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About This File

Author

Jose Carlos

 

 

Remember how Yoda ripped the X-Wing out of the swamp in ESB? Ever wanted to follow his lead? Well, now you can! This pack here contains a collection of (mainly) baseJA map objects that have been tampered with and can now be gripped, pushed, pulled and generally used to smack others around. Great fun, I assure you.

 

Now, this pack is a whole lot more fun in SP, where you can just flip out, give yourself a godly reserve of Force power and go wild. Unfortunately the MP portion of the game won't allow you to use two force powers at the same time (like grip and push, which is pretty much what this pack relies on), but they're still fun in online bouts. For extra enjoyment use a cheat to set the game's knockback level higher (g_knockback 4000 should be adequate, although 10000 and up is made of awesome) and take full advantage of your ability to push a half-ton crate into some poor shmuck's nose.

 

In closing, I would like to paraphrase a few lines from Conan the Barbarian. What is good about the Force? You can use it to crush your enemies, see them driven before you and hear the lamentations of their women.

 

ALSO INCLUDED IS THE ASSETS, TO MAKE YOUR OWN THROWABLE STUFF (assets.zip)

 

The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome.

 

THE MAKING OF THE AWESOMENESS

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Basically the process is the same as compiling a player model.

1) Make a model

Keep the lowest vert at -24 standard Max units.

2) Weigh it to the skeleton provided

Rig the model to Bone01, Bone02 is used for the (empty) animation.

3) Link the mesh to the mesh_root dummy

4) Export as root.xsi into the "_throwable" folder

5) Open Assimilate, add _throwable.gla, compile

6) Create a .npc file

7) Pack it, test it, bask in your own glory

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

DarthValeria likes this

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This is by far one of the most important mods ever created for Jedi Academy, at least for me. This opened up so many more options for the film making process. It is ingenious, creative and wonderful. Now, if only I knew how to make more models and weigh to skeletons, lol.

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@Jose Carlos - this sounds mighty cool. Is there any chance you could make crates grip/throwable - like the ones found on Bakura and in Nar Shadaa streets too? :D Would be fun using Force Grip, bringing it above the head of a target and just drop it. Muahahahah :D

Rooxon likes this
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I am no mapper, but if I was making maps I would make sure I would pack these things in each map I made somewhere :P 

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