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About This File

This mod adds some sabers that simulate a few possible RGB colors in singleplayer.

 

This ONLY includes single sabers and dual wielding, no saber staves.

 

It is possible to make this sort of thing for saber staves, but you would need to edit a model and add a couple of blade tags. Check out a hilt-making tutorial if you're feeling up to it.

 

INSTALLATION:

Place the add_saber_colors.pk3 in your Jedi Academy GameData\Base folder.

 

USAGE:

Load a save or start a new game.

Press shift + tab to open the console.

Type helpusobi 1 to enable cheats.

saber sabername

for a single saber, or

saber sabername sabername to dual wield sabers.

 

The available sabernames/colors are:

 

col_white

col_cyan

col_lime

col_darkorange

col_pink

col_violet

col_salmondark

col_salmonlight

col_salmonpink

col_twocolor

col_multicolor

 

All of the sabers except twocolor and multicolor should be equivalent in gameplay to normal sabers, except for some mostly unnoticeable things (more sparks, etc).

 

Twocolor and Multicolor are different, as they aren't composed of two fully overlapping blades like the rest. This means that they may be slightly more or less powerful than normal sabers. I tried to compensate, but it's not ideal.

 

I strongly recommend editing the files and playing around with the twocolor and multicolor color combinations if you're partial to those. There are quite a few possibilities.

 

All of the sabers use the saber_9/Firebrand hilt. If you wish to use a different one, simply edit the colored.sab file within the pk3 and change the "saberModel" line to whatever model you wish to use. You should be able to use any hilt, default or not.

 

KNOWN BUGS:

 

The saber colors reset upon a mapchange, forcing you to use the saber cheat again. I don't know of a way to fix this at this point.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.0

Released

  • 1.0: Release.

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How you did that? D:

 

The basic idea behind this is essentially "exploiting" a feature of Jedi Academy, which is the possibility of having multiple blades, even originating from the same tag. Adding more blades of different colors gives the impression of a single blade of a different color. Not sure if the damage multiplies without decreasing the saberdamage, though.

I made a few tests in the past to try and replicate Maw's strange orangeish-red colored lightsaber with this technique.

Evulant and DisneyOnAcid like this
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Ramikad is exactly right.

 

The damage does multiply, but that's simple to fix with a damagescale 0.5 setting. I tested it with g_debugdamage, and as far as I can tell these double-sabers are equivalent to normal ones. They also shouldn't have an advantage with disarming or saber-locks. The only side-effect I found was sparks/particle effects when your saber intersects something - they're roughly doubled. I could probably remove the particle effects from the second blade, but frankly I didn't feel like bothering with it.

 

As for JA+/JA++ compatibility, I'm not sure. If it allows you to use custom sabers, then this should be usable. However, you can easily get these colors using the RGB Sabers in multiplayer, so I'm not sure why you would need these.

 

Still, this mod is essentially just some added hilt settings - it should be compatible with almost literally anything out there.

 

I do, however, have a pretty damn large problem I found only after uploading - map changes reset the second saber color, forcing you to re-use the saber cheat. That's inconvenient, to say the least. As far as I can see, there just *isn't* a cvar for the secondary saber color. There's g_saber_color and g_saber2_color, but no g_saber_color2, nor does g_saber_color take two arguments.

 

Any ideas for fixing that?

Evulant likes this
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