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8 Screenshots

About This File

Character model of Rey from the Force Awakens and the Last Jedi.

 

Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader.

 

Singleplayer Support.
Team Skins.
Npc Support.
Bot Support.
New sounds.

 

Npc Spawn List:

 

st_rey
st_rey_scavenger
st_rey_jedi
st_rey_resistance

 

Known Bugs: Minor clipping

 

Comments: Let me know if there are any issues.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 2.3

Released

  • 2.3 - Changed Head and Hair Meshes
  • -Changed Hair strands
  • -Updated textures for Head and Hair
  • 2.2 -Changed hair texture to be lighter and more detailed.
  • -Reduced specular on hair greatly.
  • -Adjusted and smoothed skin textures further.
  • -Updated icons to match changes.
  • 2.1 -Smoothed and tweaked face texture.
  • - Darkened Jedi Tabard slightly.
  • 2.0:-Redone textures and face mesh.
  • -Added EP VIII The Last Jedi Outfit
  • 1.1:- Made the undershirt whiter.
Devolved, Goyan-Tanuki and Nosferia like this

User Feedback

Recommended Comments



The master artist strikes again. ;) I love the outfit with the jacket skin. And the fully clothed desert outfit is brilliant, as well.

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Absolutely fantastic! It came without an announcement and instantly made me hit the download button.

Needless to say that I gave it 5 stars.

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Even in Single player the facial expressions, though subtle, work so well. The model itself works amazing. Now, if someone could do a sound conversion so that instead of someone in the game calling you Jaden they could say rey. Like Abrams did with Alec Guinness in the force awakens. 

BenSolo likes this
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OH. MY. FUCKING. GOD!! Incredible work, @Scerendo! You never disappoint, with these models. So that's Finn, Poe and Rey, all done now. Are you gonna take a crack at Kylo Ren, next?

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How do you get the shadows to look like that in game? I have it set to volumetric in JK:E but it doesn't look as good as the cover photo

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Those screenshots aren't in JKA. They're in the modeling program that he used.

Is there any way to make the shadows work better?

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