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Missing NPC's

   (5 reviews)

6 Screenshots

About This File

These are four Non Player Characters (NPC's) that were originally released with single-player Jedi Outcast (JKII). Although the NPC's themselves were included in Jedi Academy as well, the textures and a few other files were omitted, since none of these NPC's were actually used in the game. This file makes them available for everybody to use.

 

The NPC's are:

  • glider
  • mark1
  • mark2
  • minemonster

The glider is a flying reptile native to Yavin IV. It looks like a cross between a pterodactyl and a heron. When you spawn it, it will be "asleep." The easiest way to wake it up is to spawn a jawa nearby and walk in front of it. This works well for droids as well. The glider doesn't move very quickly, but it will follow you if you were the first person it saw when it woke up. Otherwise it's harmless. RavenSoft didn't make any sounds for the glider.

 

For a more dynamic glider, check out my Glider Vehicle pk3. It uses the pekopeko and shakk sounds.

 

The mark1 is a large, heavily-armed attack droid. It'll attack as soon as it sees you.

 

The mark2 is a small droid that sort of sits there whirring about as if deciding what to do next. So far as I've seen, it's harmless.

 

Minemonsters, or "shrugs" as we've been calling them on the server for ages, are nasty little creatures from the crystal mines of Artus Prime. They're surprisingly fast and vicious, and a swarm of them can cause serious injuries in a short time. Thankfully, they're not very smart.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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I am sure there must be some sort of interference going on from my various mods. When I spawned the mine monster it is making electronics and force noises instead of his original audio. I created a PK3 with the original audio from JK2 but it didn't take.

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