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Rooxon

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Everything posted by Rooxon

  1. Hey guys I've just wanted to let you know that I'm learning as crazy because of three exams still left after this vacations. I've been drafting and doing small fixes to my existing models (and those that are gonna stay for the first full release) and I've updated the blades mod. I'll be going full speed ahead in a week or so I know noone's rushing things, it's just that I wanted to let you know. I'm online every day, though EDIT: I actually found some time today (probably that's an exception) and I've done this: I hope you like it! The avanger is done, also double-sided. Hidden Bek helps me all the time testing the things out now and reporting any miss-sized parts of the blades, wrong placement of tags, wrong saberlengths... and so on and so on. By the next release of the dual sabers pack, I'll throw in a choice-pk3 to make those sabers availible in the SP saber menus. Any further wishes? thoughts on how I'm going on? I need something I'm editing this post once again... I'd like to state just that the new consul, adept and defender models are gonna be a kind of "surprise" in the next release, I won't show you pictures as they'll be the first three sabers finished for the 1.0 version.
  2. eezstreet, I'm planning on redoing Luke's and Desann's sabers also. If you want I can make a custom one for Tavion, and maybe also 2 more variations for the Stinger, as a Lightsaber schould be unique to it's owner... I'd be happy to offer you my help and join forces, at least what's regardin creating things, any actually, but I'm not very good with scripting or coding. I play JKA:JKO mod and I'm very enthusiastic since I joined here to JKhub, you guys here are just wonderfull, you keep me going and doing mods from day to day, nearly.
  3. Revenge of the Sith. Probably I liked to watch Anakin's downfall to the dark side EDIT: Ohhh sory don't force choke me now, I meant Lord Vader. B)
  4. Heya guys, well some of you might know about my WeaponsHD mod. Uhm, now that I've done some progress for it already, I'm gonna start another weapon pack, that's gonna include a lot of mixed weapons, and I had this crazy idea! Most of the weapons are lets say "normal" at first, but they can have their activated counterparts, something like sabers... I want to add a function that enables the player to "activate" this weapon at the cost of let's say 20 force power. The weapon would change it's model and have additional properties, so all in one, the activated one would be a totaly standalone saber. Here's the catch. I'd like to ask if this is even possible. To make a script, that WHICHEVER WEAPON YOU CHOOSE and when you press a pre-bound key, the weapons changes it's form. When you press it again, it changes back. Simple as that... At the cost of let's say 20 force power, as I stated above. Is this possible and would anyone mind helping me with that? I know a small bit on editing shader, npc, saber files, strings and so on.. .though I'm a total noob when I need some complicated scripting like this.
  5. Mind that it's the very first public release and that all of those hilts are still in the making, these are just roughly the first remakes I've done for them. I hope to make them all way better soon enough.
  6. Well if it's just ... adding tags, that's really no problem. @@Circa, I just made my first release sabers public, have you checked it out yet? Oh, and what tag schould I add, named like what? and where exactly?
  7. Version 0.1

    4,551 downloads

    Rooxon's WeaponsHD Single Saber Pack INSTALLATION INSTRUCTIONS: Copy and paste the WHD_P1S.pk3 in this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: I bring you my first release of the single sabers from JKA remade totaly from scratch with more polygons. Please keep in mind that I used higher resolution textures also and it may slow down you computer a little bit if you're running on a low-end PC, though I think for that to happen, your computer schould be really old. Single sabers featured: - Arbiter - Retaliator - Consul - Adept - Praetor - Sentinel - Adjudicator - Defender - Firebrand - Guardian (type into the console "saber single_10") As s preview of my upcoming Dual Sabers Pack mod, I've added the new models for the first Dual saber (The Guardian) and also it's single counterpart. BUGS: It's the first release so I'll wait for you guys to point the bugs out and continue to make this a perfect saberpack! Other files in this project: https://jkhub.org/files/file/1921-%7B%3F%7D/ https://jkhub.org/files/file/2167-%7B%3F%7D/ https://jkhub.org/files/file/1897-%7B%3F%7D/
  8. Actually I'm ready to do a first release for the community with the single sabers. ^^ Also added a little extra, for you to see what's coming, try saber single_10 and dual_1, the Guardian. I'm gonna submit it just now.
  9. I'm a Holmes addict, so if you can, better make this map reeeeally hard to finish! I won't mind! I'm eager to try it out!
  10. Well I kinda like the concept.. it's not something often seen in SW games, having a dragon hud I'll give this a try, I'm so getting tired of the ordinary hud
  11. Thanks, maybe the top is really a bit TOO pointy, but I got the effect I wanted to get and to me, they look much better than the originals. Any suggestions what I could try to get the trail the same "a bit" desaturated colors as the blades?
  12. YES EXACTLY! That's my problem, it doesn't import it good (mostly triangulated models with 2x more polygons) or it doesn't import at all... I'll try getting my hands on one of those student versions, I am a student of Informational Technologies after all. I'll try that and see where this goes... anyhow, I think you answered what I needed, if anything else comes up, I'll post here. In the mean time, THANK YOU! A lot!
  13. well .3ds is not supported by gmax, also gmax is old, it mostly messes with the normals facing the wrong way, it gives an error or such... I tried with those formats you suggested, they don't work... and yes, I meant doing and mapping a model in Cinema4D/ Texture it with Mudbox and than port it over like that to gmax, so I could use it in JKA...
  14. Well besides JKA I also do weapons and smaller mods for Skyrim. I've come pretty familiar with cinema4D and I got curious, is there any way I could make a model in Cinema4D and port it over to gmax? that would make my models a ton better. I actually think this is impossible, but I tried googling a bit and I see there's a possibillity to port it to 3DSmax. Well I don't have 3DSmax, so that's why I'm asking you guys..
  15. Version 1.0 Final + Update

    14,318 downloads

    The latest update brings you a vanilla blade recreations, but much much much more beautiful and on a higher resolution, so even looking up close won't hurt the quality! Don't worry, for those of you who've liked the previous versions more, I've included them! INSTALLATION INSTRUCTIONS: Choose >>ONLY ONE<< of the pk3 files: - r_whd_sb.pk3 (final 1.0) - r_whd_hd_saber_f.pk3 (former 1.0) - r_whd_hd_saber_08.pk3 (0.8 version) Copy it over to your base folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: HD Lightsaber blades, greatly improved resolution and quality! Sooner versions 0.8 and Recreation version included BUGS: None that I noticed, if you did, message in the comment section! COMMENTS: May the Force be with you! WeaponsHD: https://jkhub.org/files/file/2792-%7B%3F%7D/ https://jkhub.org/files/file/2802-%7B%3F%7D/ https://jkhub.org/files/file/2796-%7B%3F%7D/ https://jkhub.org/files/file/1900-%7B%3F%7D/ https://jkhub.org/files/file/2167-%7B%3F%7D/ https://jkhub.org/files/file/1921-%7B%3F%7D/ https://jkhub.org/files/file/2808-%7B%3F%7D/
  16. Rooxon

    New Staff

    Congratulations @@eezstreet and @@Barricade24 ! I also look forward to your work here in the community!
  17. It's not about that really from my perspective, as a modder that makes files public, I think it schould be done to the publics choice. I can always make my own mods or things I want my way to play with And I reckon it would be fitting to make actuall HD Recreations of the originals, as I said, down to every last detail. I can offer my texture choice as an addition. That's decided, written down and now everybody knows it haha @@eezstreet are you working or at least familiar with gmax? Else, when I finish the guns also sometime later on, you're gonna need my help to do the mod for you and any model fixing, bugs... If so, I offer it. You may take the guns models when I finish, no prob. EDIT: Okay the model for the Defender is done and I have practically all the hard models behind me for now. The firebrand is kinda the easiest of the sabers to do I'm already sketchin up the singles from the dual sabers. in the mean time, you may take a look at the new defender, though don't think this is the final version, I'm in the process of fine-aligning vertexes and UV maping, tough the "shield" that's around the hilt will probably need reworking on a higher poly base. I'll have to go along with a more complicated mapping. -.-
  18. I love you! Oh, don't get too happy, I don't mean it literally. heh, uhm, this really helps me, it's just the kind of site I've been hoping to get Thank you very much!
  19. Well at the submiting page here, I chose not to let others use my model... But I gotta let you know that KOTOR is to me the same as JKA and I plan on doing mods for it also. Wait a week or two and the first saber will be Revan's for Kotor. I planned something like that anyway, though I still want to go check out if it already exists. Now that I think about it... you may try yourself and use the model if you credit me, as you want. You have my permission.
  20. Well I'm rethinking my WeaponsHD mod as of now, you know @@Circa? Actually I'm gonna keep the Arbiter as he is and most of the other sabers, but I'm gonna re-do most of the others or re-edit them. I'm gonna do an actual RE-CREATION, down to every single possible detail... I think that's what you want to see.. and you know what? That's actually what this could or rather SCHOULD be for the gold pack. I'll include the feature with additional skins and just offer my own texture draw for choice, as I already planned anyway.
  21. My whole plan is in the first post of this topic. Any major updates on the mod will be updated and presented there.. But in short, yes. I was planning on doing them also. First is the hilts remake and I'll see how I can help the Gold Pack, after that I'm gonna continue.
  22. Thank you very much! Though I'm gonna hit my head in the wall tonight quite a few times, 'cause now I have to start the most anoying saber of them all -.- The defender is a pain in the a** to model.
  23. The Adjudicator - DONE. You mean the Sentinel? Yeah, will do. I was thinking the same thing.
  24. Yeah thanks I figured it out Uhm I have another question though, I got some ideas for mods using effects... in the EXT_data helper files I don't see commands listed for custom effects. Where can I look this up? It's hard to find on Google. You know, I mean the .sab file commands you can give the sabers..
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