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Rooxon

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Everything posted by Rooxon

  1. Rooxon

    Secret Santa 2016

    I'm in. Someone can get a nice hilt from me... or something else, everything could work, really. ^^ So excited!
  2. Like 20 times alltogether. By different people.
  3. Nope Circa's is way different, check it out for yourselves! Circa tried recreating it completely while AngelSoul created it with his own interpretation. Looks almost like a model tbh! Nicely done!
  4. Aw cut me some slack. Ask Seven, he might be willing to do them!
  5. 870 downloads

    THE COMMUNITY'S MOST WISHED LIGHTSABER HILT IS FINALLY DELIVERED TO YOU! ​Now, stop requesting it, please! Have fun ladies and gentlemen! (4K) DX-2 Resonating Vibro-Blade by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_dx2rvb.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Training Lightsaber from Star Wars The Old Republic! For SP, enable cheats with helpusobi 1 via the console, then type: saber dx2 For MP, simply choose the saber from the menu! Note that for public servers, the file must be uploaded to the server and all other users for them to see you use it.
  6. Hello and welcome to JKHub
  7. I need reference. If you can provide it, I could see what I can do.
  8. I thought that, too. I gotta find a HD clear reference for it.
  9. Oh this hilt was requested to me. It's on my to-do list as well, good to know the name. Awesome effort tho for your first saber!
  10. 1,382 downloads

    Darth Bane's Curved Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_curbane.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Darth Bane's Curved Lightsaber (Genesis Custom Sabers concept), request on JKHub.org For SP, enable cheats with helpusobi 1 via the console, then type: saber curbane For MP, simply choose the saber from the menu! Note that for public servers, the file must be uploaded to the server and all other users for them to see you use it.
  11. To be honest, currently everyone is working on their own thing... I couldn't say for others. Regarding me, no, sorry. If you think about it, this is a big challenge for anyone. I bet that you'll never convince anyone to do it "for" you or just cuz you came up with it. People don't like to do that very much.
  12. This is probably the most original mod I've seen in a while (probably since Ashura's Turntable playermodel). Damn, my little cousin got scared when I spawned a bunch of those.
  13. Reference pictures: I took the first picture as a base then combined it with the spikes/boxes from the second one.
  14. Wrath, for MP, you need to have it in your base folder and so does everyone else, or they will see you use Kyle's saber. Additionally, if this hilt doesn't appear when you join a server, it means it's not uploaded to it either. So, the file needs to be in your base, in the server base and in every other player's base, or they will not see anything else than katarn's hilt.
  15. 3D Studio Max 9 Statistics: C:/Users/Rooxon/Documents/3dsMax/export/testob.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder01 >: 140 Triangles, 72 Vertexes ( +144 verts for SmoothGroups, +3 verts for UV map ) Geometry Total: 140 Triangles, 219 Vertexes As we discussed, 2016 and 9 versions work. 2017 tho is another story. I created an object real quick with a UV map, exported as md3. All went fine up to this point, this is the statistics: C:/Users/Rooxon/Documents/3dsMax/export/fountain.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder001 >: 284 Triangles, 144 Vertexes ( +144 verts for SmoothGroups, +15 verts for UV map ) Geometry Total: 284 Triangles, 303 Vertexes After which I saved my scene, clicked X to exit 3ds max 2017 and got this error: After this, 3DS closed. So it's just a wierd message I get. Testing out the md3, it seems to have worked fine. EDIT: Testing out the original md3 exporter for 2017. First of all, the error does not appear if I just open max, load the scene and close it. So it's certainly due to the exporter itself. C:/Users/Rooxon/Documents/3dsMax/export/fountain.MD3: Frames: 1 Tags: 0 Meshes: 1 Mesh< Cylinder001 >: 284 Triangles, 144 Vertexes ( +144 verts for SmoothGroups, +15 verts for UV map ) Geometry Total: 284 Triangles, 303 VertexesSurprisingly, there's no error this time. So... I think you've either made a mistake somewhere in the changes from this version to the final one... or maybe you need to compile it with vs2015 as you said. EDIT 2: I don't get what happened but I replaced the standard version exporter with the LargeAddressAware one and no error for 3 times straight. Suddenly, it vanished.
  16. almost forgot to mention you Ramikad. Guess what I'm playing as on server these days. Da Pumpkin Vine Monstah! Good sportsmanship you got there tho, respect. We certainly are!
  17. I love Psyk0's Jason.. I adore Circ's Last Night and the Zombie Trooper is the most unique mod out of all of these. To be perfectly honest? I downloaded all of these mods, I especially like playing with the Bat chat icon. It was very hard to choose what I wanna vote for. At last I decided for Vaeyor - simply cuz I know it's Art's first saber release. And mine wasn't nearly as nice! It's a shame noone give's Smoo a thumbs up. I liked the idea of a super fast NPC meant to be a ghost. If it was me creating it however, I'd make it blindingly fast (so you literary can't follow it), make it transparent and make the red thingies on the texture glow (maybe?).
  18. 793 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_thord.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Tulak Hord's Lightsaber. Request on JKHub.org For SP, enable cheats with helpusobi 1 via the console, then type: saber thord For MP, simply choose the saber from the menu! Note that for public servers, the file must be uploaded to the server and all other users for them to see you use it. BUGS: None I know of!
  19. @@Archangel35757 the new plugin works simply perfectly. This foolproofness for the slasehs is all it ever needed. I idiotically just applied textures as diffuse bitmaps to models, standard material, exported and shaders and everything works in every instance, md3 and glm and LOD files. If you really want, I can post you the statistics here but it works for 2016 for sure. Gonna check 2009 and 2017 tomorrow. Tho I expect the same result, unless as you said you've done a mistake somewhere.
  20. True, I noticed this after I've done it and submitted lol. I guess I can update this one to whatever the community wishes though. Yes, exactly. Post pictures of all the various bats you'd like to see done (the name of the bat as well, please). This bat is a 15 minute work (modeling + texture) so I didn't mean to make it look good.. just a bat with a huge knocback but I guess I can work on this some more and make a baseball bat savage pack for JKA.
  21. Hehe that's nice good idea!
  22. We're all here every day. Just join!
  23. Rooxon

    Last Night

    *downloading now* This is soooo gonna be on our server this week
  24. Someone gave this a 4/5... If only they knew this is your very first hilt released! Mine wasn't nearly as nice when I started. Deserves 5/5 even tho I miss more work on the textures!
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