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Cosmetic Mods

331 files

  1. No Weaponspawn Effect

    This mod removes the annoying weaponspawn effect.
    i made this for Vegeta :
    http://jkhub.org/topic/5934-realistic-multiplayer-weapon-pickup/

    110 downloads

       (3 reviews)

    2 comments

    Updated

  2. Team Icons HD

    - Team Icons HD -
    -----------------------------
     
    Team Icons in HD and from all Star Wars eras. Just choose!

    444 downloads

       (4 reviews)

    4 comments

    Updated

  3. Castlevania Lords of Shadow HUD

    This changes your JKA HUD into HUD of "Castlevania: Lords of Shadow"!
    Choose between Dark Magic (SITH) and Light Magic (JEDI) version!
     
    THIS IS A GIFT FOR @Rooxon!
     
    ~ MERRY CHRISTMAS 2014 EVERYBODY!! Season Blessings! ~

    340 downloads

       (3 reviews)

    4 comments

    Updated

  4. RGB Base Skins (3.0)

    This mod adds RGB (char_color_red, char_color_blue, char_color_green) support to the 45 playable base models. For any default model, the RGB skin can be accessed via the console (SHIFT+`) by typing the following command:
     
    /model MODELNAME/rgb
     
    where MODELNAME is any of the models listed below.
     
    Other supported custom models are Hapslash's Stormtrooper and Mandalorian's Boba Fett (http://jkhub.org/files/file/1947-fettpack/), if you set up the model to overwrite the default boba_fett and include the [RGB_Skins_MandaBobaFix].pk3 in your base.
     
    Once you have the RGB variant of the model selected, you can change the color instantly to any color (and other people see the change instantly [only if they have the mod as well], they do not have to "refresh" their skin list to get the updates). For example:
    /char_color_red 255
    /char_color_blue 0
    /char_color_green 0
    will produce the color red. You can use any combination of R G and B (just make sure each one is between 0 and 255).
     
     
    If you have JAPLUS, you can use the single command "/amcolor R G B" instead of the three char_color commands.
    (For example, "/amcolor 255 0 0" will produce red).
     
    This mod also includes team skins and icons for the jawa model!
     
     
     
    The models with a * next to it denotes a comment, and the models with a + next to it indictates that there are additional variants of that model included.
     
    alora
    alora2
    bespin_cop
    boba_fett*+
    chewbacca
    chiss
    cultist
    desann
    galak
    gran
     
    human_merc+
    imperial
    imperial_worker
    jan+
    jawa+
    jedi
    jedi_chewbacca_rgb*
    jeditrainer
    kyle
    lando
     
    luke
    monmothma
    morgan
    noghri
    prisoner
    rax_joris
    rebel+
    rebel_pilot
    reborn+
    reborn_new
     
    reborn_twin
    reelo
    rodian+
    rosh_penin
    saboteur
    shadowtrooper
    snowtrooper
    stormpilot
    stormtrooper***
    swamptrooper
     
    tavion
    tavion_new
    trandoshan****
    tusken
    ugnaught+
    weequay*****
     
    *If you are using Mandalorian's fettpack v.01, refer to the installation instructions!
     
    **This model, jedi_chewbacca_rgb, is included to allow the use of the Chewbacca RGB skin in team gametypes. Having "jedi_" in the model name forces the RGB colors displayed to be red or blue, depending on the team you are on, while also retaining your char_color_red, char_color_green and char_color_blue values. Without "jedi_" in the name, Jedi Academy appears to reset char_color_red, char_color_green and char_color_blue to have values of 255, but these values aren't locked.
     
    ***If you are using Hapslash's Stormtrooper model, refer to the installation instructions!
     
    ****This skin, trandoshan/rgb, is essentially the same as the default trandoshan/sp skin. This additional skin is provided for consistency with the other models.
     
    *****This skin, weequay/rgb, makes use of the tint_torso.png texture included with the default model for weequay/sp, but also changes the legs to have RGB.
     
    +Other variants included are:
    boba_fett/
    nocape
    nojetpack
    none
    rgb
    rgb_nocape
    rgb_nojetpack
    rgb_none
     
    human_merc/
    key_carrier_nocape
    nocape
    racto_nocape
    rgb
     
    jan/
    novest
    rgb
    rgb_novest
     
    jawa/
    blue
    red
    rgb
     
    rebel/
    noholster
    none
    novest
    rgb
     
    reborn/
    rgb
    rgb_blue
    rgb_boss
    rgb_red
    rgb_s
     
    rodian/
    novest
    rgb
     
    ugnaught/
    lunch
    nopurse
    rgb
    rgb_lunch
    rgb_nopurse

    957 downloads

       (6 reviews)

    6 comments

    Updated

  5. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    15,224 downloads

       (16 reviews)

    8 comments

    Submitted

  6. Rainbow Saber

    ***********************************
    Read me
    ***********************************
    TITLE: Rainbow Saber FINAL
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: rainbow.pk3
    FILESIZE: 25.5 kb
    DATE RELEASED: March, 25th 2015
     
    CREDITS to: just my self since this is a small mod
     
    INSTALLATION INSTRUCTIONS: place the rainbow.PK3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION: A rainbow saber that replaces the green saber color.
     
    BUGS: none unless you count the green sabertrail and saberglow.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    691 downloads

       (6 reviews)

    13 comments

    Updated

  7. The Old Republic Saber Colors FINAL

    ***********************************
    Read me
    ***********************************
    TITLE: The Old Republic Saber Colors FINAL
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: torsabers.pk3
    FILESIZE: 147 kb
    DATE RELEASED: March, 25th 2015
     
    CREDITS to: Myself.
     
    INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
     
    Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors.
     
    This is the FINAL VERSION. Here is a small changelog for those interested:
     
    1.0 - Contained only the purple saber with a pure black core.
     
    2.0 - Contained an updated purple saber core to look more like the game, also contained new glows
    and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR.
     
    FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR
    and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and
    finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core.
     
    BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
     
    EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards
    to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts.
     
    If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,364 downloads

       (8 reviews)

    14 comments

    Updated

  8. Dark_Apprentice JAU Console

    This small modification, simply changes your basic JKA console to glassy/transparent-ish look, with the new logo of LucasArts, that we saw on Force Unleashed, but with my own custom "Jedi Academy Unleashed" based logo, that gives you a nice touch.
     
    Title: Dark_Apprentice JAU Console
     
    Author: Dark_Apprentice (former known as: unleashed_dark_force)
     
    Installation: Put the .pk3 file into your Base folder.
     
    Uninstall: Remove the "Dark_Apprentice JAU Console.pk3" file
     
    Bugs: none, that I noticed
     
    CREDITS: LucasArts, Force Unleashed, Jedi Academy

    306 downloads

       (2 reviews)

    3 comments

    Updated

  9. SkyLine 2.0 SWJKA Launcher Skin

    ********************************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ********************************************************
     
    Title: SkyLine 2.0 SWJKA Launcher Skin
    Author: SWGalaxy Team
    Release Date: 13 Feb 2015
    File Name: swg.jkalauncher.zip
    Credits: Raven for, ugh, original launcher components and skin
     
     
     
    Description:
    ----------------------------------------------------------------------
    As the title says, this is a SkyLine 2.0-stylized Jedi Academy launcher skin.
    Made in holographic-like style in blue tones.
     
     
    Note: please install this fix to patch
    this bug.
    Reuploaded the main file with included fix.
     
     
     
    Installation:
    ----------------------------------------------------------------------
    Just extract the zip archive to the root folder of your Jedi Academy directory (e.g.
    C:\Steam\SteamApps\common\Jedi Academy) and enjoy

    731 downloads

       (8 reviews)

    14 comments

    Updated

  10. HQ Ultra Flags

    HQ Ultra Flags for Jedi Academy and Outcast
     

     
    Description:
    This mod replaces the classic textures flags with new textures in very high resolution
    from 256x512 resolution to 2048x4096, which signifi they are expands x8 !
     
    Icons of flags have also been expanded.
     
    detail on this gif:

     
     
     
    Credits:
    Textures by fly3r, Flags models by Raven software
     
     
    Installation:
    PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy/Outcast directory.
    Mac: Place in Applications/Jedi "Academy" or "Outcast"/base folder
     
    Enjoy

    345 downloads

       (5 reviews)

    3 comments

    Updated

  11. JA+ Custom Humanoid

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: Oobah
    File Name and Version: JAPlus Custom Humanoid
    Release Date: 02/05/2015
    Filesize: 8.46MBs
    Description with installation instructions:
     
    ~Ambeg now changed to Rosh Pain(kneeling on ground with finger touching the floor)
    ~Amsit, Amsit2, Amsit4 now changed to more relaxing chair sits(amsit3 is still the same)
    ~Sleep is now changed to laying on ones back
    ~Amnoisy is now changed to computer typing
    ~Base sit meditation is now changed to palms up meditation
    ~Amdie2 is now changed to JO style amthink
    ~Amdie is now Bacta healing
    ~Amwait is now changed to JO style amcrossarms
    ~Standing stance is now JO style standing stance
    ~Fixed walking backwards animation to do the full animation loop
    ~Melee out now reverts to the JO style standing stance(no more fists up)
     
    Far as I know all the animations used for emotes in JA+ do not utilize base animations for fighting in MP, but a few may possibly do so. As such if you run into conflictions, you have been warned.
    All emotes that I tweaked, that are used by JA+ are now bracketed at the bottom of the _humanoid list(check it out if you're curious).
    The new custom animations are also bracketed below those for anyone who is curious what specific animations were changed.
     
    JA+ humanoid pk3 file in base and if you have one in the JA+ folder itself, replace it with this one. It's that easy. Place a copy pk3 of the one you use/original in the gamedata folder incase you don't like the changes and want an easy way to revert back to what it was before.
     
    Before anyone asks, no you can't download my model. Don't bug me about it.
     
    Only things changed were what was listed above. All else is exactly the same.
     
    Copyright/License:
     
    External Content Used / Credits:
    Me, Myself, And I.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    503 downloads

       (6 reviews)

    8 comments

    Updated

  12. New CTF Flag Icons

    Changes the CTF flag icons into subtly transparent neon-like icons. The icons are high-resolution, and will look crispier and neater.

    281 downloads

       (3 reviews)

    5 comments

    Updated

  13. Klingon Radar

    A Klingon radar in hi-resolution. Hope you like! Mod for JKA!
     
    The HUD in the screenshots is my Castlevania: Lords of Shadow HUD!

    128 downloads

       (4 reviews)

    2 comments

    Updated

  14. Multiplayer Chat Icon

    All I did here was replace the Chat Icon with an image from the JK3 Assets.

    74 downloads

       (3 reviews)

    11 comments

    Updated

  15. Additional Saber Colors

    This mod adds some sabers that simulate a few possible RGB colors in singleplayer.
     
    This ONLY includes single sabers and dual wielding, no saber staves.
     
    It is possible to make this sort of thing for saber staves, but you would need to edit a model and add a couple of blade tags. Check out a hilt-making tutorial if you're feeling up to it.
     
    INSTALLATION:
    Place the add_saber_colors.pk3 in your Jedi Academy GameData\Base folder.
     
    USAGE:
    Load a save or start a new game.
    Press shift + tab to open the console.
    Type helpusobi 1 to enable cheats.
    saber sabername
    for a single saber, or
    saber sabername sabername to dual wield sabers.
     
    The available sabernames/colors are:
     
    col_white
    col_cyan
    col_lime
    col_darkorange
    col_pink
    col_violet
    col_salmondark
    col_salmonlight
    col_salmonpink
    col_twocolor
    col_multicolor
     
    All of the sabers except twocolor and multicolor should be equivalent in gameplay to normal sabers, except for some mostly unnoticeable things (more sparks, etc).
     
    Twocolor and Multicolor are different, as they aren't composed of two fully overlapping blades like the rest. This means that they may be slightly more or less powerful than normal sabers. I tried to compensate, but it's not ideal.
     
    I strongly recommend editing the files and playing around with the twocolor and multicolor color combinations if you're partial to those. There are quite a few possibilities.
     
    All of the sabers use the saber_9/Firebrand hilt. If you wish to use a different one, simply edit the colored.sab file within the pk3 and change the "saberModel" line to whatever model you wish to use. You should be able to use any hilt, default or not.
     
    KNOWN BUGS:
     
    The saber colors reset upon a mapchange, forcing you to use the saber cheat again. I don't know of a way to fix this at this point.

    5,212 downloads

       (3 reviews)

    6 comments

    Updated

  16. Atomic Thermal Detonator

    What this mod does is modify the special effects for the explosion of the thermal detonator to look like an atomic blast. I did not increase the area of effect because I wanted to see how this mod did first.

    445 downloads

       (2 reviews)

    2 comments

    Updated

  17. Ultimate Force Icons Mod

    Ultimate Force Icons Mod v.2.01b aims to change the force power icons. Choose from three different sets, with tons of effects of your own choice.
    Single Player menus have been altered in this version, and music has also been added to the SP menu! You can also install the all new custom UFI HUD as well!
     
    FOR NEWS AND MORE DOWNLOADS PLEASE VISIT THE PAGE:
    http://www.moddb.com/mods/ultimate-force-icons-mod-v201b

    5,460 downloads

       (12 reviews)

    16 comments

    Updated

  18. Zombie Arm Cursor

    Author: MagSul
    Date: 12 October 2014
    Description:
     
    Placing this .pk3 in your Base folder will mutate your cursor into a zombie's arm, just in time for Halloween!
    If you should encounter any errors with this file, please don't hesitate to let me know so I can fix them.

    147 downloads

       (3 reviews)

    5 comments

    Updated

  19. Droid HUD

    A droid HUD that aims to give player the feeling of playing as a Star Wars droid.

    218 downloads

       (12 reviews)

    6 comments

    Updated

  20. TFU-2 *HUD* for JKA by Dark Apprentice

    Info:
    ------------------------------------------------------------------------------
    This is my very first try to make something little, but maybe not so "little"
    for the Jedi Academy game.
     
    I present you my own version and design idea, based on the original -
    Star Wars: The Force Unleashed-2 game "TFU-2".
     
     
    Comments:
    -------------------------------------------------------------------------------------------------
    * I always loved the TFU-2 HUD and I decided to try creating my own version.
    The HUD is a little bit "transparent", because as I saw during my research
    over the original TFU-2, the real HUD there really is a bit of a transparent-ish,
    or at least it gives the feeling.
     
    As I saw on the original game, the original HUD actually does NOT show to the player,
    when changeing saber positions and since most palyers in JKA use this option, I have
    just hide it in the JediKnight LOGO (for more info, please take a look at the "HUD History.JPG")
     
     
    Installation:
    ----------------------------------------------------------------------
    the PK3 file, goes into your GameData/Base folder.
     
     
     
    Uninstallation:
    ----------------------------------------------------------------------
     
    just remove/delete the PK3 file
     
     
     
    Bugs:
    ----------------------------------------------------------------------
    none to my knowlage, please tell me if you find some.
     
     
    Credits:
    ----------------------------------------------------------------------
    LucasArts: for the original game - Staw Wars: The Force Unleashed 2
    and for the lovely: SW Jedi Knight: Jedi Academy
     
    JkHub: for the great supporting and help by the nice guys there as they follow:
     
    * therfiles
     
    * ensiform
     
    * AshuraDX
     
    * mrwonko
     
    * Rogueboy (for the inspiration from his HUD based on the First "SW Force Unleashed" (TFU-1)
     
     
    Legal stuff:
    ----------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,218 downloads

       (9 reviews)

    21 comments

    Updated

  21. Cure_teleporter

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
     
    Author: French Jedi Academy
    http://french-jediacademy.forumactif.org/
    File Name : cure_teleporter.pk3
     
     
    ***Description ***
     
    Replace the green light of the teleporter and spawn by a pretty effect : cure from Final Fantasy. Change the sound too.
     
     
     
    ***Installation ***
     
    Put the pk3 in your base folder (or other mod folder).
     
     
     
    *** Credits ***
     
    the efx and the sound come from FF white Magic Cure :
    http://jkhub.org/files/file/275-ff-white-magic-cure/
     
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    193 downloads

       (2 reviews)

    0 comments

    Updated

  22. Trash Can

    The the newest in star wars technology, intergalatic trash can!

    80 downloads

       (5 reviews)

    5 comments

    Updated

  23. no_jetpack

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: French Jedi Academy
    http://french-jediacademy.forumactif.org/
    File Name : no_jetpack.pk3
     
    ***Description ***
     
    The jetpack become invisible. why ? because there are some skins which have already a jetpack (some clones for example). And if you get a jetpack, the boba's jet model clips with the skin's jet model.
     
     
    ***Installation ***
     
    Put the pk3 in your base folder (or other mod folder).
     
     
    *** Credits ***
    me !
     
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    200 downloads

       (0 reviews)

    4 comments

    Updated

  24. New styled menu

    Helloooo!!! :3 In army me didn't take away. (They lost my reference) so I continue to do modifications. And here, I decided to send the file. The updated menu and effects.
     
     
    Menu in Forcemod or OJP
    put in folder mod or base
    pls sorry for bad eng.

    888 downloads

       (5 reviews)

    4 comments

    Updated

  25. Realistic Saber Trails

    What's the main difference between the lightsabers in the movies and the lightsabers in JKA? Physics! That's right!
     
    In reality, when you swing something, the very tip of the object will be moving faster than the part closest to your hand... it must travel a greater distance at a faster rate. So why would it make sense for the saber-trail of a lightsaber to be uniform across the entire blade (JKA logic)? It doesn't... so I made this here mod to try and compensate for the lack of proper lightsaber realism. It's not much, but it's all I've got!
     
    Many of you have played Movie Battles as well - no I didn't steal this from MB2. I made these images entirely on my own. I didn't even know about the MB2 lightsaber effects until someone told me. Anyways, they're clearly a lot better than what I have here - but seeing as they aren't available outside of the actual mod, this is the next best thing (so far)!
     
    Side Note:
    This also slightly shortens the kata's saber trail (unintentionally)... makes the kata look at lot less spammy though.

    8,349 downloads

       (10 reviews)

    6 comments

    Updated


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