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Rooxon

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Everything posted by Rooxon

  1. Yeh, rosh's saber is kind of modern; less is more; very few detail parts on the model but a lot of work has been put into the textures, to make it great and compensate for the lack of parts on it. I think it fits for him & as a training saber.
  2. I already did that in the old pack. Well, I'm not satisfied with them now and how they could look like but they're pretty good imo. EDIT: it just occured to me, that you probably want me to do a full port like for other weapons, right? https://jkhub.org/files/file/1921-mixed-sabers-pack-rooxon39s-weaponshd/
  3. SKETCHFAB TIP: In the lower right corner, you can click Settings, click Rendering and select either Lit or Shadeless right at the top of the menu; Shadeless is the JKA diffuse texture. Lit is the whole material view!
  4. Version 1.0

    791 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_crosse.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". DESCRIPTION: The Cross-Elegance lightsaber, a very neat concept I was eager to complete as I see this as a nice counterconcept to Kylo Ren's Lightsaber. Requested on JKHub. For SP, enable cheats with helpusobi 1, then type: saber crosse TIP: This saber does not appear in MP but rather a MP-friendly version, somewhat. The two extra blades can still produce deadly roll-stabbings!
  5. Reelo became a DJ on Discord. lol, I very much like this map!
  6. This week I was "fast" because I had lots of free time. It'll slow down a bit but not much; I'm already in progress of creating new things.
  7. Here's the other released files. Yeah desann's is really really rare and I've never seen anyone use it. I confess the textures for it were kind of me playing with the program more than working to produce something good.The scepter tho isn't. It's a bit lower poly than the one from the old pack and the textures are much nicer. I tried to recreate their look as good as I could.https://jkhub.org/files/file/2802-%7B%3F%7D/ https://jkhub.org/files/file/2796-%7B%3F%7D/ https://jkhub.org/files/file/2792-%7B%3F%7D/ https://jkhub.org/files/file/2808-%7B%3F%7D/ https://jkhub.org/files/file/1897-%7B%3F%7D/
  8. Version 1.0

    1,973 downloads

    The next pack in my WeaponsHD project. Reshaped and redrawn models for warriors of the Dark side of the Force! DESCRIPTION: The next pack in my WeaponsHD project. Reshaped and redrawn models for warriors of the Dark side of the Force! - Rosh's lightsaber (Also the new training lightsaber) - Tavion's lightsaber - Desann's lightsaber - Alora's Gemini sabers (Refiltered textures and shaders only, same model as in the old pack) - Sith Scepter (Not supported for player) - Sith Sword To play with them in SP, enable cheats with helpusobi 1, then type: saber rosh saber tavion saber desann saber alora1 saber alora2 saber sith_sword In MP, the sabers can easily be chosen from the menu and I even threw in a MP-friendly Sith Sword!
  9. According to what you say, of course yes though I did do that on the scout blaster, which is much shorter than the vanilla pistol. The tag placement seems to affect only the muzzle flash, but the bullet comes from a set position... thus it looks wierd, like the shots appear out of thin air (I'm talking about 1st person here) EDIT: Archangel, don't worry, I've decided I'm yet still gonna update it one more time, this time, with 2 pk3s. 1 vanilla size and 1 realistic size and that's it, done. I'll try to take Circa's pic as reference and try to search for some more, especially from the movies.
  10. horrible things, actually. It doesn't look right a lot of times throughout the SP campaign (in certain npcs hands, the stands on the walls where you find the blaster etc). The grip part is all I could scale down to be honest, the rest of the gun is just as close to the BF/Movie one as possible shape-wise... 1st person has a separate model but I'd need to scale it down accordingly then again, if I make it smaller, it'll look wierd cuz blasts will appear from the position of the vanilla in any case... a smaller gun will be further away and the blasts would appear out of thin air. Had these problems already with the scout pistol. And adding yet another update at this point is really not needed, the way it works and looks now is good enough I think. It can still be changed for latter projects like JKE tho, I'll make sure to keep the max files. For now, vanilla-size will have to do.
  11. well I just submited the scope fix. Should I scale my gun down a bit too for the glm? It actually seems very wierd to me, because in-game it's pretty much the same as the vanilla...
  12. well, but it is a JKA reposition it's as big as the vanilla, is what I'm saying but if you asked me, all vanilla guns are too big. I thought that for some time. I'll erase the scope soon then but I'll have to keep the size.
  13. Thanks, this will make it pretty much perfect! If I can figure out the letters, that is.
  14. TIP: On every sketchfab embed, you can go to the lower right corner and click on Settings, click on Rendering and enable Shadeless, to see the JKA diffuse texture. Put it back to Lit, if you wish to see the PBR material!
  15. Version 1.0

    433 downloads

    Oppo Rancisis Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_oposab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Oppo Rancisis Lightsaber, request. If you wish to play with this saber in SP, open the console, enable cheats with "helpusobi 1" then type: saber oposab BUGS: None that I noticed, but maybe the hilt might seem funny on some playermodels.
  16. I redrew it from this picture: Does a font like that one on the sides exist? I'd love to add those symbols but I want them as nice as the scope mask
  17. You can always easily delete them from the pk3 or actually just rename the sounds folder to something else, like soundoff.
  18. lol nahh the truth is the standard grew this much over the years. In 2016, almost 2017, 4k verts and faces on a model is considered lowpoly. Several hunderd thousand faces (420k verts to be exact for this very blaster) is the count of my highpolys. This lowpoly (2,6k verts) is especially high because in the future, I hope JK:E will feature a weapon customization addon, which will allow it to extend the stock; remove or add the scope etc. so it's got every single little detail modeled into it, ready to get animated or whatnot. I was looking through several games and it's models since I found this out and to be honest I don't know why I'm one of the first ones creating higher-standard lowpolys. dankswagmaster says he's got a low-end pc, yet his game did not lag because of the gun a single little bit, not even with 20+ NPCs. My game started to lag at 60+ npcs with additional SMAA + FXAA + Adaptive Sharpening + Bloom + Reflective Bump Mapping + HDR colors (Reshade Post Process Filters) and got horrible only once I hit 80+ npcs. The engine limitations should be even more hightened now I think. Without ReShade, I'd bet I could hit 100 npcs with the gun, no problem. There were some animation problems though, in some moments, my playermodel changed to a stormtrooper, keeping the player twillek jedi textures and such... but only after 60+ npcs. If that still doesn't satisfy you, play Skyrim and it's several thousands of HD mods. Enable wireframe ingame and be amazed at the crazy crazy counts the models can have there. O.o But I appreciate your comment nevertheless, I confess I could lower a few sides on some smaller pieces if I wanted to. In reality tho, in playing the actuall game, it's just not needed cuz huge numbers of NPCs cause lag a lot sooner than un-animated weapons do. Without NPCs, I was looking at around 80-90 guns in-game working flawlessly at 60fps.
  19. TIP: In every sketchfab preview,you can go in the lower right corner to settings - rendering and set either; lit is PBR material. Shadeless is pretty much the JKA ingame textures!
  20. All will be done in due time. Yep, as I stated in the description. To me, they seem perfect. Better, clearer, just what I need for such a mod! All thanks to Seven.
  21. Version 1.1

    4,069 downloads

    E-11 Lowpoly (Stored Stock) by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the tutorial r_whd_e11.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The E-11 Blaster Rifle. The most common blaster in the whole game, recreated! Special thanks to: Circa and dankswagmaster - testers. Seven - providing the perfect concept and sounds to go with this mod, taken from EA's Battlefront. New low-poly model on a modern standard with new textures and custom sounds ripped from Battlefront! Custom icon included. - Baked and drawn textures in Substance Painter - Modeled in 3D Studio Max 2016 BUGS: Fixed most of them, comment if you run across any!
  22. Of course, I know. I plan on testing it with at least 30-40-50 stormies on one map and through several different maps. If by scope's glass you mean the sheer... uniform glass material I actually used for it, you're right. In-game I wanna make this almost transparent with an environmental shader and this scope mask I created: I googled for it, then reproduced it in Photoshop. Also, I've edited the previous post and added the extended stock version lowpoly to it with a slightly different texture. Tell me which one everyone likes more, the one on the stored stock or the extended one.
  23. If it wasn't for all those little parts and the stock, which I HAVE to keep with all faces cuz it'll be extendable sometime later, yeah... Switching out some cylinders with less sided ones and I should get it to around 1,8k verts. But honestly... Did you know one gun in the new battlefront has 4k verts and faces? and in-game you see like ten, twenty of those. Add the playermodels. The scene. The special effects, SMAA and the likes.. Todays computers CAN handle such numbers easily, what worries me are JKA engine limitations...
  24. Okay. This is it guys. This is the game model and textures after a small rebake of the base layers, because I forgot to check an option: E-11 Lowpoly (Extended Stock) by Rooxon on Sketchfab
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