By Darth MartyrThese are saber sounds from mostly The Empire Strikes Back. The saber
on/off sounds are from Return of the Jedi.
By Darth SionThis mod will update and replace all your lightsaber sounds, to use those that were heard in the 'Prequel' Star Wars Trilogy. These are sounds, such as lightsaber ignition, clashing, power-off, lightsaber 'hum' and many more..
George Lucas, Ben Burtt, LucasArts and John Williams for the sounds from the 'Prequel Trilogy'.
By GPChannelThis mod is change the original force push sound effect in JK:A.
I hope you like it!
By GPChannelHello everybody
I decided, that i'll upload a litle part from the TFA Conversion Mod to you!
And as you can see it is the music
I mixed the TFA Original,the unreleased, some Fan Made music and 3 soundtrack from ep3 for the Mod
The musics created by:
Hope you enjoy this little part of the mod!
May The Force Be With You!
By GPChannelHello everybody!
This is a KOTOR 1 and 2 music mod for Jedi Knight Jedi Academy Single Player.
I hope,you like it!
By Darth SionDescription:
After watching Anakin & Obi-Wan's duel, on Mustafar in 'Episode III: Revenge of the Sith', with John William's powerful "Battle of the Heroes" soundtrack, I couldn't help but notice the similarity between Jaden and Kyle Katarn in Jedi Academy. So I thought it'd make perfect sense, to combine the two.. Considering that Obi-Wan is Anakin's teacher, as Kyle Katarn is Jaden's teacher, in Jedi Academy. This mod simply changes the music during the duel between Jaden and Kyle Katarn, when they duel at the end of the game, on Korriban in the Temple of Marka Ragnos, to be exactly like Anakin and Obi-Wan's battle in "Revenge of the Sith". If you’re looking for more Star Wars authenticity, then this mod is for you.
None, from what I can see so far.
In order for this to work correctly, you MUST have picked the "Dark Side" choice, on the 'Taspir III' level. It will NOT work if you've chosen the "Light Side".
George Lucas, LucasArts and John Williams for the incredible soundtrack from "Revenge of the Sith".
By BarrghbossaBarrghbossa's Lightsaber/Melee Sound Mod
Description: A Sound Mod for Jedi Outcast and Jedi Academy. Replaces the melee sound effects with ones from Indiana Jones and Star Wars movies. All of the melee/saber sounds were ripped from the uncompressed surround sound tracks for the movies (or the Dolby Stereo tracks for the Return of the Jedi sounds) and re-edited to fit about the same audio length as each original file. All in all, it sounds like a mix of Return of the Jedi and The Force Awakens in heated combat.
Install: Drag and drop the "PJ_JK_SFX_v1.pk3" folder, located in the .zip folder alongside this readme file, into Jedi Outcast or Jedi Academy's "base" folder located in "\Steam\steamapps\common\jedi outcast/academy\GameData\base"
VERSION 1.0 (Initial Release)
Works in both JK2 & JK3 .zip file including a "README" file, and the "PJ_JK_SFX_v1.zip" folder containing the "PJ_JK_SFX_v1.pk3" folder. "PJ_JK_SFX_v1.pk3" includes a "sound" folder which contains the folders "weapons". The "weapons" folder contains the folders "melee" and "saber". The "melee" folder includes the new punch and kick sound effects (from various Indiana Jones and Star Wars movies). The "saber" folder includes the new sound effects for the lightsabers in game. The main saber blocking sound effects are from a bonus feature video of Luke Skywalker fighting Darth Vader on the second Death Star without the musical score. Two of the saber deflection blocking sounds are from Episode 7 while one is from Episode 6. The Fast Style lightsaber offense sounds are from Count Dooku's lightsaber in Episode 2, the Medium Style sounds are Obi-Wan's lightsaber from Episode 1, and the Strong Style sounds are a combination of Episode 7 and 3 (though the Strong Style back-swing sounds are the Fast Style Episode 2 sounds). The lightsaber on/off sound is from Episode 3. The dark jedi on/off is also from Episode 3. The saber quick off/on is Luke's Episode 6 lightsaber. The saber spin sound effects are all different intensities of Darth Maul's sith lightsaber from Episode 1.
By Tompa9This is sound replacement for basic lightsaber sounds of Jedi Academy. It will give you more realistic movie feeling while dueling and swinging. I tried to collect the best possible sounds for lightsabers and i hope you will like it It is fully compatible with JK: Enhanced.
Installation: Extract the file into base folder, or into jaenhanced folder (if you have it installed).
Jedi Knight: Jedi Academy
FILENAME: Restore Sounds
DATE RELEASED: 11/28/2014
GAME MODES: All
CREDITS AND FILES USED**:
Character sound files from Jedi Outcast, now functioning in JA for over half the player models. Desann, jedi,
luke, jan, morgan katarn, etc.
DESCRIPTION**: Restored character sounds. Drop in base folder. That simple.
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
By JKHubAuthor: Kahn D'halaine
This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.
When I recently played through the Jedi Academy single player game, I noticed that the music kinda seemed off for the mood. Specifically, the action music taken from the Rancor scenes in Episode VI always felt really repetitive, and the developers didnt seem to make very good use of having two sets of music for the light and dark side paths of the story (Both branches for korriban light side and dark side in the base PK3s sound pretty much the same when you listen to them). So, in order to fix this, I decided to create a PK3 with in-game music files taken from other parts of the game, and the music in Jedi Outcast, that overwrites the music files in the default assets. The basic goal behind this project was to create a new set of music files that fit the game situation better, and that also gives the dark and light side branches music that fits each one better.
By LancelotThis mod replaces the default sounds of the Disruptor with the one
from the Dalek gun from Doctor Who, which has been used since 2005.
And to make this mod more interesting, I modified the effects to make
them appear as if they come from a Dalek gun.
By Darth MartyrThese are Lightsaber sounds from the original trilogy of Star Wars.
Again, they are mostly from The Empire Strikes Back.
As before, these sounds are supported in both Jedi Academy and Jedi Outcast.
By StarFighterStar Wars Jedi Knight : Jedi Academy -> New music mod !
-> Coruscant Space Battle theme for the MP main menu ! Version 1.0 !
Descriptions : Hi there ! I present you my little mod that changes the main music you hear when you are in the MP main menu. It replaces the Imperial Attack by the amazing Coruscant Space Battle soundtrack from the Episode III ! It's just that simple.
Installation : Unzip and put the pk3 file in your Jedi Academy Base folder and voila ! You will be able to hear the Coruscant Space Battle in your main menu !
I had the idea of making this mod when i was playing Battlefront II. I heard this track during a Space Battle and it was so epic ... Anyway, have fun with this mod. It's a little one but you will be amazed in your main menu now. ^^
If you want to use this mod to make a bigger one, feel free to do it as long as you provide me credits.
Speaking of Credits, i would like to provide credits to John Williams, the amazing music composer who made this track for the Episode III of Star Wars.
By Darth SionDescription:
This mod changes the Main Menu music in the 'Single Player' aspect of the game to the music from the final "The Force Awakens" trailer. As there's no background music on the Main Menu in Jedi Academy (unlike Jedi Outcast), I thought this is a very fitting theme for the game and it's overall direction. Especially if you have a number of Ep. VII mods installed, already. So, to complete your Force Awakens immersion, this small mod will add the Trailer theme to the menu system.
Jaroslav Beck, for mixing what John Williams' wrote for the Original Trilogy.. And LucasFilm, for the impactful soundtrack from the 'STAR WARS: The Force Awakens' Trailer.
Like the Cultists in this game, I feel the Reborns aren't all that threatening. For one, their clothing is far too bright, but that's an entirely different mod I'll get to. Another thing I wanted to do? Change their voice. Now true, their voices still are a tiny bit more threatening than the Cultists, but why not change it some? I decided to edit their voices then, and I thought it would be nice if they all had a sort of voice modulator sound to them, inspired by Batman in Batman V Superman and the TellTale game, and Kylo-Ren. So yes, all Reborns now have a voice modulator apparently, and it's amazing. Here's a quick little video that gives a glimpse of their voice.
By LancelotThis mod basically replaces most of the default lightsaber sounds with the ones heard in Mel Brooks' 'Spaceballs'.
I tried to get the best results possible.
There aren't any. But if you find some flaws or have suggestions to improve this mod,
just let me know about it in the comments.
MAY THE SCHWARTZ BE WITH YOU!
By GojiraGamerI just made a little something for the new Audio section: Two sounds have been added to Jedi Academy: A lightsaber sound and a Force sound. Interested? Then give it a download!
By LancelotIf you ever wanted the music for the SP Menu back in Jedi Academy, than this mod is for you.
This small mod activates the menu music, the way it was in Jedi Outcast.
This pack comes with two files. One contains the Jedi Outcast theme, the other
one contains Xizor's Theme from Shadows of the Empire.
The music stops sometimes for a brief moment every time you go
somewhere in the menu. I don't know how to fix that. Otherwise it works fine.
By Darth SionThis mod will update and replace all your lightsaber sounds, to use those that were heard in the 'Original' Star Wars Trilogy. These are sounds, such as lightsaber ignition, power-off, lightsaber 'hum', clashing and many more..
George Lucas, Ben Burtt, LucasArts and John Williams for the incredible sounds from the 'Original Trilogy'.
By swegmasterFilesize: 9.09 MB
Installation: Put the file in your Gamedata/base folder located in the game directory:
For Retail: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
For Steam: C:\Program Files\Steam\SteamApps\common\Jedi Academy\GameData\base
MAKE SURE YOU HAVE ASHURADX'S CLONE TROOPER PACK, OR ELSE THIS WON'T WORK: https://jkhub.org/files/file/2865-ashuras-clone-trooper/
Description: This mod adds clone trooper sounds originally from Republic Commando to AshuraDX's Phase II Clone Trooper Pack. It modifys the npc, or npcs to use the sounds, and also gives them CLASS_REBORN instead of CLASS_STORMTROOPER so that they don't stand still. It also adds a sounds.cfg to the model so that it can use one of the soundpacks in mp.
New npcs included, same as clone_adx, but use different sounds for each:
By Furygun81This is a modification for
Jedi Knight: Jedi Academy.
If you've ever spawned Luke npc in Jedi Academy, you'll notice he's silent. This mod fixes all of that. The sounds are lifted from Star Wars: Galactic Battlegrounds: Clone Campaigns, and are recorded by the same voice actor (Bob Bergen) so they should fit in reasonably well. As such, there's no background music in them like sound lifted from the movies!
This gives the single player npc many more sounds, and it also has an effect on the multiplayer game. Luke's taunt: "You are now at one with the Force," becomes: "Your overconfidence is your weakness."
Size: 4.24 MB
Readme is included in the zip.
TO INSTALL: Place the .pk3 file into your GameData/base directory. Read the readme for full instructions.
By Darth SionDescription:
This mod is the "Complete Package", which includes both music replacements from my previous 2 versions (for those looking to have the 'full experience') and is heavily inspired by Anakin's turn to the Dark Side in 'Episode III: Revenge of the Sith', with John William's powerful "March on the Jedi Temple" and "Battle of the Heroes" soundtracks.
Whilst matching up similarities with the end duel between Jaden and Kyle (provided you choose the "Dark Side" choice), I thought there was a similar scenario, after you kill Alora on Taspir III, when you basically storm the Sith Temple on Korriban and kill all the Sith Warriors, inside. Which bares resemblance to Anakin and a battalion of Clone Troops invading the Jedi Temple on Coruscant in 'Revenge of the Sith', to slaughter and wipe-out the Jedi.
And of course, for the purpose of accuracy, there's also an npc .pk3 file included which will allow you to spawn in Stormtroopers (if you wish to do so), so you can have your own army of troops fighting alongside you, just as the Clone Troops did for Anakin, in Ep. III.
To spawn in the Stormtroopers, enter "npc spawn stormie_ep3" in the console and press enter. Then press ^ on the directional pad and enter to spawn another. Repeat process for desired number of Stormtroopers.
None, from what I can see so far.
Like the previous two mods, in order for this to work correctly, you MUST have picked the "Dark Side" choice, on the 'Taspir III' level. It will NOT work if you've chosen the "Light Side".
George Lucas, LucasArts and John Williams for the powerful soundtrack from "Revenge of the Sith".
By CorvusHi there, I recently decided to replay JK:A and noticed that the ambience sound effects don't sound that great in 2019, especially while playing with headphones.
So I started to remake most of the sounds located in "Ambience" as well as a few others that really bothered me while playing, some of them turned out being faithful to the original and some a little less so, although all are an improvement.
This is my first public mod release ever, so please don't be too harsh but I'm open to any feedback and criticism.
If someone finds a bug (for example audio that doesn't loop correctly or clicks) please let me know which level it occurs in so I can try to fix it.
By CircaThis is a single player mod that replaces all of Jaden's lines with Wookiee lines. The point of it is if you wanted to play as a Wookiee, this will improve immersion by not allowing the Wookiee to speak Basic, which isn't possible for a Wookiee. If you're planning on playing SP as a Wookiee, you'll need this. It replaces male and female.
Use with mods such as these:
To see what the player is saying outside of cutscenes, open the console (SHIFT + ~) and type g_subtitles 1
I went through each voice line and tried to match the mood and inflection as best as I could. There are only so many Wookiee lines that we have access to, so I'm sure some of them will get old after awhile. Honestly though, it's better than the default male Jaden voice.
If you're not playing as a Wookiee, remove this mod. It's an all or nothing deal.