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Everything posted by Rooxon
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- 11 comments
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- Star Wars
- Lightsaber Based Weapon
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- 11 comments
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- Star Wars
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Version 1.0
484 downloads
INSTALLATION INSTRUCTIONS: Copy and paste the r_tusken.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Tusken Lightsaber, personal concept by me. To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber tusken- 11 comments
- 10 reviews
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Version 1.0
339 downloads
INSTALLATION INSTRUCTIONS: Copy and paste the r_jocastasab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Jocasta Nu's Lightsaber hilt, requested on JKHub! To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber jocasta- 2 comments
- 7 reviews
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- Star Wars
- Lightsaber Based Weapon
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Version 1.0
1,745 downloads
INSTALLATION INSTRUCTIONS: Copy and paste the r_blacksab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Black Lightsaber hilt, requested on JKHub! To play with the hilt in SP, open the console, enable cheats with "helpusobi 1", then type: saber bsab HINT: The hilt has got return damage enabled, it damages opponents when it's returning from the saber throw! -
yeah thanks bek for replying instead of me. I'm becoming more and more busy here on JKHub. I meant what you said and another thing by "full port" - to make them usable by the player.
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- 21 comments
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Download and play with it buddy there's no bugs with it, just the textures could be better. But it's allright, I probably won't update this mod anymore. I seldom update a mod that I first uploaded as "1.0". If it's less however, then you should expect updates. Concerning TOR sabers, this is one and those sabers kids use that are currently on my to do list and none others.
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Version 1.1
1,389 downloads
Happy anniversary Star Wars Jedi Knight: Jedi Academy! My gift for the JK Community! INSTALLATION INSTRUCTIONS: Copy and paste the r_ordinsab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". DESCRIPTION: UPDATE: New textures and added staff hilts! Master Orgus Din's Lightsaber. Easily, the most beautiful thing I've ever created. This is a pack of one hilt model with 3 different skins and 9 different hilts; standard and backhand each single saber and their staff variants. For SP, enable cheats with helpusobi 1, then type: FOR THE DEFAULT SABER SKIN: saber ordin saber ordin_b FOR THE SILVER SABER SKIN: saber ordins saber ordins_b FOR THE DARK SABER SKIN: saber ordind saber ordind_b FOR STAFF SABERS: saber ordinstaff saber ordinstaff2 saber ordinstaff3 The backhand sabers have also got modified saber lengths down to 30 for less sparkings with the floor and forced staff style in single saber mode. -
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it's easy. The files you find for base JKA in it's game directory are located in your my documents folder in the folder My Games and inside that, OpenJK. It's what I was afraid off tho, that base jka player would have problems with this model alone, not to mention a whole pack of completely new models... hm I'll have to think on that.
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I love the Mark VII and Deadpool! <3 I might use Deadpool for a reskin and reborn replacement, would be kinda cool to have such weaponized freaks attack you through the SP campaign, running after you with guns stripped to their legs and swords on their backs Also, the Iron Man models need smoothing and they'll stop appearing blocky in-game.
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Then you're probably using Base JKA. Install OpenJK and tell me if the problem persists. What's funny is I have ALL of my mods I've done + other's mods in my base and can still play through the whole SP without getting one single error, so I'd bet the problem is base JKA and it's engine limitations. OpenJK elevates those somewhat, but it's still a very heavy game for some reason (effects produce great fps loss and dynamic lightning). Should run fine with openJK tho. I'd recommend running it on windows 7+ computers and mid-to-high end computers anyway.
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- 11 comments
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- Star Wars Related
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I already did that in the old pack. Well, I'm not satisfied with them now and how they could look like but they're pretty good imo. EDIT: it just occured to me, that you probably want me to do a full port like for other weapons, right? https://jkhub.org/files/file/1921-mixed-sabers-pack-rooxon39s-weaponshd/
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- 5 comments
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- Star Wars
- Lightsaber Based Weapon
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Version 1.0
801 downloads
INSTALLATION INSTRUCTIONS: Copy and paste the r_crosse.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". DESCRIPTION: The Cross-Elegance lightsaber, a very neat concept I was eager to complete as I see this as a nice counterconcept to Kylo Ren's Lightsaber. Requested on JKHub. For SP, enable cheats with helpusobi 1, then type: saber crosse TIP: This saber does not appear in MP but rather a MP-friendly version, somewhat. The two extra blades can still produce deadly roll-stabbings!- 5 comments
- 9 reviews
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- Star Wars
- Lightsaber Based Weapon
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- 11 comments
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Here's the other released files. Yeah desann's is really really rare and I've never seen anyone use it. I confess the textures for it were kind of me playing with the program more than working to produce something good.The scepter tho isn't. It's a bit lower poly than the one from the old pack and the textures are much nicer. I tried to recreate their look as good as I could.https://jkhub.org/files/file/2802-%7B%3F%7D/ https://jkhub.org/files/file/2796-%7B%3F%7D/ https://jkhub.org/files/file/2792-%7B%3F%7D/ https://jkhub.org/files/file/2808-%7B%3F%7D/ https://jkhub.org/files/file/1897-%7B%3F%7D/
- 11 comments
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- Star Wars Related
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Version 1.0
2,027 downloads
The next pack in my WeaponsHD project. Reshaped and redrawn models for warriors of the Dark side of the Force! DESCRIPTION: The next pack in my WeaponsHD project. Reshaped and redrawn models for warriors of the Dark side of the Force! - Rosh's lightsaber (Also the new training lightsaber) - Tavion's lightsaber - Desann's lightsaber - Alora's Gemini sabers (Refiltered textures and shaders only, same model as in the old pack) - Sith Scepter (Not supported for player) - Sith Sword To play with them in SP, enable cheats with helpusobi 1, then type: saber rosh saber tavion saber desann saber alora1 saber alora2 saber sith_sword In MP, the sabers can easily be chosen from the menu and I even threw in a MP-friendly Sith Sword!- 11 comments
- 18 reviews
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E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
According to what you say, of course yes though I did do that on the scout blaster, which is much shorter than the vanilla pistol. The tag placement seems to affect only the muzzle flash, but the bullet comes from a set position... thus it looks wierd, like the shots appear out of thin air (I'm talking about 1st person here) EDIT: Archangel, don't worry, I've decided I'm yet still gonna update it one more time, this time, with 2 pk3s. 1 vanilla size and 1 realistic size and that's it, done. I'll try to take Circa's pic as reference and try to search for some more, especially from the movies. -
E-11 Standalone project (To be featured later in WeaponsHD)
Rooxon replied to Rooxon's topic in WIPs, Teasers & Releases
horrible things, actually. It doesn't look right a lot of times throughout the SP campaign (in certain npcs hands, the stands on the walls where you find the blaster etc). The grip part is all I could scale down to be honest, the rest of the gun is just as close to the BF/Movie one as possible shape-wise... 1st person has a separate model but I'd need to scale it down accordingly then again, if I make it smaller, it'll look wierd cuz blasts will appear from the position of the vanilla in any case... a smaller gun will be further away and the blasts would appear out of thin air. Had these problems already with the scout pistol. And adding yet another update at this point is really not needed, the way it works and looks now is good enough I think. It can still be changed for latter projects like JKE tho, I'll make sure to keep the max files. For now, vanilla-size will have to do.