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345 files

  1. House of p!ng

    This project was inspired by the beginning Himalayas level of the Batman Begins console game - though it's by no means "faithful" to it. I designed the areas in the map so that it would be playable as a "Sniper Wars" map, a gun or saber-only FFA, TFFA, and even for "saber only" duelists. At its core, it is a FFA / TFFA map with a ton of "secrets", booby traps, a couple of teleporters and numerous other interactive elements in the map which should (hopefully) make for interesting gameplay. You can do things like turn the lights off in an area and plan sneak attacks, spy on people from behind a 2-way wall, fill a room with poison gas, etc. I highly doubt that anyone will be able to find all of the hidden stuff, but hopefully that will add to the replay value. Have fun!

    328 downloads

       (1 review)

    0 comments

    Submitted

  2. MFF Shadowdancer

    Author: Shadriss
     
    The Operations area of the Imperial Majestic-Class Fast Frigate Shadowdancer. Built for the inaugural Map Challenge on Ockniel's Forums. Map file is included for interested parties - no portion may be reproduced without checking with me first.

    227 downloads

       (2 reviews)

    0 comments

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  3. SniperZone / F- Zero Maps

    3 FFA beta maps , 2 based on the old Team Fortress Classic Sniper maps and one based on the JK racer mod / F-Zero.
     
    for best gaming experience the sniper maps should be played in team free for all mode and the f_zero map works best in FFA, pls note these are BETA maps, the disruption mod for the sniper maps will be out as soon as the JKA SDK is out and i believe the JK : Racer mod is being made by M. Chrono and ShroomDuck.

    77 downloads

       (1 review)

    0 comments

    Submitted

  4. Star Destroyer

    Author: ZaP
     
    That map is the improved version of Stardestroyer. Design has changed a bit, new rooms were added and there now some other additional features.
     
    Be careful when closing/opening the Hangar protection door! Push the button for opening/closing ONLY if it is 100% closed or opened, or it might not work anymore. In that case you have to restart the map.

    2,158 downloads

       (5 reviews)

    0 comments

    Updated

  5. Star Destroyer II Botroute

    Author: ZaP
     
    This modification adds botroutes to the Star Destroyer II map.
     
    Note: The Star Destroyer II map is required in order to use this file.

    701 downloads

       (3 reviews)

    0 comments

    Updated

  6. Sith Council v3

    his is the Final Version of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 3 duel rooms, one interrogation room, one Armory and a Library. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are one set of the bedrooms to rest and watch some good old tv. And straight is the other set of bedrooms and to the end of the hallway is the Main Duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo.
     
    There is also an elevator going to the basement threw the main doors. In the basement, there is a jail. This jail has four different jail cells in it. All the cells can be locked and unlocked from the guards room. But hopefully they do not see you escaping from your room. The Pillar Room is back and located beside the jail. Finally, on the other side of the hallway is the Sith Council room. This is an area for clans to talk. There are chairs to sit back and relax and talk.
     
    In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors you will find another set of doors. Threw there is the out door area. There is many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across you see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, with an area down below to also duel. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is a sacrifice room to sacrifice all those needed. Have fun finding the entrance and the way threw the maze.
     
    Also, if you have played the RJ_Sublime map, you know about their control center. I have continued to use this idea in this version. There are three switches. One to close off the bar, one to transform the lava pit, and one to transform the acid pit.
     
    Seeing there are many players who love to use noclip, I have come up with new ways to prevent you from using it to use the hidden secrets. I call it a "True Enter". Unless you enter the room the way you where suppose to, you will either be frozen in the room once you come unclip, or the secrets just wont be shown.
     
    After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has took about 4 years off and on to complete. Before you tell me there are problems or bugs, like i just said, if you use nolcip and become frozen in a room once you unclip, this is not a bug, I made it so it would do that. Also, if a button hurts you when you think its suppost to hurt someone else... no one says thats a bug either. Please do not e-mail me asking for hints and how to find the secrets, i will not tell you. I do not make secrets just to tell everyone how to get to them... wheres the fun in that?

    1,692 downloads

       (5 reviews)

    0 comments

    Submitted

  7. Springfield

    Well, this is a few building from the show The Simpsons. First is Moe's tavern! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! I also added Moe's office in this version of Moe's Tavern. Second is the Kwik-E-Mart. I have added shelfs full of different products you have seen in the episodes, the main counter, arcade games, and can't forget about the squishy machine! Third building is Krusty Burger. There are benches to eat around the edge of the building, and has a place to order your food. in the area to make the food, there is a grill and fry fryer. I also added a camera so u can see when someone pulls up to the drive threw. Forth building is the church. I have benches all in to sit and pray, the main altar, but I also added the room for Sunday school and Rev. Lovejoy's office. The last building is the NoiceLand Arcade. This place is packed full of arcade games seen in many episodes, pool table, air hockey and popcorn! I have also added a huge park where Jebediah Springfield's statue is located for duels and FFA's. I have also put about 7 songs together for the background music. All the music has been in an episode and I think you should know them all (maybe not the last one, its the newest).
     
    After releasing Moe's Tavern, I saw many people wanted more of Springfield, so, here it is. I have made all textures from extracting colours from pictures of Springfield. So all textures are mine. There are no error's that I know of and one of the best FPS I have one any of my maps. Hope you all like it.

    293 downloads

       (3 reviews)

    0 comments

    Submitted

  8. Battle of Caretan

    Mapa para ffa y tffa.Este mapa es una conversion del mapa del cod2 Carentan adaptado para el jk3.
     
    Map for ffa and tffa.Este map is a map of COD2 conversion adapted for jk3 Carentan.

    573 downloads

       (3 reviews)

    0 comments

    Updated

  9. Emperor's Throne Room

    Gametype:
    POWERDUEL
    but also FFA and Duel so people can play it
    without needed to use the bots
     
    BOTS:
    YES
     
    DEVELOPER:
    Livingdeadjedi
    www.ldjmaps.jolt.co.uk
     
    NOTES:
    Based on the Emporers Throne room from Return of the Jedi
     
    Thanks to
    Eniac for making the cool skybox and the throne =]
    also thanks
    Sith-J-Cull for all his help.
    DarthAlex
    Shadriss
    JediAdam
    Richie
    Anakin

    5,776 downloads

       (9 reviews)

    0 comments

    Submitted

  10. Yavin Retreat

    Description:
     
    This is a small FFA map that I put together in my spare time. There are four places for you to go about duelling: the garden, the pillar room, the dojo or the interior garden.The pillars in the pillar room may be raised and lowered with the use of Force Push and Pull.
     
    See screenshots for more!

    216 downloads

       (1 review)

    0 comments

    Updated

  11. Out Side The Old Rebel Base

    here it is the outside of the old rebel base (this area takes place in front of locked hanger door) please notice that this it my first real terrain map (i did make a test map a while back through) anyway this map contains two dead AT-ATs, an little ice cave, a control "house" and a secret that may indicate that there's something in map that you don't wan't to meet >

    343 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Old Rebel Base

    This is the third version of my old rebel base, it's bigger and got better lighting it now also features two hangers an empty and one full of x-wings plus a cargo room (it was supposed to be a good gun fighting room but i think it faild)

    417 downloads

       (1 review)

    0 comments

    Submitted

  13. Cartoon World

    I wanted to make some out of the ordinary so i decided to try to make a cartoon map it has a little house and some hills and a lake

    216 downloads

       (0 reviews)

    0 comments

    Updated

  14. Shaft Duel

    Well, I'm not sure what to say I was inspired by Bespin to create a shaft looking duel arena.

    139 downloads

       (1 review)

    0 comments

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  15. Bramble Gambol 2

    ======================
    ::RESPECTING MY WORK::
    ======================
    I ask those who download this map to respect my work and do not decompile it, tamper with it, or host the file itself for download anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun with playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects in the future, so please respect my work.
     
    =============
    ::ABOUT MAP::
    =============
    This map IS NOT a replacement for the original Bramble Gambol I made a while back. The old Bramble Gambol had completely different courses. This map has all new courses. I recommend players of this map have completed at least a majority of the courses in the previous map as this one is a bit more difficult. No course is based on any luck variables.
     
    Upon mastering all courses of the previous map BG1 (Original Bramble Gambol) and friends getting them down packed too, I decided to go ahead and make a part 2. The last one didn't focus on design whatsoever, but this map I decided to take on a more designed approach to make the atmosphere more satisfying to the player. This map, like the last, focuses on testing your skills at manipulating the physics of this game to complete various courses design by me. All are possible and there are flowers (not stars like this time) to show how hard each course is. The more flowers, the harder it is (in my opinion of course). Once you get a strong feel and try the courses many times they will get easier and easier. They take practice! I've mastered the hardest course on BG1 after much practice. You (the player) can too, given time and patience along with any map here. Wouldn't it be cool to master a course that your archrival can't do? Who's got the skills now?!
     
    I got inspiration to start this map series after thinking about good old times in other games, specifically Diddy Kongs Quest for the SNES. Granted, this doesn't look like the game at all, nor play like it, and no images or so forth were copied, but I decided to give the game credit (since I used a remix of the Bramble theme song) with the opening screenshot being an image from the game itself. The whole skilled jump course idea just came to me one day as I wanted to get my skill up. I then went about level designing as my last experiences with level design allowed me to create such maps as these. It needed a theme so this is the one I picked.
     
    I'd ask, if you do enjoy the map, to let me know. I only release these maps because I feel others may like to play them as well.
     

    http://www.youtube.com/watch?v=-pmIxBjorTk

     
     
    ===============
    ::HOW TO PLAY::
    ===============
    This is a basic introduction about the mechanics of Jedi Academy.
     
    Each course does something a bit different. To complete each course, make it to the end where you will find a button to press or land on and a teleport to take you back to the start. Press the button to see a victory effect. Do not use the jetpack/grapple or any shortcuts to complete any course or you did not really complete it.
     
    It is ok to land on the sides of a pushing barrel but it's considered an imperfect run. A perfect run would avoid any glitches and otherwise diversions from going straight through the course. Here are some basic concepts:
     
    Strafe Jumping - Gaining speed as you continuously jump. There are some tricks to jump farther and more accurately. I'm not here to give lessons, but the best example of controlled Strafe jumping is Hiddens Revival. This is not strictly a strafe long jumping type course, as you must watch where you land and not go too fast (I've shot way past goal several times).
     
    Air Maneuvering - When you are shot into the air, you can guide where you land by using the arrow keys. The barrel colors help you get an idea of what to expect but don't tell you exactly what to do. Watching how fast your surroundings move, you should be able to guess on what to do.
     
    Dodging - When dodging green wood (poison) from a moving barrel, remember you can run to move quickly and walk to move slowly. Walking makes many courses much easier, so use it!
     
    More and more - There are a ton of tricks with this map that many players may not of encountered before. I could write a book on all the little things to learn to help master these courses. I'm open to helping people who request it.
     
     
    FLOWERS at each course represent how difficult I feel each course is. You can count how many flowers there are or go by top one. I'll do both. If you like Golf, you could times the amount of flowers by 3 and that would be the par for the course.
     
    - Blue (1 flower) - An Easy course.
    - Green (2Fl) - A moderate course.
    - Yellow (3fl) - A challenging course
    - Orange (4fl) - A very challenging course
    - Red (5fl) - A very difficult course.
     
     
    ======================
    ::RULES & GUIDELINES::
    ======================
    - If you use any mod/cheat to get to the goal of any course, you automatically fail. This includes but is not limited to grapple hook from japlus, jetpack, or anything other than basic base movement.
     
    - If you miss a barrel, just fall. You will be teleported back to the starting area. Trying to grapple can drives you nuts in this map as it's difficult to get back where you were generally.
     
    - Force regenerate rate was set to "0" when testing the courses on this map. However the default "200" can also be used on most courses. However a regen rate of "0" may be more practical on some courses.
     
    COURSES:
    ========
    1-Beginners Luck *
    2-Hiddens Revival ***
    3-Full Bloom *****
    4-Foliage Hoist **
    5-Serendipity **
    6-Snake Dance 2 ****
    7-Ivory Tower ****
    8-Hogshead ***
    9-The Grasshopper **
    10-Slippery Slopes ****
     
     
    ==========================
    ::BARREL TYPES (w/hints)::
    ==========================
    Brown Open - A barrel that shoots you somewhere when landing in it. Speed is not announced (but generally nothing extreme). You may or may not have to dodge a danger or two to get to next barrel.
     
    Brown Closed - A barrel you must land on and jump to the next from. You may not want to solidly land but to strafe jump from it instead.
     
    Red Open - A hint to the player that this barrel will be shooting you faster than needed (usually meaning you will need to pull back in order to get to the next barrel).
     
    Red Closed - You want to land and stay on this barrel. When you do land on it, it will take off quickly. You will want to jump from this barrel once the next one is in range.
     
    Blue Open - A hint to the player that this barrel will be shooting you slower than needed (usually meaning you will need to push forward in order to get to the next barrel).
     
    Blue Closed - These barrels automatically move back and forth, but slowly. You might have to wait for them on a purple barrel. Land on them, and use them to get to the next barrel.
     
    Yellow Open - Shoots you in the general direction of next platform, but you must dodge obstacles to make it.
     
    Purple - Moves up and down. Waiting Area, keep jumping (time it out) to be safe!
     
    Green Wood - Poison. Instant death.
     
    White Wood - Slippery. You will slide with minimal control.
     
    Turquoise tube - Shoots you through it to next barrel.
     
     
    ===================
    ::TRICKS/COMMENTS::
    ===================
    -If you are pushing any buttons in turquoise tubes that will just send your character likely in a bad direction.
     
    - Try to remember how you screwed up the first time. I've seen players fail over and over again doing the same thing. If what you did didn't work, try something else! Try to make progress each try, and take your time and think! No map depends on luck.
     
    - Don't rush it. Once you start rushing you generally just die more and make little progress if at all.
     
    - Examine a course before attempting it! Far too often players glance at the course from a distance and soon as they get to it, they jump on the first barrel and fall straight down; or after getting the first push they fall and fail the course.
     
    - All courses were tested thoroughly and proven possible over and over again. No course is luck, or randomly timed based. All can be done 100% of the time if your skill is up to the challenge.
     
     
    Looking for help? I'll be posting a youtube video before long. Check out my youtube channel:
    http://www.youtube.c...ddensgamingclub

    118 downloads

       (0 reviews)

    0 comments

    Updated

  16. Sitharena

    This is a Small FFA and Duel map it has a small outside area and a big arena it has all the guns for FFA combat.

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Mine Station

    Author: StarGateSG_1
     
    A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
    This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
    in the next version.

    112 downloads

       (2 reviews)

    0 comments

    Updated

  18. Free Saber Alliance Council

    Author
    Ayala
     
    This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.

    163 downloads

       (1 review)

    0 comments

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  19. Kalek's FFA Base

    This map takes a break from my usual clan based maps to something else. I've always used custom textures in every map that I have released, that is not the case here. I did my best to try to make this map look as if it could pass for a base map. I think I've gotten pretty close. I hope others will be able to enjoy it as much as my friends and I have these past few days.
     
    This is pretty straight forward, it's just what you see in the screenshots, plus a few little easter eggs
     
    Ok not so little.

    211 downloads

       (2 reviews)

    0 comments

    Updated

  20. Force Council Headquarters

    Mapped by Roshi
     
    Description:
    ------------
     
    This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features:
     
    - completely reworked architecture
    - security camera room (secret entrance)
    - ambient sound
    - enhanced balance arenas
    - vis compile (unlike the last version, one room loads at a time, saving your FPS)
    - sounds can no longer be heard through walls (vis compile)
    - doors with soundsets (the previous version had silent doors)
    - redesigned airport/council room
    - 32 player slots
    - bot routing
    - mini TIE-Fighters/Bombers (released by Keshire)
    - the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs.
    - their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls).
    - please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached.
     
    Supported gametypes: FFA, TFFA

    195 downloads

       (0 reviews)

    0 comments

    Submitted

  21. DoA Tournament

    Mapped by Roshi
     
    The official tournament map of Dark Order Alliance. Large vjun/bespin themed
    area including 4 platforms with duel pads, one circular platform above the
    other 4, and the bottom floor which circles around the platforms.
     
    Supported gametypes: FFA, TFFA
    Bot routing: yes

    128 downloads

       (0 reviews)

    0 comments

    Updated

  22. Desert Streets

    Mapped by Roshi
     
    This is a desert city based FFA map. It includes a few dueling arenas,
    a council room, many outdoor areas, an small bar room, and a large rancor
    arena. A few STAP vehicles are scattered around the map to help you get
    around. A spawnscript is included to respawn the STAPs when destroyed.
    Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide
    for the STAP vehicle.
     
    Bot-routing is included.
     
    Supported game types - FFA, TeamFFA

    212 downloads

       (1 review)

    0 comments

    Updated

  23. Force Council Headquarters

    Mapped by:
    Roshi - Levi Hamilton
     
    Description:
     
    Imperial based clan map situated in the Bespin Sky. Includes FFA structured room systems, duel arenas, a moving platform chasm, forcefield hallway, bot support, a few secrets, and a large airport with 2 tie-fighters and 2 x-wings.

    154 downloads

       (0 reviews)

    0 comments

    Updated

  24. Multiplayer Role Player 2

    The 2nd part of the Multiplayer Role player released a while ago consists in another escape mission from a guarded facility making you walk trough several battles and secrets. The general idea is to bring single player missions into multiplayer. Many of us love to play SP maps but those being buges it is not much fun.
     
    With the wonder called GTKRadiant and some additional scripting making a multiplayer mission map is easy.
     
    All parts of the map are made one by one adding some very difficult areas where you have to rely on your mates or your obeseving capabilities.
     
    The map is originaly meant to be played in 3 however the 3rd player is additional the map cannot be finished unless there are 2 players or cheating (noclip), but in some cases not even that wont work as some trigger might not get affected.
    We suggest to play the map on foot. For the 3 players there are force configs included that you find under your force power settings: mprp_weapon, mprp_saber, mprp_jedi, mprp_sith (under dark side settings) these are not required but recommended.
     
    The true sense of role play becomes clear once you follow these force configs and you must actualy pull your mates up in some areas as the force user.

    147 downloads

       (1 review)

    0 comments

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  25. The Desert Temple

    Original Author: LDC
     
     
    Description:
     
    This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players!
    The map supports bots!
     
    Have fun!

    258 downloads

       (2 reviews)

    0 comments

    Submitted


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