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Cosmetic Mods

331 files

  1. Galactic Legacy Command Console

    This mod replaces the command console with a higher quality one from SWTOR.

    185 downloads

       (2 reviews)

    1 comment

    Updated

  2. Reddot X Air

    Features:
     
    - 9 new crosshair
    - SP and MP compatible
     
    Notes:
     
    The crosshairs are less tranparent with no shaded area.
    They are in pair: one with the red dot, the other with
    a white dot.
     
    This mini-mod also work on Jedi Outcast, except that
    one of the crosshair got the ''missing texture'' texture.
     
    History:
     
    I found the original crosshair too dim and anoying,
    so I make those for my own use. Well, I guess they will
    please someone else, so here they are...

    184 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Star Wars - Project: Nexus HUD

    his is the Heads-Up-Display for the WIP single-player total conversion, Star Wars - Project: Nexus. I have decided to release this ahead of the mod release after it received considerable interest from some promo screenshots, since that's the sort of kindly person I am!
     
    This is only the HUD, it does not include any other mod content including the new menus and datapad (Not that the datapad would be of any use in Base JKA anyway)
     
    This file and it's contents are NOT to be used in any other public release without explicit permission. If you wish to use this file in a publicly released mod, you can contact me at the email address above.

    182 downloads

       (1 review)

    2 comments

    Updated

  4. JKA "Darth Revan" 'Shift+Tab' Console Pack

    Description:
     
    This small modification is for all you "Revan'ites', out there and it simply changes your basic JKA console to a glassy/transparent-ish look. It's a pack of 6 different files, each with a different image of the Sith Lord, Darth Revan, himself.
     
    Known Bugs:
    None
     
    Comments:
     
    Credits:
    LucasArts & BioWare
    (See readme for full credits)

    182 downloads

       (5 reviews)

    4 comments

    Updated

  5. Darth Maul menu

    Bored of the classic JKA MP menu? This will change it for a Darth Maul Edition I totally made. This is my first file so I hope you enjoy it.
     
    How to Install:
     
    1) Extract the MaulMenu folder into the GameData folder of the game (NOT base folder!).
    2) Extract the shortcut wherever you want.
    3) Execute it and enjoy!
     
    NOTE: If the shortcut doesn't work for you, open the game and load the mod from the Mods menu in Config.

    178 downloads

       (3 reviews)

    8 comments

    Updated

  6. Monster Hunter 3 Ultimate HUD

    A HUD for Jedi Academy made from Monster Hunter 3 Ultimate screenshots.
     
    Each part of Jedi Academy's original bars are somehow in place here:
    The Green bar, representing health in Monster Hunter, also represents it in JKA.
    The Yellow bar underneath the Health bar represents Stamina in MH, and represents Force in JKA.
    The Knife-looking icon, representing Sharpness in MH, represents the current saber style. They are as follows: White = Medium, Blue = Fast, Purple = Strong
    The bar to the right of the Sharpness icon represents the Switch Axe gauge in MH. It represents Shields in JKA.
    The bar at the far left, underneath the hunting clock, represents Oxygen in MH. In JKA, it represents how much ammo is remaining.
     
    Feedback is very welcome! If you've got suggestions for this mod, please leave a comment.

    177 downloads

       (2 reviews)

    2 comments

    Updated

  7. JKHub Launcher (JA)

    Description:
     
    If you have Jedi Academy installed via Steam, you may as well overlook this mod. If you have JA installed the old fashioned way, then maybe this mod is for you! This launcher has a few more things going for it than just a redesign. For a quick idea of just what is included, take a swift look at the screenshots provided.
     
    Firstly, the buttons have undergone some redecorating, and have been provided with new sounds. The dead link to the Jedi Academy website has been overwritten to take you straight to JKHub. There is also a new links directory file, which is essentially a condensed version of the information found on the JKHub Directory page. Most of the text has been altered from the original launcher, too. So quite the overhaul! If you're interested, why not give it a try? Just be sure to backup the original, first!
     
    Installation Instructions:
     
    A standard Jedi Academy directory (i.e. Not purchased via Steam) has a file path similar to this:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base
     
    Inside the "Star Wars Jedi Knight Jedi Academy" folder, is "Gamedata" and "Install"
     
    Back-up the "Install" folder somewhere. Then, take the "Install" folder from the file you just downloaded, and drag it into the "Star Wars Jedi Knight Jedi Academy" folder. You should be prompted as to whether or not you'd like to overwrite 14 files or so, hit yes.
     
    There, the launcher is installed.
     
    Additional Comments:
     
    If you become aware of any issues regarding this mod, don't hesitate to drop a comment in the section below!

    170 downloads

       (4 reviews)

    2 comments

    Updated

  8. Jango's Bounty Hunter Scanner

    TITLE: Bounty Hunter Scanner
    AUTHOR: Botdra Lar'les
     
    +++++++++++++
    Description:
    +++++++++++++
     
    This is a recreation of Jango Fett's scanner from the game Star Wars: Bounty Hunter. Just a simple HUD mod that keeps the base Jedi Academy tickers and stat locations, just adding the overlay of Jango's scanner to it. The reticle is centered for most weapons, however JA's crosshair actually moves depending on the weapon you have, so I've left in the faded white JA crosshair so you can compensate for that.
     
    NOTE: THIS IS BEST USED IN FIRST-PERSON MODE WITH GUNS AS IT MORE ACCURATELY TRACKS THE CROSSHAIR THAN IN 3RD PERSON MODE
     
    In future versions I will be adding:
    - Fix for the moving crosshair in first-person
    - Removing the overlay when not in first-person mode (for the sake of realism)
    - Functional version that shows bounty information when aiming at an enemy
    - Scripting the bounty information to show the name of the player you are looking at
    - If possible, adding a "No Bounty Posted" message when looking at a friendly and/or neutral NPC
    - Making the overlay it's own entity so it becomes compatible with other HUD mods and the "JA basic HUD" (which just displays numbers)
    - Add ability to turn the entire scanner on/off with a single button
     
    +++++++++++++
    Credits:
    +++++++++++++
     
    Myself
     
    +++++++++++++
    Installation:
    +++++++++++++
     
    Open the .zip file and extract the files to your Jedi Academy base folder.
     
    +++++++++++++
    Other:
    +++++++++++++
     
    If you wish to contact me for using this mod elsewhere, reporting bugs, etc. you can do so at:
     
    botdra@gmail.com
     
    Enjoy!
     
    LEGAL STUFF:
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    167 downloads

       (4 reviews)

    6 comments

    Updated

  9. Doctor Who Theme

    This is a menu mod that is based somewhat of the 10th doctors opening sequence including the Red and blue parts. It also has the 10th doctors theme. Sadly, there is no Tardis flying through the vortex.
     
    Readme
     
    Jedi Knight: Jedi Academy
     
     
    TITLE: Doctor Who Menu
    AUTHOR: Zicmak
     
    FILENAME: doctorwhomenu.pk3
    FILESIZE: 18.8 MB MB
    DATE RELEASED: 11 February 2013
     
    CREDITS:
    Me: Parts of The Menu
    Ravensoft etc. The other parts of the menu
     
    INSTALLATION INSTRUCTIONS: Unzip the file and place doctorwhomenu.pk3 into your base folder.
     
    DESCRIPTION: This is a menu mod that is based somewhat of the 10th doctors opening sequence. It also has the 10th dctors theme. Sadly, there is no Tardis flying through the vortex.
     
    BUGS: None that I know of
     
    COMMENTS: It is almost to the finished state, but I can't be bothered making it super fancy, so here it is.

    166 downloads

       (1 review)

    2 comments

    Updated

  10. New Menu Pictures

    AUTHOR: Orignbatukap
     
     
    It is my first mod for Jedi Knight 3, Its just replaces the old boring Pictures with my new Pictures
     
     
     
    BUGS: the little Video in the menu is disabled! I´m don´t sure if this is a bug!

    163 downloads

       (2 reviews)

    0 comments

    Updated

  11. SiLink's Chat Icon

    I decided to make a new chat icon since I've never been too fond of JKA's original. Big thanks to @Ruxith for making it animated with shaders came out great.
     
    Simply extract the pk3 to your japlus folder or your base folder, whichever you prefer.
     
    Apologies about the poor quality of the gif below... imgur tends to make everything lesser quality... it IS transparent as well.
     
    Edit - Also, the gif below is a little inaccurate now as of the latest version, it displays no dots, then 1, 2, 3 and repeats rather than always having 1 dot.
     



    161 downloads

       (3 reviews)

    4 comments

    Updated

  12. Skybox - Peaks

    Skybox scene made in Vue. Scene shows a mountain above the clouds with the rising sun. Scene made by Eran Dinur.
    Shaderfile and readme included.

    160 downloads

       (2 reviews)

    3 comments

    Updated

  13. Boots Crosshairs

    Installation:

    Simply Place the PK3 file into the /Base/ folder. To remove simply delete.

    Description:

    A few crosshairs i decided to trying and add into jka, hope someone gets some use out of them ^_^

    Notes:
    I've only tested these with EternalJK but im assuming they should be fine for most, they are simply your 1-6 crosshairs which you can switch via the game menu or using command.

    159 downloads

       (0 reviews)

    0 comments

    Updated

  14. Angel Soul's Action Pack Crosshairs

    ABOUT
    ======================
    This mod changes some crosshair in the game to some 
    crosshairs used in well known sci-fi movies.
    They are as follows:
    1 - Escape from New York (Glider Scene)
    2 - Batman 1989 (Batwing targeting reticule)
    3 - Flash Gordon (Ming's targeting Earth)
    4 - Robocop (video game reticule)
    5 - Predator (Yautja laser crosshair)
    6 - Terminator (T-800 scanning reticule)

    INSTALLATION / UNINSTALLATION
    ======================
    Select the .pk3 file and put them it your JKA 
    GameData/base folder.
    To uninstall, simply remove that file from your folder.
    Note that you can only have one at a time.

    HOW TO USE
    ======================
    To use any of the crosshairs, you will have to use the
    "cg_drawcrosshair" function, and add a numeric value to 
    choose what crosshair you want.
    Press the console button, usually tilde "§" (button just
    under "Escape" button), and type:
    cg_drawcrosshair 1
    - The above should give you the "Escape from NY" crosshair.
    Keep increasing the crosshair value until you find the
    crosshair you wish to use. Then simply return from console
    by pressing tilde again.
    Note that these crosshairs are best used (IMO at least)
    with double the crosshair size. To increase the crosshair
    size, type:
    cg_crosshairsize 48
    in the console. Default size is 24.

    KNOWN BUGS/GLITCHES
    ======================
    - None -

    BONUS .PSD FILES
    ======================
    If you wanna tinker with the files themselves, here's
    my .PSD file. Be warned, many layers aren't named. 😄 LOL

    159 downloads

       (0 reviews)

    2 comments

    Updated

  15. Widescreen levelshots

    Description
    This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
    They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2).
    While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.
    As of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps).
    Note:
    widescreen_levelshots.pk3 includes all of the levelshots.
    Most were re-shot using the game engine.
    A few of them had no in-engine screenshot, originally: t1_danger t1_rail t2_dpred t2_rancor t3_byss vjun1 For these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched.
     
    Installation instructions
    Put widescreen_levelshots.pk3 in your GameData/base folder.
    Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder.
     
    Acknowledgements
    Here's a list of mods, tweaks, and tools that were used to create the levelshots:
    The textures come from a mod named "Jedi Academy 2019 Edition - 4K Textures", which provides AI-upscaled versions of the original textures.
    Link: https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6 I used ReShade (https://reshade.me/) to inject some post-processing: Ambient Occlusion (MXAO [qUINT_mxao.fx]) Anti-aliasing (usually SMAA [SMAA.fx], sometimes FXAA [FXAA.fx]SMAA [SMAA.fx]) Screen Space Reflections (SSR [qUINT_ssr.fx]) - only on a few select maps The upscaled versions of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 were created with Upscayl / Real-ESRGAN: https://github.com/upscayl/upscayl https://github.com/xinntao/Real-ESRGAN I used GIMP to resize the images, and in some cases, perform some gamma correction, or other minor edits.

    155 downloads

       (0 reviews)

    6 comments

    Updated

  16. New Fonts

    Hay! I continue to work with fonts. Today, I have replaced all of the fonts in the game. "Anewhope" font was created from the beginning, using the editor "Font Creator". All fonts with Cyrillic and nice look of the game.
     
    Also, with the file will go * .ttf file that everyone can use it in Photoshop.
     
    Хей! Я продолжаю работать со Шрифтами. На сегодня, я заменил все шрифты в игре. Шрифт "Anewhope" был создан с самого начала, с помощью редактора "Font Creator". Все шрифты с кириллицей и приятно смотрятся в игре.
     
    Также вместе с файлом будет идти *.ttf файл, чтобы каждый мог его использовать в Фотошоп.

    153 downloads

       (3 reviews)

    0 comments

    Updated

  17. Theta Squad

    If Delta Squad had a distant cousin during the Clone Wars, may I present Theta Squad. Their result in design are inspirations from a mixture or of places put together.
     
    It probably looks ugly, but they'll just collect dust on my PC until my harddrive fails
     
    PS, I separated the shaders between the visor and the armor, so if you dislike them being shiny on dark maps, you can just delete the shade.shader from the pk3.
     
    /model theta_squad/spartan
    /model theta_squad/shade
    /model theta_squad/pyro
    /model theta_squad/gear

    152 downloads

       (7 reviews)

    1 comment

    Updated

  18. Sky loading screen

    This mod replaces the default "astral duelists" loading screen (or green JK Logo for JA+) with the JK logo over a blue picture of mountains and clouds, displayed just before a map starts to load or when the map doesn't have a levelshot of its own.
    PS: I think the mountains are the Bucegi.

    147 downloads

       (1 review)

    0 comments

    Updated

  19. Zombie Arm Cursor

    Author: MagSul
    Date: 12 October 2014
    Description:
     
    Placing this .pk3 in your Base folder will mutate your cursor into a zombie's arm, just in time for Halloween!
    If you should encounter any errors with this file, please don't hesitate to let me know so I can fix them.

    147 downloads

       (3 reviews)

    5 comments

    Updated

  20. LFPack Modifcation

    Description:
    Game Loading Screen: It changes the image that appears when the game begins to load.
    Menu music: It changes to the Rebuilt Jedi Enclave song you can hear while playing KotOR II: The Sith Lords (hope this is not taken as Spam or something ).
    Console background image: Gave it a bit of blue tone but principalle more brightness.
    Menu Background image: I played a bit with Constrast and Brightness . Also made the Circle in the center black and changed some arrows to a brighter blue.
    Button color background: Made it brighter
    Game Cursor: Changed it for the one you have in Jk2, and changed the "blade" from blue to red.
    Server connection/ Initializing Screne: Changed the whole image.
    Game Hud: Changed the hud to a one with our Clan Logo, made the hud grey, made the Health, Armor, Ammo and Force bars brighter also.
    Saber Core: Althought I made it brighter, I'm not very sure that this change can be easily noted.
    Lightning: I gave both the Flash and the lightning itself a blue color.
    Scope: Gave it a tone of Red, changed the circle that spins when looking further, turn the power charging bar to black, and made a "cross" in the center of the scope.
    Menu and scoretable: When you are inside the game, and press "Esc" the menu bar that appears on the top, well that bar was given a darker blue tone, and also to the one from the score table.

    Comments:
     
    It is very important to take into account that you must put this Modification in EVERY MOD you use if you want it to work. For example, in my case I use both basejk3 and JA+. If I don't put it in "japlus" folder, when I execute that mod it won't work.
     
    Credits:
     
    Firstly, I must give credits for the Music I used in the Menu, which I got from Knights of the Old Republic II: The Sith Lords. This soundtrack is not my creation so I claim no credit for it. Secondly, I thank my Clan for helping me to test this modification, principally the music.

    143 downloads

       (1 review)

    0 comments

    Updated

  21. Alternate Chat Icons

    Description:
     
    This file contains two seperate chat icons, only one of which may be installed at any time. One is themed like a thought bubble, the other displays a "Probably AFK" message above the player. Feel free to give it a download and try it out!

    138 downloads

       (2 reviews)

    1 comment

    Updated

  22. Rannon Praxeum / Rannon Settlement V3 shader fix

    Hello everyone! JLH here, and I bring another fix.
    Two RP maps by Sekhola (rannon_praxeum and rannon_settlement_v3) have a shader conflict that makes rannon_praxeum look less-than-perfect. This file fixes that conflict.
    Just drop the .pk3 in your GameData/base folder and enjoy! 
    It's worth noting that the maps in question, as of now, are not available on JKHub. 
    ===========
    HOW IT WORKS
    ===========
    Most of you know that JKA loads files in reverse-alphabetical order. That's why this file is prefixed with 'z'.
    Between the two maps, 'rannon_settlement_v3' is loaded first. Because the two maps have the same shader file (je_sehkola.shader), only the first is loaded while the second is ignored. 
    The second shader file has important directives that influence transparency and appearance of textures in rannon_praxeum. 
    This file combines the instructions found in both .shader files into a single .shader file that is loaded before both maps.
    ===========
    CREDITS
    ===========
    Sekhola, for the original maps.
    ::JEDI:: for the hosting that provides said maps.

    136 downloads

       (0 reviews)

    4 comments

    Updated

  23. Quest Chat Icon

    Replaces the default chat icon with a "quest" icon found in many popular MMORPGs.

    133 downloads

       (3 reviews)

    1 comment

    Updated

  24. Minimal HUD

    I was annoy by the solid metalic parts of the hud... So I remove them. For me, everything that block vision is not good...

    132 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Melee Mod

    Originally released: 11-26-2003
    Melee Mod v1.0
    by Slice & Dice
    (new .sab files and sounds by Slice, new weapon models by Dice, some misc art and .efx by partner-in-crime, Mince)
    NOTE: This mod ONLY works if you'd updated Jedi Academy to version 1.01 (the first patch) or later!
    WARNING: This mod adds blood (lots of it) to Jedi Academy!
    This isn't really much of a full mod in that it doesn't have any new maps (uses JediNight's ancient Ladder map from Jedi Outcast) or enemies, it's more of a weapon mod demonstrating what can be done with the new .sab files.  I think this mod even works in multiplayer (I haven't tested it in MP much...)
    We had a whole idea for an entire Ninja mod with new textures, skins, levels, cinematics, etc., but we just don't have time right now due to work demands, so we figured we'd release this anyway so that other modders could see what we were up to and draw inspiration (or, if they want, pilfer directly) from it.
    All the source files for the map and scripts and even the weapon models are included.
    NOTE: all of the new weapon models are not skinned (though they have a metallic color with an environment map and a very nice specular if you have r_DynamicGlow set to 1.  If you do, I recommend turning seta r_overBrightBits to 1, also, as it makes the hot spots on the weapons stand out nicely.  Some of the weapons *do* have skins, but they weren't made by us.  I adapted them from a melee weapons pack made for Jedi Outcast by laghima (squigamawho@cs.com).
    INSTALLATION:
    Just place the melee.zip into the GameData folder (where your jasp.exe and jamp.exe files are) and unzip it right there.  It should extract 4 .bat files into that directory and make a subdirectory named "melee" containing this readme and the melee.pk3.  If it doesn't make that subdirectory, you probably didn't have "keep folder names" checked when you unzipped using Winzip.
    RUNNING THE GAME:
    I included 5 .bat files to start up the game:
    melee.bat - This will load up the singleplayer game straight into the ladder_melee map.  You'll start only with a single katana (but you can pick up your slain enemies' weapons).
    melee_low.bat - This is the low-end version of the mod that does *not* automatically turn on certain options that may chug lower-end machines.  Basically, it does *not* turn on the cut and blood marks on Ghoul2 models (including the weapons you hold) and does *not* turn on overbrightening and dynamic glow.  Use this one only if you have framerate problems running the normal version.
    melee_lethal.bat - All this does differently is turn on the "realistic" damage mode we're all familiar with.  Only, in this mod, it's not realistic because melee weapons don't do damage when they're not being swung!  I prefer that you *not* use this one because it actually ruins the balance the weapons have normally.  In this mode, every weapon is a one-hit killer, even at the slightest cut.  If you just want to cut everything to pieces, use this, otherwise, play the normal way for the proper experience.
    melee_lethal_low.bat - The lethal mode with low-end settings.
    meleeMP.bat - This will start up multiplayer with the melee mod loaded.  You should be able to play MP with other people (who are also running the mod) using the melee weapons!
    NOTE: You can also load the melee mod like any other mod - just start up Jedi Academy normally (SP or MP) and load the mod through the mod menu.  If you want to then run the map manually, bring down the console ("SHIFT"+"~") and type "devmap ladder_melee"
    NOTE:  This version of the ladder map still supports all the music selections that the original did - so if you have the ladder music pk3 file, you should hear the music in this version, too.
    HOW TO PLAY:
    Kill stuff!  There are a few changes to normal lightsaber combat:
    - Melee weapons are solid and, so, will bounce off of architecture if you swing at it.
    - When someone is killed and drops their weapons, you can pick them up by standing over them and hitting the "use" key.  If you have 1 weapon already, it will put the new one in your left hand.  If you pick up a two-handed weapon, it will drop any you already have.  If you are already carrying a two-handed weapon, it will drop it and pick up whatever you were standing over.  If you pick up 2 weapons, it will put each one in the hand that was closer to the weapon.
    - Some weapons let you change saber styles, some don't.  Experiment.
    - I didn't disable force powers altogether, but some weapons don't let you use certain force powers.
    - Some weapons don't let you do certain moves.
    - There are a *lot* of different kinds of weapons, try them all!
    - There is a shield "weapon".  It doesn't really do damage, but it can block attacks pretty well.  Good for using in the left hand.
    - debugmelee is enabled, you so can hold onto walls as long as you want, switch to fists and punch, kick or (by pressing fire & alt-fire at the same time) do one of the three grapple moves.
    - Any weapon that can't be thrown (experiment) will let you do kicks instead.
    NOTE: I also included a bind_melee.cfg for singleplayer.  If you type "exec bind_melee.cfg" at the console, it will bind all of your function keys (F1-F12), number keys (1-0) and the keys -, +, "[", "]", "\", ";", "'", ",", ".", "/", (basically, all of the non-alphabetic keys on the main keyboard) and L to different weapons so you can quickly equip any of the weapons/weapon combos you like!  It also binds "dropsaber" to "backspace" so that you can drop your weapons at any time.
    WEAPONS:
    Okay, here is the huge list of weapons and a general description:
    (note: unless otherwise indicated, assume the weapon is two-handed... also note that you can use any 2 one-handed weapons at the same time)
    You can equip any of these by using the key bindings in the bind_melee.cfg (see above), or by typing "saber <weapon>" at the console (where <weapon> is the name listed below).  To use 2 at a time, type "saber <weapon1> <weapon2>" (where <weapon1> is the right-hand weapon and <weapon2> is the left-hand weapon).
    katana1, katana2, katana3, katana4 - Simple, straightforward katanas.  Decent damage and range, can use 2 at a time if you like.
    naginata1, naginata2 - One is short, the other is long.  It's a short blade at the end of a stick and is kind of hard to hit with, but can do decent damage.
    lirpa1 - This the the ceremonial Vulcan weapon that Spock and Kirk fought with in "Amok Time"!  One end is a sharp cutting blade and the other end is a blunt bludgeoning weapon.
    fan1 - Cool-looking, but not very effective.  Decorative fans that cut.
    shinai1 - This is a training weapon - a bamboo sword used in Kendo.  We were going to use it for our SP mod (in a training sequence with your sensei), but...  anyway, fun for practicing with others.
    ji1 - A long, spear-like weapon with 3 sharp blades on the end.  Awkward and hard to hit with, but does a *lot* of damage.
    nodachi1, nodachi2 - Like a very long katana.  Has a nice, long range, but doesn't have a whole lot of power behind it.
    sai1 - A short, 3-pointed weapon, is very good at parrying and disarming.  Can use 2 at a time.
    hammer1 - A small hammer, can pack quite a whallop.  Can use 2 at a time.
    sickle1, sickle2 - Crescent-shaped, extremely sharp and dangerous weapons.  Can use 2 at a time.
    kama1 - Like a miniature scythe, short weapons with a beak-like short blade at the end.  They don't seem dangerous, but they hurt pretty bad when they hit.  Can use 2 at a time.
    torch1 - It's a torch!  Does burning damage (but, no, doesn't set people on fire, sorry...).  The effect can be pretty expensive and it isn't a very effective weapon, but it looks kinda cool.  Can use 2 at a time (but goes well with a shield).
    spear1 - A long, trident-like spear, heavy, awkward, hard to hit with, but hits with a lot of force.
    battlehammer1 - A HUGE hammer!  It can smash people with a good, solid hit and it can send them flying if you hit the ground near them.  Pretty fun... 🙂
    sword1 - The giant Conan/He-Man sword... like a Greatsword.  Huge, slow, but massively dangerous.  Put in the "Conan" soundtrack if you're going to use this one.  The trick is to time you swings just right.  Since it slows down both your running speed and your swinging speed, it makes you pretty vulnerable to thrown weapons or rapid-attack weapons, so watch out!
    shortsword1 - Kind of like a Roman shortsword.  Short range, decent damage and attack strength.  Can use two at once, but goes best with a shield.
    axe1 - A gigantic axe that is utterly devestating!  Faster than the sword and, even though the blade is much smaller, much more effective (if you ask me) in combat.  The best of the large, 2-handed weapons.
    axe2 - A hand axe that has short range but does a lot of damage.  Can use 2 at once (goes well with a shield).
    mace1 - A heavy, spiked ball at the end of a short pole.  Short range, but does a heck of a lot of damage and has a lot of force behind it.  Can use 2 at once, but best with a shield.
    spear2, spear3 - Not really spears, actually, but more like a staff with blades on the end.  Fighting with them is like fighting with a saber staff.  Can be extremely deadly!
    blade1, blade2, blade3 - Three variations on what you may recognize as a bat'leth, the Klingon weapon from Star Trek: The Next Generation.  Very deadly!
    claw1 - Basically, like Wolverine's claws!  Best used as a pair... snikt! 🙂
    starblade1, starblade2 - These are like giant ninja stars.  They can be used in melee (very short range) or thrown (devestating!)
    shield1 - The shield should always go in the left hand because it makes you use the Tavion style, which does all of it's attacks with the right hand.  The shield can actually hit someone and knock them around, but it's not meant to be used as a weapon.  It can actually block or deflect some attacks.
    That's it!  Have fun!

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