Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Rooxon

  1. 3D Studio Max 9 Statistics: C:/Users/Rooxon/Documents/3dsMax/export/testob.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder01 >: 140 Triangles, 72 Vertexes ( +144 verts for SmoothGroups, +3 verts for UV map ) Geometry Total: 140 Triangles, 219 Vertexes As we discussed, 2016 and 9 versions work. 2017 tho is another story. I created an object real quick with a UV map, exported as md3. All went fine up to this point, this is the statistics: C:/Users/Rooxon/Documents/3dsMax/export/fountain.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder001 >: 284 Triangles, 144 Vertexes ( +144 verts for SmoothGroups, +15 verts for UV map ) Geometry Total: 284 Triangles, 303 Vertexes After which I saved my scene, clicked X to exit 3ds max 2017 and got this error: After this, 3DS closed. So it's just a wierd message I get. Testing out the md3, it seems to have worked fine. EDIT: Testing out the original md3 exporter for 2017. First of all, the error does not appear if I just open max, load the scene and close it. So it's certainly due to the exporter itself. C:/Users/Rooxon/Documents/3dsMax/export/fountain.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder001 >: 284 Triangles, 144 Vertexes ( +144 verts for SmoothGroups, +15 verts for UV map ) Geometry Total: 284 Triangles, 303 VertexesSurprisingly, there's no error this time. So... I think you've either made a mistake somewhere in the changes from this version to the final one... or maybe you need to compile it with vs2015 as you said. EDIT 2: I don't get what happened but I replaced the standard version exporter with the LargeAddressAware one and no error for 3 times straight. Suddenly, it vanished.
  2. almost forgot to mention you Ramikad. Guess what I'm playing as on server these days. Da Pumpkin Vine Monstah! Good sportsmanship you got there tho, respect. We certainly are!
  3. I love Psyk0's Jason.. I adore Circ's Last Night and the Zombie Trooper is the most unique mod out of all of these. To be perfectly honest? I downloaded all of these mods, I especially like playing with the Bat chat icon. It was very hard to choose what I wanna vote for. At last I decided for Vaeyor - simply cuz I know it's Art's first saber release. And mine wasn't nearly as nice! It's a shame noone give's Smoo a thumbs up. I liked the idea of a super fast NPC meant to be a ghost. If it was me creating it however, I'd make it blindingly fast (so you literary can't follow it), make it transparent and make the red thingies on the texture glow (maybe?).
  4. 786 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_thord.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Tulak Hord's Lightsaber. Request on JKHub.org For SP, enable cheats with helpusobi 1 via the console, then type: saber thord For MP, simply choose the saber from the menu! Note that for public servers, the file must be uploaded to the server and all other users for them to see you use it. BUGS: None I know of!
  5. @@Archangel35757 the new plugin works simply perfectly. This foolproofness for the slasehs is all it ever needed. I idiotically just applied textures as diffuse bitmaps to models, standard material, exported and shaders and everything works in every instance, md3 and glm and LOD files. If you really want, I can post you the statistics here but it works for 2016 for sure. Gonna check 2009 and 2017 tomorrow. Tho I expect the same result, unless as you said you've done a mistake somewhere.
  6. True, I noticed this after I've done it and submitted lol. I guess I can update this one to whatever the community wishes though. Yes, exactly. Post pictures of all the various bats you'd like to see done (the name of the bat as well, please). This bat is a 15 minute work (modeling + texture) so I didn't mean to make it look good.. just a bat with a huge knocback but I guess I can work on this some more and make a baseball bat savage pack for JKA.
  7. We're all here every day. Just join!
  8. Rooxon

    Last Night

    *downloading now* This is soooo gonna be on our server this week
  9. Someone gave this a 4/5... If only they knew this is your very first hilt released! Mine wasn't nearly as nice when I started. Deserves 5/5 even tho I miss more work on the textures!
  10. This one is requested a lot and it's on my to-do list. I'll see what I can do soon. Tulak Hord hilt and the Training Sword from TOR are probably next in line.
  11. I kept the UV boundaries, yeah and a saber doesn't really need LODs as far as I know (none of the vanilla ones got them). I've done this just as a test, but if you wish I can do it with the e11 where there's huge drops of verts between LODs.
  12. 288 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_baseballbat.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The Baseball bat. Requested in our clan Shadow Order and now we use it to have tons of fun in MP! (TIP: Works great with the Gas Mine bonus map! Way more entertaining than it should be!) This bat has got the exact same properties as the Hockey Stick that comes with the RaceArena map. (Huge knocback!) For SP, enable cheats with helpusobi 1, then type saber bbat for MP, simply choose the bat from the menu!
  13. 127 downloads

    Superman (Toy) Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_superman.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Superman Toy Lightsaber. Requested by a friend. For SP, open your console, enable cheats with helpusobi 1, then type: saber superman For MP, simply choose the hilt from the menu!
  14. Statistics of Death Saber Scythe LOD export: D:\base\models\weapons2\dsscythe\saber_w.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< base_low >: 408 Triangles, 206 Vertexes ( +248 verts for EditNormals, +137 verts for UV map ) Mesh< emitter1_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter2_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter3_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Geometry Total: 1698 Triangles, 2283 Vertexes D:\base\models\weapons2\dsscythe\saber_w_1.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< emitter2_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter3_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter1_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< base_low_1 >: 398 Triangles, 201 Vertexes ( +253 verts for EditNormals, +137 verts for UV map ) Geometry Total: 1688 Triangles, 2283 Vertexes D:\base\models\weapons2\dsscythe\saber_w_2.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< emitter3_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter2_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter1_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< base_low_2 >: 392 Triangles, 198 Vertexes ( +256 verts for EditNormals, +137 verts for UV map ) Geometry Total: 1682 Triangles, 2283 Vertexes Works like a charm! I've quickly tested them in-game. Shaders appeared on the LODs, tags are on the separate LODs and everything (i've loaded them separately as map objects onto a test map)! So, it works like a charm! <3
  15. You will make my life and so many others so much easier. When it's done, I'll update my saber tutorial and make it shorter thanks to that!
  16. I've just tried out the 2.2 exporter on a skull map object for Circa's Haloween map. First I applied the texture with a standard material: To make sure, I also named the material as models/map_objects/lastnight/skull.png I exported to the same folder, so, models/map_objects/lastnight/ - I very much like the look of this now I'll be testing the LODs soon. Statistics: Everything seems to be in order, the texture later shows in md3view! Regarding those problems of mine with shaders not working, I've set my system's language to english by default and restarted; testing out now.
  17. Yes and no; first, I don't wish for this model or textures get shared or modified elsewhere (At least until the end of the contest). Second, I never played and much less modded Fallout 4 yet, so I'd have to look the process up... BUT if your friend actually has the knowledge himself, AFTER the contest here is done, he may use it and throw it into game himself. In that case, I'll be happy to provide the original normal map, metallic map, whatever fallout needs. But again please do note: AFTER the contest is done.
  18. 344 downloads

    Death Saber Scythe by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_dsscythe.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Death Saber Scythe, personal concept by me. Halloween Contest Entry weapon. - Textured in Substance Painter and Adobe Photoshop - Modeled in 3D Studio Max 2016 BUGS: The positions are off; not much I can do about it on my own, it would take tag position fixes on playermodels or 3 separate glm files; for single, dual right hand and dual left hand respectively.
  19. Holy mother of Kyle, this took a while to read. I'll check out some of the downloads but to answer your question; yes, every weapon is gonna get recreated by me. You could add DT's Kyle Reskin. I use it myself and I think that it's an improvement in every sense of the word.
  20. yep, very good but I see faults in all tips of the saber blades, all colors except blue (hard to spot but it's there). maybe on the blue one as well but I can't see it from the screenshot...it looks almost as you've drawn your own line over it and forgot to delete part of the old top
  21. Hohohohohoh. ^^ Already got the PERFECT idea! ^^ Soon, people are gonna fear you in JKA!
  22. well, it was requested. I don't look at designs how good they are, only how to create them.
×
×
  • Create New...