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Rooxon

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Everything posted by Rooxon

  1. well I just submited the scope fix. Should I scale my gun down a bit too for the glm? It actually seems very wierd to me, because in-game it's pretty much the same as the vanilla...
  2. well, but it is a JKA reposition it's as big as the vanilla, is what I'm saying but if you asked me, all vanilla guns are too big. I thought that for some time. I'll erase the scope soon then but I'll have to keep the size.
  3. Thanks, this will make it pretty much perfect! If I can figure out the letters, that is.
  4. TIP: On every sketchfab embed, you can go to the lower right corner and click on Settings, click on Rendering and enable Shadeless, to see the JKA diffuse texture. Put it back to Lit, if you wish to see the PBR material!
  5. Version 1.0

    439 downloads

    Oppo Rancisis Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_oposab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Oppo Rancisis Lightsaber, request. If you wish to play with this saber in SP, open the console, enable cheats with "helpusobi 1" then type: saber oposab BUGS: None that I noticed, but maybe the hilt might seem funny on some playermodels.
  6. I redrew it from this picture: Does a font like that one on the sides exist? I'd love to add those symbols but I want them as nice as the scope mask
  7. You can always easily delete them from the pk3 or actually just rename the sounds folder to something else, like soundoff.
  8. lol nahh the truth is the standard grew this much over the years. In 2016, almost 2017, 4k verts and faces on a model is considered lowpoly. Several hunderd thousand faces (420k verts to be exact for this very blaster) is the count of my highpolys. This lowpoly (2,6k verts) is especially high because in the future, I hope JK:E will feature a weapon customization addon, which will allow it to extend the stock; remove or add the scope etc. so it's got every single little detail modeled into it, ready to get animated or whatnot. I was looking through several games and it's models since I found this out and to be honest I don't know why I'm one of the first ones creating higher-standard lowpolys. dankswagmaster says he's got a low-end pc, yet his game did not lag because of the gun a single little bit, not even with 20+ NPCs. My game started to lag at 60+ npcs with additional SMAA + FXAA + Adaptive Sharpening + Bloom + Reflective Bump Mapping + HDR colors (Reshade Post Process Filters) and got horrible only once I hit 80+ npcs. The engine limitations should be even more hightened now I think. Without ReShade, I'd bet I could hit 100 npcs with the gun, no problem. There were some animation problems though, in some moments, my playermodel changed to a stormtrooper, keeping the player twillek jedi textures and such... but only after 60+ npcs. If that still doesn't satisfy you, play Skyrim and it's several thousands of HD mods. Enable wireframe ingame and be amazed at the crazy crazy counts the models can have there. O.o But I appreciate your comment nevertheless, I confess I could lower a few sides on some smaller pieces if I wanted to. In reality tho, in playing the actuall game, it's just not needed cuz huge numbers of NPCs cause lag a lot sooner than un-animated weapons do. Without NPCs, I was looking at around 80-90 guns in-game working flawlessly at 60fps.
  9. TIP: In every sketchfab preview,you can go in the lower right corner to settings - rendering and set either; lit is PBR material. Shadeless is pretty much the JKA ingame textures!
  10. All will be done in due time. Yep, as I stated in the description. To me, they seem perfect. Better, clearer, just what I need for such a mod! All thanks to Seven.
  11. Version 1.1

    4,318 downloads

    E-11 Lowpoly (Stored Stock) by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the tutorial r_whd_e11.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The E-11 Blaster Rifle. The most common blaster in the whole game, recreated! Special thanks to: Circa and dankswagmaster - testers. Seven - providing the perfect concept and sounds to go with this mod, taken from EA's Battlefront. New low-poly model on a modern standard with new textures and custom sounds ripped from Battlefront! Custom icon included. - Baked and drawn textures in Substance Painter - Modeled in 3D Studio Max 2016 BUGS: Fixed most of them, comment if you run across any!
  12. Of course, I know. I plan on testing it with at least 30-40-50 stormies on one map and through several different maps. If by scope's glass you mean the sheer... uniform glass material I actually used for it, you're right. In-game I wanna make this almost transparent with an environmental shader and this scope mask I created: I googled for it, then reproduced it in Photoshop. Also, I've edited the previous post and added the extended stock version lowpoly to it with a slightly different texture. Tell me which one everyone likes more, the one on the stored stock or the extended one.
  13. If it wasn't for all those little parts and the stock, which I HAVE to keep with all faces cuz it'll be extendable sometime later, yeah... Switching out some cylinders with less sided ones and I should get it to around 1,8k verts. But honestly... Did you know one gun in the new battlefront has 4k verts and faces? and in-game you see like ten, twenty of those. Add the playermodels. The scene. The special effects, SMAA and the likes.. Todays computers CAN handle such numbers easily, what worries me are JKA engine limitations...
  14. Okay. This is it guys. This is the game model and textures after a small rebake of the base layers, because I forgot to check an option: E-11 Lowpoly (Extended Stock) by Rooxon on Sketchfab
  15. PBR textures look: JKA textures look: Thanks to @@AshuraDX for his Substance Material PBRtoJKA Converter. <3 Works like a charm!
  16. Yep, completing all of them. + my WeaponsHD project + I'm preparing for the JAWA tournament. I wanna be at least the best among the duals users.
  17. well.. counting all of my models on my to-do list, I've still got 69 models to go before I'm done. I won't be taking on other requests till I've made some progress.
  18. Right now I'm working on the new E-11 and I don't believe I got Ashoka Tano's saber on my to-do list... AshuraDX already made a great saber of hers.
  19. Yes well I'm working with several different concepts... The most part of the gun was remodeled after the modern EA Battlefront E-11, thus the differences. If you want me to, just say the word and I can add such an ammo cartridge as a bonus skin.
  20. Ooh ooh ooh my exar kun lightsaber was staff-picked on SketchFab!! MY FIRST STAFF PICK!! <3

  21. The stock is this extendable part, right? I think I get that, but whatever do you mean by a scope mask? a texture mask? EDIT: just FYI I sorted those things out keep checking the previous post for updates for now, once the model is finished tho, I'm gonna add the sketchfab embeds to the first post.
  22. What's your problem? It's the first report of it that I hear off... It works for me and seemingly for everyone else, so I'd bet there's something wrong in your own base folder.
  23. No, sorry. Anyways, It is done. E-11 Extended (Highpoly) by Rooxon on Sketchfab E-11 Blaster Rifle (Highpoly) by Rooxon on Sketchfab E11 Lowpoly test by Rooxon on Sketchfab
  24. Ohh this is a must-have mod for EVERYBODY! I'll never play without it again
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