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Rooxon

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Everything posted by Rooxon

  1. I gotta say I agree... I never even thought about ripping things from others. If I don't create it on my own, it's not worth the while, really. When I was offered to freely use others work, even then I didn't and rather modeled my own thing around it or something.
  2. Of course it would be but why? I think they fit somehow to the tusken look..
  3. So... this morning I wake up and I suddenly became a PRO member on sketchfab, even tho I did not use the link to re-activate it or pay for it. O.o How is this possible? O.o

    1. Show previous comments  1 more
    2. Rooxon

      Rooxon

      that's certainly possible... hm

    3. Cerez

      Cerez

      How cool! Looks like someone appreciates your work. :D

    4. Rooxon

      Rooxon

      well the fact that someone does makes me happy! :D

  4. 291 downloads

    Because, why not. Custom sounds with Snoop Dogg's Smoke Weed Every Day by dankswagmaster! For SP, enable cheats with "helpusobi 1", then type: saber joint For MP, choose the saber from the menu.
  5. well a "moving" whip is out of the question... so I'd kinda need to come up with a nice design for a stationary whip, which would look wierd. I think it's partly impossible to create it and make it look good...
  6. 419 downloads

    A blue-colored lightsaber hilt, referenced from The Old Republic. To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber blutor INSTALLATION INSTRUCTIONS: Copy and paste the r_blutor.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base".
  7. well, it's the Tusken so, I came up with the concept on the go when modeling. I just wanted something simple, something with wood, spikes, leather and showing some chords or the likes. The form is also a bit uneven as they probably wouldn't bother too much to make it look beautiful.
  8. Well the quickest way is for you to copy my .glm file to a folder i.e. saber_1, name it saber_1.glm and it will replace the standard Arbiter model. The longer way is to add it in addition to those 9 that you're able to choose from, yeah.
  9. Not really, no. This is a personal concept I came up with and a hilt I just wanted to create, it's not listed on my to-do list or anywhere else.
  10. TIP: If you want to see the JKA textures in the 3D model view from Sketchfab up above, click on settings in the lower right corner, click on rendering and click on shadeless. Go back to the same menu and click on lit for the material mode!
  11. Version 1.0

    474 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_tusken.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Tusken Lightsaber, personal concept by me. To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber tusken
  12. Version 1.0

    335 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_jocastasab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Jocasta Nu's Lightsaber hilt, requested on JKHub! To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber jocasta
  13. Version 1.0

    1,715 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the r_blacksab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Black Lightsaber hilt, requested on JKHub! To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber bsab HINT: The hilt has got return damage enabled, it damages opponents when it's returning from the saber throw!
  14. yeah thanks bek for replying instead of me. I'm becoming more and more busy here on JKHub. I meant what you said and another thing by "full port" - to make them usable by the player.
  15. Rooxon

    Gothic Girl

    This is kinda funny reminds me of a creepy series I watched when I was a kid, The Adams Family lol 4 stars! But since it's your very first playermodel lol, I clicked 5.
  16. Download and play with it buddy there's no bugs with it, just the textures could be better. But it's allright, I probably won't update this mod anymore. I seldom update a mod that I first uploaded as "1.0". If it's less however, then you should expect updates. Concerning TOR sabers, this is one and those sabers kids use that are currently on my to do list and none others.
  17. yeah you requested such a hard hilt that I had to get better first lol but I'm glad I made you happy nevertheless!
  18. Version 1.1

    1,374 downloads

    Happy anniversary Star Wars Jedi Knight: Jedi Academy! My gift for the JK Community! INSTALLATION INSTRUCTIONS: Copy and paste the r_ordinsab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". DESCRIPTION: UPDATE: New textures and added staff hilts! Master Orgus Din's Lightsaber. Easily, the most beautiful thing I've ever created. This is a pack of one hilt model with 3 different skins and 9 different hilts; standard and backhand each single saber and their staff variants. For SP, enable cheats with helpusobi 1, then type: FOR THE DEFAULT SABER SKIN: saber ordin saber ordin_b FOR THE SILVER SABER SKIN: saber ordins saber ordins_b FOR THE DARK SABER SKIN: saber ordind saber ordind_b FOR STAFF SABERS: saber ordinstaff saber ordinstaff2 saber ordinstaff3 The backhand sabers have also got modified saber lengths down to 30 for less sparkings with the floor and forced staff style in single saber mode.
  19. hm I'm not sure I completely understand what you're saying... send me a PM message of details and an exact explanation of what you've done and what problem occurs when you try it ingame, please. I may ask for a lot but I need info to resolve your problem.
  20. it's easy. The files you find for base JKA in it's game directory are located in your my documents folder in the folder My Games and inside that, OpenJK. It's what I was afraid off tho, that base jka player would have problems with this model alone, not to mention a whole pack of completely new models... hm I'll have to think on that.
  21. I love the Mark VII and Deadpool! <3 I might use Deadpool for a reskin and reborn replacement, would be kinda cool to have such weaponized freaks attack you through the SP campaign, running after you with guns stripped to their legs and swords on their backs Also, the Iron Man models need smoothing and they'll stop appearing blocky in-game.
  22. Then you're probably using Base JKA. Install OpenJK and tell me if the problem persists. What's funny is I have ALL of my mods I've done + other's mods in my base and can still play through the whole SP without getting one single error, so I'd bet the problem is base JKA and it's engine limitations. OpenJK elevates those somewhat, but it's still a very heavy game for some reason (effects produce great fps loss and dynamic lightning). Should run fine with openJK tho. I'd recommend running it on windows 7+ computers and mid-to-high end computers anyway.
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