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KotOR Melee Megapack

   (15 reviews)

14 Screenshots

About This File

Sketchfab PBR Showcase:


 

 

 


 

 

INSTALLATION INSTRUCTIONS:
Copy and paste the r_kotormelee.pk3 from this zip file to your "base" folder,
the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base".

 

DESCRIPTION:
In the past i released a horrible KotOR melee pack, but it was a great stepstone for my work today.
Now i decided to do it properly with a few new additions. I kept the texture maps as logical as possible as to encourage reskins of these weapons
for the several uniques i haven't brought to you (example, ajunta pall's poison blade, wookie ceremonial sword, wooden quarterstaffs, several different stun batons etc).
In case of submitting a reskin like that to JKHub, you don't need to ask for permission.

 

Along with changed sound files for all weapons, i've created a custom .efx blade effect for the stun baton!
All weapons have saber damages (meant to make it more mp-friendly).
Future updates are possible.

 

List of weapons included:
- Vibroblade
- Vibrosword
- Vibro Double-blade
- Wookie Warblade
- Mandalorian Vibroblade
- Mandalorian Double-blade
- Echani Vibroblade
- Echani Double-blade
- Short sword
- Long sword
- Double-sword
- Gammorean Battleaxe
- Stun baton
- Quarterstaff
- Quarterstick (made-up single variant of the staff for use with the brokensab command)

 

HOW TO USE:
SP - enable cheats via console with "helpusobi 1", then type the corresponding command for your weapon of choice:
saber vibroblade
saber vibrosword
saber vibrodoubleblade
saber wookieblade
saber mandoblade
saber mandodoubleblade
saber echaniblade
saber echanidoubleblade
saber shortsword
saber longsword
saber doublesword
saber gammobaxe
saber stunbaton
saber qstaff
saber qstick

 

MP - choose the weapon of your choice from the single/staff sabers menu.

 

BUGS:
Tested thoroughly, shouldn't be any left as far as i know but the pack is really extensive. If you find any, leave a comment down below and i will fix it in a future update!

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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If I had a dollar for every polygon here, I could fund a new Jedi Knight game by myself.

 

Definitely a welcome addition to my game.

the_raven likes this
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Nice Roox!

 

Any plans to release special weapons, like Ajunta Pall's double-sided sword?

As i said in the description, i want to encourage other people to try reskining these into the still-missing weapons. Primarily this is because i'd like to see some ideas of special details added. As you know, my reference was 256x256 texture maps that don't really show details. BUT the plan is to update and expand this pack until i've covered literary every single unique look from KotOR, yes. If anyone wants, he can work together with me on the reskins. In the future, most of them will also get new sound effects for better realism.

 

Another point is that i always felt like JKA is missing some basic melee weapons like simple swords for the weaker foes and then something nicer, stronger for the stronger NPCs so i hope i've delivered something like that now.

 

For those who don't know or forgot: Check out my KotOR Lightsabers pack as well!

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Holy cheats, Rooxon, that is amazing! :o

Two questions:

1) Is the quarter-staff animated?

2) You do remember the plain long and short swords don't not have the same curved tips, right?

640?cb=20110129174235

Trask.jpg Huh, for some reason, Trask has a long sword in this pic, though in his duel against Bandon, he carried a short sword. Anyway.

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Holy cheats, Rooxon, that is amazing! :o

Two questions:

1) Is the quarter-staff animated?

2) You do remember the plain long and short swords don't not have the same curved tips, right?

640?cb=20110129174235

Trask.jpg Huh, for some reason, Trask has a long sword in this pic, though in his duel against Bandon, he carried a short sword. Anyway.

actually no, i modeled those two by memory. Hm can change that in an update. The quarterstaff is not animated and i don't think that it's possible without changing the code of the game.

the_raven likes this
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