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  1. The Valley of the Jedi

    Author : Zachry D'Kana
    E-Mail : zachrydkana@gmail.com
    Website : http://valleyofthejedi.boards.net/
    Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
    File Size : ~100 MB together
    Date Released : August 28th, 2016
     
    Description :
     
    This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
    and train together, and so the map caters to the needs of a training facility.
     
    The design was heavily inspired by Raven's yavin style from JO and JA;
    in some cases I used the original brushes as basis to make people remember the atmosphere
    of jk2 (for example the hangar or the duel room from yavin_temple).
     
    Included areas are:
     
    * A centred Spawn Area for easy and quick access to the rest of the map.
    * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
    from the_academy_v3 map by Virtue.
    * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
    * A Hall of Fame, including members that have been with VJ for a long time
    * A Hangar (from jk2 yavin_temple)
    * A Class Room (inspired by the jk2 yavin_temple class room)
    * A Drone Room (for aerial training, connecting to the Class Room)
    * A Duel Theory Room with scripted NPCs for training
    * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
    the green/red switch to change between spawning player friendly and enemy NPCs.
    * A huge area outside the temple with a dueling mat. (May experience fps issues.)
    * A Ceremony Hall (Inspired by jk3 academy6)
    NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
    possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
    and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
    the window should only be opened for celebrations or other events when low FPS is not an issue.
    It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
    * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
    as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
    The area also has a dance floor, and some private booths (from ffa3).
    * A Balcony (from mp/ffa3)
    * A Medbay
    * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
    * An Armory (next to the Class Room)
    * An Admin room with switches to lock down certain areas, change the map music and a restart button
    Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
    * A D'Kana shrine
    To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
    I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
    * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
     
    Extras:
     
    * The map music contains some of our recordings/compositions. (See Music for more info)
    * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
     
    After 9 months of hard work, the results are finally here! Have fun everyone! :]
     
     
    Installation:
     
    Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
    only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
    contains extra models and skins that were made for the community. Although not necessary,
    it is recommended that you install them for the full experience of the map. It will modify
    some of the basic character textures, so if after the install you notice any changes you
    would like to revert, just remove the votj_pack.pk3 from your base folder.
    votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
     
     
    ***************
    *Final notes*
    ***************
     
    The map has been a great challenge as it was my third official map and the first map I made for a community.
    As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
    about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
    modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
    EasyGen, composing music and a couple of other things.
     
    Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
    people on many different topics that ultimately made it possible for me to learn new things and go forward.
     
     
    **********************
    *Additional Credits*
    **********************
     
    Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
    insights.
     
    Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
    scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
     
    Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
     
    Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
    Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
    if you can read them, you don't need to wear glasses.)
     
    Reborn for his eagle eyes to spot unintended bugs in the map.
     
    Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
    actually built it.
     
    Keldaron for his 'easter egg' ideas.
     
    Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
     
    You are all awesome! *hugs*
     
     
    *********
    *Music*
    *********
     
    Map music:
     
    00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
    01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    01:55-04:03 The Jedi Steps (Episode VII)
    04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
    07:34-12:14 Yavin Explore (Jedi Outcast)
     
    Cantina music:
     
    Iziz Cantina from Star Wars: Knights Of The Old Republic II
     
    Ceremony music:
     
    The Throne Room from Star wars Episode IV

    1,788 downloads

       (22 reviews)

    12 comments

    Updated

  2. Jakku - Tuanal Village

    Description
     
    The village of Tuanal on Jakku that the First Order attack in the opening of Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_jakku.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Credits
     
    MaceMadunusus - Fire effects
    Hazel Whorley - Nightsky Skybox
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    1,567 downloads

       (21 reviews)

    9 comments

    Updated

  3. Climbit 1

    This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of two levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
     
    This map is compatible with jk2 and jk3!
     
    /Kenny

    100 downloads

       (1 review)

    1 comment

    Updated

  4. Shola Sith Temple

    A clan map for the
    Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat.

    It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet.
     
     
    Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I
    came across in the making of this map. Without him I would never have started mapping.
     
    Special Thanks to Loda for helping me with advanced mapping info.
     
    Special thanks to Circa and Radiuks for creating and helping me with some textures.
     
    ----
     
    Map started on February 16th, 2015.
     
    and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!

    732 downloads

       (17 reviews)

    11 comments

    Updated

  5. Climbit 2

    This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of three levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
     
    This map is compatible with jk2 and jk3!
     
    /Kenny

    102 downloads

       (2 reviews)

    0 comments

    Updated

  6. FFA Hyperblast by Langerd

    This is Tribute to the one of my favuorite Death match maps of all time - DM Hyperblast from Unreal Tournament 1999
     
    The only thing i didnt made on my own.. is the concept of the map and the music.. All rights for Epic Games for that and big thanks for doing all of this.
     
    If you want use this map for your modification just send me a message and wrote in read me that it is made by me ^^
     
    Names of the maps:
     
    The mp version: Devmap Hyp_mp
     
    The sp version (It is like original one. Inside the ship there is normal gravity but outside it is lower so You can fight and play with everything ) : Devmap Hyperblast
     
    I played with the bots to check the map. I made a bot that You can delete if You want (to do that remove botfiles from the pk3).
    He is called : weapon stormtrooper. He is picking weapons and use them more often than the others (slightly but still).
     
    I recommend changing the options on your map like this:
     
    -g_speed 320 - all players will be faster
    -broadsword 1 - Jk3 ragdoll physics
    -g_knockback 3200 - Knockback in multiplayer is rly low in my opinion.. Making it higher is better to getting Your enemies off the edges of the ship
    -g_gravity - This option just simply change the gravity.. If You know the original map You know that gravity in this level was diffrent depends if You were inside or outside of the ship. Sadly i couldnt do it for MP version.. But You can sill change the gravity to play around

    517 downloads

       (12 reviews)

    10 comments

    Submitted

  7. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    407 downloads

       (3 reviews)

    3 comments

    Submitted

  8. Eravana

    Description
     
    The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_eravana.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    1,046 downloads

       (28 reviews)

    14 comments

    Updated

  9. Yavin 4 Riverside

    Filesize: ~7,2MB
    Description:
     
    This is my first fully-developed (riiiight...) map. It was created for roleplaying or cinematic purposes, so it's basically focused on terrain design. I was trying to capture that specific "Yavin 4" mood, with lots of rain, moisture and greenery.
    It has a very dense flora, which surrounds muddy paths sculpted by water. Terrain was generated using Easygen, after that I've manually added mountain pass and flat terrain on the other side of the river - which might look like natural transitions to other maps of your choice.
     
    As I said, map was designed for roleplaying, so there isn't much to do, unless... FFA! Because of that, I recently added several spawnpoints, so now you may use it as a harsh environment for jungle combat. Trees and bushes will provide extra cover, and potentially may help you ambush poor souls beneath you. Unfortunately, map has several flaws - it could be more optimized, but I simply cannot pour more time into it, so I am releasing it as it is. Sorry!
     
    Huge thanks to @Thrust for all that stupid questions he had to answer... and he did it flawlessly. Without his support, this map couldn't be completed. Also, shoutout to all my friends from yavin4.pl, for their unaware beta-testing and opportunity to release this map as a part of our mappack.
     
    Enjoy!
     
    Instructions:
    Put pk3 file to your gamedata/base directory. Choose map from in-game menu (FFA mode) or open your console and type /devmap y4_riverside
     
     
    Copyright/License:
    Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me there (@kwenga).

    1,581 downloads

       (22 reviews)

    12 comments

    Updated

  10. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    988 downloads

       (5 reviews)

    0 comments

    Updated

  11. MortMaps

    These maps are brought to you by ~Mortyrshell.
     
    Nothing makes JKA great like simple maps and a challenge. These are nothing fancy and add a little bit of challenge.
     
    Updated Jun 24, 2016.
     
    The duel maps are simplified versions of the FFA maps with the same number.
     
    MMDuel1, MMDuel2, MMDuel3, and MMDuel4 work with duel and power duel.
    MMFFA1, MMFFA2, and MMFFA3 work with FFA and TFFA.
    MMFFA2 works with CTF.
    MMFFA4/MMFFA4A is a giant map designed for spawning flying vehicles.
     
    All maps have some degree of bot compatibility.
     
    If you have any requests/suggestions/bugs you can find me on JKHub or in game on weekdays.
     
    Make JKA great again!

    70 downloads

       (3 reviews)

    0 comments

    Updated

  12. Rach strafing grounds

    This map is compatible with both JK2 and JK3.
     
     
    This is a strafe map i have been working with lately and has a total of 11 task. Most of the tasks has different difficulty levels which varies from easy to ultra hard. Most of the task are quite unique and has high demands on good strafing skills and overall movement. I hope you will enjoy the map as much as i do, but hopefully be able to clear more levels than me.
     
    All the tasks are tested and validated to makes sure they are all doable, but you need to be skilled to complete it all.
     
    Rules:
    1. Use 125 fps
    2. Follow the written instructions
    3. Have fun
     
    Please come with any feedback or ideas for future work on the map! Everything is appreciated.
     
    I have used textures from JK2 and also borrowed the ingame music.
     
    // Kenny

    173 downloads

       (7 reviews)

    8 comments

    Updated

  13. Ghost in the Shell - Tokyo

    Ghost In The Shell: Tokyo map by Captainm
     
    http://mapdesign.uw.hu
     
    captainm@playware.hu
     
    English:
     
    This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
    Tokyo.
    If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
    http://www.pcgamemods.com/15519/
     
    Building time: 4 weeks
     
    Install: copy the pk3 file to the base directory
    Uninstall: delete this file
     
    2005. Ghost In The Shell: Tokyo map by Captainm
    The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved

    426 downloads

       (3 reviews)

    1 comment

    Updated

  14. Casa De Los Parias

    Author: Orbitius


     
    This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.

    660 downloads

       (6 reviews)

    10 comments

    Updated

  15. Yavin Temple Trial

    This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc.
     
    I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files.
     
    The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map:
     
    Jump 1
    Push 1
    Pull 1
     
    No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities.
     
    A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.

    241 downloads

       (5 reviews)

    7 comments

    Updated

  16. Project: Rocketlauncher

    Author: Toshik


     
    Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it:
     
    1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss.
    2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him).
    3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen.
    4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room.
    5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd.
    6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks .
    7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).

    458 downloads

       (10 reviews)

    4 comments

    Updated

  17. Corellian Water Treatment Plant

    Author: Nkenobi


     
    The Coralian Water Treatment Plant is a facility
    that cleans the water for the planets large population.
    Though now the water may get dirty with all the fighting
    going on there.

    437 downloads

       (7 reviews)

    3 comments

    Submitted

  18. Onossia Jedi Academy

    That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
    The original readme file:
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Onossia Jedi Academy
    AUTHOR: SkippyMaster
    E-MAIL: oligellen@gmail.com
    WEBSITE:
     
    FILENAME: onossia_v1.pk3
    FILESIZE: 22,4 mb
    DATE RELEASED: 17 December 2008
     
    INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
    jedi academy/game data/base folder.
     
    DESCRIPTION: This is the onossia map's final version,
    with many good solution, and with some secret.
     
    BUGS: It hasnt got any bugs
     
    COMMENTS: Special thanks for the JoP clan and the
    tusken gang

    764 downloads

       (12 reviews)

    3 comments

    Updated

  19. Ord Mantell Courtyard

    TITLE: Ord Mantell Courtyard
    CLASS NAME: OrdMantell
    AUTHOR: Zarbomba
     
    FILENAME: OrdMantell.pk3
    FILESIZE: 25 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: FFA / Duel
    Botroute-Support: No
    Custom Textures: Yes
    Custom Music: Yes
    NPCs: Yes
     
    -------Introduction-------------
     
    First of all, thank you for downloading my map! This map, i've made many years ago, but never published anywhere.
    Its a kind of fabric, where metal from the courtyard gets melted.
    I hope you enjoy it!
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by Zarbomba.
     
    -------Bugs--------------
     
    No known bugs.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    443 downloads

       (5 reviews)

    4 comments

    Updated

  20. Minecraft

    #########################
    Jedi Knight: Jedi Academy
    #########################
     
    TITLE: Minecraft
    CLASS NAME: Minecraft
    AUTHOR: Zarbomba
     
    FILENAME: Minecraft.pk3
    FILESIZE: 6.9 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: Duel / FFA
    Botroute-Support: No
    Custom Textures: Yes
    Custom Music: No
     
    -------Introduction-------------
     
    This map, i've made many years ago, but never published anywhere.
    Its a little, full destructible minecraft map. I wished to make it bigger, but the game engine is old and cannot
    handle so much destructable objects. I hope you still enjoy it!
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by me, Zarbomba, and all textures are from Minecraft.
     
    -------Bugs--------------
     
    When you fall off the map, you sometimes don't die instantly, instead, you get fast dammage until you die.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    492 downloads

       (9 reviews)

    4 comments

    Updated

  21. Jungle-Temple

    #########################
    Jedi Knight: Jedi Academy
    #########################
     
    TITLE: Jungle Temple
    CLASS NAME: Jungel_Tempel
    AUTHOR: Zarbomba
     
    FILENAME: Jungel_Tempel.pk3
    FILESIZE: 3.76 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: FFA / Duel
    Botroute-Support: No
    Custom Textures: No
    Custom Music: Yes
     
    -------Introduction-------------
     
    First of all, thank you for downloading my map! This map, i've made many years ago, was my first map i published.
    Its a little, high detailed, jungle/temple/cave type map, perfectly for duels or free-for-alls with a smaller number
    of players. The map offers with its foilage a lot of good places to hide and a very atmospheric music.
     
    Since 'jediknight3.filefront.com/' is down, this map is now exclusive for JKHUB.
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the Jungel_Tempel.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by Zarbomba.
     
    -------Bugs--------------
     
    In the cave-part, which leads to the control room, there are a few invisible walls. It was a compile error caused by the
    engine. I will fix that later when i found my source files.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    983 downloads

       (10 reviews)

    10 comments

    Updated

  22. Sarge Heroes

    TITLE: Sarge Heroes
    CLASS NAME: SargeHeroe
    AUTHOR: Zarbomba
    E-MAIL: N/A
    WEBSITE: N/A
     
    FILENAME: SargeHeroe.pk3
    FILESIZE: 13.6 MB
    DATE RELEASED: 21 March 2016
     
    Type: FFA / Duel
    Custom Music: Yes
    Custom Textures: Yes
    Botroutesupport: No
    NPCs: Yes (A Rancor)
     
    Sarge Heros is a map inspired by the game Sarge Heroe. Like a little toy soldier you run through an appartement with 2 rooms and a floor, and have also to face a rancor!
    Hope you enjoy it!

    227 downloads

       (5 reviews)

    5 comments

    Updated

  23. Tatooine Outpost

    This is a map that was originally submitted to JK3Files way back in 2009.
     
    You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them.
     
    If you're running an older PC, I do caution you against spawning all of the NPCs at one time!

    963 downloads

       (12 reviews)

    13 comments

    Updated

  24. AoS Temple

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    TITLE: Academy of Skill (Clan map)
    AUTHOR: Prospero
    E-MAIL: prospero.gf@hotmail.com
    WEBSITE: aosclan.foroactivo.com
     
    FILENAME: AoS Temple v2.0.pk3
    FILESIZE: 35.3 MB
     
     
    **NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map.
     
     
    -> Installation:
     
    In order to install the map into your game you must:
    Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.
     
     
    -> Information:
     
    I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally.
    So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.
    This map contains a lot of rooms:
     
    -2 Duel rooms (one is bigger, for tournament purposes)
    -Medic
    -Council
    -Bar (with security system)
    -Npc room
    -Garden
    -Prison (with security system)
    -Bathrooms
    -Classroom (RIP sauna)
    -Admin rooms
    -Generic padawan rooms
    -Hidden valley of the jedi
    -Admin control room (you can now change the sky from there!)
     
    I included bot support, it's a very simple bot route (we all hate those kangaroo bots).
    It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.
    There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.
     
    -> Known bugs:
     
    The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow).
    Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them.
    Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).
     
    If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.

    1,388 downloads

       (9 reviews)

    1 comment

    Updated

  25. RJA Sparring

    Below is my original readme file from 2005....I was 17 years old! The days...
     
    So, along with the original "rjasparring.pk3" file, I am also including the never released "Redux" editions that greatly expanded on the original map. It includes mazes, treehouses, forested areas, temples, a tiki bar, a beach, and many graphical and architectural improvements. See the screenshots included for an idea.
     
    My current website is http://tristamus.com
     
    "Author Nickname: =RJA=Bahamut
     
    Author Real Name: Anthony
     
    Clan Website: http://bahamut.ezhoster.com
     
    Installation Instructions: Simply extract the pk3 file from the .zip file into your /base directory!
     
    File Information: This map went through 2 beta stages before it finaly became a FINAl version.
     
    Mainly for dueling, I tried to give it a strong atmospheric effect. It took a total of 4 days to complete this map.
     
    I put alot of effort into adding little tiny details here and there that any other mapper wouldnt normally do!
     
    This is also my first map, but don't let that deter you, I read my tutorials
     
    Notes: Some people say they experience problems with the walls or etc..
     
    Mind you, in this level I used defualt textures for EVERYTHING, so there is no possible way for it to be caused by the map.
     
    If somethings wrong in the map, its your fault, not mine :b
     
    -Thanks to Lucasarts and Raven for making such a great game!"

    278 downloads

       (4 reviews)

    6 comments

    Updated


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