be a server running this map for quite some time after map release. Go to the website above to find the server tracker.
     
    -Please ask for permission before using any custom made content.
     
     
    ==========
    MAP NOTES
    ==========
    There are several secrets in this map. The well of doom the most obvious and difficult of them. There are also some traps. The mission leads you to most of the secrets but not all.
     
    WARNING: Do not go past the artificial environment emitters without being in a tie-fighter, or you will be exposed to space!
     
    Bugs: Since map allows you to go everywhere, not everything is perfect. I feel the minor problems are acceptable though and feel it's ready to share.
     
     
    ==========
    BACKSTORY
    ==========
    -Prologue-
    Your TIE-fighter comes out of hyperspace and approaches the asteroid field. The engines moan as they cease operation.
     
     
     
    You have been formally invited and given the exact location of the asteroid to complete your mission, but you remain cautious, for the asteroid feels surrounded in the dark side of the force...
     
     
     
    You read all available data before landing and reporting to the council area.
     
     
    -Database Record-
    Asteroid H5 is located in the Thoridian sector near the Thordor asteroid field. Exact location of the asteroid changes constantly and is unknown at this time. HGC operatives have occupied the region for centuries and H5 is their likely base of operations. It is recommended to stay clear unless formally invited. Asteroid H5 has great abundances of water and several different kinds of rock. Continuous simulated atmospheric conditions have melted the water deposits and formed a landscape of great wonder with creatures attracted to its power and hospitable enclaves.
     
     
    ========
    MISSION
    ========
    Infiltrate the asteroid, and do the following:
    Find the Sith which taint the asteroid and defeat their leader Desann.
    Find the Twin Eye artifacts that will give you powers only one could dream of.
    Find RoboMan and sign out a shuttle to transport the artifacts back to Coruscant.
    All these must be done or your mission will be incomplete!
    Once complete, mission accomplished!
     
     
    ===========
    HIDDEN H'S
    ===========
    Find all six of them! Then declare yourself awesome!
     
     
    ==================
    CONSTRUCTION TIME
    ==================
    Date Started: 2/24/09
     
    Date Completed: 5/2/09
     
    Construction Notes:
    Includes breaks and non-constructive days.
    Includes idea and blueprint construction time before designing map itself.
    On May 15th a few small bugs were fixed while an arena file was added by request.

    659 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Free Saber Alliance Council

    Author
    Ayala
     
    This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.

    163 downloads

       (1 review)

    0 comments

    Submitted

  15. DoA Flight Arena

    Mapped by Roshi
     
    The official flight map of Dark Order Alliance. Aircraft are spawned by
    using the switches on each landing pad.
     
    The included aircraft are:
     
    X-Wing
    TIE-Fighter
     
    A-Wing - Gregory (Manquesa) Birmingham
    Anakin's StarFighter - Zymotico, Neo_knight
    Snow Speeder - tFighterPilot
    Republic Gunship - AOTC:TC Team, Mars Marshall
    TIE-Advanced - RAVEN, Mars Marshall
    TIE-Interceptor - RAVEN, Mars Marshall
    ------------------------------------------
    Supported gametypes: FFA, TFFA
    Bot routing: yes

    797 downloads

       (3 reviews)

    2 comments

    Updated

  16. The Desert Temple

    Original Author: LDC
     
     
    Description:
     
    This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players!
    The map supports bots!
     
    Have fun!

    258 downloads

       (2 reviews)

    0 comments

    Submitted

  17. RK_Arena Clan Map

    RK Arena Map creation is justified with the need of having a great dueling place with good RK ambience and fun places to hang around.
     
     
     
     
    Details of the map:
     
    - Corridor / Sport Center: Rocket Tennis, Soccer (with a central spawn with a jedi), JawaBasketbal (central Spawn of a Jawa)
     
    - Main part that leads to the 4 areas of the map surrounded by lava. 2 Live TVS of the Arena with different zoom of the same arena.
     
    - Relax Zone: Inside pool with bar, seats, drinks, sauna and with a door that leads to an artificial beach/sea. Lights can be on or off setting a perfect mood to hang around.
     
    - Arena with bar (breakable sign board), customized lights with a trigger, secret door on the arena level that leads to the rancor spawn area (rancor spawn activated below one of the arena statues, right one closest to the rancor door) With seats on the lower and up level. Great view. Arena lights can be triggered on the opposite side of the bar.
     
    - Several custom musics that can be heard around the map (activated on a arena back room. To open the door search for a invisible button and hit use on the right wall on the low corner also on the right.
     
    - Swoop Race Lane with custom swoop (Work of Renegade and Pegasus - /npc spawn vehicle swoop_rkblack).
     
    More info on the readme file inside the zip.

    164 downloads

       (1 review)

    0 comments

    Updated

  18. <{DJE}>Hangout

    This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
     
    http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
     
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    TITLE: <{DJE}>Hangout beta
    AUTHOR: Polterninja34
    E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
    WEBSITE: dark-jedi-empire.proboards.com/index.cgi
     
     
    FILENAME: djehangoutv1.pk3
    FILESIZE: 27.6 MB
    DATE RELEASED: 20 October 2011
     
     
    -------Introduction-------------
     
     
    First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
    I am only able to share with you the beta version of the map. With that being said please understand there are many
    glitches and other things, such as, missing textures and open empty areas.
     
    Behind the Scenes:
     
    I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
    hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
    mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
    contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
    There are a number of textures in this map that I did not create coming from the maps of:
     
    Jedishome JL II
    Sith Council v2
    MosEislyTrap
    MosEislyBackstreets
    theacademyv3
     
    -------Bugs--------------
     
    *Some of the missing textures can be fixed by installing those maps listed above*
     
    Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
    some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
     
    Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
    is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
     
    -------Textures Permission-------------
     
    I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
    want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
     
    -------Comments------------
     
    I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
    files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
    I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
    I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
     
    ~Polterninja34
     
    **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    650 downloads

       (3 reviews)

    3 comments

    Updated

  19. Castle Dracula AKA Castlevania

    Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta
     
    The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download)
    with great scale comes great headaches though

    381 downloads

       (2 reviews)

    3 comments

    Updated

  20. Ciledra

    Ciledra - ReadMe
    ==========================
     
    INFO
    _____________
     
    FFA or Duel levels-
     
    ------
     
    Duel-
     
    Duel other players... Core Overload may be activated via door switch.
     
    ------
     
    FFA-
     
    Fight against or WITH other players durring the "Core Overload."
    Eliminating NPC's before the 3:00 min. countdown will result in Chamber
    door Unlocking, allowing you to escape the core overload.
     
     
    INSTALL
    _____________
     
    Place "ciledra.pk3" within your JA "base" folder... play... enjoy.
     
     
    Disclaimer
    _____________
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    354 downloads

       (1 review)

    2 comments

    Updated

  21. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    968 downloads

       (5 reviews)

    4 comments

    Updated

  22. Simpsons Springfield

    Here is version 2 of my Simpson's Springfield Maps. Only 8 years in the making! With a new layout, a scavenger hunt, gags from the show, and lots of indoor areas to explore. Any Simpsons fan will love this map!

    1,586 downloads

       (6 reviews)

    7 comments

    Updated

  23. AcrobatRacingPackage

    Readme File:
    ***************************
    JEDI KNIGHT 2 and 3
    ***************************
     
    Title : Acrobat Racing Package
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
    File Version: 1.0
    Size: about 50 MB megs
    Completion date: 03/30/2013
    ----------------------------------------------------------------
     
    Description:
    I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.
    These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.
    The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.
    acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,
    acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.
     
    Note there are trigger multiples are the start and end of each race course for modders to use.
     
    ----------------------------------------------------------------
     
    Credits:
     
    The vast majority of the textures are ones I made from scratch in my previous maps.
     
    I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:
    http://q3a.ath.cx/maps/?map=&au=BorisXIV
    Loda converted boris_daytime, and bk helped with spacing on that one.
     
    I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:
    http://www.redsorceress.com/skybox.html
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission)
    http://szicovii.com
    www.map-force.net
     
    Thanks to beta testers: Vrael, Kairos, Boy, Catz
     
    ----------------------------------------------------------------
    Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.
    In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:
     
     
    Remapping the Ysalamiri:
    {
    "classname" "trigger_always"
    "targetShaderName" "powerups/ysalimarishell"
    "targetShaderNewName" "clear"
    }
     
    EasyBounce:
    In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:
     
    //[boy] - Bounce!
    if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )
    {
    vec3_t velocity;
    float speed;
     
    VectorCopy(pm->ps->velocity, velocity);
    velocity[2] = 0;
    speed = VectorLength(velocity);
     
    if ( speed < 1 )
    { //Nearly 0 speed...
    pm->ps->velocity[2] = -vel;
    }
    }
    //[/boy] - Bounce!
     
     
    As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was
    at the end. There are a few exceptions in this map pack though which are as follows:
    Acrobat-greenhallways (#2 and #1)
    boris_torture (#10 and #11)
    ----------------------------------------------------------------
    Map Information:
     
    New Textures: yes
    New Music: No
    New sounds: No
    New Models: No
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
    ----------------------------------------------------------------
     
    General Worldspawn Information
     
    _lightmapscale 1
    _blocksize 0
    _chopsize 0
    ambient 17
    distancecull 131048
     
    ----------------------------------------------------------------
    Bugs-Darkland skybox didn't line up right. Small areas not caulked on
    redhallways and metal
     
    ----------------------------------------------------------------
     
    * How to install *
     
    Just put the pk3 files into your in your GameData\base game directory

    342 downloads

       (5 reviews)

    0 comments

    Updated

  24. JAWA - Tag Team

    This is a map I produced for my clan (JAWA) which will mainly be used for tournament/ladder style events such as tag-team.
     
    I'd like to thank my good friend AngelModder for assisting me in debugging, vis and shader work (and other stuff!) You rock buddy.
     
    Warm Regards.
     
    Ravz

    133 downloads

       (2 reviews)

    2 comments

    Updated

  25. Bespin Towers

    This is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
    Source files included
     
    RAILBACK

    551 downloads

       (6 reviews)

    0 comments

    Updated


  • Staff Recommended Mods

    For an extensive list of mods we recommend for Jedi Academy for new or old players.

  • Latest Activity

    1. 5

      Holocron Challenges

    2. 3

      Jedi Academy PBR Retexture

    3. 5

      Holocron Challenges

    4. 1

      Dark Saber by Lord Kaan - Refreshed

    5. 0

      New Zyk Mod

    6. 3

      Jedi Academy PBR Retexture

    7. 5

      Holocron Challenges

    8. 5

      Holocron Challenges

  • Download Statistics

    • Files
      3,540
    • Comments
      14,051
    • Reviews
      17,364

    More information about "New Zyk Mod"
    Latest File
    By Zyk

    10    0

×
×
  • Create New...