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E-11 Blaster Rifle 1.22

   (18 reviews)

3 Screenshots

About This File

Imperial, standard issue, E-11 blaster rifle. Includes first person model and world model.

 

If you find more issues with the model, please send me a PM describing the conditions of the issue and I'll work on a fix.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.22

Released

  • 1.22
  • - Deleted an unused tga file from the pk3. If you already have version 1.21 and you know how to edit pk3 files, do not download the file again, just edit the pk3 and remove the e11_spec.tga file from the models/weapons2/blaster_r folder.
  • 1.21
  • - The shaders are now working. Added specular maps to all textures. The skin texture has a subtle glow stage to simulate subsurface scattering, but you need to have dynamic glow active for it to work.
  • - Fixed some minor UV issues.
  • 1.2
  • - Completely reworked the base texture of the gun. Added baked specular light and many more tiny mechanical details.
  • - The gloves texture has been darkened. I will change the arms for the jacket sleeves in the future.
  • 1.1
  • - New gun texture with a lot more detail than the initial release.
  • - Fixed many UV issues.
  • 1.0
  • - Initial Release
  • Known Issues:
  • - The world model may crash the game in some cases due to the polycount. In a future version, the world model will be optimized to avoid this issue. Apparently this only happens with the vainilla versions of Jedi Outcast or Jedi Academy.
  • - Minor UV glitches.
DarthValeria and yeyo JK like this

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One note: There's still much room for improvement. But I wanted to get this one out already. I'm going to be updating the textures and probably adding new hand styles (stormtrooper hands, no hands, merc hands, etc.)

Maksman and General Howard like this
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That Rifle model is amazing, so amazing in fact that it stands out like a sore thumb in the game. Almost makes me wonder if it's a touched up Battlefront port.

Maksman and Corto like this
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That Rifle model is amazing, so amazing in fact that it stands out like a sore thumb in the game. Almost makes me wonder if it's a touched up Battlefront port.

 

Without meaning to disrespect other comments, yours is the most flattering so far. If you follow my thread about the model, my goal was to reproduce as accurately as I could the model from Battlefront.

Maksman and McGroose like this
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Is the kyle model yours? can you post it? it's really good

 

No, it was made by Infinity Blade (Hapslash's brother) for the Dark Forces mod a long time ago. There are many variants of the model available on Jkhub.

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I don't know the world model if it will look ok in JO, but the first person model should. I tested it on a vainilla Jedi Academy and started working on a vainilla Jedi Outcast.

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Good work, but when I got a shot, it shows:

 

Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.

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Good work, but when I got a shot, it shows:

 

Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.

 

I'm going to have to work on a proper world model with much less polygonal detail. Sorry for the rush job there.

Wasa and Daniel like this
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I see hints of my tutorials finaly getting to people. I'm glad to see new, fellow PBR artists and even tho i thought at first, that this model is a copy of my own e11, i see now that it must be either a heavily modified one or completely new one. Keep the work up, i'll be looking forward to seeing more of your models!

5 stars easy.

Corto and Maksman like this
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I see hints of my tutorials finaly getting to people. I'm glad to see new, fellow PBR artists and even tho i thought at first, that this model is a copy of my own e11, i see now that it must be either a heavily modified one or completely new one. Keep the work up, i'll be looking forward to seeing more of your models!

 

5 stars easy.

 

Which tutorials do you mean? I wouldn't go as far as call myself a PBR artist yet, since I've only used Substance Painter to create a weathered down and scratched paint surface, which then I had to fix a lot because the procedurally generated wear and tear wasn't too accurate. The rest of the texture was made by me entirely in Photoshop for the exception of the diamond plastic pattern on the grip and the metal base texture. The rest of it was modeled from the start before Circa told me about your model. Have I known beforehand, I think I would've modeled a another gun instead of yet another E11, because yours looks great.

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I would love to see your take on the disruptor or flechette!

 

If I make the disruptor, I'll make the SWBF one. As for the flechette, I may dissapoint you. I don't know.

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If I make the disruptor, I'll make the SWBF one. As for the flechette, I may dissapoint you. I don't know.

Are you referring to the Pulse cannon or the Disruptor Rifle in Battlefront? The Pulse Cannon would be a great replacement. The Disruptor Rifle would be more fitting for the DEMP7 instead of the game's sniper rifle.

Maksman likes this
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I think the pulse cannon would make a good replacement for the sniper rifle. I would replace the DEMP 2 with the CA-87 Jawa shotgun and have it shot ion rounds.

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Corto, listen to me and listen to me very carefully. This is the best god damn blaster mod I've ever seen in JK2/JK3. You need to make more. This is easily on par with Ashura's or Roxoon's work. 

 

You need to make more replacements.

 

Moooooore

 

MOOOOOOOOOOOOOOOOOORE

Daniel likes this
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tenor.gif

Wait until I work on the subjects Ashura pointed me out. Then it will be the best one ;).

You were absolutely right, this is the best!

Corto likes this
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