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Everything posted by Rooxon
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lol nahh the truth is the standard grew this much over the years. In 2016, almost 2017, 4k verts and faces on a model is considered lowpoly. Several hunderd thousand faces (420k verts to be exact for this very blaster) is the count of my highpolys. This lowpoly (2,6k verts) is especially high because in the future, I hope JK:E will feature a weapon customization addon, which will allow it to extend the stock; remove or add the scope etc. so it's got every single little detail modeled into it, ready to get animated or whatnot. I was looking through several games and it's models since I found this out and to be honest I don't know why I'm one of the first ones creating higher-standard lowpolys. dankswagmaster says he's got a low-end pc, yet his game did not lag because of the gun a single little bit, not even with 20+ NPCs. My game started to lag at 60+ npcs with additional SMAA + FXAA + Adaptive Sharpening + Bloom + Reflective Bump Mapping + HDR colors (Reshade Post Process Filters) and got horrible only once I hit 80+ npcs. The engine limitations should be even more hightened now I think. Without ReShade, I'd bet I could hit 100 npcs with the gun, no problem. There were some animation problems though, in some moments, my playermodel changed to a stormtrooper, keeping the player twillek jedi textures and such... but only after 60+ npcs. If that still doesn't satisfy you, play Skyrim and it's several thousands of HD mods. Enable wireframe ingame and be amazed at the crazy crazy counts the models can have there. O.o But I appreciate your comment nevertheless, I confess I could lower a few sides on some smaller pieces if I wanted to. In reality tho, in playing the actuall game, it's just not needed cuz huge numbers of NPCs cause lag a lot sooner than un-animated weapons do. Without NPCs, I was looking at around 80-90 guns in-game working flawlessly at 60fps.
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Version 1.1
4,547 downloads
E-11 Lowpoly (Stored Stock) by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the tutorial r_whd_e11.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The E-11 Blaster Rifle. The most common blaster in the whole game, recreated! Special thanks to: Circa and dankswagmaster - testers. Seven - providing the perfect concept and sounds to go with this mod, taken from EA's Battlefront. New low-poly model on a modern standard with new textures and custom sounds ripped from Battlefront! Custom icon included. - Baked and drawn textures in Substance Painter - Modeled in 3D Studio Max 2016 BUGS: Fixed most of them, comment if you run across any! -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
Of course, I know. I plan on testing it with at least 30-40-50 stormies on one map and through several different maps. If by scope's glass you mean the sheer... uniform glass material I actually used for it, you're right. In-game I wanna make this almost transparent with an environmental shader and this scope mask I created: I googled for it, then reproduced it in Photoshop. Also, I've edited the previous post and added the extended stock version lowpoly to it with a slightly different texture. Tell me which one everyone likes more, the one on the stored stock or the extended one. -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
If it wasn't for all those little parts and the stock, which I HAVE to keep with all faces cuz it'll be extendable sometime later, yeah... Switching out some cylinders with less sided ones and I should get it to around 1,8k verts. But honestly... Did you know one gun in the new battlefront has 4k verts and faces? and in-game you see like ten, twenty of those. Add the playermodels. The scene. The special effects, SMAA and the likes.. Todays computers CAN handle such numbers easily, what worries me are JKA engine limitations... -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
Okay. This is it guys. This is the game model and textures after a small rebake of the base layers, because I forgot to check an option: E-11 Lowpoly (Extended Stock) by Rooxon on Sketchfab -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
PBR textures look: JKA textures look: Thanks to @@AshuraDX for his Substance Material PBRtoJKA Converter. <3 Works like a charm! -
Yep, completing all of them. + my WeaponsHD project + I'm preparing for the JAWA tournament. I wanna be at least the best among the duals users.
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well.. counting all of my models on my to-do list, I've still got 69 models to go before I'm done. I won't be taking on other requests till I've made some progress.
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Right now I'm working on the new E-11 and I don't believe I got Ashoka Tano's saber on my to-do list... AshuraDX already made a great saber of hers.
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E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
Yes well I'm working with several different concepts... The most part of the gun was remodeled after the modern EA Battlefront E-11, thus the differences. If you want me to, just say the word and I can add such an ammo cartridge as a bonus skin. -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
The stock is this extendable part, right? I think I get that, but whatever do you mean by a scope mask? a texture mask? EDIT: just FYI I sorted those things out keep checking the previous post for updates for now, once the model is finished tho, I'm gonna add the sketchfab embeds to the first post. -
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E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
No, sorry. Anyways, It is done. E-11 Extended (Highpoly) by Rooxon on Sketchfab E-11 Blaster Rifle (Highpoly) by Rooxon on Sketchfab E11 Lowpoly test by Rooxon on Sketchfab -
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Version 1.0
401 downloads
Tutorial Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the tutorial saber.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" HOW TO PLAY: Enable cheats with helpusobi 1, then type: saber tutorial DESCRIPTION: A tutorial lightsaber mod. This is the finished model you can create together with me and my tutorial series. [sharedmedia=tutorials:tutorials:214] New low-poly model on a modern standard with new textures! - Baked and drawn textures in Substance Painter - Maps merged in Photoshop - Modeled in 3D Studio Max 2016 BUGS: None that I know of. -
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E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
could you post a reference picture? EDIT: Oh, AshuraDX told me it's the Force Awakens stormie gun. I probably won't do it since I'm full with work for now. Might create it for JK:Enhanced tho once it allows more guns -
Don't know, maybe if it's on my to-do list. Let's keep this topic for WeaponsHD only, please. If you've got any concepts to show me or talk about the packs, you're very welcome.. You can ask me all those other things on discord or here via pm
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E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
@@AshuraDX Yeah. I think the sole reason for this is the fact, that back in 2003 too hefty models could actually fry your comp. I remember having a quite-good computer and I couldn't run JKA with that volumetric glow or what it's called. Also, I compared the models from EA BF and vanilla JKA; the difference? about 3600 verts and faces lol. Imagining now how many verts and faces there are in each game, in each moment of your view.... huh. Computers evolved a long way. If it wasn't for the engine limitations, we could be doing a lot nicer models with more details modeled in them. -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
the grip yet needs those metal parts and a bolt around them, check ref picture 3. The game model is horrible, simply horrible.