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  1. Renaissance Yavin Academy

    After Many Years i've decided to fix issue with missing soundset on the latest version of this map.
    Have Fun! 🙂
    If anyone want to continue work on this map send me an email.
    Ill send all of the source files i find after all those years 😛

    DELETE ALL OF THE PREVIOUS VERSIONS OF THIS MAP!
    if you want to keep older map versions u will need to delete or edit sound/sound.txt

    Fix:
    add or edit line in the txt file with in the impdoor section
    ;********************* ;imp_door1 ;********************* bmodelSet imp_door1 subWaves movers/doors door1start door1move door1stop door1start door1stop

    Ganseki







    Readme File:
    *********************************** 
    Jedi Knight: Jedi Academy 
    *********************************** 
    TITLE: Renaissance Yavin Academy
    AUTHOR: Ganseki
    E-MAIL: gansekimarek@gmail.com
    WEBSITE: 
    FILENAME: Renaissance Yavin Academy.pk3
    VERSION: This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    FILESIZE: 53mb
    DATE RELEASED: December 2011 
    CREDITS: Thank you very much Dany for giving me permission to finalize your map.
    INSTALLATION INSTRUCTIONS: Simply extract the a1.2.pk3 file in your "C:\....\Star Wars Jedi Knight Jedi Academy\GameData\Base\" directory.
    Map names:
    Rya_beta_D 
    Rya_beta_N
    DESCRIPTION: 
    This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    This is next version of Dany Grasso "Academy 1.2" 
    Ive added many new features to map.
    But i'll describe all the things which are on this map. 
    This map was made especially for clans.
    Map includes:
    Interrior :
    - Training room
    - Cantina
    - 3 totally different duel rooms
    - npc room
    - arena ( arena admin room entrence is in the Satele Shan portrait)
    - admin room ( button opening the entrence to admin toom is hidden 🙂 )
    - jail
    - confference room  ( room with flags and goblets with lightsabers)
    - skwalker room
    - quarters ( 2x Padawan rooms , 1x Knights Room and 5 jedi master rooms)
    - Dron Room
    - council room
    - little library and bar
    - hangars( with spawnable and flyable starships)
    - confference pilots room
    - main hall ( fountain with statue with flaming sword)
    - locked door ( there will be some cool stuff in Final ver)
    Exterrior:
    - Big garden with little waterfall , cafe spot , lake many trees
    - Memorial ( with hidden meemorial)
    - Big waterfall with big landing outside the academy area ( with spawnable ships)
    - roof with x-wing landing , 2 sniper posts , swimming pool and  relax area.
    - few secret areas to find by yourself 🙂

    This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    BUGS: There are some bugs, that i've already found but i ashore you that in final version wont be any.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 
    Required items. There are no required items... should there be any?
    Enjoy yourself, Ganseki
     
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    \\\\\\ \\\\ \\\\\ \\\\\ \\\\\\\ \\\\\\\\\\ \\\ \\\
    \\\\\\ \\\\ \\\\\\\\\\\\\\\\\\\\ \\\\\\\ \\\\\\\ \\\\ 
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    2,520 downloads

       (0 reviews)

    2 comments

    Updated

  2. FFA3_DUEL

    = FFA3 Tatooine - Duel Version = 
    Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits.
    ________________________
    FFA3_DUEL.bsp
    + New custom textures
    + Open roof with little modifications
    + Duel/Power Duel gametype support
    + TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill)
    + FFA support
    + Botroutes support
    + .map Source file included!
    - No Weapons added!
    Tested on original jamp.exe, openjk.x86 & eternaljk.x86
    ________________________
    Authors : Method
    Gametypes: FFA/TFFA/Duel/Power Duel
    Programs used: GTK Radiant 1.5 & NetRadiant-Custom
    Release Date: December 5 2022
    ________________________
    CREDITS
    - FFA3 Legend & JKL map plugins (few things taken from it and edited)
    - Westbam for levelshot and testing
    - Ravensoft/JKA developers for original FFA3 map
    ________________________
    INSTALLATION
    Extract the archive and put .pk3 file into GameData/base folder
    ________________________

    158 downloads

       (0 reviews)

    1 comment

    Updated

  3. Senses

    A new map I've created for RP to be used as a 'trial' or 'lesson' for Force Sense. 
    - Start chamber
    - Pitch black labyrinth with multiple different passageways to the end
    - End chamber
    You can spawn NPC's throughout the labyrinth that can be seen with force sense, to help people navigate through the maze.
    There is a trigger at the back of the player spawn which will turn on lights throughout the maze.
    Went for an old temple type feeling to it with atmospheric lighting from torches and crystal lamps.
    ---------------------------------------------------------
    * How to Install *
    Place the senses.pk3 within your GameData/base directory.

    47 downloads

       (0 reviews)

    4 comments

    Updated

  4. First Jedi Temple

    I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.

    171 downloads

       (1 review)

    1 comment

    Updated

  5. Costa Del Sol

    SUMMER MOD CONTEST 2021
    WINNER
    This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
    Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
    https://jawaclan.com/profile/4229-sephff/
    MJT: https://jkhub.org/profile/4531-mjt/

    -----------------------------------------------------------
    Map Info:
    Map Name: costadelsol
    Released: Sept 14th
    Filesize: bsp 20mb
    Version: 1.0
    Build Time: 6 weeks
    Brush Count: 9121
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel
    Botrouting: no
    New Music: Yes      (Best to play map with music on!!!!)
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: Yes
    New NPC: Yes  <---- had to remove last min too buggy
    New Skybox: Yes
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
    ***********IMPORTANT***********
    -----------------------------------------------------------
    Programs Used:
    NetRadiant -20210105
    Photoshop2021
    Blender
    -----------------------------------------------------------
    Credits:
    SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
    MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
    mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
    Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
     
    Somaz: Blender tools and mapping tips
    Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
    DarthLekku: Shared with me the shader to get the fish to look all fish like.
    Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
    Shadow: helped with roof and bollard's on the dock and testing
    Szico: Horizon blending / alpha shader tutorial found on JKhub
    https://jkhub.org/forums/topic/10100-horizon-blending/
    Also some ground grass and rock textures came from textures.com
    -----------------------------------------------------------
    Installation: 
    Place the costadelsol.pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
    To spawn NPC /npc spawn barrel_costa

    540 downloads

       (1 review)

    5 comments

    Updated

  6. RPG Yalara

    Hello all, and thank you for checking out this file. 

    This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are. 

    The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.

    A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that. 

    Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!

    529 downloads

       (1 review)

    5 comments

    Updated

  7. TFFA_Temple v2.0

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: IronSkull86
    File Name and Version: TFFA_Temple  / version 1.0
    Release Date: 2/27/2020
    Filesize: 3.41MB
    Description with installation instructions:
    This is a small TFFA focused map but can be used for FFA, Duel and Power Duel game modes as well. There are a few rooms other than the main area. There is a meeting room for squad leaders/clan leaders/event hosts to plan matches, there is a bar (because why not?) but the bar is one of 2 secret areas that you will have to find the entrance to. The other secret area i will not show, you will just have to find it. If you use noclip to find it, then you will still need to find the button to get in the normal way xD!!
    It should also be noted that there are separate spawn points for FFA and TFFA. The FFA spawn points are in a hallway just off of the main room. The TFFA spawn points are in the main room so you don't have to keep traveling back to the main room when you spawn.

    There is a total of 1 NPC upon map startup. There is a Howler under the glass floor in the spawn room. His name is Toby. xD

    It also has a small tribute to (JAWA) Council member, and one of my good friends, Andanas who passed away a few months ago...
    I've been mapping on and off for years but this is the very first map I have ever released publicly. I hope you all enjoy it!!
    -IronSkull86-
    - How to install -
    1) Download Zip file
    2) Extract the TFFA_Temple.pk3 from the Zip to Gamedata/base folder. Most commonly located here:
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
    3) Launch game, type /map or /devmap TFFA_Temple, hit enter and enjoy ?
    Copyright/License: ©IronSkull86 2020
    External Content Used / Credits: Andanas Image created by Shinigami for Andanas' JAWA Wiki profile.
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    320 downloads

       (2 reviews)

    2 comments

    Updated

  8. JoF Wrestling Arena

    This is a map made for Melee events.
     
    Features:
     
    - Main Area with the Ring
    - Small backstage Area
    - Toilet Room
    - Bar Area
    - Small secret Room
    - Additional Duelling Room
    - Control Switch for the Main Light
    - Switch that spawns a Table and Ladder (Just solid objects for fun)
    - Switch for Royal Rumble mode ( Ring heals constant your HP, because the goal is to throw them out and not to kill )
     
    Load it with /devmap or /map jofwrestlingv1
     
    Im a mapper at the very beginning so im always open for honest feedback/criticism
     
    Credits:
     
    Thanks to:
     
    Desiler and Kosmos - for testing the map
    Enigma - for making posters for the map
    Gnost - for letting me use his WWE/JoF Logo
    Akron - for handing me out a poster
    Some textures are used from JoFTemple and JedisHome! Thanks to their creators!
     
     

    150 downloads

       (0 reviews)

    3 comments

    Updated

  9. Cavrilhu Pirates Base

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
    I included the map file and script sources, in case anyone wanted to take a look.
    I didn't find any bug, although I may have missed a couple of caulked spots here and there.
    To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

    376 downloads

       (2 reviews)

    5 comments

    Updated

  10. Jedi's Home III - Temple Edition

    Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were. 
    I hope this map helps you make new memories with your JKA families and friends. 

    Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs,  and just down right random helpers. From day one it has been a community effort! 

    Known bugs -  some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).  
    This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.

    A special shout out to  the following. 

    AshuraDx -  This guy is really awesome, he's really into perspective and illusions -  So you can thank him for the creepy Palpatine painting and Ackbar!!!
    Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
    Thank you for every thing. 
    Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!! 
    You got a place in the senate hall check it out!!!
    Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
    If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
    Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
    Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar! 
    To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
    Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
    Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
    CLANS
    The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
    Thank you guys for every thing, memories included. No hard feelings.
    JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070

    Lastly Thank YOU! 

    AngelModder - Peace Love and May the Force guide your heart.
     

    2,061 downloads

       (19 reviews)

    12 comments

    Updated

  11. The Valley of the Jedi

    Author : Zachry D'Kana
    E-Mail : zachrydkana@gmail.com
    Website : http://valleyofthejedi.boards.net/
    Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
    File Size : ~100 MB together
    Date Released : August 28th, 2016
     
    Description :
     
    This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
    and train together, and so the map caters to the needs of a training facility.
     
    The design was heavily inspired by Raven's yavin style from JO and JA;
    in some cases I used the original brushes as basis to make people remember the atmosphere
    of jk2 (for example the hangar or the duel room from yavin_temple).
     
    Included areas are:
     
    * A centred Spawn Area for easy and quick access to the rest of the map.
    * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
    from the_academy_v3 map by Virtue.
    * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
    * A Hall of Fame, including members that have been with VJ for a long time
    * A Hangar (from jk2 yavin_temple)
    * A Class Room (inspired by the jk2 yavin_temple class room)
    * A Drone Room (for aerial training, connecting to the Class Room)
    * A Duel Theory Room with scripted NPCs for training
    * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
    the green/red switch to change between spawning player friendly and enemy NPCs.
    * A huge area outside the temple with a dueling mat. (May experience fps issues.)
    * A Ceremony Hall (Inspired by jk3 academy6)
    NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
    possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
    and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
    the window should only be opened for celebrations or other events when low FPS is not an issue.
    It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
    * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
    as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
    The area also has a dance floor, and some private booths (from ffa3).
    * A Balcony (from mp/ffa3)
    * A Medbay
    * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
    * An Armory (next to the Class Room)
    * An Admin room with switches to lock down certain areas, change the map music and a restart button
    Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
    * A D'Kana shrine
    To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
    I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
    * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
     
    Extras:
     
    * The map music contains some of our recordings/compositions. (See Music for more info)
    * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
     
    After 9 months of hard work, the results are finally here! Have fun everyone! :]
     
     
    Installation:
     
    Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
    only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
    contains extra models and skins that were made for the community. Although not necessary,
    it is recommended that you install them for the full experience of the map. It will modify
    some of the basic character textures, so if after the install you notice any changes you
    would like to revert, just remove the votj_pack.pk3 from your base folder.
    votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
     
     
    ***************
    *Final notes*
    ***************
     
    The map has been a great challenge as it was my third official map and the first map I made for a community.
    As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
    about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
    modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
    EasyGen, composing music and a couple of other things.
     
    Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
    people on many different topics that ultimately made it possible for me to learn new things and go forward.
     
     
    **********************
    *Additional Credits*
    **********************
     
    Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
    insights.
     
    Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
    scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
     
    Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
     
    Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
    Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
    if you can read them, you don't need to wear glasses.)
     
    Reborn for his eagle eyes to spot unintended bugs in the map.
     
    Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
    actually built it.
     
    Keldaron for his 'easter egg' ideas.
     
    Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
     
    You are all awesome! *hugs*
     
     
    *********
    *Music*
    *********
     
    Map music:
     
    00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
    01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    01:55-04:03 The Jedi Steps (Episode VII)
    04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
    07:34-12:14 Yavin Explore (Jedi Outcast)
     
    Cantina music:
     
    Iziz Cantina from Star Wars: Knights Of The Old Republic II
     
    Ceremony music:
     
    The Throne Room from Star wars Episode IV

    1,788 downloads

       (22 reviews)

    12 comments

    Updated

  12. Jedi Temple (Yavin IV)

    This is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made!
     
    See change log for update.
     
    If you encounter any bugs, let me know!
     
    Installation:
    Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.

    3,139 downloads

       (33 reviews)

    23 comments

    Updated

  13. Holonews Studio

    I think this is my first ever public release of a map.
    Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
    This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
    - Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
    - Green room with view of studio
    - Studio floor (light switches for studio lights)
    - Set (News desk, cooking area, interview set and demonstration area).
    BUG
    - Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
    Credits
    - Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
    - SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
    - JEDI community for testing and feedback.

    139 downloads

       (2 reviews)

    4 comments

    Updated

  14. {JoF}Temple

    Readme File:
    ***************************
    JEDI KNIGHT III MODIFICATION
    ***************************
     
    Title : {JoF}'s Jedi Temple V1
    Author(s): Fifthforge, Zefilus & Ez
    ​Contributor(s): Milamber, Aldro Koon, Fuzzy, Exonimus
    Website : www.jofacademy.eu
     
    File Version: 1.0
    File Name : {JoF}TempleV1.pk3
     
    ----------------------------------------------------------------
    Description :
     
    A map that started in February of 2015 and completed within 11 months from the clan Jedi of Freedom, {JoF}. It is meant as a tribute to the clan and as a way for the clan to finally replace the infamous JediCouncilGCX and Jedi'sHomeJL 2.
     
    This map had a lot of great authors and was a collaboration of several JoF members.
     
    We are incredibly pleased with how this map turned out so I suggest everyone offers their bandwidth to experience it. You will not be disappointed.
     
    Also a big thanks to Shadowstone for making JH2 as we clearly drew mad inspiration to make the first mainhall.
    Likewise a huge thanks to Griffinclaw for his GCX map as the pillars and lava areas are entirely from him due to those being a classic part of our trials in the clan.
    Thanks to Sith-J-Cull for some mad texture work in his Coruscant/Padmes home map.
     
    Lastly: None of this would be possible if it wasnt for the crazy work of Fifthforge, Zefilus, Ez, Milamber, Aldro, Fuzzy and the rest of {JoF}.
    Once again, a big shoutout to Fifthforge for pushing this map out within 11 months.
     
    * Map Information *
     
    Bot Support: No
    New Textures: Yes
    New Music: Yes
     
    -----------------------------------------------------------------
    Installation :
    Just put the pk3 in GameData\base in your game directory.
     
    Known bug(s) :
    Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
    Simply remove the PK3 from base to be able to play singleplayer again.
    ------------------------------------------------------------------
     
    * Copyright / Permissions *
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
    COMPANY LLC AND/OR ITS LICENSORS.

    10,632 downloads

       (23 reviews)

    9 comments

    Updated

  15. Underworld

    UNDERWORLD MOD CONTEST 2022
    WINNER
     
    Inspired by Bladerunner.
    This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
    got as much done as I could before time ran out ; this map is not finished.

    .bsp names:
    underworld underworld_duel  

    684 downloads

       (2 reviews)

    4 comments

    Updated

  16. JNC1

    This is a map that I made for the Jedi Nations Cup 2020, hosted by Epic Saber League.
    It went through a lot of playtesting and changes and was finished on April 1st, 2020.
    The map is primarily meant to be played in competitive Team Deathmatch (TFFA), but can also be played on FFA or Duel.

    200 downloads

       (0 reviews)

    0 comments

    Updated

  17. RPG Wayland

    Originally by Rena Jacewalker.

    Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry

    153 downloads

       (0 reviews)

    0 comments

    Updated

  18. Monopoly Board Game

    Title: Monopoly Board Game
    Author/Creator: Sonny147/Agent47
    Purpose: Multiplayer
    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Photoshop CC
    Description:
    The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail. 
    In addition, there are Chance and Community Chest Cards as presented on screenshots. 
    The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards. 
    It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
    The Monopoly_Low.pk3 has low resolution textures, 
    whereas the high version has high-quality textures, but it will affect loading time.
    Hope you will enjoy this.
    Music:
    The map uses a Monopoly Main Theme.
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
    Name: Monopoly , monopoly.bsp

    128 downloads

       (2 reviews)

    5 comments

    Updated

  19. RPG Carida

    This is a map I made in 2009 and which I am uploading mostly for archival purposes, but also for that modern audience that still has use for maps geared towards roleplaying.
    The map features a fairly well-detailed military base with all the rooms that most role playing situations might require. To broaden the scope and utility of the map, it also includes a small town with starport and several shops and domiciles. Furthermore, the gunship functions as a teleporter to a ''killhouse zone' which might function as a practice area for urban combat. Likewise, the town itself leads into a short cave area that might serve to more options for different kinds of roleplay.

    155 downloads

       (1 review)

    1 comment

    Updated

  20. Horizons of Taris

    The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. Initially Darth Norman and I decided to compete mainly against eachother in friendly competition, as we are both MBII devs, though due to time restraints Norman had to sadly drop out . Ahh well, here is mine anyway.
     
    In the future, there might be some bug fixes to the map itself release which will include a Night version of the map as well since I did not have time to complete that for this contest (Due to compile times). This will also be expanded much farther into what you will see in the JKG mods version of the map. Including the lower portions of the city, and many places to explore maybe beyond the city itself.
     
    Features
    This map features a bombardment system to add another level of gameplay as well as a visual element to symbalise what happened to Taris itself. The bombardment happens every 7 minutes, lasting for about 1 minute at a time. During which your FPS might decrease a little due to EFX usage, but it should not cripple anything. If you do not want this feature activated, there are some panels in one of the interior buildings (To the left when facing the landing pad/ship) that allow you to activate and deactivate the bombardment. Keep in mind while playing though, these things do damage! City ambience and computer noise ambience when near terminals for greater immersion Flyovers by Sith Fighters Curved map boundaries to prevent getting stuck when using jetpacks or w/e when using cheats.  
    Youtube Trailer

    2,209 downloads

       (15 reviews)

    4 comments

    Submitted

  21. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    2,511 downloads

       (14 reviews)

    14 comments

    Updated

  22. Dark Forces II - Ruusan

    Dark Forces II - Ruusan
    [https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
    This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
    Game Modes:
    FFA
    Power Duel
    Duel
    CTF
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_ruusan.pk3 to your base folder.

    UnInstall:
    Delete jk1_ruusan.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - hint brushes, testing, etc...

    383 downloads

       (1 review)

    1 comment

    Updated

  23. Devil's Cauldron

    This map is the result of a sarlacc eating a dueling arena and then getting busy with a volcano.
    The Devil's Cauldron could be considered a duel map because of its smaller size, but it's great for FFA as well. The atmosphere has a volcano feel. There is a dueling platform in the middle surrounded by lava. There are narrow walkways above the dueling platform as well.

    153 downloads

       (0 reviews)

    0 comments

    Updated

  24. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    356 downloads

       (1 review)

    1 comment

    Updated

  25. Dark Forces II - Jedi Battleground

    Dark Forces II - Jedi Battleground
    [https://starwars.fandom.com/wiki/Ruusan]
    This map is a remake of Dark Forces II - Jedi Knight's 16th level, the fourth boss fight - Jedi Battleground.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_jedibattleground.pk3 to your base folder.

    UnInstall:
    Delete jk1_jedibattleground.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - testing

    220 downloads

       (0 reviews)

    2 comments

    Updated


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