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85 files

  1. Pakscape

    This is a commonly used tool that can be used to modify at pk3s and zip files. This works on Windows only.

    14,230 downloads

       (10 reviews)

    7 comments

    Updated

  2. Q3E Minimizer

    Author: TiM
    Website: http://www.ubergames.net
    Permission: http://i.imgur.com/iasiSjw.png
    Uploaded by: @Caelum
     
    Description:
     
    Quake 3 Engine Minimizer (or Q3E Minimizer for short) is a small desktop utility designed to allow users to forcibly minimize any games that were built on the idTech 3 engine, using a set of predefined hotkeys.
     
    For technical reasons, all Quake 3 based games disable the Alt-Tab key command when they are in full screen mode (Presumably this is because the engine takes control of the display's hardware gamma in order to render the game at higher contrast. More on that here). Suffice it to say, this can sometimes be quite frustrating especially if you have any programs you want to reach in the background (such as a music player).
    To help get around this, Q3E Minimizer was created to let users set hotkeys that will forcibly minimize the game engine window, and return them to the desktop.
     
    Features of Q3E Minimizer include:
    Operates entirely out of the system tray, so it's as invisible as possible.
    Can be set to open upon Windows login.
    A dynamic detector that determines what idTech 3 games are being played on the system.
    A dynamic resolution modifier that will change your screen resolution between desktop and game modes.

    Instructions
    Open Q3EMinimizerv151_Setup.exe and follow the on-screen instructions.
    Once installed, and upon opening Q3E minimizer, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish.
    Start up that game as you would normally.
    To minimize the game, press the default keys: Control-Z
    To restore, press Shift-Control-Z

    To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys.
     
    To exit the program, right-click on the Q3E Minimizer icon in the system tray and choose 'Exit'.
     
    I hope you enjoy using Q3E Minimizer and that it makes your gaming experience all the more better.
     
    Happy Fragging!!!!!
     
    -TiM

    7,165 downloads

       (4 reviews)

    2 comments

    Updated

  3. Blender 2.64+ - Jedi Academy Plugin Suite

    A manual is included, make sure to read it if you're having problems!
     
    This is a compilation of all my Blender plugins, ported to 2.64:
    MD3 Exporter (originally by Xembie, forked a couple of versions ago)
    ROFF Importer & Exporter
    ASE Importer & Exporter (specifically for GtkRadiant/Q3Map2 - very simplistic)
    .map patch exporter - i.e. export as patches
    GLM/GLA Importer & Exporter and animation.cfg exporter with support for everything, including creation of new playermodels and animations.

    Installation:
     
    Go to the Blender User Preferences, select "Install Addon" and select this zip.

    6,518 downloads

       (19 reviews)

    19 comments

    Updated

  4. ModView

    Used to view models outside of the game.
     
    Works for both Jedi Academy and Jedi Outcast

    5,628 downloads

       (6 reviews)

    3 comments

    Updated

  5. Noesis

    Noesis is a tool for previewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids.
     
    This program has an inbuilt auto-update option which is recommended you utilize to get the most up-to-date fixes.

    2,785 downloads

       (9 reviews)

    22 comments

    Updated

  6. GtkRadiant

    Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    1,974 downloads

       (4 reviews)

    4 comments

    Updated

  7. xNormal

    Q: What is xNormal?
    A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
     
    Q: How much xNormal costs?
    A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
     
    Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
    A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
     
    Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
     
    Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.

    1,569 downloads

       (5 reviews)

    1 comment

    Updated

  8. Autodesk 3DS Max 6-2021 GLM Importer/Exporter Plugins

    These plugins were created on request by Milamber, with a lot of cooperation from him for testing and feature requirements.
    They allow you to import .glm models to Autodesk 3DS Max 2010 - 2016, both 32bit and 64bit versions. (32bit support was discontinued from 3DS Max 2014 and up, so there are no 32bit versions of those.)
     
    GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you do not have one, you can cancel that step and you will have an unweighted model imported.
     
    The plugins have been tested with creating/modifying for Jedi Academy:
    - Player models
    - Creature models (Non-player usable models, such as rancor and wampa)
    - Sabers
    - Vehicles
    - Weapons
     
    Should probably work for Jedi Outcast as well, but this has not been tested.
     
    The plugins have been tested and verified with the following 3DS Max versions:
    - 3DS Max 2011 32bit
    - 3DS Max 2011 64bit
    - 3DS Max 2012 64bit
    - 3DS Max 2015 64bit
     
    Installation:
    Pick the required plugin matching your 3DS Max installation, and put it into your 3DS Max plugins folder.
     
    Example: 64bit
    You have 3DS Max 2015 (64bit, since there is no 32bit) installed at the following location:
    "C:\Program Files\Autodesk\3ds Max 2015\"
     
    Move the following files:
    GLM_Exporter_2015_x64.dle
    GLM_Importer_2015_x64.dli
     
    into
    "C:\Program Files\Autodesk\3ds Max 2015\plugins\"
     
     
     
    Example: 32bit
    You have 3DS Max 2011 32bit installed at the following location:
    "C:\Program Files (x86)\Autodesk\3ds Max 2011\"
     
    Move the following files:
    GLM_Exporter_2011_Win32.dle
    GLM_Importer_2011_Win32.dli
     
    into
    "C:\Program Files (x86)\Autodesk\3ds Max 2011\plugins\"
     
    How To Use
    Milamber has created a tutorial on JKHub:
    http://jkhub.org/tutorials/article/196-3ds-max-glm-tutorial-characters-creatures-vehicles-sabers-and-weapons/
     
     
    Credits
    - Milamber. For requesting the plugins. And being the tester verifying all the functionality, and making the requirements. And being the prime motivator and reason for this project being completed at all.
    - Archangel35757. For providing necessary assets

    1,482 downloads

       (9 reviews)

    11 comments

    Updated

  9. GTK Radiant 1.6.4

    This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4)
     
    Noteable improvements:
    64-bit q3map2 support
    Inbuilt JA support (No need to download a separate gamepack)
     
    Install
    Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder.
     
    =============================
     
    GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
     
    Repository - https://github.com/TTimo/GtkRadiant
     
    Release notes:
    http://icculus.org/pipermail/gtkradiant/2013-August/011885.html

    1,449 downloads

       (3 reviews)

    11 comments

    Updated

  10. Blender 2.79+ - Jedi Academy Plugin Suite

    This is mostly the same as the file found here, except GLM export has been rewritten to use a more modern mesh pipeline.
     
    The Improvements:
    Custom Split Normals support No longer need to split the mesh on UV seams Modifiers with "Render" visibility are automatically applied at export

     

    This project is on github here.

    1,350 downloads

       (5 reviews)

    14 comments

    Updated

  11. Blender 2.62 - GLM Importer & Exporter

    Import and export of .glm and .gla work in Blender 2.62, bones rolled 90 degrees for better handling
     
    Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.

    1,224 downloads

       (1 review)

    1 comment

    Updated

  12. Q3Map2Toolz

    Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
    It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
     
    Additionally, it allows the use of more BSP switches than Q3map2 GUI.

    1,215 downloads

       (1 review)

    0 comments

    Updated

  13. GtkRadiant 1.5 Complete Version

    This version of GtkRadiant, which is now no longer available due to the absence of the old QeRadiant website, is the most complete and bugless version of GtkRadiant 1.5 available. Many users complain about 1.5 bugs and therefor tout the 1.4 editor as being better. Anytime I have helped fix the bug, this particular .msi has always done the trick.
     
    Note that the features included in this version are but not limited to:
     
    ShaderPlug
    bobtoolz
    brushexport2 (convert brushes into .obj)
    prtview (view portal divisions, very useful!)
    Maya style Translation, Scale, and Rotate (always snap to grid after using these!)

    1,105 downloads

       (3 reviews)

    1 comment

    Updated

  14. GMax / 3dsMax4.x Plugin Pack

    A collection of over 50 Freeware Max-scripts, Plugins and Suites to extend Gmax v1.2 and 3DSmax v4+ File I/O capabilities.
     
    Supported Apps/Games/Engines/Formats:
     
    3DS, AutoCAD, AutoDesk, Battlezone, C Language Format, Command & Conquer Renegade, Dragon's Age Origins, DirectX, Fly3D, Gamebryo/Netimmerse Engine, Ghoul2 Engine, Ghoul2 Engine, Granny Engine, GTA, Halflife, Kingpin, Lightwave, Maya, Milkshape, Morrowind Oblivion, NWN, NWN2, OpenGL, PowerVR, Quake2, Quake3, ReelMotion, Return to Castle Wolfenstein, Total Annihilation, Unreal Tournament 2003, VRML, Wavefront, xFrog, ZenGin Engine
     
    Gmax Specific Plugins:
    3DS - 3ds importer v1.1 - gmax
    AutoCad - Dxf importer v1.1 - gmax
    GTA - Importer/Exporter - Gmax
    NWN - NWmax .8 for Gmax (conflicts with Waylands MaxScript)
    NWN - Waylands Import/Export MaxScript for Gmax (conflicts with NWmax)
    Quake2 - md2 importer v1.1 - gmax
    Quake3 - MD3 exporter beta v1.0 - gmax
    Quake3 - md3 importer beta0.1 - gmax
    Quake3 - md3 importer v1.0 - gmax
    Return To Castle Wolfenstein - mdc importer v1.1 - gmax
    Wavefront - OBJ importer v1.1 - gmax
    Wavefront - OBJ importer v1.1a - gmax
     
    Gmax & 3DS Max Mixed-Support Plugins:
     
    AutoCad - DFX Importer (importdxf.zip) gmax/max
    3DS - 3DS Importer v1.0 (max42-imp3DS.zip) gmax/max
    Gamebryo/NetImmerse - NIF Import / Export (niftools-max-plugins-3.4.2.4632.7z) gmax/3dsmax
    Granny Engine - .GR2 Skeleton and Animation import Plugin (3ds Max / GMax)
    GTA - Kam's Max Scripts Import/export for 3DS Max & GMax
    Half-Life - SMD importer v1.0 - gmax/3d max 4.2+
    Kingpin mdx importer v1.0- gmax/max4
    Milkshape - (ms3dImportExport_ver1_0.zip.zip) gmax/max
    Return To Castle Wolfenstein - MDS importer v1.0 - gmax/3d max 4.2
     
    3DS Max v4+ Plugins:
     
    (Note: Althought supposedly some 3DSMax4 maxscripts and plugins can work for gmax12, (as Gmax is based off 3DSMax v4.0,) most are still largly untested, so please post if something doesn't work or seems buggy.)
     
    Autodesk - Game Export Interface v1.122 (IGame_v_1.122.zip) max4
    C&C Renegade - W3DImporter.zip
    Dragon's Age Online - Import/Export
    DirectX - Exporter v1.0.0.1 (efx_xout.zip)
    Fly3D - Fly3D Mesh Import/Export v3.0 (fly3d3_plugins.zip)
    Quake3 - MD3 Exporter v6.1 beta (MD3 Model Exporter v6.1 beta)
    Quake3 - MD3 exporter - 3d max 6
    Quake3 - MD3 exporter v2.0.1 - 3ds max 4.2/5
    TotalWar - ms3dImportExport_ver1_0 (ms3dImportExport_ver1_0.zip)
    UT2003 - Jamlander v3.01 (jamlander_301.zip)
     
    3DS Max v4+ Specific Plugins:
     
    (known to cause startup errors in Gmax)
     
    AutoCad - DFX Export - HDXFEXP v4.0 (HDxfExp4.zip)
    AutoCad - Material Lib Import - MLI to MAX v4.0 (mli2max4.zip)
    Autodesk - Ascii Mdl Importer (asciiimporter.zip)
    Battlezone - GEO Import/Export v1.0 VDF Import v1.0 (BZImportExport.zip) 3ds max
    Battlezone -SDF Import v1.0 (SDFImport_max45.zip) 3ds max4
    Ghoul2 Engine - Model Importer v0.2 (max4glmimport2.zip)
    Half-Life - SMD exporter v1.0 3d - 3ds max 4.2+ only
    Lightwave - LWO Importer LWOImpR4_043.zip
    Lightwave - LWO2 Importer v0.90 (lwo2imp.zip)
    Maya - Max2Maya ASCII v0.0 Exporter (Max2MayaAscii.zip)
    Morrowind - NIF Importer v1.0 (NifImport.rar) max4
    NWN - MDL Plugin Suite (MDLPluginSuite1.1b2Max5.zip) max 5
    NWN2 - MDB Importer / Exporter v2.3.0(nwn2utilsmaxplugins2.3.0.rar/exe)
    OpenGL (.c) - ESM Importer/Exporter v0.1 (Esmexp42.zip)
    PowerVR - Exporter (PVRexp4.zip)
    Quake3 - MD3 Importer v1.01 (md3imp.zip)
    ReelMotion (ReelMotionMAX4.zip)
    Total Annihilation - 3DO Import/Export v1.0 (3dopluginr4.zip+tatextures.zip) max4
    Valve - Skeletal Model Exporter v4.1.3.0 (smdlexp_4130_max4_5.zip) 3ds max
    VRML - 2.0 Export v4.4.1.0 (3dsmax4vrmlexp.exe) 3ds max
    Wavefront - OBJ Importer v4.2 (Objimp42.zip) 3ds max
    XFrog - Importer v1.0 (xfrog_maxplug.zip) 3ds max
     
    Specificity, the following plugin's won't load with Gmax (so install to 3DSMax v4+ only):
     
    3doexport.dle, 3doimport.dli, asciiimp.dli, Esmexport.dlu, GEOExport.dle, GEOimport.dli, ghoul2imp.dli, HDxfExp.dle, lwo2imp.dli, Max2MayaAsciiExp50.dle, Max2MayaAsciiExp60.dle, md3imp.dli, Mli2Max.dli, NifImport.dli, NWN2Utils.dlu, objimp.dli, PVRExp_v4.dle, SDFImport.dli, smdlexp.dle, VDFImport.dli, vrmlexp.dle (stdplugs dir), and xfrog.dlo
     
    This is something I've had in my plugin archives and I thought I would share here since most of these can't be found online anymore. Hope they help, and happy modding!
     
    P.S. - Also, there has been a rendering plugin created for GMax a long time ago ...for those who'd like to render images of their masterpieces. Just do an internet search for "GMax Renderer" and you should find it.

    1,021 downloads

       (2 reviews)

    2 comments

    Updated

  15. ModView (for Windows and Mac)

    What is ModView?
    ModView is a tool to view models used by Jedi Knight II and Jedi Academy. It was originally created by Raven Software and now being improved by the OpenJK developers.
     
    ModView currently supports only .glm model format.
     
    What's different?
    The original ModView runs only on Windows. This ModView currently runs on Windows and Mac with some functionality disabled. Going forward, ModView will see more functionality restored, and changes to improve usability and to aid the process of getting models into JK2/JKA.
     
    If you are able to run the original ModView on Windows without problems, I recommend people to continue using ithe original if you don't want any reduced functionality.
    How to use
    Extract all the files to a folder of your choosing.
    Run ModView.exe (Windows) or Modview.app (Mac)

    Known Issues
    Currently, some of the ModView features are missing as changes are made to add Linux and Mac support. These features will be added back in the future, along with improvements!
    Attached models don't show up in the control on the left side of the window.
    No way of adjusting the floor position

    968 downloads

       (9 reviews)

    12 comments

    Updated

  16. 3ds Max Quake III MD3 Exporter Multi-Version Pack

    Exporters for the Quake III .MD3 model format.
     
    This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.
     
    3ds Max versions Supported:
    **********************************
    6 (32-bit)
    7 (32-bit)
    8 (32-bit)
    9 (32-bit/64-bit)
    2008 (32-bit/64-bit)
    2009 (32-bit/64-bit)
    2010 (32-bit/64-bit)
    2011 (32-bit/64-bit)
    2012 (32-bit/64-bit)
    2013 (32-bit/64-bit)
    2014 (64-bit)
    2015 (64-bit)
    2016 (64-bit)
    2017 (64-bit)
    2018 (64-bit)
    2019 (64-bit)
    2020 (64-bit)
     
    For v2.3 features, installation and usage instructions please see the included readme_v2.3.pdf file.
     
    Exporting Process:
    **********************
    - Make your model.
    - Apply your texture using the 'standard' material only.
    - Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
    *** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
    - Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
    - Export it with 'Smart paths' checked and/or 'Use material name...'
    - For a static model (no animation) just leave the default value of '0' in the 'frames' field.
     
    Known Issues:
    *****************
    - None.
     
    Credits:
    *********
    Pop'N'Fresh (original code)
    DT (code enhancements)
    Archangel35757 (code enhancements)

    891 downloads

       (6 reviews)

    6 comments

    Updated

  17. Gmax MD3 Exporter

    Improved Pop'N'Fresh MD3 Exporter
    ---------------------------------
    beta version 1.0 for gmax
     
    This is an improved version of Pop'N'Fresh's MD3 exporter plugin for
    gmax. The following major fixes and features have been implemented:
     
    * Correct normal export, taking into account smoothing groups
    * Bounding box calculation for each frame
    * Improved error checking
     
    This plugin has not been extensively tested - therefore use at your own
    risk.
     
    To install, just drop ExportMD3.dle into your gmax plugins directory
    and run gmax.
     
    To use, select Export from the File menu, select "Quake 3 MD3" as the
    file type, and enter the range of frames in the dialog that appears.
     
    All bugs, suggestions, comments to: cjcookson@hotmail.com
     
    - Chris Cookson
    http://mojo.gmaxsupport.com
     
    Credits:
    --------
     
    Original code : Pop'N'Fresh
    Additional fixes: Chris Cookson
     
    Some changes to the original code were made by TiCaL but have since
    been removed or rewritten.

    862 downloads

       (0 reviews)

    0 comments

    Updated

  18. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    829 downloads

       (1 review)

    0 comments

    Updated

  19. Mr Wonko's MD3View

    MD3View is an OpenGL based application useful for viewing model files from Jedi Knight. In this version glm export is fixed - tags were offset a little.

    801 downloads

       (3 reviews)

    0 comments

    Updated

  20. Q3map2 Graphical User Interface

    Author: Darth Arth
     
     
    Why did anybody code a new frontend for old Q3 based engine compiler?
     
    Hmm.., cause i'm still a small active part of german JK-mapping community
     
    Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
    which can check the logfile "live", during the compilation.
     
    But the problem was, i couldn't write a working Log-Listener.
    I asked DLB for providing me the q3map2build-quellcode, but received no answer
     
    many days after, i did it finally...
     
    ... an working log-listener
     
    It was the beginning of q3map2GUI.
     
    Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
     
    The most different featuers of q3map2GUI are:
     
    - "live" Log - checking for errors ans warnings (You can see them at one click)
    - you can compile and play maps in subfolders! (base/maps/ ...."
    - you can specify SP and MP game executables
    - this app do not add any registry keys, not one
     
    BSPC is not supported at this time.

    628 downloads

       (0 reviews)

    0 comments

    Updated

  21. JK2/JKA Server browser

    Server browser for JO/JA with many supported masterservers. You can also customize the masterserver settings in settings.ini.
    You are able to join server directly from the browser. The browser includes favourite list and a server guard, which will inform you when someone has joined the guarded server.
     
    For further instructions please read Oobah's comment below.
     
    You need Java to run this server browser.
    https://java.com/en/download/

    581 downloads

       (4 reviews)

    4 comments

    Updated

  22. EasyGen

    With EasyGen you build up terrains and export them as Radiant source map (including alphamap and metahsaders).
     
    Bitmap import/export is also supported.
     
    Supported games
    Quake3
    Return To Castle Wolfenstein
    Generally all games based on Quake3 engine (Including Jedi Outcast/Jedi Academy), who need a source map(.map), an alphamap(.pcx) and a metashader script(.shader) to compile a terrain entity. (if you want to to learn more about this process read the Official Terrain Manual written by Paul Jaquays contained in the latest GTK installations)

    Installation
    Make sure to extract all files contained in the zip in the same folder.
     
    After you've extracted the zip, EasyGen folder should looks something like this:
     
    EasyGen\modifiers\*.* - modifiers
    EasyGen\templates\*.* - various files (*.shader, *.cfg)
    EasyGen\save\ - saved terrains (*.egn)
    EasyGen\tutorial\*.* - tutorial stuff (old but sufficient)
    EasyGen\EasyGen.exe - executable
    EasyGen\btnexgenipl32.dll - a dll
    EasyGen\readme.txt - this readme.txt
     
    EasyGen will not run if 'btnexgenipl32.dll' is not in the same folder.
     
    Also EasyGen needs to know your work mod folder under <your_game> root folder (ie baseq3\, missionpack\, main\ etc etc), you will be prompted to browse for that asa you start EasyGen. I repeat for the last time, you need to browse for a MOD folder, not for the <your_game> root folder.
     
    Features
    Terrain shape manipulation through several modifiers (Hill,Cone etc etc).
    Program your own modifiers with an easy asm like language. Read 'custom_modifier.txt' to learn more.
    Direct export source map plus alphamap and metashader script.
    Alphamap import/export.
    Bitmap import/export.
    Models (md3) are loaded automatically from <your_game>/<your_mod>/models/ directory.
    Import brushes from a map file. Brushes are only used as space references to aid positiong the terrain entity. Bruhses manipulation is not supported by EasyGen and BRUSHES are NOT exported toghether with the terrain. Only the TERRAIN ENTITY itself is exported and the models you have inserted.
    Terrain import from a map file (and related alphamap and metashader). This should work in the most of the cases.
    To exclude triangles from export: - select MODIFIER TAB. - click the pink triangle button on the toolbar (the one with the red cross) - SHIFT+LEFTCLK on a triangle
    Upgrading shader templates (templates/*.*) is useful if the author of the compiler (ydnar) makes come modifications to the compiler itself (q3map2.exe). Replacing old templates with the new ones will ensure that EasyGen will export shaders hat will work with the new version of the compiler.

    570 downloads

       (1 review)

    0 comments

    Updated

  23. Q3map2 (>2GB Memory Usage)

    Ydnar's official q3map2 program updated to use >2GB Ram during compiles to avoid safe_malloc error. No other changes,
     
    Requires a 64-bit OS.

    570 downloads

       (4 reviews)

    10 comments

    Updated

  24. DEvaheb

    This was originally by Magic Interface, however there are no physical means to contact him. (This is just a re-mirror of this: http://eliteforce2.filefront.com/file/DEvahebzip;946#Download)
     
    So what is this? It converts .IBI -> .txt, effectively serving as a means to decompile an ICARUS script. It's primitive but works for some basic scripts. Note that some constants will not function properly.
     
    Original Description:
    Created by Joris "Interface" de Gruyter.
    This Tool only decompiles scripts.
     
    This tool can be attached to the IBI format in Windows.
    If you don't have any program assigned to IBI files yet,
    double-click on an IBI file. It will prompt you to give it a
    program. Just select the DEhaveb program and press
    "ok". (it will not appear in the program list, you will have
    to press "other" or "browse" depending on your operating
    system) You're all set now. All IBI files will have the
    "DE"-icon, and if you double-click on them, they will
    open up in DEvaheb.
     
     

    Uploaded by: @eezstreet


     

    Original author may contact the staff
    here if they wish this file to be removed.

    552 downloads

       (2 reviews)

    4 comments

    Submitted

  25. Quake Video Maker

    This tool can be used to create RoQ videos inside JK2/JK3
     
    Here is Quake Video Maker. A simple tool to create AVI files with both video and audio.
    Import TGA, JPEG, BMP and PNG sequences into scenes
    Import AVI movies
    Import RoQ (IdSoftware video format)
    Import GIF animations
    Import RoQ movies
    Export to AVI using available video codecs on your PC
    Export to RoQ to create ingame videos
    Organize your scenes
    Make scenes transitions
    Special effects (PIP, Overlay, Luma, Monochomatic, ...)
    Add your favourite MP3 or WAV file as the movie soundtrack
    Include image sequences generated by Flash (or other tools) to create title scenes

    534 downloads

       (1 review)

    1 comment

    Updated


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