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  1. Welcome folks! In this lair, I'm going to show you, all of my frankenstein experiments I made in Blender For fun, for practice, for Career and for Machinimas Enjoy!
  2. This is my realm of WIP, where I will post pictures of kitbashes that I've yet to complete. Unfortunately my time is mostly occupied by studying and laziness so most of my work remains in blender, never to be implemented into the game, for me to gawk at but recently my friend Tompa9 has offered to finalize some of them for me so that they can be enjoyed in game (Huge thankies a thousand times over btw). Darth Revan Darth Revan in his classic KOTOR look is one of my first kitbashes, the model is currently implemented into the game and fully playable but I lack the permissions required to
  3. Hello folks, I've been writing this importer for some time now and I think now is the time you can test this too. It's written for Blender 2.81. Older Blender versions are not supported because of incompatibilities in the material system. You need to unpack all your data to some directory because the plugin can't read pk3 files. Discord: Blendiant Task Force Download: GitHub Download the import_ja_bsp_plugin.zip under Assets and install like every other Blender plugin. Copy your unpacked basefolder location into the preferences of the plugin a
  4. So as one of my projects, i started on a single player mod called: Republic Intelligence: Detection // Latest update: 21st of December 2020 Background: Thanks to the posted tutorials about making an SP mod, I got insight in a lot of things. Now since I been out of the mapping scene for quite some time, and recently (read. last week) installed GTK again, I went through some of my old projects and found one I was willing to revive. However, since my knowledge expanded greatly since I started that project, I just simply decided to redo all of it, including all brushwork
  5. Hi guys, Been a while since I posted anything anywhere! Just thought I'd share a current WIP I W'ing on So far I'm only really concentrating on the ship itself which wont be 100% accurate on size or detail due to the engine and time constraints. Haven't decided on which setting to dump it in yet, it'll either be Nevarro or that ladies repair bay on Tatty. Pics below https://photos.app.goo.gl/AzvaRuGegzvTzcKx5
  6. Tompa's Workshop and WIP My works: In this link you'll find all of my already approved models, WIP's and character soundpack files! MEGA
  7. As it says above, this is where I post mods that I'll refine to make them possibly better and give more bang for their buck. Obviously starting with Ragnos https://jkhub.org/files/file/2914-lord-marka-ragnos/
  8. Decided to stop screeching into the void on my wall. Will be moving my WIPs over here. Speaking of WIPs Here's a model I got done, and forgot to finish the rest of the file. Commander Karbin from the Vader comics. A very silly looking character. The model is pretty much done, all he needs is team support, an NPC (the one I'm using is compressed into a large NPC file for optimization reasons) Bot support, and possibly sounds. But Karbin is ready for launch here soon. Body Textures are custom. I saw in the source material Karbin had a TON of different body des
  9. A thread for all my WIPs - mostly frankensteins and kitbashes, but some original model content too. All my releases on the Hub can found here: Kualan's JKHub Content Screenshots of my WIPs can be found HERE. Other half-completed WIPs are available in the Kualan WIP Mega Pack via Dropbox. Update 28/09/17: The 2nd Kualan WIP Mega Pack can now be downloaded via Dropbox, containing more raw JKA kitbashes people can use for mods, etc. Content released on the Hub so far (updated 28/09/2017): - Jedi Temple Guard - Dengar - Captain Phasma - Kylo Ren - Embo - Asajj Ventress Bounty Hunter
  10. As requested by @@Xesh http://comicvine.gamespot.com/xesh/4005-82669/ Design is nothing spectacular but hopefully i can come up with something decent. No plans to add a face to it, at least not for now.
  11. Link to all Models https://mega.nz/folder/qkl0VSxa#w9qeyZ0kC4AgzzlJDvs1UQ -Give credit and all will be fine. -Models are set-up for SP and have not been tested in MP they may or may not work in MP.
  12. About time I joined the bandwagon of topics where we post all our fancy mods, now that I've delved back into my Jedi Academy folders; a hole I didn't want to return to as it's a huge mess of files accumulated over the years ? Anything shared to download in this topic will be either what I've created over the years, or any ported models / "unreleased" files I have found from other creators, which I feel might be better shared than kept to myself (of course if I am asked to delete anything by them then I will be happy to do so for respect of them). Anything created by me will be dealt with
  13. As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k max when upscale or 4x or
  14. Hi all, I'm Ben from Hungary and I'm a fairly new/wannabe modeler on this forum. I joined to JKHUB in 2012 if I remember correctly but in the last 6-7 months started to model or frankenstein things for JKA. I thought you'd like these models, so I'd like to share what I'm working on right now. Sources: Tulak Hord 3D model - I downloaded it from a forum (OBJ model and textures), I did the riging and everything else (can't remember the name of forum, sorry...) Tulak Hord lightsaber - ShenLong Kazama extracted it (OBJ and textures), I did the porting and shadering and the
  15. Hello there! I've decided to start a WIP thread to provide some insight to the kind of stuff that I'm currently working on. Here's a small sneak peek Dark Rey from EP9
  16. Hello there! In this topic I will add my reskins, maybe kitbashi and other things that diversify a single game a little. I do not work with the adaptation of models under the multiplayer, since it is a bit difficult. But any of you can adapt them if desired. Also, there will be a set of Imperials from the Vade Parvis pack resources that will not be included in them. These will be the unique Imperials, invented by me, or other fans. Of course, I do this only in my free time, so don’t get angry if I suddenly drag out with work. Important point! Since I know English very poorly (a little wor
  17. A first look at my massive new Sith Temple! A huge pyramid style temple inspired heavily by Star Wars: The Old Republic (and to a lesser extent Star Wars Rebels Season 2 Finale) It will be loaded with cool features and populated with NPCs to really bring it to life! I'll likely add more previews to this topic over time so stay tuned! [Please note that this is not the finished design and is DEFINITELY subject to change!]​​
  18. This is a high-definition update for JKA Vanilla's healthbars. It is incomplete https://1drv.ms/u/s!AgtkBwhesoMLmDLj9voyk5hfBv66?e=rReQEt I do not know if I'm doing the layers correctly, and I do not know the coding required. If you are interested in getting these new ui healthbars ingame, contact me. I need your help.
  19. Well, this is my first post here... and it's been a few years since I was active on the older JK2/JKA forums... ( I still have several models to finish! Hah!) A couple of years ago DT and I tried to fix the exporter but could not get the BASEPOSE transforms exported correctly... so we gave up, I took a C++ class... time went by (2 years!), my C++ skills got very rusty... but I decided to knock the rust off and get this exporter fixed-- so I tracked DT down and we started up again. So hopefully this WIP thread is going to be good news to those of you out there that have 3ds Max and desire to
  20. Hey there! I'm Colonel Birdstrong (or Bird of Light, or SatoshiKura), I do a lot of model imports for different games of characters I like. I've been modding this game for years, mostly just keeping my stuff to myself. I think it's about time I start sharing it, though! I've got a lot to upload, so I'll put stuff up in increments, hopefully. I don't usually do requests, just to clear that up right away. Fire Emblem Marth Download Screenshot: Details: Robin Download Screenshots: Details: Chrom Download Screenshots:
  21. Resistance Trooper from Ep7- Kitbashed base officer with new head. Hopefully this will be finished fast since there isn't much left: Helmet Detail: Not much to go buy for this skin, but the Black Series action figure was pretty helpful
  22. So about 8 years ago, during my heyday of classic JK/MotS mapping, I took inspiration from a certain movie, as well as games like MGS:VR Missions, and began a small Deathmatch level for Jedi Knight that I called "The Grid" Recently I've had the bug to get into MP mapping for Jedi Academy (as shown by my FFA_Dust and other maps), but I've been reliving my JK maps and decided to revitilize them (in one form or another) for JA. First up will be, FFA_Grid. A complete redesign of the map style from JK, but keeping the arena layout style, and glowing textures.
  23. So this is something I have been working for the past month alongside a few other mapping projects of mine. There are very few Stargate Atlantis maps out there, or atleast one that has done it justice. none the less I have taken matters into my own hands while I learn how to use Radiant. Half of the map is .ase models since GTKradiant does not like brushes on extreme angles. IE: the control room stairs. The Balcony, those pillar thingies are also .ase models again due to the Q3 engines restrictions on angles. Skybox is a modified version of Grimm Night by Hipshot All of the
  24. Kind of a cryptic subject? Good lol. After a bit of a hiatus (needed a new mouse), I've begun work on a new FFA level with a familiar feel. Utilizing textures in the CS theme, I've begun what i've dubbed FFA_DUST. Level layout is essentially done. It's in essence a full loop, with very few if any potential hang ups. Hoping to finish the design and begin item placement and maybe bot-routing (my first attempt) by the end of the week.
  25. I've been suggested by some people in an few Discords to share some of my kitbashes, so here goes. I'll add more as I make ones I'm proud of. All credit should really go to those who initially created the parts used in any of these models, as they're the real talent, and I can't model from scratch (yet). Inquisitor Starkiller Based on the concept art by Daniel de Almeida. Pretty sure it's a fan piece, not official, but it looked cool either way. Comes in two versions, both have sound. https://drive.google.com/file/d/1oSbEmL0-fZab2VRd042MeiEDdeKqDt-R/view?usp=sharing
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