By NTxC< NT > XII Client
created by NTxC (reality~)
This clientside works best with servers that have the < NT > XII Server Mod installed, but should also work with servers without it.
Navigate to your jk2/GameData/ directory (jk2 is where you installed the game). Copy the ntxii folder from this package to the GameData directory so that in the end the path looks like this: jk2/GameData/ntxii/
Inside that folder you should have the ntxii.pk3 file, which is the actual clientside containing all the data needed to use it.
That's it. You can now go to a server and play with the newly installed clientside or you can always load it manually by entering the Main Menu and going to Setup -> Mods -> pick "ntxii" from the list -> Load Mod.
After first-time use on a server, a customhud.cfg file will be generated in the ntxii directory. Review it. You can use it in combination with nt_customHUD 1 to customize your HUD to a great extent, as you are now presented with the ability to move the HUD elements on your screen.
WARNING: customhud.cfg isn't updated by the game, so you have to manually update and save it!
CAN'T FIND DEMOS/SCREENSHOTS/CONFIGS?
Watch out for the evil tactic of Windows which sometimes results in your game-generated data like demos, screenshots landing NOT in your jk2/GameData/ntxii/ folder as they normally should, but in: C:\Users\yourusername\AppData\Local\VirtualStore\. That's where you will find the JK2-generated user data. A solution to counter this Windows behavior is to always run JK2MP.EXE with a right-click -> Run as administrator. You can also disable UAC (User Account Control).
if you can't set r_gamma to your likes, and/or you get a "SetDeviceGammaRamp failed." error, then right-click JK2MP.EXE, select Properties, change to the "Compatibility" tab and select Windows XP SP3 compatibility. Press OK and the gamma bug will then be fixed.
- Crash fixes
- Built-in JK2 minimizer (default: CTRL+Z and CTRL+SHIFT+Z, use cvars/settings menu to customize)
- New gametypes (Double Domination, Hold the Point)
- Random Model feature
- Ignore feature
- Integration with NT's Fix functions, such as admin commands
- Ultra-fast HTTP pk3-downloading system
- Ingame serverlist (made by Nerevar)
- Optional mouse movement smoothing
- Enabled console and key input during demo playback
- Support for JK2 DeFraG
- Accel-Meter which will help you strafe properly
- Visual support for Client Zero serverside bugfix
- Removal of the cg_fov 97 limit
- Instant import of the old NT XI config file
- Demos: you can now change the RECORDING caption into a little *REC caption or disable it completely
- 52 new color codes for you to use freely! (use /colorguide)
- custom HUD
The clientside supports Windows XP SP2+, Windows 2000, Windows Vista, Windows 7 and Windows 8.
Copyright © NTxC 2011-2014
Visit the home page:
http://jk2nt.cba.pl/ (now defunct)
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Accel-Meter code provided by Dzikie Weze
By ounedJK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
Detailed Install Instructions
Supports 1.02, 1.03 & 1.04 in a single executable
Supports most mods made for JK2 (maps, skins, (code)mods etc.)
Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer
Multiplatform: Windows, Linux, MacOSX
Multiarchitecture: 32 and 64 bit support on all platforms
Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA
EAX/OpenAL sound fixed
Support for modern screen resolutions
Fixes for all known security bugs
Minimizer: Press the Windows key / Command key in fullscreen mode to minimize
Improved gamma correction
Tons of other fixes and improvements in the engine
Sourcecode / Project URL
By JKHubOriginal Author: cHoSeN oNe
This is a combination of Dest & Tchouky's JediMod 1.2 and ROP & Eternal's Jetpack Mod demo all compiled in Visual Studio.NET...
- Also added 2 new saber hilts to |:|ReMaRk|:| saber hilt pack.
- Updated tckmodel.cfg also enclosed.
-Type 'bind <key> jetpack' in the console to bind a key to the
jetpack. Use directional keys, jump (climb) and duck (dive) to fly
NOTE: You must first enable Jetpack in the command console if you want to use it. Simply type:
\"set mod_jetpack 1\" in the command console will enable this. To disable, just type \"set mod_jetpack 0\"
This portion of the mod is intended to be used in conjunction with the Mandalorian models w/ jetpacks.(Boba and Jango Fett). The jetpack can be activated with any model, but it won't
-Known issue: No jetpack flight sound when saber activated.
This is not a problem for our mod, and therefore we do not plan to 'fix' this issue
New stuff in JediMOD1.2:
-Amazing new hilt pack made by |:|ReMaRk|:| specially for
JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt)
-22 new emotes! For a total of 31 emotes!
-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)
-New move for orange style if your using only one saber
-mod_cheatprotection variable that makes it so players can't change
models if they are close to other players.
-bots can now use hilts.
-no more file size limit on tckmodel.cfg
-This is a full version so you don't need JediMod 1.0 or JediMod 1.1
Other stuff in JediMod:
-Can wield two sabers at once.
-Hilt models can be selected like player models.
-Two added stances with new special moves for five stances total.
-You can search for JediMod games by hitting the all/Jedi Knight II
game toggle button
-skill mode, toggled with mod_skillMode, causes damage to be area
specific. So if you get hit in the head it does 2x damage while
getting hit in the legs does 0.9x damage.
Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder gamedata/phatMOD/
Execution: select the phatMOD v1.0 in the mod setup screen.
Or use the command line argument +set fs_game phatMod
ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\"
+set fs_game phatMOD
Remember that you can only play this mod if the server has it and
is running it.
- This mod is opensource, feel free to improve upon it.
- Have Fun !
-Jedimod Thanks to: |:|ReMaRk|:| for the wonderful hilt pack and other help with the mod,
Tchouky for the great model scaling code,
keo718 for the updated tckmodel.cfg list,
Ask(thats a name) for his grappleing hook code,
NickR for helping me with some of the bugs in JediMod,
everyone else in jk2coding for being there so I could ask
them questions, Raven for making a cool game and for the
ghoul2 api, and everyone who downloaded the mod.
By entjoMME is an engine modification of Jedi Knight 2: Jedi Outcast for moviemaking. It's a
port of q3mme with most of its features and some new ones.
- supporting versions: 1.02, 1.04
- demo playback control (pause, rewind)
- free camera mode
- chase camera mode
- time speed animation
- capturing motion blur
- capturing output in stereo 3D
- different output types: jpg, tga, png, avi
- playing music on background to synchronize it with editing
- saving depth of field mask
- overriding players information: name, saber colours, hilts, team, model
- dynamic glow effect from Jedi Academy
- weather effects: sun and realistic rain
- realistic first person view with visible body (trueview)
- recording audio to wav
- replacing world textures with your own
- replacing skybox with one solid colour (chroma key)
- capturing in any resolution
- off-screen capturing
- capturing a list of demos
Filesize: 6.01 MB
Installation: either extract the archive to "GameData" folder or extract
anywhere, then create folder "base" next to folder "mme", put in there
("base") assets0.pk3, assets1.pk3, assets2.pk3, assets5.pk3 from "base"
from your original game path. Then run start_joMME.cmd file and enjoy the
Copyrights: ©2014 ent
By SykoWith these binaries you can easily natively play the single-player portion of Jedi Knight II: Jedi Outcast on Linux. No bullshit, just put your assets files in the base folder and run. A widescreen tweak was also added to the source code. You don't have to compile anything.
Note: Currently, this only works for Ubuntu based distros (Ubuntu, Linux Mint, Lubuntu, etc), and does not work with Fedora or OpenSUSE for example.
NOTE 2: YOU STILL HAVE TO OWN AN ORIGINAL COPY OF JEDI OUTCAST TO USE THIS.
To get the binaries to work, simply copy assets0.pk3, assets1.pk3, assets2.pk3 and assets5.pk3 from your Jedi Outcast game disk (or Steam version) to the base directory, and start the jk2sp executable.
If things aren't working for some reason install the needed dependencies with this command:
sudo apt-get install libopenal1 ia32-libs
I did not make this port. All credit goes to xLAva (Jochen Leopold) who did all of the porting work. I have permission from him to upload the binaries to JKHub. Because of the GPL2 license of the original source code, I am also required to put a link to the source code on this readme. Original Github link: