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R4 Series Astromech

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==R4 Series Astromech==
Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer
Head textures by Phazzer
Project commissioned/organized by Zander_Nao
Base Model by Raven Software
Converted for Jedi Academy by Jeff
A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan as well as R4G9 by Punisher and are used with credit and permission.
Other textures/reskins created by Zander_Nao

--NPC Support--
R4C1 / R4C1_vehicle - White/Red
R4C2 / R4C2_vehicle - Imperial Black
R4C3 / R4C3_vehicle - White/Blue
R4C4 / R4C4_vehicle - Imperial Courier Custom Skin
R4C5 / R4C5_vehicle - White/Green
R4C6 / R4C6_vehicle - White/Purple
R4C7 / R4C7_vehicle - Pyke Custom Skin
M5BZ - M5BZ_vehicle Clone Wars Custom Skin

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Ivanael, OCD2, bigphil2695 and 1 other like this

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4 hours ago, NotYourMechanic said:

Probably a stupid question, but can I throw this into unity? Of so how?

You could convert the glm game model into something unity understands. You would need pakscape or a pk3 registry that let's you get the model and textures out.

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