Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Rooxon

  1. that's not the problem, problem is i am working on too many projects atm.
  2. As i said in the description, i want to encourage other people to try reskining these into the still-missing weapons. Primarily this is because i'd like to see some ideas of special details added. As you know, my reference was 256x256 texture maps that don't really show details. BUT the plan is to update and expand this pack until i've covered literary every single unique look from KotOR, yes. If anyone wants, he can work together with me on the reskins. In the future, most of them will also get new sound effects for better realism. Another point is that i always felt like JKA is missing some basic melee weapons like simple swords for the weaker foes and then something nicer, stronger for the stronger NPCs so i hope i've delivered something like that now. For those who don't know or forgot: Check out my KotOR Lightsabers pack as well! https://jkhub.org/files/file/3013-kotor-lightsabers-pack/
  3. Has anyone got a good webpage source for free sound effect files?

    1. Show previous comments  1 more
    2. Rooxon

      Rooxon

      thanks, seems like a good start!

    3. Lancelot
    4. Rooxon

      Rooxon

      thank you lancelot as well, keep them coming. I'm probably gonna need all i can get.

  4. 1,588 downloads

    Sketchfab PBR Showcase: INSTALLATION INSTRUCTIONS: Copy and paste the r_kotormelee.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". DESCRIPTION: In the past i released a horrible KotOR melee pack, but it was a great stepstone for my work today. Now i decided to do it properly with a few new additions. I kept the texture maps as logical as possible as to encourage reskins of these weapons for the several uniques i haven't brought to you (example, ajunta pall's poison blade, wookie ceremonial sword, wooden quarterstaffs, several different stun batons etc). In case of submitting a reskin like that to JKHub, you don't need to ask for permission. Along with changed sound files for all weapons, i've created a custom .efx blade effect for the stun baton! All weapons have saber damages (meant to make it more mp-friendly). Future updates are possible. List of weapons included: - Vibroblade - Vibrosword - Vibro Double-blade - Wookie Warblade - Mandalorian Vibroblade - Mandalorian Double-blade - Echani Vibroblade - Echani Double-blade - Short sword - Long sword - Double-sword - Gammorean Battleaxe - Stun baton - Quarterstaff - Quarterstick (made-up single variant of the staff for use with the brokensab command) HOW TO USE: SP - enable cheats via console with "helpusobi 1", then type the corresponding command for your weapon of choice: saber vibroblade saber vibrosword saber vibrodoubleblade saber wookieblade saber mandoblade saber mandodoubleblade saber echaniblade saber echanidoubleblade saber shortsword saber longsword saber doublesword saber gammobaxe saber stunbaton saber qstaff saber qstick MP - choose the weapon of your choice from the single/staff sabers menu. BUGS: Tested thoroughly, shouldn't be any left as far as i know but the pack is really extensive. If you find any, leave a comment down below and i will fix it in a future update!
  5. For someone like me, who always tries to update to the new version of softwares when they are released, support for plugins like the MD3 Exporter and DotXSI exporter is always great and welcome. You managed to get it to work so quick as well! Cheers, i'm gonna be using this.
  6. Sure i don't mind, feel free to include it. Thank you, i never watched the animated series. The description is fixed. (thanks Circa)
  7. 1,480 downloads

    Ezra's Lightsaber by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_ezrasab.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". r_ezralghtsbr.pk3 DESCRIPTION: Ezra's lightsaber as seen in season in the cartoon. It's his second creation after getting his initial, lightsaber-blaster hybrid destroyed in battle with Darth Vader. FOR THE SABER: SP - enable cheats via console with "helpusobi 1", then type "saber ezra2". MP - choose the hilt from the single sabers menu. - Textured in Substance Painter 2 - Modeled in 3D Studio Max 2016 BUGS: Tested thoroughly, shouldn't be any left as far as i know.
  8. Oh i am working on not-plastic-looking switcheroos for them but all i can show you for now is this: But imo they are just outdated. Back in the day, this look was one of the better ones known in games (2004 for me when i first played it). Adept, Firebrand and Champion are my choices.
  9. @@Archangel35757 would it be possible to leave it like it is by default? To use the filepath of the applied bitmap from the material assigned to a part of the model (i.e. i add a texture to the model from my pre-set working base folder, which is d:\base\models\weapons2\XXXX\tex.png - this then converts the path to just models/weapons2/XXXX/tex.png (converting backward slashes to forward slashes) without the need to write this as the material name). Having an additional checkbox for using Material Names would then work without conflicting with this, but also export without any paths assigned if one does not add any bitmap texture to the model. I never work with textures other than my own ones and i don't remember that i've ever used anything else as "models" for the initial folder, but in case someone would... I think a checkbox for "Use Material Name as Path for textures" would then be great. In that case it's on the artist to change the name properly to get it to work and it should also overrule the way i'm using, the smartpath way with a bitmap given via the diffuse channel in the material of choice. DT85 has also a good point. "Use material name as path" would solve his problem, he may be running into this sort of trouble as of late for DF2. But it's not as quick as the bitmap way. So maybe you could do this: Under the checkbox for "use smartpaths" you could add two additional round checkboxes (only one can be selected), where the top one uses "models" as starting path and the other "Custom:" and one can type in whatever they want. IF someone decides to use a completely new folder like "MyMod" which then contains everything he uses, it would make things a whole lot easier for him, speed up his export process when working with a lot of models. But these are just my thoughts, you're the master. Whatever you think is best. EDIT: Another thing i'd like to see in this plugin, if possible, is to save a default export preset of settings for each artist for the duration of the 3D Studio Max session. After a restart, the settings would be again the default ones. Would speed up processess when one works with several models at once using custom export options.
  10. Darksiders games are two of the most enjoyable games i have ever played. It pulls you into their lore, which fyi resembles the real lore by quite a vast amount. The three realms, human, angel and demon fighting a war and four horsemen coming to save the day. It's incredible. This model, though, it is very nice except for one huge general mistake. The mask is way too big and i mean WAY too big. It actually fits on death's head originally. Had you taken note of that, it would appear fantastic, worth of all praise. Not that it's not now, don't get me wrong; just a good advice from me for future projects. Gather several references, study them - BEFORE - you start creating whatever you create. If you find different concepts on every step, go for the middle ground - gather up your favorites and create your original one from there. Some bits of this model almost seem like it was ported - which is, in my opinion, wrong. I stand hard ground to create whatever i create from nothing; a new 3ds max file and a white, new file in Photoshop/Substance Painter 2. That's how all mods should be done - i'm not even too fond about frankensteining characters. But taking into account that AshuraDX has provided the base mesh, i'm not even too stunned that it looks great - i'd expect it. Nothing comes from that dude that isn't awesome. There's some other flaws i'd point out but i don't wanna appear too criticizing or, for most people, like the "one who knows it all, he just wants to show how clever he is but he's an idiot". We all know what jealousy speaks to us so i won't elaborate on this. Nevertheless i left you a 5 star rate and a download. But you got talent, maybe more than i ever had. Work on it!
  11. i already did test everything we've talked about. works like the previous versions without problems. i'm moving onto the .xsi exporter today or tomorrow, got that turntable ready.
  12. Yep something like that was my plan, keeping geometry only where needed. It is looking cool enough to get me interested in doing it and i've sworn that i won't be taking up requests for some time. One look at this and i almost changed my mind, gotta see how i come through with time.
  13. @@Psyk0Sith not necesarilly. I might do it, it looks interesting enough. By the looks of it, 3Ds max should tell me it's around 800 verts, which then in turn in GLM numbers says it's 1600-2000 verts after the export. But needless to say, most things are gonna be baked onto the textures of course.
  14. "Remaster (also digital remastering and digitally remastered) refers to enhancing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic." ​The title of the file should be Raplh McQuarrie's Concept Art Levelshots or something like that. Otherwise, it's an interesting file, i'll give it a try.
  15. So "The Last Jedi"... i'm not really sure that i look forward to that. Seems like everything is just repeating itself.

    1. Show previous comments  27 more
    2. Noodle

      Noodle

      I'm 100% nobody gives a shit about the races or sexual orientations of any of the characters involved in any movie until the producers make cheap publicity stunts in the media. How many times have we seen annoying headlines like 'Beauty and the Beast will include a gay character', like if that made that turd a better movie.

    3. RJA

      RJA

      True, more than ten years ago nobody gave a shit about the barman of Shrek II being a transgender in love with the Prince.

    4. Noodle

      Noodle

      Nobody cared about one of the characters in Paranorman being gay either, since they didn't make a publicity stunt surrounding it, it was just a small gag in the story.

  16. This concept of a staff saber really grew on me. It's interesting.
  17. Probably not but i just might surprise you. I'd need a picture of the other side of the saber so i know all of it's features.
  18. That's exactly what it's made out of. Nothing and a reference picture.
  19. My next submission: something people have been asking me to do for a LONG time a LOT of times. It's green. It's a saber and a blaster. Know what i'm talking about?

    1. Show previous comments  5 more
    2. Rooxon

      Rooxon

      damn i had hoped i could finish the final touch-ups in time... hang on, sounds, gfx changes and a couple of tweaks on the model are incoming!

    3. Kualan

      Kualan

      Very nice!

    4. Rooxon

      Rooxon

      Update submitted and most probably final one, enjoy it!

  20. Version Update 1

    1,307 downloads

    Ezra's Saber-Blaster Hybrid PBR by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_ezrasab.pk3 and/or r_ezrablast.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". r_ezrasab.pk3 - files for the lightsaber part of the mod r_ezrablast.pk3 - files for the blaster replacement DESCRIPTION: The famous hybrid weapon Ezra wielded in his younger days, now shipped for you as a JKA mod! This mod is a saber addon and blaster pistol replacement. Special thanks to Seven for providing the sound files! Update 1.1 brings you some little tweaks to the model, textures and additionally, tweaked .efx files, gfx files, fine tuned tag positions, LODs for the blaster glm and lossless downsized textures. FOR THE SABER: SP - enable cheats via console with "helpusobi 1", then type "saber ezra". MP - choose the hilt from the single sabers menu. FOR THE BLASTER: Simply switch to the blaster pistol ingame! - Textured in Substance Painter 2 - Modeled in 3D Studio Max 2016 BUGS: Tested thoroughly, shouldn't be any left as far as i know.
  21. it does clip but forget it. a thousand things does in JKA. Not worth updating one more time, at this moment. sorry for the mistake, never watched any series out of these two. maybe some mod can quickly fix this issue in the mod description,
  22. Welcome to JKHub!
×
×
  • Create New...