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Found 222 results

  1. Hello there! I've decided to start a WIP thread to provide some insight to the kind of stuff that I'm currently working on. Here's a small sneak peek Dark Rey from EP9
  2. Since the original 'Movie Duels II' mod was released back in 2009, with the last and final update being released, later that same year.. It's been almost 9 years since and I thought it was about time it got a "Remaster". After playing through it numerous times and looking in to the assets that came with the mod, originally.. Everything within the mod itself, is actually very accurate and everything's in place, already. But it was clear to me, that it was lacking in a number of areas, that the more modern mods are including, either by default or as an option. Here's a run-down of some of the KEY improvements, over the original mod: - Mod will now use OpenJK as its primary game engine. - NEW & Improved Lightsabers (the "movie-like" SFX Sabers have been added) - NEW & more accurate Lightsaber sounds - Faster Lightsaber ignition speed - Some base animations replaced and removed - NEW Camera Angles - NEW & Improved Player Models - NEW & more movie "accurate" Skyboxes Plus, much more.. Available Single Player Missions: - The Phantom Menace - Short Negotiations (Qui-Gon Jinn & Obi-Wan Kenobi vs. CIS)Outskirts of Tatooine (Qui-Gon Jinn vs. Darth Maul)Duel of the Fates (Qui-Gon Jinn & Obi-Wan vs. Darth Maul)- Attack Of The Clones - Engage Jango Fett (Obi-Wan Kenobi vs. Jango Fett)Tusken Camp (Anakin Skywalker vs. Tusken Raiders)Geonosis Arena (Mace Windu vs. Jango Fett)Battle of Geonosis (Republic vs. the Separatists)Confrontation with Dooku (Obi-Wan Kenobi, Anakin Skywalker and Yoda vs. Dooku)- Revenge Of The Sith - Rescue over Coruscant (Anakin & Obi-Wan Kenobi vs. Count Dooku)Engage General Grievous (Obi-Wan Kenobi vs. General Grievous)Arrest The Chancellor (Mace Windu vs. Darth Sidious)Attack On The Jedi Temple (Darth Vader (Anakin Skywalker) vs. Jedi's)Retaking the Jedi Temple (Yoda & Obi-Wan Kenobi vs. Republic Clones)Assassination On Mustafar (Darth Vader (Anakin Skywalker) vs. the Separatists)Masters of the Force (Yoda vs. Darth Sidious)Battle of Heroes (Anakin Skywalker vs. Obi-Wan Kenobi)- Rise Of The Empire - Darth Vader's Redemption (Darth Vader vs. Anakin)An Old Enemy (Obi-Wan Kenobi (Old Ben) vs. Darth Maul)A New Hope (Starkiller vs. Darth Vader)**Note** I am, however.. Currently looking for a texture artist who can make a more accurate Chancellor Palpatine's Office skybox. The current one that's used in both the original mod and "Movie Battles II" (MB2), isn't accurate to the movie version. Current Version: Looking for: If you'd like to contribute or feel you could help with the development of this remaster project, in any way. Then feel free to drop me a PM. In the meantime, I'll post up some screenshots of the various changes and progress that's been made.
  3. Hey there! I'm Colonel Birdstrong (or Bird of Light, or SatoshiKura), I do a lot of model imports for different games of characters I like. I've been modding this game for years, mostly just keeping my stuff to myself. I think it's about time I start sharing it, though! I've got a lot to upload, so I'll put stuff up in increments, hopefully. I don't usually do requests, just to clear that up right away. Fire Emblem Marth Download Screenshot: Details: Robin Download Screenshots: Details: Chrom Download Screenshots: Details: Lucina https://drive.google.com/open?id=1EkX6Kvh15ESd2n3693PGB22jO5NAhR7a I may redo this import, hence the lack of features included with her. JoJo's Bizarre Adventure Jonathan Joestar Download Screenshot: Details: Joseph Joestar Download Screenshots: Details: Castlevania Alucard Download Screenshots: Details: Metroid Samus Download Screenshots: Details: Ridley Download Screenshots: Details:
  4. Hello folks, I've been writing this importer for some time now and I think now is the time you can test this too. It's written for Blender 2.81. Older Blender versions are not supported because of incompatibilities in the material system. You need to unpack all your data to some directory because the plugin can't read pk3 files. Download: GitHub Download the import_ja_bsp_plugin.zip under Assets and install like every other Blender plugin. Copy your unpacked basefolder location into the preferences of the plugin after activating it and you are good to go. You will find a import -> JA BSP (.bsp) entry in your menu. Start importing your .bsp and go grab a coffee, it's pretty slow right now, this will be fixed when I have some more time. Known Bugs: - portals don't work - transparent shaders don't look like in the game (not really fixable I think) - some rgbGens aren't implemented - some tcMods aren't implemented - skyportals aren't implemented - fog is not implemented - animmaps aren't implemented - tcGen environment is not outputting the same reflection vector as the game - potentially load order of the shader files is wrong (maybe someone could check that for me? ? ) - only one imported map at the same time is working properly - system console still prints some debug info that is not needed for a user Pictures:
  5. Tompa's Workshop and WIP My works: In this link you'll find all of my already approved models, WIP's and character soundpack files! MEGA
  6. Hello there! I joined this forum a while ago and have been greatly inspired by many of the talented artists within this community, needless to say my passion for all things 3D has recently sparked and I look forward to being able to continue to Improve and share my works here as a learning experience. So.. Welcome to my WIP Forge where I will be working on various models that I hope to eventually finish and share. Recently I have been working on some Retopology of a familiar model: I will try to update this regularly but these things take time ^^
  7. Hi everyone I've done a partial remake of the Dark Forces Imperial City level. It starts at the entrance of the main building and ends as Kyle descends into the computer core. There is no Boba Fett fight (sorry!). Download link: https://www.dropbox.com/s/nzg8gxq470kmsy3/DF_Impcity.zip?dl=0 Last year, I remade the whole Robotics Facility (level 8 of Dark Forces) as a playable map. You can download it here. https://jkhub.org/files/file/3544-df-robotics-facility-remake/ These maps were inspired by DFMOD, which recreated the first 6 levels of Dark Forces for the Jedi Academy engine. In this map I have used several hi res textures from the DFMOD project. I'm calling this a WIP because the map is incomplete, but I don't have any current plans to go further with it. ------------------ To install ------------------ A. Unzip the contents of DF_Impcity.zip into your GameData directory. (It should create a subdirectory called DF_Impcity) B. Run Jedi Academy, single player mode. C. Go into Setup, click on "Mods", and select DF_Impcity D. Type "map impcity" into the console (shift + ~ to open console) ---------------------- Screenshots ---------------------- https://www.dropbox.com/s/tie3ulxz2tl9a6q/impcity.jpg?dl=0 https://www.dropbox.com/s/9e8nuc8whbuemz1/shot0001.jpg?dl=0 https://www.dropbox.com/s/twxdpawdco0egmy/shot0002.jpg?dl=0 https://www.dropbox.com/s/wl6van8abjc1hf6/shot0003.jpg?dl=0 https://www.dropbox.com/s/cy0a00h7jeqx4k8/shot0005.jpg?dl=0 https://www.dropbox.com/s/wya9xxges24tbz2/shot0006.jpg?dl=0
  8. So uh, I'm new. Yeah. H-hi people of the internet. It is I. A person. Y-yeah. So uh- I made this thing not really made but you know... So like, I was bored while I was making my horrible attempt on a Cor-Sec Investigator and looked at the Royal Guard for awhile until I shrugged and thought about combining the helmet from the Defiler and the Royal Guard into one. Initially I threw in a bunch of other things but uh- well I'm not putting that on display for a reason knowwhatimsayin and so. Yeah. Don't really know what to say other then Hello there. I wanna cringe so badly in the next two to four years when I look back at this post. Any feedback would be nice, not sure about that additional plate on the top on the right helmet might remove it or something. ¯\_(ツ)_/¯
  9. <Update> Model currently pending approval for upload. finally made it to release lol. ////////// Right then, so, I was bored one day, and in my state of being in the state of boredom. I decided that I would do something that I decided to then do. At that particular point in time. And so I did that thing in which It decided- By Myself, that I was going to do. (Note, all textures are WIP. everything is subject to change, who knows, I might put a top hat on his shoulder... or maybe a monocle on his nose. We will never know untill it is released WHEN it is finished) (Also, no promises I will ever release this, as time is my enemy right now, BUT IF I DO. Then I do.) I suppose some pictures are in order. And also for giggles
  10. hello guys. i little something i have wanted to share for a long long time, but have not could find the right time. some know i once worked on EoC Saber system in the old days, i stopped there and tried some other mods out like working on JKG and then i started on my own by playing around with a new saber system again as a little side project from Warzone. my nephew asked me if i could try make a mod for him, about 2 years ago to make a better saber system from what i had done before and then i tried to come up with this. *new Hud, *no BP at all *based on openings when you useing you attacks, can do some small trick with mblock to sort of counter attack and hit you enemy after *slap moves. *SP Shield flash when getting hit. and a lot more.* *New BLock anim *SFX Saber *better Saber Clash EFX *Added Manual Block to work wtih attack at the same time. so time running is a tactic aswell *removed basejka Auto Block and maked manual block to work on parrying blaster shoots The Saber system is based of from a close OJP code there never saw the days of light for long time ago where i had it on my HDD and wanted to try it out. i started removing* *Mishaps *Dodge* *Fake Attack *Stanima/Force power drain when attacking. and a lot more and then started adding new stuff like damage on movemens and bounce option where it where more over at the BaseJKA saber system with blocking and bounce on the saber inpact more or less the code is not OJP anymore, and this is what i got out of it with some little coding for the bot AI. it is way more fun with players and the combat looks more diffent in that then it does with the bot as it is more instens with players i hope you like it, and maybe some day i can do more of it by having someone try it out with me. and other players UPDATE: Hey all a little video update for the mod. a lot has change sense the last video that is posted in here with the bot i fight with, this time its my nephew who is my enemie and also who have helped alot with anim and ideas for the mod as well So the changes that has been made so far. Added Back Force Power use when swinging the Saber for balance agains force use, when a player has less then 25 depends on the stance he will get in to a stagger when the saber blade get hit added More Parry anim for each side so there is 8 anim in all for the to manual block with, TOP BLOCK, BACK TOP BLOCK, TOP LEFT and TOP RIGHT BLOCK, BACK LEFT and RIGHT BLOCK and LEFT and RIGHT BLOCK side LOWER LEFT and RIGHT BLOCK, tweaked the damage and anim speed, the damage is not updated in this video here sadly with better damagehitbox, some anim like the parrys have been set to be really fast and can look a little odd sometimes, but its done this way to make the parry time faster to block the attacks. Removed some old OJP Codes that force the saber blocking to do body blocking, this was a big ugly part that make the combat look wierd and now you are full open if you don't parry in the right side of where the attack comes from, the saber blade is solid and collides on every hit u do to the saber All 3 stance that is used for single saber only use yellow's anim for all 3 stance, i know it sounds wierd, but there is a idea behind it, i never like blue's swings or red swings for this sort of saber system so we did some tweaking and balance to the saber system by doing this, they have all the same damage blue, yellow and red, but have its own abalitis that can counter attacks or make massiv damage if you time you attacks at the right time and end you enemie faster added health and Shield regen time added damageplum and tweaked and redone in a lot of ways from how it was done in JKG Plus alot more stuff has been done, can't remember it all a release date has not been set so asking for it atm is not something i can give, but a close beta is something i plan to do at some point.
  11. A thread for all my WIPs - mostly frankensteins and kitbashes, but some original model content too. All my releases on the Hub can found here: Kualan's JKHub Content Screenshots of my WIPs can be found HERE. Other half-completed WIPs are available in the Kualan WIP Mega Pack via Dropbox. Update 28/09/17: The 2nd Kualan WIP Mega Pack can now be downloaded via Dropbox, containing more raw JKA kitbashes people can use for mods, etc. Content released on the Hub so far (updated 28/09/2017): - Jedi Temple Guard - Dengar - Captain Phasma - Kylo Ren - Embo - Asajj Ventress Bounty Hunter Pack - The Inquisitor - Plo Koon - Adi Gallia - Depa Billaba - Even Piell - Clones of the 501st - Galactic Army of the Republic Pack - IG-88 - Bossk - Galactic Senators Pack - Bric and El-Les (Bounty Hunters) - Senate Commando Pack - Luminara Unduli - Barriss Offee - K'kruhk And finally we have the Works In Progress that have yet to be finished or released in any form. These models include: - Young Boba Fett Pack - Asajj Ventress (Dark Disciple variant) - Coruscant Underworld Police - C-21 Highsinger (Bounty Hunter) - Cad Bane - BARC speeder bike - Senator Orn Free Taa - Sian Jeisel (Devaronian Jedi Knight) - Clone Guerilla - Shaak Ti v2.0 - Security Officert - Republic Special Forces Trooper - Dr Rig Nema - Black Sun Mercenary - Sy Snootles - Coruscant Police Droid - Todo 360 - The Droid Squad - Oppo Rancisis I'm always open to hear people requests in this thread - I can't promise that I'll take them up, but it never hurts to ask.
  12. Lockdown = Time to sort through my stack of HDDs and I found ALL of my unfinished maps... Kamino 2 anyone? Stay safe guys ? SJC
  13. This is the wip thread for the Mod Galactic Adventures https://www.moddb.com/mods/galactic-adventures we will show our work here from time to time and want to talk with the community about that
  14. This is my realm of WIP, where I will post pictures of kitbashes that I've yet to complete. Unfortunately my time is mostly occupied by studying and laziness so most of my work remains in blender, never to be implemented into the game, for me to gawk at but recently my friend Tompa9 has offered to finalize some of them for me so that they can be enjoyed in game (Huge thankies a thousand times over btw). Darth Revan Darth Revan in his classic KOTOR look is one of my first kitbashes, the model is currently implemented into the game and fully playable but I lack the permissions required to upload it at the moment.
  15. Hey there guys. I promised to post my topic a week or so back in my introduction thread but I wanted to hold off on it abit so I can show you something interesting as I work with you all to get Kanan from Star Wars Rebels into the game. Since this is my first model going into the engine I wanted to make it clear I will stumble along the way to figure out the ins and outs of porting into Jedi Academy. I have read alot of tutorials posted and watched some very valuable videos posted using blender and wanted to say many thanks to all for taking the time to create them. I work with 3ds max and Zbrush I mostly understand the limits of the engine and any help/feedback would be fantastic as it benefits the result for us all in the long run. Many thanks to all and with my holidays from work I HOPE to start getting people testing out the alpha versions of the model next week so we can get rid of any bugs before I get too far along. As far as deadline I'm aiming for May 4th latest. Cheers!
  16. For the 3ds Max users out there... I've downloaded the original MD3 source code (from here: http://forums.duke4.net/topic/1065-md3-exporter-for-3ds-max-2010-x86-and-x64/ ) ...and have it ported over into a Max2013 visual studio 2010 project. It was compiling successfully until I added the DoExportMD3.cpp file-- which now results in 20 errors due to the Unicode conversion. I hope to have these errors sorted out by the end of this week. Also, @@DT85 - if you made any improvements to the code in your Max2010/2011 version then I would like to add your changes as well. Thanks.
  17. Hello fellow JKHubbers. It is I, a guy named swegmaster. I've opened this thread to show off works I've done or helped work on. Some of you may remember that I made a WIP thread already, titled "sweg's Fuckin WIPS". I came to hate it, since none of it was WIP, and it was just a port/port-kitbash thread, with occasional releases that were never teased, they just got posted. I've made this thread since I've learned a lot more than porting over the years, and put up the stuff I've had sitting on my hard drive for a while. I will edit this post with any current WIPs, and releases. Here's my first work, "Maul" from Rebels: Releases: Maul (Rebels): https://jkhub.org/files/file/3643-maul-rebels/
  18. Figured I'd just start this thread here since the one on GF died but the model is being worked on again, textures are in the works, making Inyri do them since I'm doing something for her. =p Soul Reaver is at least in game which was the reason for my other thread abous sword trails.
  19. Hello! This is a skin of vergil from devil may cry game, i grabbed scerendo's general hux model (wich is outstanding), repainted clothes and modeled a bit the face and hair. Im no blender expert, actually this is my first try! XD Its far from perfect, i would like some opinions!
  20. As it says above, this is where I post mods that I'll refine to make them possibly better and give more bang for their buck. Obviously starting with Ragnos https://jkhub.org/files/file/2914-lord-marka-ragnos/
  21. Hey there. I'm The4thRemnant, very rookie model porter for Jedi Academy, who's useless at making models from scratch. I was requested by a few members in the roleplay group JAO (Jedi Academy Order) to attempt to port some models from various games for their characters, and decided to post the results here. These are very W.I.P, and the rigging is in no way up to par with anything anyone else posts here, but I hope these models will be good for some purpose. (Important Note: I DID NOT MAKE THESE MODELS! I ported these from their respective games, and rigged them to the Jedi Academy skeleton (and badly at that). I take no credit for making these models. This goes for all models here, unless otherwise specified.) (Side note: None of these models have SP Support, NPC Support, Bot Support, or even dismemberment. These will be supported in the future, when i am better at this kind of thing. Until then, try to enjoy these models in their current state) (Extra side note: Don't worry about any weird model names. Those are from the RP group, but the models still work) Warrior of Light - Dissidia 012 (Requested by Lord of Hate) (I believe somebody rigged his weapons, but I am unsure where. If you have them, feel free to use them in conjunction [and maybe send a link my way? ]) Genis/Genius Sage - Tales of Symphonia: Dawn of the New World (Requested by Revan'koon) Zidane Tribal - Dissidia 012 (Requested by me)
  22. So, Darth Java has been gone for awhile now, over a year, in 6 months it'll be 2 years, I'm not sure if he'll be back. For those of you not aware, he did a bunch of great files based on ancient sith, and to my knowledge the only known Arwing in existence for JKA: https://jkhub.org/files/file/3233-star-fox-arwing/ With that said, these are not works in progress, but more a place to show off some of his work. He had a few more swords he was going to release: He also had finished a model of Ludo Kressh: https://www.moddb.com/downloads/ludo-kressh For those of you wanting Kressh's sword, he did indeed release it: https://jkhub.org/files/file/3196-kressh-and-sadow-swords/ (Kressh's sword is the blue one) He also did a Chaos from Final Fantasy Dissidia model, I know that he released his sword, but this was the model that came with it: https://www.dropbox.com/s/5pkv0tprkjhdydz/ff_chaos.pk3?dl=0 For more info on who Chaos was, see here: His sword was released by Darth Java as well here if you just want the sword: https://jkhub.org/files/file/3385-chaos-sword-final-fantasy/ For where his sword was showcased: He also released models for Tidus from Dissidia (which is basically Tidus from FFX), and also Gilgamesh from Dissidia 012, but the links no longer work. For reference here are what Tidus and Gilgamesh look like: (Please move this to the correct subforum if this isn't the right one, this was a LOT of writing, haha) Keep in mind I haven't been able to get in contact with him, not through his email, or on here, so until he comes back this should be a good testament to what he's made.
  23. This nefarious weapon affects matter at the molecular level, ripping apart living material with ease. Because of the weapon's inhumane nature, the DXR-6 is outlawed throughout the galaxy and is generally only used by scattered droid and Remnant forces. I will be increasing the amount of detail based on the textures of the model, normal maps are also a possibility with inclusion of Rend2 support in JK2 HD
  24. Models Used: Tompa Desann & Jedi Knight Revan PreFXDesigns
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