Mixed Gametypes
135 files
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Castle NRN
By d_andras
This map is originally intended to play an NRN gametype that we made up that is similar to siege but with manual objectives, you can read about it in the 2nd readme file.
The map has a courtyard that includes a hideout and a large castle that has dueling and weapon rooms for battles and items.
Has breakable object such as windows and pilars and includes secret placed to find and use in the gametype.
It has TFFA and CTF support however it is not realy intended for the traditional CTF gametype as even the blue flag exists but it is hidden in a secret place, i would recommen using it as TFFA or jsut FFA but
if you want to have hard fun use the CTF it is not so hard to get to that secret place after all
Includes guns items that you can use to have weapon battles, hiding places sniping action sabering action all you have in mind.
Also the map has 3 Kyles and 2 Swamptroopers auto spawned the reason behind this is the NRN gametype ignore them or just kill them.
56 downloads
0 comments
Submitted
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Multiple Duel Pad
By Gigon
Features:
- gametype: FFA, Team, Duel, Power Duel
- bot support
53 downloads
0 comments
Submitted
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The CyberPunk Cafe
By Boddo
The CyberPunk Cafe. Map plays on both Jk2 and JkA
Explore tha galaxy in pursuit of eliteness. Did you know there is a cyberpunk cafe at bespin? according to my map it apears so!
For the best of the best compete in the cube arena for the pinacle position. Watch out for the red cubes! they do 25 damage points! - warning - recomended for skilled jedis only. Have a grind session in the grind dome - or goto the top of the dome and sit on a bench to spectate the participants. Enjoy flight above Yavin whilst brandishing a rocket launcher. Life or die - find the die - pick the right hall.
Aswell dont forget to visit the cafe, or step outdoors to lounge about.
50 downloads
0 comments
Submitted
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HGC Game Tournaments
By HiddenSpy
Game Tournaments (GT) or HGC Playground as it may be referred to is a map of games that HGC has invented over the years on Jedi Academy. If these games were invented else where we had no idea. Everything here came from our own minds. These games have been in previous maps HGC HANGOUT 1-4 but varied from map to map. Some maps (for example) had a race track while others didn't. This map unites the games and is perfect for tournaments which were rare in old HGC maps because they were either hard to get to, or near to many other things causing them to be a little laggy when a lot of people played. This map puts the games far enough away from each other to prevent lag and dims the outside without creating annoying doors.
49 downloads
0 comments
Submitted
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NFOR Club
By Gigon
This is a NFOR Clan Map!!!
My gift for the first birthday of the clan!!!
- gametype: FFA, Team, Duel, Power Duel
- 18 spawnpoint
- 6 respawnable taun-taun
- ''2 positions'' dance floor
- Usable ''cheers!!'' cake
- Water/electrical trap with remode control
- Usable tune player (Cantina, Baby!)
- 2 hidden weapon
- 1 secret passage
- Custom ''tete-port device''
- A few custom textures
- A few custom sound
- bot support
known bug:
''Using'' the cake stop the tune
45 downloads
0 comments
Submitted
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Thaw Temple (naos6)
By Lukitroy
/devmap naos3
..... This one is me figuring out how to use my own textures and place NPCs
/devmap naos4
.... The power dual dungeon, very simple structural qualities.
/devmap naos6
.... My best one as of yet, Thaw Temple.
All three of these maps are included in that particular asset file! Have fun! Let me know what you think. Still pretty new to gtk radiant. I'm getting it though
38 downloads
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FFA3 Domination map
By Jeff
FFA3 converted to Domination mode by Jeff. Just the base map with 3 capture points, bot-routes included they will capture the points.
Thanks to Nelfie for the source map and files for Domination mode. It's available under CTF mode.
38 downloads
0 comments
Updated
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Death Star Trench
By JKHub
Author: Darth Zappa
Original Release Date: 12-07-2004
The deathstar trench. Pretty self explanatory i guess. This is a team ffa dogfightin' map, with turrets on the surface. There is an exhaust port that goes kaplooie and awards 25 points to the first rebel that shoots it, but the entire map does not explode or anything like that. beware flying over the large deathstar gun dish - the gun is ARMED! if you fly into its shot path, it will fire. you will go kaplooie.
This map will NOT WORK WELL in FFA MODE. I STRONGLY RECOMMEND TFFA GAMES on HERE. to change to TFFA, set your server's g_gametype to 6.
This map is huge. In fact, it's as big as it can possibly be. If you had trouble running star destroyer siege, then don't bother with this. There is no 'inside' to the deathstar, other than the tie-fighter hangars. I have no plans to add the interior to this map.
I may add siege in the future; for now it's TFFA.
There are two versions of the map included:
deathstar_trench_v1 - has just basic x-wing and tie-fighter vehicles.
this version is good for folks who dont want to add any custom vehicles to their servers.
deathstar_trench_v2 - has several custom vehicles added to the map
- tie-advanced - darth vader's tie fighter
- tie-defender - a deluxe tie fighter from the EU novels and games
- tie-interceptor - the improved tie fighter from ROTJ
- y-wing - the rebel heavy fighter
- a-wing - small heavily armed fighter from ROTJ
- b-wing - the large heavy fighter from ROTJ
- millenium falcon (yt-1300) - heavy armed freighter, which is only enabled if the rebels make it to the far end of the trench
** IMPORTANT ** READ THIS ABOUT VEHICLE LIMITS **
This map uses many custom vehicles, and you might hit the limit allowed by JA. I STRONGLY RECOMMEND RUNNING A MOD such as 'ASTEROIDS MOD' or 'JAPLUS v2.2' which enables the server and client to have extra vehicles installed in your base folder. If you do not use a mod like this, you need to clean out your base folder of any other vehicles that you are not using on this map to run it.
If you are running a Mod that allows for extra vehicles, you can also install your vehicles in that mod's folder. For example, if you are running japlus, then you can put extra vehicles in the gamedata/japlus folder and they will only be available when you are on a server running that mod. This is a good method to keeping your base folder tidy and conflict-free.
** INSTALLATION **
put the deathstar_trench.pk3 into your base folder. If you are going to run the v2 version of the map with extra vehicles, put the vehicle .pk3 files into either your base folder, or (recommended) your mod folder, such as gamedata/japlus or gamedata/asteroids (whatever one you are using.) vehicles installed into a mod folder are only available during games that are running that mod.
Credits:
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map design and construction by darthzappa
custom vehicle models credits:
b-wing vehicle by Hatrus and Manquesa
tie defender vehicle by Hatrus
a-wing vehicle by Astromash and Manquesa
y-wing vehicle by Manquesa and Andy 867
tie interceptor vehicle by 7IM and Michael 'Chang Khan' Gummelt
tie advanced X1 vehicle by Raven Software, NeoMarz1 and Manquesa
yt-1300 vehicle by Raven Software and Manquesa
all original vehicle read-me files are included in a separate folder. Several of these vehicles are from the Asteroids Mod pack, to ensure compatibility with that mod.
Portions of this map were copy/pasted from Raven's star destroyer siege map, but i changed them around quite a bit.
34 downloads
0 comments
Submitted
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KOTOR Flight School
By JKHub
Author(s): KOTORMRJay & War_Shark
Original Release Date: 03-02-2007
Two simple bases connected by a wormhole
FSF is set up with a few different features.
This map has turrets that have a variable, the server/host must state the ones he has in use
( AI or player controlled ).
All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.
There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).
FSF also has a user variable.
Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.
These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".
Every player can have their choice of bonus ship for example...
Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.
Extract info and basic tutorial of how to switch out ships.
extracted data extract to base folder:
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Let say the server is running AI turrets...
BASE:
FSF.PK3
(TURRET_PLAYER.PK3) delete me
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
(TURRET_EXTREME_MODE_A-I.PK3) copy me
TURRET_PLAYER.PK3
Now simply paste the copied pk3 into base folder...
BASE:
FSF.PK3
(TURRET_EXTREME_MODE_A-I.PK3) paste me here
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Lets say you want to switch to the Y-wing...
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
(B-WING_REB.PK3) delete me
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
(Y-Wing_reb.PK3) copy me
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Now simply paste the copied pk3 into base folder...
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
(Y-Wing_reb.PK3) paste me here
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.
The map is FFA TFFA and CTF.
The map does come with a basic bot support
Bots do not fly
Good luck and have fun.
29 downloads
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Tomb of Fear
By Chansta
Here it is, my second map for Jedi Academy
May I present The Tomb of Fear
This map is actually a completly original idea
Which is actually featured in my ongoing SW fanfics that I'm sure many of you on JKEMPIRE have seen on discord
For a brief background: This was a part of the Tomb of the Ancient Sith Lord Darth Aviskus, a powerful Lord of the Sith that gave the republic a great deal of strife in the years following Darth Ruin's death
Many have passed through here to meet the master but many have failed.... Will you survive???!!!
After much mental debating I finally decided to release it to the public
I'll admit this probably isnt the most ideal map for MP but I included it just for you guys that like to mesh lightsabers into eachothers faces for 8 hours
Installation: place the Pk3 into your gamedata Base folder
For MD and SWGL users just place it in the respective MD/ GL folders it should work fine.
Enjoy!!
20 downloads
0 comments
Updated