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Found 13 results

  1. Version v1

    2,037 downloads

    These are some stances I made for one of the Christmas White Elephant gift exchanges. I meant to upload it all those years ago and forgot. It wasn't until Ashura released the Solaire player model that I remembered these. It contains new stances for the weapons, new runs, new walks, and most importantly my sword and shield style that I made for Link from the Legend of Zelda! Sword and shield style overwrites the dual style. Have fun and don't forget to Praise the Sun! \[+]/
  2. Version 1.0

    829 downloads

    Laser Polearm requested by Fluffo. This weapons is handeld like a staff and has a llittle longer blade to compensate the lack of double blades. - -Installation- Put the .pk3 file in your "base" folder. By default : C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game data/Base -License- You can share and modify this file freely as long you provide me credit.
  3. 20,262 downloads

    One thing I noticed was that there were no hilt packs on JKHub. There were a bunch on JK3Files, but none were uploaded here. I figured I should combine the best ones. This mod's goal is to bring together the best lightsaber hilts that have been made for JK2 and JA and make them easily accessible in the SP menu and in the game in general. I take no credit for any of these models or skins, although I did tweak a couple of them a bit. Hilts included are as follows: Anakin (Episode III) Anakin (Episode II) Obi-Wan (Episode I & II) Obi-Wan (Episode III) Obi-Wan (Episode IV) Darth Vader (Episode IV & V) Darth Vader (Episode VI) Luke (Episode VI) Mace Windu Darth Sidious Plo Koon Shaak Ti Darth Maul Darth Maul (damaged) Qui-Gon Count Dooku Known Bugs: The shader for the Luke model is a little wonky in the menu but looks fine ingame. Comments: This is also compatible with my Ingame Character & Saber Menus. Credits: Hapslash, Trauma Sensei, Broken Hope, Revan Dark, and Khaliban
  4. 464 downloads

    Made for my RP character - Namon-Dur Accar. Special thanks to AshuraDX for his Substance Painter smart material (and some actual help!). Single Player: 1. Enable cheats 2. Type saber namon1, saber namon2, or saber namonstaff
  5. Version V1.0

    896 downloads

    DESCRIPTION V1.0: Hello guys! This is my first edit attempt of a lightsaber hilt. It is exciting hilt that was owned by Maul in the Rebels TV show. I've realised that he is using edited Inquisitor's saber so I've asked maestro Rooxon to give me permission to use his model. Then I've edited it to the accurate shape and re-textured so it looks scruffy. Maul's saberhum and opening sounds were also added. The hilt is fully compatible with SP/MP character customization menu. Sounds: Yes Menu Support: Yes MP Support: Yes INSTALLATION: Extract maulsaber_tompa.zip and put zz_zw_MaulRebsT.PK3 into your base folder in Gamedata. Enjoy! SABER COMMANDS: saber maul_rebels
  6. Version 1.0

    787 downloads

    Exar Kun Saber - Lowpoly by Rooxon on Sketchfab INSTALATION: Drop the r_exar_kun_sab.pk3 file in your base folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" HOW TO PLAY: Open your console and enable cheats by "helpusobi 1" or "devmap all", then type "saber exkun" in single player or easily choose the hilt in the multiplayer menu! SPECIAL TREATS: The doublebladed saber is throwable while the single one isn't and it's single style is "fast". DESCRIPTION: Exar Kun's double-bladed lightsaber, as requested on JKHub New low-poly model on a modern standard with new textures and shaders! - Baked in xNormal - Textured in Substance Painter and Adobe Photoshop - Modeled in 3D Studio Max 2016 BUGS: None that I noticed, if you did, message in the comment section!
  7. Version 1.0

    110 downloads

    Zeogrey's Staff Author : Kahzmat Simple, wood and metal Staff. The staff has been made by Zeo after his exile from the Jedi Council. It has been made with really simple materials such as Wood, which is uncommon on lightsabers. Wood is also for the renewal of his life, it's an organic material, not mineral like metal. -Installation- Put the .pk3 file in your "base" folder. By default : C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game data/Base -License- You can share and modify this file freely if you mention me in the readme for example. Still renaming the folders to prevent compatibility issues Big Thanks to MrWonko for his tutorials!
  8. 728 downloads

    *********************************** Read me *********************************** TITLE: Stormtrooper Hilt + NPC AUTHOR: Arachno-Man FILENAME: Stormtrooper_Saber.pk3 FILESIZE: 226 kb DATE RELEASED: February, 26 2015 CREDITS to: 1ShotDoctor and myself. INSTALLATION INSTRUCTIONS: place the Stormtrooper_Saber.PK3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is an edit of an existing file by 1ShotDoctor. You can find the original here: http://jediknight3.filefront.com/file/Stormtrooper_Saber;72285 One thing struck me with this file. After downloading and installing, the in-game version was VERY different from the screenshots that came with it. The file was incomplete compared to the screenshots as it had an important SHADER image missing and there was no texture for the handle. I have created both files to complete the model! Before I completed the Saber files, there were several texture issues, which caused various things not to work properly. all now fixed! If you want to know an entire story on the Stormtrooper Saber, you may find that here: http://starwars.wikia.com/wiki/Force-sensitive_stormtrooper Now I have read the Origin Story of this Saber and having "Force Sensitive" Stormtroopers, which actually sounds alot like the new FORCE AWAKENS movie story. Because of this, I have also added an extra NPC file. Here are the commands you may now use! saber trooper_saber npc spawn forcetrooper playermodel forcetrooper BUGS: None at all! COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. On a side note I attempted to contact 1ShotDoctor but his email no longer exists and has not been online in a long time so this is made in his honour. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. 1,233 downloads

    Author: [JFE]Cl-Ch-Nojac{L} Submitted by Swagmaster This is yet another mod from jk3 files. This is a neat mod that lets you use 2 saber staffs with the dual saber style. Enjoy! File Description: This is a handy little mod that I conned this noob §Got Milk?§ into testing this for me about a year ago. When he made it I was thrilled to death - because this mod alters the sabers in almost every way a saber CAN be modded. (length, defense, dmg, color, etc...). The dmgs are pretty much a 1 hit kill - every time. I use it a LOT - its by far the strongest mod I've ever seen and I love it sooo much!! It is a Dual Staff Mod and the best you'll find out there by far.
  10. 1,756 downloads

    https://www.youtube.com/watch?v=VEYDkT_86XU Mod Name: Classic Jedi Project JKJA Lightsaber Hilts. Author: Omega1 Models and Textures: Omega1, DT85 Description: A rework of the default JKJA Lightsaber hilts, two versions are included, one as a basic rework, and the other as a classic formula rework which adds the addition of the activation box/switch and D-ring (something which I think all lightsabers should have). CJP JKA Hilts: - Modified models - Rescaled - Repositioned - Retextured - Activation Boxes/switches - D-Rings JKA Base Hilts Reworked: - Modified models - Rescaled - Repositioned - Retextured ONLY USE ONE OF THE INCLUDED VERSIONS! Known Bugs: - None. Installation: Copy either "CJP JKA Hilts" or "JKA Base Hilts Reworked" over to your "Jedi Academy\GameData\base" Folder.
  11. Version v1.0

    644 downloads

    My first real lightsaber hilts for jedi academy. this pack contains 3 different lego hilts; a normal one, an inverted normal hilt and Darth Maul's double saber from lego star wars the game. All sabers have shaders and are available in both sp and mp. enjoy.
  12. Version V.2

    781 downloads

    This is released as a separate file to the first because it changes a few cosmetic things (such as the grips being changed, and the chrome shader added, and the textures lightened) And I want more files under my name Please Note: Make sure you remove resolute(crystalchamber).pk3, other wise you may have problems with duplicating backhand saber and I don't know what else Like the last one, I shall quote myself from the readme DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe *V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could. Readme (This is mostly copied from my version 1 readme ) TITLE: Resolute (Crystal Chamber Saber) V2 AUTHOR: Zicmak FILENAME: resolute(crystalchamber)_v2.pk3 FILESIZE: 112kb DATE RELEASED: 13 February 2013 CREDITS: Me (mostly) Raven (or Lucas arts... or disney... who ever owns the game assets:P) for some shaders and textures (to do with the shaders) INSTALLATION INSTRUCTIONS: Remove resolute(crystalchamber).pk3 from your base first if you have it, Unzip the file and place resolute(crystalchamber)_v2.pk3 into your base folder. DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe *V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could. BUGS: Nada COMMENTS: *V1*This is my first lightsaber hilt that is actually a lightsaber... my first (and second) was a Tron Light Disk *V2* This saber thing is full of new stuff for me... This is the first that I made that is mostly on one .jpg, making it my best uv map yet, and bringing the file size down THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. 831 downloads

    This is for Jedi Academy, looking for the Jedi Outcast version? Click here When I first made the EFP*Saber for JK2 last year, I could only dream at how cool it would be if it could be used as a staff (Ie both sides active and fighting in that style). Now after JKA came out, that dream came true. And so conversly, I converted the saber (Fixed up the texture, added another tag) for use with JKA. Enjoy! Tim The EFP Lightsaber Staff, converted from JK2. New Sound effects Custom Break off model Time taken to make: Approx 2 or so weeks Installation Instructions Simply drag the 'EFP_Saber_Staff.pk3' into the 'base' folder in your JK2 directory. Start Playing JK2 and check out your new saber. About the EFP* The Elite Force Posse was originally founded in 2001 by a group of friends, around the game Star Trek Voyager: Elite Force. Since then, the clan's member number has increased immensely, as well as it has now also expanded into the JK2 and JKA world where they have matches there too. To visit the EFP* website, got to 'http://www.efp1.net' Copyright Details If you want to use any of the files from it in some of your work, please ask me first, so I know that someone likes my work enough to want to use it. I have given this file a thorough look over, and I have found no bugs. If you do find any bugs, by all means, e-mail me about it.
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