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Rooxon

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Everything posted by Rooxon

  1. lol RIP JKhub - and i thought i stayed alive, then i turned around on the left side from the house... A seriously insanely nice work Langerd.
  2. i was literary flipping a coin between pretty much all of the files... had i decided to go with the coin flip, Artemis's Corn Maze would have gotten my vote, but then i thought you know what? I'll give my vote to a fellow weapon creation - Langred's Flashlight. He, too, uttilized a clever trick to get the job done. So yeah, honestly... i cannot possibly pick what i like best. All mods this year are top-notch!
  3. You didn't tell me that specifically welp i'll fix it once it gets un-featured and maybe i can think of anything else in the mean time, like additional design changes to them or more texture variations.
  4. That is a bit tough. It would probably require heavy scripting or even code changes, to tie this effect to this single weapon. Also, i wish to see new renderer advancements soon, to tie in several other maps to make this wep appear much more beautiful ingame - all i could work with now is the diffuse and spec map. Given the vanilla rendering options, you can see the results on the screenshot - not exactly good looking. I could have done a better job, that is true if anyone thinks that but i was kinda time pressed given the circumstances that i've had free time only yesterday and today for it. Nevertheless, i'm happy that the "looking eye" trick works, a small illusion where the eye seems to always look at you. AshuraDX did that a while ago on a wall painting and i've realized that we've done the very same think in primary school, arts class with cut egg-carton (you cut away parts for two eggs, cut out the eyes on a painting or drawing, glued them to the back and drew a black spot in the middle). Then if you moved the painting in several directions, this is the "illusion" that happened. I am probably gonna update this mod at some point, but for now, i'm fighting with this in the contest.
  5. meh a very very simple but attractive design i like it myself, the way it turned out. Even tho if you take a look at the original lowpoly (extra credits section), you'll notice i've come up with pretty much the whole hilt, except it's general cylindrical shape.
  6. Made me think of that movie Night in the Museum, was a nice one to rewatch Neat effects, i just wish there were more possibilities for JKA, to make the flashlight 100% realistic and have some kind of pin-point directional lightning.
  7. 148 downloads

    "The Eye is always watching you...literary. Check it out." DESCRIPTION: Halloween 2017 Contest Entry The living Demon blade Soul Edge - It's alive, it's ever watchful of you, it changes shape in regard to it's wielder and drains his/her life force just as well as from it's victims. Take out your opponents quickly or it just might be YOU who ends up broken and dead on the ground! MUAHAHAHA, *cough* *cough* okay, i think you get it. (The blade doesn't actually sap your HP so don't worry, be happy. But it is always looking at you or in your vague direction.) If you're playing on MP, it first needs to be uploaded to the server of your choice, otherwise people will see it as kyle's lightsaber and it will also function as such. Later, simply choose it from the menu and you're good to go. If you're playing on SP, first open your console with ~ or ¨ (button left of 1, under ESC) and enable cheats with: helpusobi 1 then type: saber souledge INSTALLATION INSTRUCTIONS: Copy the r_souledge.pk3 over to your base folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". BUGS: None that I noticed but if you did, leave a message in the comment section!
  8. Rooxon

    Cornmaze

    I very much like the idea for this map, a corn labyrinth 5 stars!
  9. I wasn't thinking of doing anything this year, cuz of lack of a good idea. I changed my mind. ^^
  10. 765 downloads

    X1 & X2 Lightsaber Lowpoly by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy the r_x1sab.pk3 over to your base folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Request from Lord of Hate. And no, i do not accept public requests all the time. Q: Who or what are X1 and X2? A: It's not refering to Megaman. X1 and X2 were both meant to be in the cancelled Battlefront 3 Game, born twins whereas later one turned sith, one jedi. They both wielded the same ligthsaber with the difference that X1 used a Blue lightsaber crystal and X2 a red one. Q: How do i play with this lightsaber? A1: If you're playing on MP, it first needs to be uploaded to the server of your choice, otherwise people will see it as kyle's lightsaber and it will also function as such. Later, simply choose it from the menu and you're good to go. A2: If you're playing on SP, first open your console with ~ or ¨ (button left of 1, under ESC) and enable cheats with: helpusobi 1 then type: saber x1 saber x2 Both are the same saber with vanilla stats, to be MP friendly. However, X1 uses a blue color and X2 uses a red one for their respective blades. BUGS: None that I noticed, but if you did, leave a message in the comment section! Special thanks to AshuraDX for the astounding Weapon Turntable playermodel that i use for showcasing custom weapon creations! https://jkhub.org/files/file/2823-%7B%3F%7D/
  11. i'm keeping my GOG version safe on USB drives, and believe me they were in a CD case all this time. It's also true that CDs and DVDs have a short life in comparison to other digital storages... something simply must have gotten damaged, somehow. That and issues with a modern OS were my only ideas, but i kinda ruled the OS issue out with GOG working perfectly.
  12. Thanks smoo for replying 3 years later the problem was the 2003 CDs that got probably damaged or something. I bought a GOG version and there was no problem, or, it might be those old files somehow not working on modern OSs.
  13. No problem, you might also wanna look into the Zbrush alternative Autodesk Mudbox. Basically, Zbrush is more popular and generally more used by people but you can do everything in Mudbox that you can do in Zbrush, it just has a much nicer user-friendly UI. A lot is in the shortucts there tho.
  14. Well i thought you've looked at my saber tutorials here on JKHub, very easy ones even tho they were flagged as "hard". Would have given you a good intro for both modeling and texturing with Substance Painter alone - without Photoshop. At this point, i look at Photoshop as a general picture/texture editor and Substance Painter as a game-specialized software for texturing - you should get used to it, because you've got talent.
  15. superb art, but about the model itself, i just... the head/face seems wrong to me and i get the feel she's too manly looking, too buff or i dunno. otherwise, skillwise as i said, this is art.
  16. I see hints of my tutorials finaly getting to people. I'm glad to see new, fellow PBR artists and even tho i thought at first, that this model is a copy of my own e11, i see now that it must be either a heavily modified one or completely new one. Keep the work up, i'll be looking forward to seeing more of your models! 5 stars easy.
  17. This file should have something like "spoiler alert" in it's name.. i've seen only the first trailer and decided to wait for the movie. now you just spoiled it for me. >_> decent job tho.
  18. Rooxon

    Reborn Pack

    This is a good resource for mods. I'll give it a thumbs up.
  19. There's quite a bit of stuff that could be optimized and getting the vert count down. It's no biggie - about 1000 verts should be the max limit of verts for sabers for vanilla JKA so that it wouldn't eat up a lot of transformspace. 1.5k later converted probably ends up being near 3k verts, once it's split by smoothing groups and UV islands. Think of how far away the saber is always viewed - you can model in everything if you wish but i'd skip the geometry that does not make any difference in visuals from far away or near. Delete all unseen faces, weld verts together to minimize triangulation extras, replace cylindric meshes with less-sided ones etc. Also, you seem to be getting a hang of Painter - now try creating your own materials. Some of those on these on the textures remind me too much of the pre-installed ones, like bone or scratched steel. I was taught that in case i do use smart materials, i modify the heck out of them, replace stuff inside them, remove or add layers/masks with additional effects, reverse engineer them with my own preferences etc. ​But i am not a fan of kitchen/household tools becoming sabers. I find it too wierd.
  20. Şcerendo you have skill but i'd rather recommend you to switch to Substance Painter. Quixel, i dunno if you notice but the materials make the model look plastic. The only little thing that is off on your models. Otherwise, top level.
  21. Thanks Maksman, i didn't even think of that. Nice that it's backwards compatible!
  22. Yeah, finally someone that looked at my tutorials. I approve, superbly done! I expect even more rivalry!
  23. I'd urgently need a GLM importer for 3DS Max 2018, if possible Scooper! I can provide the SDK.
  24. i can fix this, sorry that i haven't replied sooner. This pack is outdated, the one i'm workin on won't have any of these issues
  25. actually no, i modeled those two by memory. Hm can change that in an update. The quarterstaff is not animated and i don't think that it's possible without changing the code of the game.
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