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Rooxon

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Everything posted by Rooxon

  1. This one is requested a lot and it's on my to-do list. I'll see what I can do soon. Tulak Hord hilt and the Training Sword from TOR are probably next in line.
  2. I kept the UV boundaries, yeah and a saber doesn't really need LODs as far as I know (none of the vanilla ones got them). I've done this just as a test, but if you wish I can do it with the e11 where there's huge drops of verts between LODs.
  3. 294 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_baseballbat.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The Baseball bat. Requested in our clan Shadow Order and now we use it to have tons of fun in MP! (TIP: Works great with the Gas Mine bonus map! Way more entertaining than it should be!) This bat has got the exact same properties as the Hockey Stick that comes with the RaceArena map. (Huge knocback!) For SP, enable cheats with helpusobi 1, then type saber bbat for MP, simply choose the bat from the menu!
  4. 128 downloads

    Superman (Toy) Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_superman.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Superman Toy Lightsaber. Requested by a friend. For SP, open your console, enable cheats with helpusobi 1, then type: saber superman For MP, simply choose the hilt from the menu!
  5. Statistics of Death Saber Scythe LOD export: D:\base\models\weapons2\dsscythe\saber_w.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< base_low >: 408 Triangles, 206 Vertexes ( +248 verts for EditNormals, +137 verts for UV map ) Mesh< emitter1_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter2_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter3_low >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Geometry Total: 1698 Triangles, 2283 Vertexes D:\base\models\weapons2\dsscythe\saber_w_1.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< emitter2_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter3_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter1_low_1 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< base_low_1 >: 398 Triangles, 201 Vertexes ( +253 verts for EditNormals, +137 verts for UV map ) Geometry Total: 1688 Triangles, 2283 Vertexes D:\base\models\weapons2\dsscythe\saber_w_2.MD3: Frames: 1 Tags: 4 Meshes: 4 Mesh< emitter3_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter2_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< emitter1_low_2 >: 430 Triangles, 217 Vertexes ( +300 verts for EditNormals, +47 verts for UV map ) Mesh< base_low_2 >: 392 Triangles, 198 Vertexes ( +256 verts for EditNormals, +137 verts for UV map ) Geometry Total: 1682 Triangles, 2283 Vertexes Works like a charm! I've quickly tested them in-game. Shaders appeared on the LODs, tags are on the separate LODs and everything (i've loaded them separately as map objects onto a test map)! So, it works like a charm! <3
  6. You will make my life and so many others so much easier. When it's done, I'll update my saber tutorial and make it shorter thanks to that!
  7. I've just tried out the 2.2 exporter on a skull map object for Circa's Haloween map. First I applied the texture with a standard material: To make sure, I also named the material as models/map_objects/lastnight/skull.png I exported to the same folder, so, models/map_objects/lastnight/ - I very much like the look of this now I'll be testing the LODs soon. Statistics: Everything seems to be in order, the texture later shows in md3view! Regarding those problems of mine with shaders not working, I've set my system's language to english by default and restarted; testing out now.
  8. Yes and no; first, I don't wish for this model or textures get shared or modified elsewhere (At least until the end of the contest). Second, I never played and much less modded Fallout 4 yet, so I'd have to look the process up... BUT if your friend actually has the knowledge himself, AFTER the contest here is done, he may use it and throw it into game himself. In that case, I'll be happy to provide the original normal map, metallic map, whatever fallout needs. But again please do note: AFTER the contest is done.
  9. 358 downloads

    Death Saber Scythe by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_dsscythe.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Death Saber Scythe, personal concept by me. Halloween Contest Entry weapon. - Textured in Substance Painter and Adobe Photoshop - Modeled in 3D Studio Max 2016 BUGS: The positions are off; not much I can do about it on my own, it would take tag position fixes on playermodels or 3 separate glm files; for single, dual right hand and dual left hand respectively.
  10. Holy mother of Kyle, this took a while to read. I'll check out some of the downloads but to answer your question; yes, every weapon is gonna get recreated by me. You could add DT's Kyle Reskin. I use it myself and I think that it's an improvement in every sense of the word.
  11. nice recreation
  12. yep, very good but I see faults in all tips of the saber blades, all colors except blue (hard to spot but it's there). maybe on the blue one as well but I can't see it from the screenshot...it looks almost as you've drawn your own line over it and forgot to delete part of the old top
  13. Hohohohohoh. ^^ Already got the PERFECT idea! ^^ Soon, people are gonna fear you in JKA!
  14. well, it was requested. I don't look at designs how good they are, only how to create them.
  15. I gotta say I agree... I never even thought about ripping things from others. If I don't create it on my own, it's not worth the while, really. When I was offered to freely use others work, even then I didn't and rather modeled my own thing around it or something.
  16. Of course it would be but why? I think they fit somehow to the tusken look..
  17. So... this morning I wake up and I suddenly became a PRO member on sketchfab, even tho I did not use the link to re-activate it or pay for it. O.o How is this possible? O.o

    1. Show previous comments  1 more
    2. Rooxon

      Rooxon

      that's certainly possible... hm

    3. Cerez

      Cerez

      How cool! Looks like someone appreciates your work. :D

    4. Rooxon

      Rooxon

      well the fact that someone does makes me happy! :D

  18. 298 downloads

    Because, why not. Custom sounds with Snoop Dogg's Smoke Weed Every Day by dankswagmaster! For SP, enable cheats with "helpusobi 1", then type: saber joint For MP, choose the saber from the menu.
  19. well a "moving" whip is out of the question... so I'd kinda need to come up with a nice design for a stationary whip, which would look wierd. I think it's partly impossible to create it and make it look good...
  20. 423 downloads

    A blue-colored lightsaber hilt, referenced from The Old Republic. To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber blutor INSTALLATION INSTRUCTIONS: Copy and paste the r_blutor.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base".
  21. well, it's the Tusken so, I came up with the concept on the go when modeling. I just wanted something simple, something with wood, spikes, leather and showing some chords or the likes. The form is also a bit uneven as they probably wouldn't bother too much to make it look beautiful.
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