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Mixed Gametypes

136 files

  1. Leviathan Bridge Duel & Revans Flagship Duel

    I know this is a very late release concidering the map has been done for a great deal of time. I plan on releasing a promo video sometime in the future. But for now, heres the map for everyone to have a go at.
     
    This map is the Leviathan Bridge seen in Knights of the Old Republic. Simple and pretty accurate, along with a bunch of my own graphical enhancements both texture wise and detail wise. If you saw screenshots side by side, you could surely tell.
     
    I have also included a Bonus map called Revans Flagship duel. This is the Movie Battles II version of the map featured in RC1 release (going to be updated with RC2 with a few features you see here) based off a cutscene on Knights of the Old Republic.
     
    The difference between the 2 is Lighting, and the skybox, mainly.

    536 downloads

       (3 reviews)

    1 comment

    Submitted

  2. Ord Mantell Oasis Temple

    This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.

    385 downloads

       (3 reviews)

    1 comment

    Submitted

  3. SJC - Naboo Crystal Sanctuary

    Originally going to be part of JKG, and was inspired by SIMONOC pryamid of the magician for QUAKE 3, a medium sized map set in the naboo jungle, with gungan structures here and there
    lots of vegitation and rocks, caves, clifs and a couple of jump pads here and there. be sure to shoot the bell in the bell tower, and take note of the sky!
     
    FPS should be good, particularly compared to some of my other work!!
     
    Hope you enjoy it!

    755 downloads

       (6 reviews)

    1 comment

    Updated

  4. Quake III Arena Q3DM17 Jedi Academy Remake

    A simple remake of the epic level Q3DM17, hope you like it
     
    Gamemodes:
    FFA
    POWER DUEL
    DUEL
    and weird because its a DM map i just put CTF too.

    324 downloads

       (1 review)

    4 comments

    Updated

  5. FFA Desert & Hoth

    Hoth
    Brush count : 3721
    Entity count : 772
    Botsupport : Yes (maybe buggy)
    New textures : Yes
    New music : No (music/hoth2/hoth2_explore.mp3)
    New models : No
     
    The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
    The outdoor area
    The indoor area
    The underground chamber

    All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
     
    Desert
    Buildtime : about 6 month
    Compiletime : ~1 h
    Brush count : 3473
    Entity count : 915
     
    Botsupport : Yes (maybe buggy)
    New textures : No
    New music : No (no music is used)
    New models : No
     
    The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
    The courtyard
    The cantina
    The hangar

    All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
    I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
     
    I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !

    622 downloads

       (4 reviews)

    2 comments

    Submitted

  6. Corellian Platform Encounter - FFA

    This is the edit of the map by Wedge i've made for Cerez. Now several major bugs (i won't name them) are fixed. Also added ffa mode.

    403 downloads

       (6 reviews)

    3 comments

    Updated

  7. RJA Ultimate Map Pack

    Author: RJA
    File Name and Version: RJA Ultimate Map Pack (1.0)
    Release Date: 2015.
    Filesize: 189mo
    Description: This is my last map pack I forget to release. I hope you'll find it funny.
     
    There are 8 maps.
     
    - Lava Sanctuary Final: My final version of the Lava Sanctuary I made, inspired by Rayman 2. It has three parts, the outside,
    night and dark blue, the secret side, made of green rocks and strange pipes, and the inside, red and full of lava an fire !
     
    - Third Deathstar Reactor: Here is my 3rd version of this map, the final one I think in a Tron style. With some big secrets
    areas.
     
    - Home: Home of one of my personnal characters, with a big cold chamber.
     
    - Carota: A map from the game Tonic Trouble (1999) recreated by me. You really need to visit it.
     
    - 2046 City: A city I created, from my imagination with a mysterious big green crystal room...
     
    - Kyle's Home Day: Kyle Katarn's Home at Day.
     
    - Kyle's Home Night: Kyle Katarn's Home at Night.
     
    - Horcrux's Cavern: After reading Harry Potter and the Half-Blood Prince, I imagined this map. Taken from my imagination and not
    from the movie !
     
    TO INSTALL: Place the .pk3 file in your game directory, "LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/base/" folder
     
     
    BONUS: The Teaser of Epic Challenge Mod II for Single Player... which is coming soon !

    423 downloads

       (2 reviews)

    2 comments

    Updated

  8. Endor Assault

    This map was created for the Movie Battles 2
    CMP map pack, then converted to basejka.
     
    If you want to try the original MB2 version,
    its in the CMP:REDUX map pack which can be
    found here:
    http://www.moviebattles.com/files_cmp
     
     
     
    Gameypes: CTF, FFA, TFFA
    Botroutes: Yes
     
    New Sounds: Yes
    New Textures: Yes
    New Shaders: Yes
     
     
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Some lighting errors
    Green efx coming thru grid.

    535 downloads

       (3 reviews)

    1 comment

    Updated

  9. Star Wars Episode I Jedi Temple Training Room

    Original Author: JamyzGenius
     
    Description:
     
    Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox.
     
    Credits : LucasArts and other video game companies
     
    Botroute support: Yes
    Game modes supported: FFA, Duel and PowerDuel
    New Textures: Yes
    New Music: Yes
     
    Good for initiation rituals like in your clans, training or small duel matches.
     
    Bugs:
     
    In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision.
     
    Comments:
     
    Credits:
     
    =TOM= and ACiDuS incluide the readme of the author.
     
    - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
    - Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.

    669 downloads

       (2 reviews)

    1 comment

    Updated

  10. GoldenEye Bunker

    "Bots are a bit trigger happy when it comes to doors", some will get stuck in some areas but will eventually get out of them too.
     
    The Bunker map from the Original Goldeneye game for Nintendo 64, in Single player, known as Bunker 2, in Multiplayer just the bunker, its been as faithfully recreated as possible by Kahn, it was passed onto me, and I tweaked and completed the map, as well as restored it to the original N64 version. The map is made with gunplay in mind, its a close quarters map, so saber fighting might get difficult with the confined spaces
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
     
    INSTALLATION INSTRUCTIONS: Unzip the ge_bunker.pk3 file into your base folder.
    Optional: Unzip the ge_assets_v2.pk3 into your base folder
     
    Credits:
    Khan: For Providing the original unfinished Bunker Map
    BongoBob- For making the temple level which is what got me started on project GoldenEye
    Szico VII- without your source files, I would have never learned as much as I did
    Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
    Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
    RichDiesal - For your mapping tutorials
    Graeme Norgate- without your music, GoldenEye wouldnt have been the same
    BUGS: Multiplayer intro video sometimes loses sound.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY NINTENDO OR RARE

    291 downloads

       (4 reviews)

    2 comments

    Updated

  11. BlueIce Nightfall - Christmas Special

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning!
     
    Nightfall Christmas Add-On
    =======================
    by Szico VII
    December 17th 2012
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
     
    Nightfall Christmas Add-On (v1.0)
     
    YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE:
     

    https://jkhub.org/files/file/1315-%7B%3F%7D/
     
    http://www.youtube.com/watch?v=4GP1r2WMNt0
     
    This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have)
     
    Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files.
     
    ==============================================================
     
    /////////////////
    // Features:
    /////////////////
     
    -Interactive Scripting.
    -External Lightmaps.
    -Q3map2 Bumpmapping.
    -Wardrobes to Narnia .
    -Interactive Environment.
    -Cogwheel Lifts.
    -Full support for FFA/TFFA/CTF/Duel/Powerduel.
     
    =========
    -Credits-
    =========
    RoboPhred - Scripting, constant testing and general advice.
    Silverwest - Original JK2 Firefly effect
    The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on.
    JKHub - For development support and file hosting!
    Filefront Forums - For development support.
    http://www.humus.name - For the skybox
    YouTube - For the music track.
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    Known Bugs:
    ============
    - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.)
    - Bots occasionally get crushed by the cogwheel lifts or doors.
     
    --------------------------------------------------------------
    IMPORTANT!!!!
    --------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ============================================================
     
    ~Szico VII~

    1,272 downloads

       (8 reviews)

    8 comments

    Updated

  12. Gulf of Souls

    Submitted by Ceres


     
    Title: Gulf of Souls
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: gulfOfSouls.pk3
    File Size: 5.8 MB
    Date Released: 13 April 2004
     
    Description:
    The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants...
     
    Gametypes: FFA, Duel (though a bit large), Power Duel
     
    -- Map Information --
     
    Brushes: 2222
    Entities: 640
     
    Custom elements: Some shaders, effects, and music from Total Annihilation
     
    Build time: Many moons
     
    -- Notes --
     
    I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch.

    309 downloads

       (3 reviews)

    3 comments

    Updated

  13. Corellian Platform Encounter

    Submitted by Ceres


     
    Title: Corellian Platform Encounter
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: corplat.pk3
    File Size: 1.4 MB
    Date Released: 11 April 2004
     
    Description:
    There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
     
    Gametypes: Duel, Power Duel
     
    -- Map Information --
     
    Brushes: 6691
    Entities: 315
     
    Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
     
    Build time: About three weeks
     
    -- Notes --
     
    This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
     
    Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com

    308 downloads

       (3 reviews)

    3 comments

    Updated

  14. Tal Erulanei

    Submitted by Ceres


     
    Title: Tal Erulanei
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Website: http://wso.williams.edu/~jshoer
     
    File Name: ffa_talerulanei.pk3
    File Size: 8.5 MB
    Date Released: 20 Nov 2003
     
    _____________________________
    =============================
     
    Description:
     
    The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil.
     
    _____________________________
    =============================
     
    Gametypes: Free-for-all only
     
    Brush Count: 2395 (1852 patches! That's over 75%!)
    Entity Count: 613
    Tools: GtkRadiant, q3map2, NotePad, PhotoShop
    Extras: Nonstandard models, textures, shaders, and music
     
    _____________________________
    =============================
     
    Comments:
     
    Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there.
     
    _____________________________
    =============================
     
    Installation:
     
    Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go!
     
    _____________________________
    =============================
     
    Credits:
     
    *Some textures were taken from or based on the set of textures that comes with the PhotoBrush application
    *Individual model readmes have been included
    *Music is from the Myst III: Exile soundtrack ("Edanna Theme")
    *Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual
    *Thanks to the NRG Team for beta testing
    *Helpful fellow mappers at LucasForums
    *All the guys at www.map-review.com
    *Thanks to GothicX and Kengo for assisting me with the conversion to JA
     
    _____________________________
    =============================
     
    Legal Mumbo-Jumbo We've All Seen Before:
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and ( B) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).

    260 downloads

       (7 reviews)

    4 comments

    Updated

  15. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    348 downloads

       (4 reviews)

    5 comments

    Updated

  16. Home of the Order of the Grey Wolves

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting).
    The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage.
     
    This files contains:
    ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support)
    ogw_home_strom.bsp - rainy weather (has FFA and CTF support)
    ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration
    Some textures that I or Ronii made
     
    I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020
     
    - Xeon -

    188 downloads

       (1 review)

    1 comment

    Updated

  17. The New Academy

    BACKSTORY: Long ago a group of force users where wandering through the jungle on Yavin 4 when they encountered some ancient ruins. They decided to use the large amount of materials there to build their own academy. During the excavations of the ruins they discovered an area of extremely high force energy littered with graves. Not wishing to disturb the site they left it in place and simply built around it and in time all that was left of the old ruins was a small patch of rubble and some ancient graves. This patch of ground became known as the old academy with the new construction simply being referred to as the new academy.
     
    DESCRIPTION:
     
    The name of the bsp file is "kof_new_academy" for changing to it on your server. So to change to it you would do "/changemap <mode> kof_new_academy" or just vote for it if the server supports it.
     
    This map supports the following gamemodes: FFA, TFFA, DUEL, POWERDUEL, CTF, CTY
     
    This map also supports bots.
     
    This is version 2.2 of the new academy. Want to play the previous versions? Well you cant because they where only released clan wide and besides they suck compared to this version.
     
    This is a clan map and is the first map I have publicly released. The map features the following areas:
     
    Main entrance - Everyone spawns at the main entrance. From here you can teleport instantly to any of the fighting areas if they have already been accessed meaning you don't have to run a long way every time you die.
     
    Garden - This is a large garden area where you can relax and chill out after a long days duelling. There is a pool where you can go for a swim and a barbeque area.
     
    Old academy ruins - The ruins of a previous academy that was built on the site. I made this area as a memorial to my former Jedi academy clan which alas through a cruel twist of fate largely no longer plays Jedi academy.
     
    Small arena - A small arena for duelling in. Features spectator stands, adjustable lighting and a large screen TV to watch ceremonies on.
     
    Meditation room - A room where you can go to meditate and reflect on the mysteries of the unknown.
     
    Ceremony room - A room for doing rank-up ceremonies in. To work this room the lead player should stand on the centre pillar, that's the pillar 4 places from either side. The lead player can then use the "use" button to make the pillars go up and down and once they are up they can use either attack button to fill any empty pillars with a hologram so you always get a full circle during ceremonies. For dramatic effect I have found its best to draw your saber with the secondary attack button as with the barriers you wont actually throw your saber and this has the effect of drawing your saber and activating the holograms at the same time.
     
    Large arena - A large arena for doing large battles in. This arena features a 360 degree spectator area and adjustable lighting. The walls can also be lowered to make the arena even bigger! The arena can also be transformed to turn the middle area into a multi level duelling area and the outer area into a swoop racetrack.
     
    Training room - This is a room for training in. Like all the fighting areas it also features adjustable lighting. You can spawn npc's in this room to duel against with level 1 being an easy npc up to level 4 which is a very tough npc. There is also a kill button to kill everyone in the training pit in case someone fills it with npc's and the server starts lagging or nobody can get in without dieing. A siren will go of for ten seconds before everyone gets killed so if your in the training pit and you hear a siren get out fast!
     
    High level training tower - This is a tower designed to let strong players fight each other in a dangerous environment. The higher you go the more dangerous it gets! This tower doesn't feature adjustable lighting, what you see is what you get!
     
    Secret areas - there are numerous secret areas in the map, these are: Tower of testing, disco button, The sky top bar, council room and dungeons. See if you can find them all!

    189 downloads

       (3 reviews)

    1 comment

    Updated

  18. Yavin Final Jedi Academy Version [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!]
     
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
     
    Bugs:
     
    This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures.
     
    Comments:
     
    Credits:
     
    Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast
    Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor
     
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my Bad English here and in the readme. The readme in this file is super outdated.

    281 downloads

       (1 review)

    1 comment

    Updated

  19. Titas Observatory

    A simple duel/small ffa map based in an underwater observatory. Featuring a nice reflective floor and some new underwater effects. This is version one later I will add onto this visually and game play wise for a version 2. It is not necessarily based on an movies or games, just a bit of fun. This took about 2 days of spare time so its not exactly pushing my limits of skill. Any ways People liked it so here it is. Titas Observatory.
     
    Enjoy
     
    AngelModder

    376 downloads

       (5 reviews)

    8 comments

    Updated

  20. BlueIce Twilight

    Author
    Szico VII
     
     
    Story
    It is night time on a vast snowy plain. The barely audible squeaks and shuffles of nocturnal creatures going about the nightly business of surviving are the only sounds breaking the heavy silence. On all sides the plain is surrounded by mountains, their icy peaks glowing hauntingly in the moons cold reflected light. The plain is flat, and immaculately white, only the rare track of an animal disturbing the perfectly smooth surface. A perfectly clear sky hangs above the scene, an untold number of stars casting their pinpricks of light onto the planet, under the watchful eye of the ice blue moon. However, despite the clear sky and near silence on the plain, the atmosphere is far from a serene one. The air is dense with apprehension. It is as if the entire planet has taken a deep inward breath, as if every mountain, creature and tree on it is waiting. And have been waiting a long time. Suddenly a blue light appears above the mountains, moving ever more quickly towards the plain. It is immediately followed by another light, orange and heading on exactly the same path. They can already be heard, two engines of slightly different pitches, both whining and straining as the ships hurtling towards the planet try to outrace each other. The nature of the race is not clear, until a bright red bolt comes flying past the first ship and into the ground, the first ship only just moving out of the way in time to avoid having one of its wings ripped away.
     
    Inside the cockpit of the first ship is a man in a simple robe. Far from looking panicked by his pursuer, and the alarm sirens around him signalling the damage already done to the ship, he has his eyes closed and a look of absolute concentration and focus is upon his face. A bladeless hilt on his belt confirms the profession that his ability to dodge the laser bolts flying past suggests. The Jedi guides the ship close to the ground and speeds parallel to it, close enough that the movement of the air around his ship kicks up a spray of snow around it. The movements of the ship are precise and smooth as it evades each potentially lethal bolt. The mans eyes open briefly to assess the distance of the oncoming mountain range, and when he closes his eyes again there is a clear sense of urgency in his expression. he looks desperately as if he is trying to remember something, his eyelids now flickering as his eyes move rapidly behind them.
     
    The mountain range speeds ever closer, with neither ship slowing down. No through it is available, even for the most skilful Jedi pilot. It is a wall of ice and stone waiting expectantly for its victims. The Jedi's ship adjusts direction slightly to point towards the base of the nearest mountain, and bears down, only twitching off course ocassionally to allow each laser to fly past. Just before it flies into the mountain, inside the cockpit the Jedi's face breaks into a smile, eyes still shut, and as he turns the ship sharply upwards, for a brief second his expression changes to a grimace of extreme effort and concentration. In that moment, the pursuing ship fires a single bolt before veering wildly and slamming into the mountain, vaporised instantly. The Jedi moves to dodge the bolt just a second too late, the supreme effort taken to dominate the pursuers mind clearly having an effect on his reactions. The outer half of his left wing is sheared off and falls away into the mountains.
     
    Struggling to maintain control of the ship, the Jedi scans the mountain range for a place to land. As the ships altitude starts dropping sharply, the Jedi spots a small gap in the mountains ahead. He has no choice but to aim for it and hope it contains a suitable crash landing site, and steers the ship towards it, fighting to keep it on course. The struggling ship just manages to clear the last mountain peak before the break in the range, and as the pilot looks ahead of him his jaw drops. As he makes the final preparations for his crash landing, he finally understands the voices that drew him here. He closes his eyes as the ship hits the ground, and skids across the ice and snow into a tree. The last thing he sees from his cockpit before slipping into unconciousness is figure upon a huge landing pad, robes billowing, sillouheted by the moon.
     
     
     
    Brush Count: 22713
    Entity Count: 3335
    Build Time: Overall, about 6 months on and off for this layout and design. Counting from Day 1, about a year!!! (Damn GCSE's!)
    Compile Time: 7 minutes normal, 1 hour final.
     
    ============================================================
    Map Installation : Unzip the contents of the zip (BlueIce Twilight.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of BlueIce Source.zip into your Jedi Academy/GameData/Base folder and add 'nomad' and 'nomad_snow' to your shaderlist.txt
    ============================================================
     
    Features
    Toggleable teleports, kinda like Stargate.
    Dynamic Spawning (Spawn into areas only once you've discovered them for the first time!)
    Earthquake Scenario in Duel room.
    Public Toilets?
    Force-play with the snowmen.
    Realsitic Scripted Doors.
    'Subtle Knife' teleporter.

    2,391 downloads

       (13 reviews)

    3 comments

    Submitted

  21. Ravager Duel

    A remake of the Ravager bridge from KotOR 2.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent.
    The New System shaders images need to be downloaded from Map-Craft.com.

    639 downloads

       (3 reviews)

    1 comment

    Submitted

  22. The Silent Command

    A small duel map based off the description found in Chronicles of an Avatar: The Silent Command. A copy of the story is included in the .zip.

    201 downloads

       (3 reviews)

    1 comment

    Updated

  23. The Death Egg

    The stronghold of Dr Eggman Robotnik, and the Final stage of several "Sonic the Hedgehog" games, set in orbit around Earth, this map features a Dreamcast like atmosphere, this is the initial release and so only a quarter of the map is available.
    even if you don't like sonic, its a unique space themed map, Like most my maps, there is easter eggs to be found, and a lot of references in this map alone, and nods to future projects
     
    The Boss battle with Dr Eggman isn't yet complete, and will likely be added in a later version of the map

    162 downloads

       (1 review)

    3 comments

    Updated

  24. Tatooine Streets

    This is a simple map I made to showcase the custom Search and Destroy gametype I am working on. Figured I would release it as an FFA/Duel/PowerDuel/TFFA map too as it is a pretty decent map all round now that it is finished. Consider it a teaser of the SD version.
     
    The map is set at night and has all the standard guns, pickups and ammo dotted about.
     
    Enjoy!
     
     
    ------------------------
     
    The music is "Under The Rotting Pizza" by Nobuo Uematsu, from Final Fantasy VII
    The sole custom texture is an edit of a base one, made by me. Feel free to re-use it.
     
    ------------------------
    Made exclusively for JKHub
    21/09/2012

    190 downloads

       (6 reviews)

    2 comments

    Updated

  25. The Pit - Jedi Academy [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    A little map, its the pit from Star Wars Jedi Knight II : Jedi Outcast (CREDITS : LUCASARTS,RAVENSOFT) for Star Wars Jedi Knight : Jedi Academy (CREDITS : LUCASARTS,RAVENSOFT) This is the remake of that special map from Jedi Outcast. I hope you like it.
     
    Bugs: It needs the Jedi Outcast textures. I do apologize for any inconvenience this may cause. Works with any mod that contains the JO textures or the Jedi Outcast assets itself. Thank you very much.
     
    Credits and Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts

    261 downloads

       (1 review)

    1 comment

    Updated


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