Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Rooxon

  1. Yeah, let's wait for the solo movie. I'm sure people like @@Scerendo will be working on player models for that. Patience, my young padawan.
  2. a new hope, in the early nineties on VHS. Soon after I was all over the rest of the movies and games
  3. Yeah sure, with some clever shader and setup work, a darksaber like this could completely be possible. I can think of several ideas and I even found the darksaber interesting from the day I found out about it. It's been months since my last casual mod release so I just might tackle this next! (after I finish up stuff for magsul).
  4. eh I'll JKA will be reworked sooner or later. Until then, this mod is not half too bad for a pseudo substitute.
  5. Yeah to add to that, most of JKA's files inside the assets that hold commands for the game engine can be opened in Notepad++ (which is notepad, but better). There's also the Jedi Academy SDK which has some software, that *could* make your life easier and additional tools like the NPCtool, for easier NPC file creations and such.
  6. Rooxon

    Hello!!!

    Hello Djinn! Glad to have you around.
  7. @@Droidy365 Contact me on discord, I will help you set you up and we can start working on it.
  8. @@Droidy365 Yes, there was some kind of "bounding box" you gotta make in GTK Radiant for the reflection - I remember angelmodder explaining the whole process to me, but I forgot. If you have discord, I might try to search for that discussion but I cannot promise you anything - but it isn't hard to do iirc. EDIT: I can't seem to be able to find it since it was probably in a group chat that got deleted and replaced with a channel instead. But I asked AshuraDX if he can figure the routine out. So hang back and hopefully, we can help. Since the mechanics are pre-built into JKA but never used, it should be the most promising and easiest way to make such reflections.
  9. Download AngelModder's latest Jedi Home. It's extra files have got a very nice shader effect, which can be yes a bit tough on the comp and can cause a crash, but it works just as well. It's literary a mirror shader working perfectly and is even implemented into base JKA but was never used anywhere. https://jkhub.org/files/file/3308-jedis-home-3-temple-edition-demo/
  10. I'm "so-so" on metal gear games but then again I only played Revengeance and 5 Phantom pain - the last of which is... well, to put it bluntly, one of the more boring games I've tried out. Revengeance, tho, hell... I cut everything into a million pieces - before, again, getting bored of the rest and being disappointed on how short the game seemed to be (started and finished in one afternoon).
  11. Moving on, I had the chance of remastering the Sith Sword and Scepter - Still WIP but this is a first-look into it. More to come soon! Sith Sword and Scepter (Game lowpoly remastered) by Rooxon on Sketchfab EDIT: Not sure how it is on your end, but the embed seems to be broken (and it's copied over from sketchfab as always - not sure what the cause is). Direct link to Sketchfab: LINK
  12. There is a tutorial for pretty much everything here on JKHub, and JKA is one of the easiest games to learn to mod. You won't even need help - but if you do, feel free to ask questions here on the forums or on our discord server!
  13. There is a tutorial for pretty much everything here on JKHub, and JKA is one of the easiest games to learn to mod. You won't even need help - but if you do, feel free to ask questions here on the forums or on our discord server!
  14. yeah. Slovenian mod creator, says so in my signature.
  15. yeah. Slovenian mod creator, says so in my signature.
  16. we need saber whips, full-power BDSM fighting style ftw.
  17. Maybe Rooxon will or encourage you to try it yourself. You can ask me for any help you wish. The models are simple enough, I can show you a few nice tricks to make it really quickly.
  18. Nah there's not, it would conflict with other mods that use that.
  19. Nope, they're not DT, check it out on Sketchfab. They're optimized as it can be. Arbiter 320 verts Retaliator 518 verts Consul 876 verts I've been taught to become super clever about cylindric sides choices and I've optimized every single vert on the model before UVW mapping it - everything is welded together, only the really needed verts are there. Not taking requests at the moment, sorry. Nothing I can show you for now as I have to work and finish other stuff, but it's in the making. Again, I am not around much and I'm sorry if you guys are expecting stuff from me like before, where I was releasing sometimes several mods per week. I just can't do it anymore, I need some time to relax playing a game or two - I couldn't work all day every day, then go to the computer and model.
  20. @Rooxon does not take requests anymore, Rooxon has a full-time "job", owns a bakery that runs pretty much 24/7, day and night shifts. Rooxon models only for the projects he's in, currently (actually i don't even find the time for that anymore).... but then again, it's about time i post another file soon. I was a big-time fan of SAO back in the day when it was still running. But i am sorry, i probably will not do these swords (at least not at the moment). But given how simple they are, it should not be tough even for a newcomer to create - if you decide to give it a try yourself, you can hit me up for help and tips. But i would appreciate you watching a few tutorials beforehand so i don't have to explain every detail step-by-step.
  21. Really top-notch models, allthough as a Substance Painter user i still can't shake the "plastic" look i gather from the model's textures which quixel suite produces. I hope that i will one day see a model from you by using substance painter for texturing - imo by far superior to quixel. #constructivecriticism 5 stars all the way for each and every one of your products nevertheless, not to be missunderstood. At such a level of talent it's really down to the details - so software you use and work with. Most people will not understand what i am talking about - but you certainly will Scerendo. Models can only be this good - it's textures where a product as good as this shines. To add another suggestion, Substance Painter has a far superior baker as xNormal as well. Really, just try it out and be amazed. I never learned substance painter, my mods are purely self-taught routines. You seem to have been tought by others - put that knowledge to use with the currently best software availible. You'll become an even bigger god to the community than you already are + you'd reduce texturing to *only* substance painter and nothing else. In case you are interested, hit me up and i will set you up, either on discord or PM here on jkhub.org
  22. Spoiler alert: EP8 is happening in a galaxy far far away!

    1. Show previous comments  1 more
    2. Rooxon

      Rooxon

      i love it and it's the only clan i frequently visit, talk in it's discord channel and the only one i've ever really been in... ? :P

    3. Ramikad

      Ramikad

      I sorta preferred your previous red "R", but whatever floats your boat ^^

    4. Circa

      Circa

      But you're not in it anymore. :P

  23. no of course it can be done, pretty much anything you can imagine can be done. the main problem you guys have is finding someone with time/willingness to do it. or, like i said, give it a try yourself - if you need any help (if using 3ds max and substance painter/photoshop), feel free to ask me.
  24. Rooxon

    Naboo Plaza

    Oh so you finally released this map. Hope everything works now as intended! 5 stars.
  25. wierd as in... the rotation is off, for example. if i position it for single wielding, it will look okay if singled, but when you dual wield 2 of them at once, one is gonna be facing about 25° to the left instead of being nice and straight, the other one a bit more, maybe 35-45°, not much you can do about that as it's the skeleton's fault. Fixing that would mean we'd need to fix any and every playermodel in existence - it is a little interesting noone has done those position fixes so far if you think about it, but then again not for the very reason i just mentioned. noone would go and fix everyone's work (and you cannot do anything saber-wise, except two versions and name them left hand/right hand). I am aware i inspire a lot of people and i'm happy for that. I hope more people would give modding a proper tryout, it's not rocket science... okay it's not a 10 piece lego house either but it's nothing too complicated if you're careful when learning for the first time.
×
×
  • Create New...