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Cosmetic Mods

319 files

  1. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    11,402 downloads

       (16 reviews)

    8 comments

    Submitted

  2. "Jakku" Name Mod

    This is a very tiny mod. What it does is simply change the mission info screens to refer to the first mission (the Tatooine mercenaries one) as if it takes place in Jakku instead of Tatooine.
    References to Tatooine and Mos Eisley were changed for that mission in the text. Also 2 voice lines referring to Tatooine/Mos Eisley were edited so they don't say it.
    There's an extra planet circle in the galaxy screen and the planet photo is different too but I didn't animate it, sorry.
     
    I thought this made sense since the Millenium Falcon is parked there (this could be when Han loses it?) and since Jakku and Tatooine look exactly the same, let's be honest.
     
    I haven't changed anything in the map, the NPCs or the mission itself, maybe I will in a future release.
    Let me know if there's some glitch with it.
     
    EDIT: Added an alternative pk3 which makes it replace Blenjeel instead.

    541 downloads

       (8 reviews)

    11 comments

    Updated

  3. 57C Holocam Replacement

    This mod replaces the default camera model with the 57C holocam model seen in the movies. I haven't noticed any frame rate drops, but due to the more complex geometry some lag might occur on slower machines. Aside from that I haven't noticed any bugs. I haven't tested it with Jedi Knight II: Jedi Outcast, but given that the model paths are the same it should work with it as well. To install, unpack the file z_57C.pk3 into your GameData/Base folder. To uninstall, remove the file z_57C.pk3 from the GameData/Base folder.

    510 downloads

       (17 reviews)

    7 comments

    Updated

  4. Additional Saber Colors

    This mod adds some sabers that simulate a few possible RGB colors in singleplayer.
     
    This ONLY includes single sabers and dual wielding, no saber staves.
     
    It is possible to make this sort of thing for saber staves, but you would need to edit a model and add a couple of blade tags. Check out a hilt-making tutorial if you're feeling up to it.
     
    INSTALLATION:
    Place the add_saber_colors.pk3 in your Jedi Academy GameData\Base folder.
     
    USAGE:
    Load a save or start a new game.
    Press shift + tab to open the console.
    Type helpusobi 1 to enable cheats.
    saber sabername
    for a single saber, or
    saber sabername sabername to dual wield sabers.
     
    The available sabernames/colors are:
     
    col_white
    col_cyan
    col_lime
    col_darkorange
    col_pink
    col_violet
    col_salmondark
    col_salmonlight
    col_salmonpink
    col_twocolor
    col_multicolor
     
    All of the sabers except twocolor and multicolor should be equivalent in gameplay to normal sabers, except for some mostly unnoticeable things (more sparks, etc).
     
    Twocolor and Multicolor are different, as they aren't composed of two fully overlapping blades like the rest. This means that they may be slightly more or less powerful than normal sabers. I tried to compensate, but it's not ideal.
     
    I strongly recommend editing the files and playing around with the twocolor and multicolor color combinations if you're partial to those. There are quite a few possibilities.
     
    All of the sabers use the saber_9/Firebrand hilt. If you wish to use a different one, simply edit the colored.sab file within the pk3 and change the "saberModel" line to whatever model you wish to use. You should be able to use any hilt, default or not.
     
    KNOWN BUGS:
     
    The saber colors reset upon a mapchange, forcing you to use the saber cheat again. I don't know of a way to fix this at this point.

    4,806 downloads

       (3 reviews)

    6 comments

    Updated

  5. Aidy's Styles

    A small mod to change saber stances and other animations.
     
    In version 2 I've changed the kick animation a little, so it isn't so fast
    and has fewer frames. IMO it looks a lot better this way.
     
    I've also changed the force jump back sommersault bit. (Hld jump then tap backwards)
    You probably won't see this happen that often.
     
    There is also an "off the wall" animation changed (can't remember if was in 1st version,
    and if it was then it only worked when kicking off to the left) If you start a wall run then
    press jump+opposite direction of wall straight away you should see this animation,
    its a kinda Horisontal spin thing, but it doesn't actually replace the "Kick off" so it don't
    look silly when you side kick off a player or a wall for that matter.
     
    Nothing too great but a change from the normal I think.
     
     
     
    Also included is the qvm file from the jedimoves20.pk3
    made by Master D-Ley Amas. Below is his readme:
     
    "Description : *All saber styles are now infinitely chainable (in multiplayer
    only), giving medium style back it's advantage and giving strong
    style an added edge.
    *The dual-bladed saber can now be activated without using cheats
    in multiplayer, just type "thedestroyer" into the console at any
    time, or bind it to a key - ex. "bind z thedestroyer", Z being
    the key you want to use to activate the dual blade.
    *Dismemberment is now enabled in multiplayer (with the v1.04 code)
    to enable, type:
    g_dismember 100
    cg_dismember 100
    into the console (must be enabled on server to work)
    (this only needs to be set once)
    *The moves that have been altered-
    -roll forward, left, or right: cartwheel
    -roll backward: butterfly
    -jump: force jump style instead of pansy normal one
    -fast saber style: replaced with one-handed (Tavion) style
    -strong saber style: replaced with one-handed (Desann) style
    -backstab: all saber styles now do backstab instead of swing back
    -walk: now walks with saber raised, for effect while dueling
    -getup: instead of struggling off of the ground, you "force" getup
     
     
    I hope everyone likes this new version, as it was quite
    a feat on my behalf. I have never looked at (or compiled,
    for that matter) game source code before I made this mod.
    For anyone who's wondering, the regular, two-handed saber
    styles are in the same slots as the one-handeds used to be, so
    Tavion and Desann now fight two-handed.
    The reason why saber styles are only infinitely chainable in
    multiplayer is because Raven has only released the source code
    for multiplayer, not single player. Until this happens, saber
    styles will only be infinitely chainable in multiplayer.

    899 downloads

       (2 reviews)

    2 comments

    Updated

  6. Alternate Chat Icons

    Description:
     
    This file contains two seperate chat icons, only one of which may be installed at any time. One is themed like a thought bubble, the other displays a "Probably AFK" message above the player. Feel free to give it a download and try it out!

    130 downloads

       (2 reviews)

    1 comment

    Updated

  7. Alternate HUD

    I didn't care for the original HUD in Jedi Academy, it seemed a bit busy. This was actually one of my first mods, trying to change the HUD. For some reason I'm only just now getting around to uploading it. So yes, the HUD is a bit more simplified, and I also changed the "Use Item" image so it doesn't have the Mario glove-looking hand, and instead just a circle and "Use". I feel this makes it look better...
     
    This doesn't replace the HUD for vehicles though, just the usual one.

    482 downloads

       (3 reviews)

    0 comments

    Updated

  8. Alternate Main Menu Video

    Description:
     
    This file removes the grid that covers the video on the main menu screen and also displays a new video, too! The video is footage of the cutscene of Jaden Vs. Alora on Taspir III, only Alora has been replaced with the Rodian Jaden, just to add a nicer touch.

    763 downloads

       (4 reviews)

    1 comment

    Updated

  9. Alternate Splash Screen

    Description:
     
    This is just a little mod that replaces what you see when you start up the game.

    512 downloads

       (5 reviews)

    0 comments

    Updated

  10. Alternative blades, colors and trails

    This is my first mod for Jedi Academy
     
    This mod changes the default lightsaber colors in-game.
     
    This is the fixed version of this mod in which I have fixed the orange color and the floaty white bits.
    I have also added a slight point to the base of the blades.
     
    Thank you, and I hope you enjoy this mod!
    And my the Force be with you!

    1,461 downloads

       (5 reviews)

    9 comments

    Updated

  11. Angel Soul's Action Pack Crosshairs

    ABOUT
    ======================
    This mod changes some crosshair in the game to some 
    crosshairs used in well known sci-fi movies.
    They are as follows:
    1 - Escape from New York (Glider Scene)
    2 - Batman 1989 (Batwing targeting reticule)
    3 - Flash Gordon (Ming's targeting Earth)
    4 - Robocop (video game reticule)
    5 - Predator (Yautja laser crosshair)
    6 - Terminator (T-800 scanning reticule)

    INSTALLATION / UNINSTALLATION
    ======================
    Select the .pk3 file and put them it your JKA 
    GameData/base folder.
    To uninstall, simply remove that file from your folder.
    Note that you can only have one at a time.

    HOW TO USE
    ======================
    To use any of the crosshairs, you will have to use the
    "cg_drawcrosshair" function, and add a numeric value to 
    choose what crosshair you want.
    Press the console button, usually tilde "§" (button just
    under "Escape" button), and type:
    cg_drawcrosshair 1
    - The above should give you the "Escape from NY" crosshair.
    Keep increasing the crosshair value until you find the
    crosshair you wish to use. Then simply return from console
    by pressing tilde again.
    Note that these crosshairs are best used (IMO at least)
    with double the crosshair size. To increase the crosshair
    size, type:
    cg_crosshairsize 48
    in the console. Default size is 24.

    KNOWN BUGS/GLITCHES
    ======================
    - None -

    BONUS .PSD FILES
    ======================
    If you wanna tinker with the files themselves, here's
    my .PSD file. Be warned, many layers aren't named. 😄 LOL

    41 downloads

       (0 reviews)

    2 comments

    Updated

  12. Angel Soul's HOLO-HUD

    ABOUT
    ======================
    This mod changes the layout of your Heads Up Display to look
    a bit more holographic/techy of sorts.
     There are different colors of it, and it's up to you to pick
    which any one you'd like to play with.

    INSTALLATION / UNINSTALLATION
    ======================
    Pick one of the .pk3 files and put them in your JKA 
    GameData/base folder.
    To uninstall, simply remove that file from your folder.
    Note that you can only have one at a time.

    KNOWN BUGS/GLITCHES
    ======================
    These aren't exactly "bugs and glitches" but more of what
    may need fixing in future releases.
    - HUD too big, may cover the CTF flag status on your 
    lower left part of the HUD.
    - Is supposed to work with Zyk mod as I have put in
    code and graphics for Desann's and Tavion's saber style.
    However, I haven't made it work yet.

    BONUS .PSD FILE
    ======================
    If you wanna tinker with the HUD files themselves, here's
    my .PSD file. Be warned, many layers aren't named. 😄 LOL

    134 downloads

       (0 reviews)

    2 comments

    Updated

  13. Animated Bat Chat Icon

    Installation Instructions:
    =========================
     
    Included along with this file should be a "zChatBatAnim.pk3" file. Place the pk3 in the Base folder of your Jedi Academy directory.
     
    About the mod:
    =============
     
    The "just in case" mod that came to me when I started to fall short of time on the other project due to real life commitments! The Animated Bat Chat Icon is a small, but sweet little quirk in the spirit of Halloween.
     
    Enjoy! ^.^

    27 downloads

       (3 reviews)

    1 comment

    Updated

  14. Arabolic Font pack

    Installation:
    Simply place PK3 into the /Base/ folder. to remove..delete it.

    Description:

    Thought id try some fonts, this was the fist i'd tried. its currently only for chat as i wasnt keen on changing the console font.

     

    22 downloads

       (0 reviews)

    0 comments

    Updated

  15. Arc Blades

    Author : {THC}ShovelHead
     
     
     
     
    Description : This mod will give you a jumping arc of electricity for a saber blade (If you use the animation file).

    1,419 downloads

       (1 review)

    1 comment

    Updated

  16. Ashura's Felucia Rancor

    This includes an optional overwrite for the normal Rancor NPC
     
    this is basically an modification of the base JKA textures to make them look like a rancor from felucia , based on SW the force unleashed >_>
    *this file includes a normal and a glowy npc*
     
    spawn codes :
    npc spawn feluciarancor
    npc spawn feluciarancor_glow

    236 downloads

       (4 reviews)

    1 comment

    Submitted

  17. Ashuras Simplified HUD

    A simplified version of the base JKA HUD that has yet to be completed - nuff said!
    use the hud_wide.pk3 if you play in a widescreen resolution and your mod does not correct the aspect ratio automatically.

    547 downloads

       (13 reviews)

    8 comments

    Submitted

  18. Assorted Console Pack

    Assorted Console Pack by Ḅööẗṩ
    -------------------------------------
    Installation
    -------------
    Simply place one of the PK3 file into the Base directory.
    To remove it simply delete or move the file from the same directory.
    Other mods that replace consoles more than likely will not work with this mod.
    Description
    -----------
    A few consoles to replace the ingame default. Simply pick one of the PK3's to place into your base and you're good to go.
    Versions: Yoda Green
                      Kylo Red
                      Trooper Blue

    27 downloads

       (0 reviews)

    0 comments

    Updated

  19. Atomic Thermal Detonator

    What this mod does is modify the special effects for the explosion of the thermal detonator to look like an atomic blast. I did not increase the area of effect because I wanted to see how this mod did first.

    420 downloads

       (2 reviews)

    2 comments

    Updated

  20. Backhand Normal Stance HQ

    This is just a stance mod that changes the stance for all the saber styles to backhand.Please keep in mind that this is a V1,but still if u ask me it looks pretty acurate .

    3,445 downloads

       (2 reviews)

    5 comments

    Updated

  21. Battlestar Aurelia - High Resolution Texture Pack

    Battlestar Aurelia - High resolution texture pack
    Outline ONE
    30-11-2012
     
    = = =
     
    Install this file into the Jedi Academy\Gamedata\Base folder. Be sure to remove the
    zAurelia_lores.pk3 file (contained within the main archive) or it won't work.
     
     
    This texture pack is compatible with all available versions of the map Battlestar Aurelia.
     
     
    = = =
     
     
    THIS TEXTURE PACK IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY
    LLC AND/OR ITS LICENSORS.
     
     
    THIS TEXTURE PACK MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED
    IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT
    AND FUTURE.

    389 downloads

       (1 review)

    0 comments

    Updated

  22. Beauty and Beast Font pack.

    Installation:
    Simply place PK3 in /Base/ Folder, delete to remove it.
    Description:
    Beauty and Beast fonts another random font creation.

    Note:
    May not work alongside other font modifications

    6 downloads

       (0 reviews)

    0 comments

    Updated

  23. Better Game Effects

    Original Author: Mr. Killer
     
    Description:
     
    Several game effects have been changed (especially saber effects), among other things.

    3,421 downloads

       (2 reviews)

    2 comments

    Submitted

  24. Better Lightsabers custom colors

    Hello everyone, I present to you the package of visual enhancements to the colors of all lightsabers.
     
    The effects of the sabers that includes the game by default are too bright for my taste, therefore, realize other simpler and more prolix as the sabers of the prequels. THIS IS MY FIRST MOD, I hope u like it.
     
    Name: Best colors for lightsabers
    Category: Visual, lightsaber
    File type: .rar (PK3)
    By ZA-7
     
    Instructions:
     
    - Extract the "Better_Lightsabers_custom_colors_BY_ZA-7.pk3" file in the "Base" folder of your game.
     
    Post data: Remember, if you have other mods that change the colors of lightsabers perhaps these new not work, therefore, I recommend eliminate or move them to another folder so that they work properly.

    2,974 downloads

       (3 reviews)

    4 comments

    Updated

  25. BGMod (Better Graphics for JKA)

    Very Late but finally here we have one version of the BGMod, featuring reedited textures, enhanced, sharpened, and new shadows applied and new lightmaps.
     
    THIS MOD IS NOT RELEASED BY LUCASARTS AND IT IS NOT GUARANTEED TO WORK ON ALL SYSTEM CONFIGURATIONS
     
    THIS MOD WAS CREATED USING THE ORIGINAL LUCAS ARTS RELEASED TEXTURES FOR JEDI KNOGHT ACEDEMY, THE REST OF THE WORK GOES TO THE GRAFSOFT TEAM
     
    ANYONE CAN CONTRIBUTE OR REDISTRIBUTE THIS MOD, HELPING US TO MAKE IT BETTER JUST CONTACT US AT: grafsoft@yahoo.com
     
    Special thank to SoboArves and Arbiter for helping and testing this mod.
     
    This mod does not modify gameplay at all, it only enhances graphics and yet textures are smaller in size than before.
    This mod is not an actual gameplay modification, so it applies for any mod you have already, if you prefer BASE and PURE servers there is no problem, this mod runs on PURE servers.
    All maps have been remade, objects are still the same, we will soon release the next version where hopefully all objects from original JKA will be enhanced.
     
    I also included My good friends saber hilt in this mod: The NRN saber, thank you Arbiter for your great work....
     
    This mod has been tested on the following:
     
    Intel Pentium/Celeron 4 1.6GHz,Socket 478 CPU with 256KB cache, Matrox Millenium G200 AGP 1x 8MB, 128MB RAM, DDR1(266), with UDMA 2 hard disk.
    AMD Athlon 1.6GHz, AGP 4x 32 MB Riva TNT, with 512 MB RAM
    AMD Athlon 1.8Ghz 512MB ram
    Intel Core 2 Duo 1.8Ghz 1GB ram
    Intel Pentium 4 3.2GHz 1 GB ram
    Intel Pentium III 450 MHz 256 MB ram
     
    And the following video cards:
     
    Nvidia Geforce MX440 64MB 64 bit
    Nvidia Geforce MX4000 128MB 64 bit
    Nvidia Geforce Fx5200
    Nvidia Geforce FX5500
    Nvidia Geforce 6600 GT
    Nvidia Geforce 7900 GS
     
    Ati Radeon x550 256 MB
    Ati Radeon x550 512 MB hyper memory
    Ati Radeon X1300 PRO
    Ati Radeon X1600 PRO
     
    Ati Rage 3D 8MB
    Matrox G200 8MB
     
    For best BGmod impressions we recommend lowering your game brightness with 10-15%
     
    On the configurations mentioned above the game ran with 28-34 Frames per Second (minimum) after the mod was applied, before mod apply users had 29-36 (minimum) FPS depending on the map.

    3,899 downloads

       (3 reviews)

    0 comments

    Submitted


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