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  1. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org

    62 downloads

       (0 reviews)

    0 comments

    Updated

  2. < NT XII > Public Clientside for JK2 1.02

    < NT > XII Client
    created by NTxC (reality~)
     
    This clientside works best with servers that have the < NT > XII Server Mod installed, but should also work with servers without it.
     
    Installation:
    Navigate to your jk2/GameData/ directory (jk2 is where you installed the game). Copy the ntxii folder from this package to the GameData directory so that in the end the path looks like this: jk2/GameData/ntxii/
    Inside that folder you should have the ntxii.pk3 file, which is the actual clientside containing all the data needed to use it.
    That's it. You can now go to a server and play with the newly installed clientside or you can always load it manually by entering the Main Menu and going to Setup -> Mods -> pick "ntxii" from the list -> Load Mod.
     
    CUSTOM HUD:
    After first-time use on a server, a customhud.cfg file will be generated in the ntxii directory. Review it. You can use it in combination with nt_customHUD 1 to customize your HUD to a great extent, as you are now presented with the ability to move the HUD elements on your screen.
    WARNING: customhud.cfg isn't updated by the game, so you have to manually update and save it!
     
    CAN'T FIND DEMOS/SCREENSHOTS/CONFIGS?
    Watch out for the evil tactic of Windows which sometimes results in your game-generated data like demos, screenshots landing NOT in your jk2/GameData/ntxii/ folder as they normally should, but in: C:\Users\yourusername\AppData\Local\VirtualStore\. That's where you will find the JK2-generated user data. A solution to counter this Windows behavior is to always run JK2MP.EXE with a right-click -> Run as administrator. You can also disable UAC (User Account Control).
     
    GAMMA BUG:
    if you can't set r_gamma to your likes, and/or you get a "SetDeviceGammaRamp failed." error, then right-click JK2MP.EXE, select Properties, change to the "Compatibility" tab and select Windows XP SP3 compatibility. Press OK and the gamma bug will then be fixed.
     
    Clientside features:
    - Crash fixes
    - Built-in JK2 minimizer (default: CTRL+Z and CTRL+SHIFT+Z, use cvars/settings menu to customize)
    - New gametypes (Double Domination, Hold the Point)
    - Random Model feature
    - Ignore feature
    - Integration with NT's Fix functions, such as admin commands
    - Ultra-fast HTTP pk3-downloading system
    - Ingame serverlist (made by Nerevar)
    - Optional mouse movement smoothing
    - Enabled console and key input during demo playback
    - Support for JK2 DeFraG
    - Accel-Meter which will help you strafe properly
    - Visual support for Client Zero serverside bugfix
    - Removal of the cg_fov 97 limit
    - Instant import of the old NT XI config file
    - Demos: you can now change the RECORDING caption into a little *REC caption or disable it completely
    - 52 new color codes for you to use freely! (use /colorguide)
    - custom HUD
     
    The clientside supports Windows XP SP2+, Windows 2000, Windows Vista, Windows 7 and Windows 8.
     
    Questions? Bugs?
    Contact:
    xfire: ntxc
    msn/e-mail: nontoxic_1@hotmail.com
     
    Copyright © NTxC 2011-2014
     
    Visit the home page:
    http://jk2nt.cba.pl/ (now defunct)
    http://www.ntxc.pl/
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    Accel-Meter code provided by Dzikie Weze

    350 downloads

       (4 reviews)

    2 comments

    Updated

  3. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
     
    Detailed Install Instructions
     
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable
    Supports most mods made for JK2 (maps, skins, (code)mods etc.)
    Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer
    Multiplatform: Windows, Linux, MacOSX
    Multiarchitecture: 32 and 64 bit support on all platforms
    Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA
    EAX/OpenAL sound fixed
    Support for modern screen resolutions
    Fixes for all known security bugs
    Minimizer: Press the Windows key / Command key in fullscreen mode to minimize
    Improved gamma correction
    Tons of other fixes and improvements in the engine
    Opensource​ (GPLv2)

    Sourcecode / Project URL

    202 downloads

       (3 reviews)

    2 comments

    Updated

  4. PhatMOD

    Original Author: cHoSeN oNe
     
    Description:
     
    This is a combination of Dest & Tchouky's JediMod 1.2 and ROP & Eternal's Jetpack Mod demo all compiled in Visual Studio.NET...
    - Also added 2 new saber hilts to |:|ReMaRk|:| saber hilt pack.
    - Updated tckmodel.cfg also enclosed.
     
    Main Features:
     
    -Type 'bind <key> jetpack' in the console to bind a key to the
    jetpack. Use directional keys, jump (climb) and duck (dive) to fly
     
    NOTE: You must first enable Jetpack in the command console if you want to use it. Simply type:
     
    \"set mod_jetpack 1\" in the command console will enable this. To disable, just type \"set mod_jetpack 0\"
     
    This portion of the mod is intended to be used in conjunction with the Mandalorian models w/ jetpacks.(Boba and Jango Fett). The jetpack can be activated with any model, but it won't
    look right!
     
    -Known issue: No jetpack flight sound when saber activated.
    This is not a problem for our mod, and therefore we do not plan to 'fix' this issue
     
    Enjoy
    RenegadeofPhunk(ROP)
     
    New stuff in JediMOD1.2:
    -Amazing new hilt pack made by |:|ReMaRk|:| specially for
    JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt)
     
    -22 new emotes! For a total of 31 emotes!
     
    -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)
     
    -New move for orange style if your using only one saber
     
    -mod_cheatprotection variable that makes it so players can't change
    models if they are close to other players.
     
    -bots can now use hilts.
     
    -no more file size limit on tckmodel.cfg
     
    -This is a full version so you don't need JediMod 1.0 or JediMod 1.1
    installed.
     
    Other stuff in JediMod:
    -Can wield two sabers at once.
     
    -Hilt models can be selected like player models.
     
    -Two added stances with new special moves for five stances total.
     
    -You can search for JediMod games by hitting the all/Jedi Knight II
    game toggle button
     
    -skill mode, toggled with mod_skillMode, causes damage to be area
    specific. So if you get hit in the head it does 2x damage while
    getting hit in the legs does 0.9x damage.
     
    Installation:
     
    Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder gamedata/phatMOD/
     
    Execution: select the phatMOD v1.0 in the mod setup screen.
    Or use the command line argument +set fs_game phatMod
    ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\"
    +set fs_game phatMOD
     
    Comments:
     
    Remember that you can only play this mod if the server has it and
    is running it.
     
    - This mod is opensource, feel free to improve upon it.
     
    - Have Fun !
     
    -Jedimod Thanks to: |:|ReMaRk|:| for the wonderful hilt pack and other help with the mod,
    Tchouky for the great model scaling code,
    keo718 for the updated tckmodel.cfg list,
    Ask(thats a name) for his grappleing hook code,
    NickR for helping me with some of the bugs in JediMod,
    everyone else in jk2coding for being there so I could ask
    them questions, Raven for making a cool game and for the
    ghoul2 api, and everyone who downloaded the mod.

    128 downloads

       (0 reviews)

    0 comments

    Updated

  5. joMME

    joMME is an engine modification of Jedi Knight 2: Jedi Outcast for moviemaking. It's a
    port of q3mme with most of its features and some new ones.
     
    Features:
    - supporting versions: 1.02, 1.04
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - dynamic glow effect from Jedi Academy
    - weather effects: sun and realistic rain
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    Author: ent
    Version: 1.4.2
    Date: 27.06.2014
    Filesize: 6.01 MB
     
    Installation: either extract the archive to "GameData" folder or extract
    anywhere, then create folder "base" next to folder "mme", put in there
    ("base") assets0.pk3, assets1.pk3, assets2.pk3, assets5.pk3 from "base"
    from your original game path. Then run start_joMME.cmd file and enjoy the
    mod.
     
    Copyrights: ©2014 ent

    598 downloads

       (4 reviews)

    3 comments

    Updated

  6. Jedi Outcast SP Linux Binaries

    With these binaries you can easily natively play the single-player portion of Jedi Knight II: Jedi Outcast on Linux. No bullshit, just put your assets files in the base folder and run. A widescreen tweak was also added to the source code. You don't have to compile anything.
     
    Note: Currently, this only works for Ubuntu based distros (Ubuntu, Linux Mint, Lubuntu, etc), and does not work with Fedora or OpenSUSE for example.
     
    Installation
     
    NOTE 2: YOU STILL HAVE TO OWN AN ORIGINAL COPY OF JEDI OUTCAST TO USE THIS.
     
    To get the binaries to work, simply copy assets0.pk3, assets1.pk3, assets2.pk3 and assets5.pk3 from your Jedi Outcast game disk (or Steam version) to the base directory, and start the jk2sp executable.
     
    If things aren't working for some reason install the needed dependencies with this command:
     
    sudo apt-get install libopenal1 ia32-libs
     
    Credits
     
    I did not make this port. All credit goes to xLAva (Jochen Leopold) who did all of the porting work. I have permission from him to upload the binaries to JKHub. Because of the GPL2 license of the original source code, I am also required to put a link to the source code on this readme. Original Github link:
     
    https://github.com/xLAva/JediOutcastLinux

    531 downloads

       (3 reviews)

    4 comments

    Updated

  7. Nerevar's Cam Mod (for JK2 v1.02)

    Nerevar's Cam Mod (1.0) for Jedi Knight v1.02
     
    Even if you don't want to make an ultra cool movie with pro camera rails, you should check it out, cause it makes it much easier (less investigated time to search the kills, fast-forward feature or freeview and spectator mode) to watch your demos
     
    Besides that the mod includes:
    - dismemberment
    - rain effect
    - sun effect
    - option for saber trail extension
    and some more
     
    Also the demo & Disconnect crash is fixed (CTF demo crash fixed too) and jk2mp.exe will quit orderly
     
    INSTALLATION:
    Copy the complete "Cammod" folder into your GameData folder
    Then load it by starting jk2 normally -> setup -> mods -> loadmod cammod
    (DON'T RENAME THE FOLDER TO SOMETHING ELSE)
    Start the game and set in console vm_ui 0 and vm_cgame 0 (the mod won't work otherwise)
     
    Installationhelper:
    If you haven't done it correctly, the console will give you a message that a .dll is missing
     
    BUTTONS (ingame):
    W,A,S,D,C,SPACE - movement
    shift - speed down
    mouse2 - speed up
    mouse1 - spectate the players (cycling like in spectator mode, press any movement key to return into freeview mode)
    Q - opens the camera menu ingame
    Z - a step back, if you accidently deleted the wrong waypoint, or don't like the one you just created, press Z end the last state is reloaded (there's just one step)
    Del - deletes a selected waypoint for the rail camera
     
    ADDING WAYPOINTS/EFFECTS/COMMANDS:
    Important note: To start the rails which you've created, you have to do cam_drawpath 0 (= off)
     
    Waypoints (showcase:
    ):-there are 2 kinds of waypoints: initials and chains
    initials will start a "new camerapath" while chains will connect to the last waypoint
    -To add an initial fill in all editfields (starttime,endtime,startorigin,startangles,endorigin,endangles)
    -To add a chain fill in only the end-editfields and leave the rest blank (endtime,endorigin,endangles)
    -modes: linear/smooth/very smooth
     
     
    Other notes:
    editfields can be set to the current time by pressing the triangle next to it
    editfields can be set to an event by pressing the cross next to it and choosing an event from the eventcatcher
    origin & angles editfields can be set to the current origin & viewangles by pressing the triangle next to it
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++
    More detailed Infos
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    Features:
    - then there is a time editfield and a commandline editfield, add it and the written command will be automatically executed when the set time is passed
     
    You can add effects:
    -times & origins & angles like waypoints
    -File is the .efx started when the set time is passed at the set origin
    -the list below shows the effects in your folders (base & cammod)
    -click on it to choose it
    -double click on it to show the effect ingame
     
    OTHER COMMANDS (most of them are included in the menu):
    toggletimescale - toggle the timescale value between the value 0 and the current value (so you can easily pause and unpause the demo by pressing just one button) bind it!
     
    startCamerapathNow - the loaded camerapath file will start immediately relative to the started time, ignoring timescale (so you can use the path with timescale 0, f.e.) if you do this, the times for the waypoints don't have to be exact, just the distance between the timepoints is used, timescale has NO influence, the realtime is used
     
     
    CVARS:
    cam_sabertrail - you can change the length(time) of the sabertrail, 40 is default
     
    These you can set also in the menu (prefered):
    -cam_preloadfiles - the cammod will preload all files which are needed lateron before the demo starts so there shouldn't be any user/join/connect/skin/model/change-lags
    cam_mousespeed - for freeview
    cam_speed - for freeview
    cam_smooth - for freeview
    cam_collision - freeview has collision
    cam_dismember - enable/disable dismemberment on kills
    cam_corpsedismember - enable/disable dismemberment on corpses
    cam_rain - set rain and its intensity (0-1000)
    cam_sun - enable/disable sun flare effect
    cam_shownames - show the names of all players
    cam_freeview - well, freeview
    cam_lookat - lock the cameraview to the set entity (entitynumber 0-1024)(0-31 are players, look into the entitylist)
    cam_drawpath - draws the waypoints & effects, if this is activated neither camerapathmovement nor cameraeffects nor cameracommands will start (like in editmode)
     
    Menu:
    -The mod shows demos of base,cammod and all nt folders in a list, by pressing the buttons above the list you can show/hide those folders
    -doubleclick or play button starts the demo
    -If you press DELETE the chosen demo will be removed (FOR EVER!!!)
    -You can still type into your console "/demo" if there are multiple demos with the same name the list will show those so you can choose which one you really want (also ingame!!!)
     
    Menu stuff:
    Add Item:
    -You can add a waypoint, a command or an effect here (explanation below)
    Timeline:
    -You see all the current waypoints/effects/commands
    -by clicking on them they will be marked, by doubleclicking on them the view will be set so you can see them
    -you can press DELETE to delete an item
    -the progressbar below shows the current position in the demo (time)
    Entitylist:
    -You can see all entities and there entitynumbers
    -You can filter which ones you want to see
    -doubleclick to spectate the chosen entity
    Demo:
    -title is the demoname
    -Timepoint is the position to fast-forward to by clicking on the fast-forward button
    -clicking the triangle will set the timepoint cvar to the current time
    -clicking the cross will open the eventcatcher which shows all kills(times are marked red) & chatmessages which happened or will happen in the demo, click accept to set the selected time to fast-forward value (timepoint)
    -below you can set the camerapath file which you can load/save by clicking the buttons
    -the list under that shows the camerapath files in your cammod/camerapaths folder (click to set)
    Setup
    -you can edit all cammod settings
     
     
    Tips & Tricks:
    - If you forgot adding a waypoint, it is no problem. You can just insert a waypoint f.e. between two others, by using a time which is between those
    - As you can fly smoothly around, you can record your frags ofc with just flying by manually
    - Editfields: endangles (making the cameras having an angle sideways) is a rly nice effect when using the rail system
     
    Feel free to ask anything!
    General questions plz to http://jk2ffa.freeforums.org/cam-mod-t348.html or simply here at jkhub.org
    Coding and other special questions plz to inerevari@live.de
     
     
    Bugs:
    -The campath might disappear after the 10th cam point. I think you can continue however but your campath will be not visible anymore (some maximum is reached or so)
    -As the rail system has no fixpoint it might turn wildly around so chose your waypoints wisely (or use cam_lookat 0-31 for clients or 32-x for items/entities):
    to avoid that wild turnings the camera should not make turns over 180° as it might turn the other way around, same with endangles (but just try it out yourself)
     
     
    NEW TUTORIAL:

    180 downloads

       (3 reviews)

    0 comments

    Updated


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