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Cosmetic Mods

306 files

  1. Blank Icon Images

    The .zip file contains 3 blank versions of the icon images used for the basic models that come with the game. The point of downloading this small file is to give a skin/model a more professional looking edge over other models so it fits in with the standard models easily without looking out of place. There isn't much else to say, if you're looking for a way to make your WIP skin/model look a bit more fitting then this file is for you.

    340 downloads

       (9 reviews)

    4 comments

    Updated

  2. New Black Saber (JA+)

    ONLY WORKS ON JA+
     
    A black saber with a white core that replaces that black saber in JA+.

    1,271 downloads

       (3 reviews)

    6 comments

    Submitted

  3. JK2 Taunts for JK3

    This file contains taunt additions from JK2 which are missing in JK3.
     
    Included
    Bespin Cop
    Chiss
    Desann
    Galak
    Jan
    Jedi Trainer
    Lando
    Mon Mothma
    Morgan
    Rebel
    Reborn
    Reelo
    Shadowtrooper
    Swampstrooper
    Tavion

    1,120 downloads

       (8 reviews)

    4 comments

    Submitted

  4. Kalek's Rancor

    This is a simple reskin I made, there are two variations. One that is simply the regular rancor spikes and horns, and the other with different skin tones. That is the cuddly one. These two rancors both have 5000 health, so they are tougher than the normal one, (Half the health of the mutant) and in terms of scale between the mutant and normal, they should fall right in between.

    403 downloads

       (3 reviews)

    1 comment

    Submitted

  5. Missing NPC's

    These are four Non Player Characters (NPC's) that were originally released with single-player Jedi Outcast (JKII). Although the NPC's themselves were included in Jedi Academy as well, the textures and a few other files were omitted, since none of these NPC's were actually used in the game. This file makes them available for everybody to use.
     
    The NPC's are:
    glider
    mark1
    mark2
    minemonster

    The glider is a flying reptile native to Yavin IV. It looks like a cross between a pterodactyl and a heron. When you spawn it, it will be "asleep." The easiest way to wake it up is to spawn a jawa nearby and walk in front of it. This works well for droids as well. The glider doesn't move very quickly, but it will follow you if you were the first person it saw when it woke up. Otherwise it's harmless. RavenSoft didn't make any sounds for the glider.
     
    For a more dynamic glider, check out my Glider Vehicle pk3. It uses the pekopeko and shakk sounds.
     
    The mark1 is a large, heavily-armed attack droid. It'll attack as soon as it sees you.
     
    The mark2 is a small droid that sort of sits there whirring about as if deciding what to do next. So far as I've seen, it's harmless.
     
    Minemonsters, or "shrugs" as we've been calling them on the server for ages, are nasty little creatures from the crystal mines of Artus Prime. They're surprisingly fast and vicious, and a swarm of them can cause serious injuries in a short time. Thankfully, they're not very smart.

    664 downloads

       (5 reviews)

    2 comments

    Submitted

  6. NPC Droid Pack

    This pack contains thirty-six Droid NPC's that you can spawn and play with in Jedi Academy MP. They behave exactly like the base Jedi Academy astromechs. To make them follow you, spawn a Jawa and walk in front of it so that you're the first player that the Jawa sees.
     
    Their reactions are a bit delayed; as long as you're far enough away, they'll travel at random intervals toward the point where you were when they decided to move. As you move around, they'll choose new places to go. After each movement phase, they'll orient themselves to your current position, as long as you're nearby.
     
    The pack also contains three NPC Droid Vehicles, which allow you to jump in and drive around as a droid. They feature realistic droid speed, designed to match default player walking speed, and turbo that briefly allows you to move at the same speed as a running player.
     
    If you've previously downloaded the (JAWA) Temple map, you probably don't need this pack. All of the NPC's and vehicles were included as part of that map. But if you don't have that map, or you need to uninstall it, this stand-alone pack will let you use the droids.

    315 downloads

       (4 reviews)

    1 comment

    Updated

  7. Switched Base Animations

    Author
    Zicmak
     
    This is a new animation pack that changes the three saber stances, the jetpack movement animations, and the forward an backward roll animation.

    934 downloads

       (2 reviews)

    0 comments

    Updated

  8. Jedi Academy Screen Pack

    Author
    HOUOU
     
    This MOD changes three loading screens to the new graphics.
    It is art work by me completely.
     
    These illustration is Jedi knights appearing in this Jedi Academy.
     
    I added one more Startup Screen.
    It is the title graphics of the design of the stone.
     
    Furthermore, there is new music on the menu screen of SP and MP.
     
    Single-Player Game ------- From Star Wars Episode 6: Return of the Jedi "Luke And Leia"
    Multi-Player Game ------- From Star wars: Republic Commando "Geonosis Music"
     
    I added wallpaper of three screen graphics.
     
    All the image size is 1024*768.
     
    I wanted my art work evaluated. I am hoping that my technology always improves.

    508 downloads

       (5 reviews)

    1 comment

    Submitted

  9. Highspeed Melee

    Author
    HOUOU
     
     
    Former highspeedmelee3 was improved.
    First, glafile was deleted, and capacity was greatly reduced.
    Therefore, you must put [japlus_gla_anims.pk3] with JA+ Mod.
     
    One more, a balance wasn't appropriate with multi-player.
    Therefore, some are being adjusted.
     
    Because a problem was found, fast stance was changed to new stance.
    Then, even a single-player can use a new saber stances.
     
     
    1.Melee motions
    The number of frames of meleemotion and a speed were revised.
    Former back running was deleted, and the left kick and front get up were amended with multi-player.
    One back flip was changed with single-player.
     
    2.Saber stances
    Saber stance of medium and dual was added newly, and fast was amended.
     
    3.Melee effects
    Melee effects with single-player were amended.
     
    4.Melee sounds
    Melee sounds were amended.
     
    =================================================================================
    [About mod of the single-player]
    The continuous attack of the punch becomes possible with SP version.
     
     
    [About mod of the multi-player]
    This MP version mod can use even baseJKA(stance and motion only) and Force Mod III except for JA+ Mod.
    (But, a balance isn't so appropriate as that.)
     
    =================================================================================
    [File explanation]
     
    [single-player]
    z_highspeed3_basic.pk3----------- Only melee motion is changed.
    z_highspeed3_full.pk3------------ Melee motion and saber stances, back flip and back roll are changed.
     
    [multi-player]
    z_japlus_highspeed3_basic.pk3---- Only melee motion is changed.
    z_japlus_highspeed3_full.pk3----- Melee motion and saber stances are changed.
     
    =================================================================================
    [Melee control]
    CTRL---Punch
    ALT---(It changes by the pressed direction key.)---Kick
    CTRL+ALT---(It changes by the pressed direction key.)---Grasp attak
    USE---(It changes by the pressed direction key.)---Avoidance movement (Single-Player only)
    (A USE key can be used even if it is changed to other weapons.)
     
     
    =================================================================================
    [How to use melee in single-player]
    It can be used with one button when the following cheat code is added to autoexec.cfg.
     
    bind * "HelpUsObi 1;g_debugmelee 1;give weaponnum 14;weapon 14"
    (Assign [*] a favorite key.)
     
    Only melee can be used without changing force power.

    623 downloads

       (2 reviews)

    1 comment

    Submitted

  10. X-Men Iceman's Power Effects

    Author
    HOUOU
     
     
     
    Iceman is a favorite character.
    However, I hardly see overseas comics being sold. Therefore I have never read these comics.
    Because I like overseas comics very much, if there is an opportunity, I want to read them by all means.
     
    These effects are lightning force effects which reproduced the skill of Iceman of X-MEN.
    These change effects of force lightning. (It is overwritten.)
     
    Though some lightning sounds is changed, hiteffect aren't changed. (Sound doesn't change only "energy_crackle".)
    It is because it probably influences other effect (and sound).
     
    An attack range, the force power are unchanged.
    Then, force icon was changed to the new icon.
     
    --File explanation--
     
    icepower
    This is attacked with the cold.
    It is the ability which Iceman of the movie uses.
    Then, I added a change to effect a little.
     
    icebeam
    A ray is fired.
    This is one of the attack skill of Iceman of fighting game. (MERVEL vs. CAPCOM series)
    It is called "Ice Beam", and it is his main skill.
     
    ice_arcticattack
    The fragment of the innumerable ice is splashed.
    It is from the game in the same way. This is super attack of Iceman.
    (It is called "Arctic Attack".)

    105 downloads

       (1 review)

    0 comments

    Submitted

  11. Force Storm

    Replaces the level 3 Force Lightning effect, summoning an electrical storm cloud to blast your enemies.

    763 downloads

       (1 review)

    1 comment

    Submitted

  12. Star Wars - Project: Nexus HUD

    his is the Heads-Up-Display for the WIP single-player total conversion, Star Wars - Project: Nexus. I have decided to release this ahead of the mod release after it received considerable interest from some promo screenshots, since that's the sort of kindly person I am!
     
    This is only the HUD, it does not include any other mod content including the new menus and datapad (Not that the datapad would be of any use in Base JKA anyway)
     
    This file and it's contents are NOT to be used in any other public release without explicit permission. If you wish to use this file in a publicly released mod, you can contact me at the email address above.

    154 downloads

       (1 review)

    2 comments

    Updated

  13. Republic Commando HUD

    Buildtime : 2 days
     
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    NOTE: If you use a mod such as Force Mod 3 or JKA+ then put the pk3 into the mod's folder, it should work then.
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA.
    So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    412 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Elegance HUD

    Buildtime : 1 night
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    Enjoy!
     
    » Darth NormaN
     
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    3,296 downloads

       (8 reviews)

    5 comments

    Submitted

  15. Reddot X Air

    Features:
     
    - 9 new crosshair
    - SP and MP compatible
     
    Notes:
     
    The crosshairs are less tranparent with no shaded area.
    They are in pair: one with the red dot, the other with
    a white dot.
     
    This mini-mod also work on Jedi Outcast, except that
    one of the crosshair got the ''missing texture'' texture.
     
    History:
     
    I found the original crosshair too dim and anoying,
    so I make those for my own use. Well, I guess they will
    please someone else, so here they are...

    163 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Trash Can

    The the newest in star wars technology, intergalatic trash can!

    68 downloads

       (5 reviews)

    5 comments

    Updated

  17. Alternate Chat Icons

    Description:
     
    This file contains two seperate chat icons, only one of which may be installed at any time. One is themed like a thought bubble, the other displays a "Probably AFK" message above the player. Feel free to give it a download and try it out!

    124 downloads

       (2 reviews)

    1 comment

    Updated

  18. Alternate Main Menu Video

    Description:
     
    This file removes the grid that covers the video on the main menu screen and also displays a new video, too! The video is footage of the cutscene of Jaden Vs. Alora on Taspir III, only Alora has been replaced with the Rodian Jaden, just to add a nicer touch.

    747 downloads

       (4 reviews)

    1 comment

    Updated

  19. KOTOR Stances

    Release date: June 2008
     
    This mod replaces different stances and animations in JA. This is version 2.0. Theres only a few changes. It will edit the following:
    Normal standing animation replaced with the normal standing animation from Star Wars: Knights of the Old Republic.
    Medium saber stance replaced with the normal saber stance from KOTOR. Just a 1 frame stance so far. Might continue with the full animation some other time in another version.
    Fast saber stance replaced with the stance Darth Revan uses when Bastila and other Jedi encounter him.
    Strong saber stance replaced with Darth Malak's saber stance.
    Dual sabers stance replaced to the one used in KOTOR.
    Staff saber stance replaced with the staff stance in KOTOR
    Choke/Grip animation replaced with a stance similar to the one in KOTOR. Not totally accurate but close.
    Running with saber replaced with the normal running animation.
    Running with dual saber replace with the normal running animation also. I thought that the defualt animation looked terrible. Like the player was shaking their hips back and forth. Looks a lot better even thought saber blade hits the ground sometimes.

    6,100 downloads

       (12 reviews)

    9 comments

    Updated

  20. New Stance Mod

    This mod replaces the 3 main saber stances ingame to 3 new ones.
     
    Medium (Yellow): Main saber stance inspired by the KOTOR games.
     
    Fast (Blue): Based on Anakin's blocking stance from Episode III the game.
     
    Strong (Red): This stance was already in game as part of an animation when you fight Rosh in SP.

    1,202 downloads

       (2 reviews)

    1 comment

    Updated

  21. Telekinesis

    'Telekinesis' replaces various force power animations to make force grip, push and pull more spectacular. Also, as force grip no longer actually chokes the victim, it does no damage other than impact damage on objects. To install, just put zzTelekinesis.pk3 in your JKA base folder. Enjoy!

    602 downloads

       (2 reviews)

    1 comment

    Updated

  22. Find Me!

    Haha this will be fun for a few players while other will be seriously pissed what this mini mod does is quite simple :
    It makes cloaked enemies really invisible this makes it really hard to see them as they're not half as glossy anymore

    96 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Ashura's Felucia Rancor

    This includes an optional overwrite for the normal Rancor NPC
     
    this is basically an modification of the base JKA textures to make them look like a rancor from felucia , based on SW the force unleashed >_>
    *this file includes a normal and a glowy npc*
     
    spawn codes :
    npc spawn feluciarancor
    npc spawn feluciarancor_glow

    225 downloads

       (4 reviews)

    1 comment

    Submitted

  24. Throwable Stuff

    Author
    Jose Carlos
     
     
    Remember how Yoda ripped the X-Wing out of the swamp in ESB? Ever wanted to follow his lead? Well, now you can! This pack here contains a collection of (mainly) baseJA map objects that have been tampered with and can now be gripped, pushed, pulled and generally used to smack others around. Great fun, I assure you.
     
    Now, this pack is a whole lot more fun in SP, where you can just flip out, give yourself a godly reserve of Force power and go wild. Unfortunately the MP portion of the game won't allow you to use two force powers at the same time (like grip and push, which is pretty much what this pack relies on), but they're still fun in online bouts. For extra enjoyment use a cheat to set the game's knockback level higher (g_knockback 4000 should be adequate, although 10000 and up is made of awesome) and take full advantage of your ability to push a half-ton crate into some poor shmuck's nose.
     
    In closing, I would like to paraphrase a few lines from Conan the Barbarian. What is good about the Force? You can use it to crush your enemies, see them driven before you and hear the lamentations of their women.
     
    ALSO INCLUDED IS THE ASSETS, TO MAKE YOUR OWN THROWABLE STUFF (assets.zip)
     
    The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome.
     
    THE MAKING OF THE AWESOMENESS
    ----
    Basically the process is the same as compiling a player model.
    1) Make a model
    Keep the lowest vert at -24 standard Max units.
    2) Weigh it to the skeleton provided
    Rig the model to Bone01, Bone02 is used for the (empty) animation.
    3) Link the mesh to the mesh_root dummy
    4) Export as root.xsi into the "_throwable" folder
    5) Open Assimilate, add _throwable.gla, compile
    6) Create a .npc file
    7) Pack it, test it, bask in your own glory

    546 downloads

       (9 reviews)

    8 comments

    Submitted

  25. PS3 TFU HUD

    Well after i notised that Schrodinger's Final TFU Hud was missing i desided to make on of my own. And after a few days of work i had this.So for all of you TFU fans look no further for this is my HUD XD

    418 downloads

       (3 reviews)

    1 comment

    Updated


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