Client-Side
34 files
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Smoothened Weapon Animations
By eezstreet
This PK3 gives you smoothened weapon animations in first person. Nothing to see here. Only works in base or any other mod without a clientside.
264 downloads
0 comments
Updated
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jaMME
By ent
Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
Jedi Academy for moviemaking. It's a port of q3mme with most of its
features and some new ones.
Features:
- demo playback control (pause, rewind)
- free camera mode
- chase camera mode
- time speed animation
- capturing motion blur
- capturing output in stereo 3D
- different output types: jpg, tga, png, avi, mp4(+ffmpeg)
- playing music on background to synchronize it with editing
- saving depth of field mask
- overriding players information: name, saber colours, hilts, team, model
- realistic first person view with visible body (trueview)
- recording audio to wav
- replacing world textures with your own
- replacing skybox with one solid colour (chroma key)
- capturing in any resolution
- off-screen capturing
- capturing a list of demos
- supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
- supporting versions: 1.01 and 1.00
- in-game demo cutter
Author: ent
Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
Version: 1.10
Date: 10.08.2016
Filesize: 29.3 MB
Installation:
Put "jaMME.apk" file to your Android device and open it to install the application.
Put "assets[0-3].pk3" to "[game folder]/base" folder on your device.
Startup:
Select the folder where your "base" folder with the game assets is ([game folder] that mentioned above).
Optionally type startup arguements in format: "+command1 value1 +command2 value2" etc.
Copyrights: ©2013-2016 ent
223 downloads
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ForceMod III Ninja Edition
By Kahzmat
/!\ Do not look for server with "Forcemod III" filter, my mod isn't recognized as Forcemod III, use the basic filters. /!\
The original Forcemod III modified by Kahzmat.
This is a mix between serveral mods like JA+ (some effects), Evolution of Combat III (Effects) and FM III (Source) for more realism and details like Star Wars Movies.
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-Installation:
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Put the FMIII folder into your "GameData" folder or in "OpenJK" if you're using it.
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-How to Play:
_____________
First of all, launch the mod by your "config" menu.
Then you can make a server or play on an hosted server.
/!\ IMPORTANT /!\ : Remove the filter "Forcemod III 1.01" in the join menu.
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OVERVIEW:
_________
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
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CLASS SYSTEM:
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JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
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LIGHTSABERS:
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- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
Form III: (Blue Stance)
- Level 1 Saber Offense Required
Form IV: (Green Stance)
- Level 4 Saber Offense Required
Form V: (Red Stance)
- Level 3 Saber Offense Required
Form VI: (Purple Stance)
- Level 4 Saber Offense Required
Form VII: (Gold Stance)
- Saberstaff wielder primary stance
- Level 4 Saber Offense Required
- Powered by Tchouky's Advanced RGB Sabers (toggleable)
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber wielder's 2nd saber may be destroyed
- Lightsabers damage now lethal
- Recharge force at twice the normal rate with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- 16 different lightsaber blade types available
- Certain special moves can now be performed on cue:
- Backstabs/Backsweeps: crouch + back + attack
- Force Impale/Slash: pull followed by attack
Dual Lightsabers:
- Dual Side Attack: crouch + left + attack
- Dual Front/Read Attack: crouch + right + attack
Red or Staff Stance (kicks):
- Split kick: crouch + right + alt attack
- Spinning roundhouse kick: crouch + back + alt attack
- Hilt Bash: crouch + forward + alt attack
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GADGETS AND ABILITIES:
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Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
- Allows one to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Camouflage: (Stand still for 3 seconds to disappear)
- Unlimited duration
- Moving while crouched maintains camouflage
- Remain hidden unless moving quickly or attacking
Optic Radar: (Same key as ForceSense, use like force power)
- Goggles send and receive radar waves
- Can see moving, non-cloaked entities, even through walls
- Can see mindtricking Jedi/Sith
Thermal Vision: (Same key as ForceSense, use like force power)
- Goggles attuned to pick up body heat
- Can see mindtricking Jedi/Sith
- Can see cloakers
Flame Gauntlet: (Same key as ForceLightning, use like force power)
- Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
- Intense heat bypasses shields and damages tissue directly
Shield Charging:(Same key as ForceHeal, use like force power)
- Regenerate shields by drawing power from the battery cells
AmmoCell Regen: (Same key as Force TeamHeal, use like force power)
- Replenishes weapon ammunition via the battery cells
Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)
(Land or press "Use" again to turn off)
- Jetpack can be destroyed
- Powered by separate, self-replenishing fuel tank
- Flag carrier cannot use jetpack
Mobile Battery: - Serves as a power source for:
- Optic Radar Goggles
- Flame Gauntlet
- Ammo Recharger
- Shield Regenerator
- Charges over time
Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)
1. Press hook once to fire
2. Press again to swing at that distance
3. Press hook again to disengage grapple
- Pressing "Use" at anytime will disengage grapple
- Utilizes Tercero's grapple model
Wallclinging: (Jump at a wall and hold jump to grab)
- Can turn and fire while clinging wall
- Press crouch to release grip on wall
Troop Leader: - Commands a squad of NPCs
Auto-Dodge/Battle Senses:
- Chance to automatically dodge any incoming projectile
Life Leech: - Each succesful attack returns life to the attacker
Battle Dash: (Same key as ForceSpeed, use like force power)
- Can run at 185% normal speed for a period of time
Coomb Spores: (Same key as ForceLightning, use like force power)
- Deadly micro-organisms suffocate target
- Does constant damage to all engulfed targets
- Organisms bypass shields and attack lung tissue directly
- Powerful toxins eat away at inner circuitry in droids
Basic Hand-to-Hand Combat Training:
- Can fight using punches
- Knows basic directional kicks
Martial Arts Training:
- Can fight using punches
- Knows basic directional kicks
- Skilled in advanced, multiple-hit kicks
- Skilled in grappling and wrestling moves
Heavy Melee Combatant:
- Very powerful, often lethal melee attacks
Berserker Rage & Savage Fury:
(Same key as DarkRage, use like force power)
- Increased speed
- Increased damage
- Cannot be killed while in rage
- Slow and vulnerable after Rage is over
Scope Tracking:
- Can move while zoomed in with scope
- Moves faster when zoomed
Combat Roll ready:
- Players can roll while wielding guns
Triggerhappy:
- Player can fire weapons 30% faster
Triggercrazy:
- Player can fire weapons 60% faster
Automated Nano-Repair:
- Microscopic nanobots constantly repair droid circuitry
- Heals over time
Extra Heavy: - Generally too heavy to lift or move
- Resistant to ForcePush and ForcePull
- Resistant to ForceGrip
Force-Immune:
- Immune to Force Drain
- Immune to Mind Trick
- Immune to Force Sense
- Immune to Force Heal
Full Force-Immune:
- Immune to all Force powers
Miscellaneous:
- Disruptor fire can now dismember target
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FORCE POWERS:
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- All Force Powers have been extended to include Level 4 strength
- Jedi/Sith with Level 4 powers can execute "Charge-up" moves
(Chargemeter: charges when force power is full)
(Press "Use" when Chargemeter is full, then execute level 4 force power)
- Certain Jedi/Sith classes can combine Light and Dark Force powers.
- Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Jump: Level 4:- Jump 24x normal height
- Reduced force cost
Heal: - Heals over time now, instead of instantly
Charged:- Instant full health
Speed: Level 4:- Run at 200% normal speed
- Duration increased
Push: Charged: - Triple strength push if standing
- 360 degree push if crouched
Level 4:- Increased push strength over level 3.
- Greater push resistance
- Chance to break saberlock increased
Pull: Charged: Triple strength pull if standing
360 degree pull if crouched
Level 4:- Increased pull strength over level 3
- Greater pull resistance
MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank
Charged: Each attack while invisible costs less
Level 4:- Can attack while invisible - each attack costs force points
- Duration increased to 40 seconds
Grip: Charged: Channels lightning to gripped victim (ala Dooku)
Level 4:- Can move around at double normal speed while gripping (Normally %40)
- Grip range increased to 2x normal
- Damage per second doubled
Lightning:
Charged: Knockdown and paralyze victims with lightning (ala Palpatine)
Level 4:- Lightning mastery - other lightning attacks are absorbed by force power
Dark Rage:
Charged: Immune to gunfire - deflects all projectile attacks
Level 4:- Increased lightsaber damage done by 50%
- Run speed further increased to 200% normal speed
- Duration of 40 seconds
Protect:
Charged: Gives Jedi 200 shields for duration of power
Level 4:- Consumes force only when hit
Absorb:
Charged: All Energy weapon attacks are converted into force power
Level 4:- Absorbs 25% more force than level 3
- Absorbs and converts 25% of weapon damage into force
Drain: - Drainer takes damage from a missed attack ????
- If victim is non-Jedi, drains health instead of Force
Charged: Slows victim to 20% normal speed for 15 seconds
Level 4:- Drains ~20% more than level 3 drain
- Drains ammo from any energy weapons in use
Seeing:
Charged: 70% chance to dodge any type of projectile attack,
reflect all projectiles directly back at attacker
Level 4:- Duration increased 40 seconds
Saber Offense:
Level 4:- Saberstaff available
- Dual Sabers available
- Choose an additional Lightsaber form for single sabers
Saber Defense:
Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs
Level 4:- Block all incoming projectiles if attacker is in crosshairs
SaberThrow:
Level 4:- Saber can spend more time airborne
- Saber will never fall to the ground when blocked
- Force power costs reduced
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OTHER FEATURES:
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Tchouky's Advanced RGB Lightsabers:
- Toggle on/off clientside, for those who prefer the regular six colors
- In-game menus
- Black sabers availale (toggleable)
- Pimpin color-cycling sabers available with scripts
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Credits:
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Anzymn, Corto, Neo Knight, Kyle Kellahshehskee, Nezill, Kjarl_Dreadnought and FM III Team : FORCEMOD III
Dave Turner : E-11 Blaster
Sasha Burrow : ATST Pilot
Psyk0sith and Grafox : Some Player Models (Ki Adi Mundi,
LastWish : IG-88
Darth Shiftee : Trandoshan HD Head
MovieBattle II Team :
Serenity937 : Evolution of Combat Effects
Pande : Scope HUD
pra_viion : Luke HD Model
Circa & DT85 : Some Player Models
Mars Marshall aka Neomarz1 and his Team : Clone Ultima / Republic Commando / Magna Guard / Electrostaff and a lot of cool things!
Hapslash : Stormtrooper
Monsoontide, Keshire, Tyrael64 : Scouttrooper and T21 Blaster
Weedsmoker : Clone Scout
Duncan 10158 : Night Scout
David "Rendar" Payne / Chairwalker : Super Battle Droid
Prophet : Battle Droids
Robin "IZaNaGI" Molde : Shaders
Duncan_10158 : Droideka
Major Clod : Gungan / Han Solo
Joe "Keto" Thiel : Yuuzhan Vong
Eric Landreneau : Royal Guard
AJL : DC-15A Clone Repeater
Inyri : Westar Pistol 3P Model
Kevin Coyle : Anakin EP2, Obi-Wan Ep1, Ben Kenobi
Toonces : Some Jedi Models
JP-30 : ATAT Pilot
OddJob : Boushh
NeoMarz, Psyk0Sith & Darklord60 : Mando Pack
Jashugan : Qui-Gon Jinn
Stingray : Leia Endor
Neomarz, Moooa : Zam Wesell
Raven : JKA
John Williams : Musics *o*
George Lucas : Universe!
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Special Thanks to all these modders who enriched the game .
And my testers : Zeogrey, Rafale, Selixas.
IF I MISSED SOMEONE THAT YOU RECOGNIZED THE WORK, PM ME AND I WILL ADD HIM/HER AS FAST AS POSSIBLE.
1,987 downloads
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MoD LoaDeR
By Clan FJA
**********************************
*** Jedi Knight: Jedi Academy ***
**********************************
TITLE: MoD_LoaDeR
AUTHOR: French Jedi Academy Clan
WEBSITE :
http://french-jediacademy.forumactif.org
Installation :
Put the MoD_LoaDeR folder in your Gamedata.
Explications :
this is a little mod for those who use a lot of mods and don't want to get a lot a icons on their desktops, and who are boring to launch basejka, then click on setup, then click on mods, then chose the mod and lauch it.
Just put a icon for this mod and you can quickly launch any mod you want.
the introduction video were removed and the menu is light in order to load quickly.
Bugs :
if you have different graphics configs between your mods, it could change them.
Commentary :
Don't ask me for the mods in the screenshots : there are some personnal test-mods and modified mod. For example, there are 2 japlus because i have a folder for japlus and a folder for JA++.
Credits : Raven and FJA clan.
429 downloads
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QEffects PRO
By eezstreet
This works for both JK2 and JKA, in SP and in MP! PLEASE READ THE README FILE!
This is a proxy which alters your graphics to be improved. Features the following:
Motion Blur
Color Grading (improved)
Anisotrophic Filtering
Depth of Field
Bloom
Screen Space Ambient Occlusion
Multitexturing
And more...
Each version of the game is tailored to be different in terms of looks. You can customize the intensity of various effects.
Here's the color scheme included:
JK2 SP: Dark, gray, shadowy
JK2 MP: Same as JK2 SP, but lighter for better visibility ingame. (Reasoning: you have light amp goggles in SP, but not in MP). Slightly more colorful and less gray/dull.
JA SP: No change in color/saturation/lightness. Altered bloom. SSAO OFF.
JA MP: Same as JA MP, but slightly more saturation.
Its official: Scooper is awesome.
9,723 downloads
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Moviebattles II Full
Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
Choose your class, ranging from a simple Soldier to the powerful Jedi or Sith, and play as your favourite characters such as Luke Skywalker, Obi-Wan Kenobi, Darth Maul, Mace Windu, Han Solo, Darth Vader, Jango & Boba Fett, Chewbacca, Padmé, Leia and more!
Battle on some of the most iconic Star Wars planets and locations such as Naboo, Mustafar, Kamino, Tatooine, Death Star, Jedi Temple, Tantive IV, Cloud City, Jabba's Palace and more!
Will you fight for the liberation of the Naboo or will you subjugate them as Darth Maul?
Will you storm the Jedi Temple and kill all the Jedi or will you defend it?
Will you escape the Death Star or will you stop those pesky Rebels from getting away?
Take the lead role in a game that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars feature films and beyond.
War is coming once again. Choose your allegiance and change Star Wars history forever!
2,853 downloads
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Moviebattles II Patch
Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
Choose your class, ranging from a simple Soldier to the powerful Jedi or Sith, and play as your favourite characters such as Luke Skywalker, Obi-Wan Kenobi, Darth Maul, Mace Windu, Han Solo, Darth Vader, Jango & Boba Fett, Chewbacca, Padmé, Leia and more!
Battle on some of the most iconic Star Wars planets and locations such as Naboo, Mustafar, Kamino, Tatooine, Death Star, Jedi Temple, Tantive IV, Cloud City, Jabba's Palace and more!
Will you fight for the liberation of the Naboo or will you subjugate them as Darth Maul?
Will you storm the Jedi Temple and kill all the Jedi or will you defend it?
Will you escape the Death Star or will you stop those pesky Rebels from getting away?
Take the lead role in a game that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars feature films and beyond.
War is coming once again. Choose your allegiance and change Star Wars history forever!
This is an incremental patch for V0.1.6. The Full version of Moviebattles II V0.1.6 is required to play this.
536 downloads
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OJP Anniversary - Linux Server & Windows Client
By Arld
I wanted to get a working copy for a Linux server and play it on my Windows client, so I went through some hassle to get it to work.
The only apparent thing people might interpret as a "bug" would be a shaking camera, but after asking Razorace, it seems he implemented this for whenever someone has high mishap. He'll probably remove it in the future as he said he noticed not many people liked it.
If you want to remove it, you can download the source on Google Code and navigate to cg_jkehud.c and remove the following (or put it in comment tags):
//[SaberSys]if (cg.snap->ps.saberAttackChainCount <= BALANCE_LOW){//Shake the camera if we're running low on balance. //shake more the closer we get to a mishap. float shakeFactor = .6f * ((BALANCE_LOW - (float)cg.snap->ps.saberAttackChainCount) / BALANCE_LOW); CGCam_Shake(shakeFactor, 350);}//[/SaberSys]
Please note that the included *.bat for the client uses OpenJK to run.
Special thanks to @Raz0r, @Scooper, @Xycaleth, @Stoiss and @Ensiform (naming people off the top of my head) for allowing some tiresome questions and taking their time to assist whenever it was needed.
And a very big thank you to @razorace for having created, in my opinion, the most wonderful Jedi Academy mod. Don't let it die!
108 downloads
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Stalax
By JKHub
This mod was released back in December 2008. Since then, the author hasn't released any updates.
Stalax v1.0
-----------
Here's the readme about Stalax, it tells the more important things about the installation
and the modification's usage.
1 - Features
------------
The mod's main feature is Lua Scripting, you can do everything you want on your own server.
And if you are a mapper, you can improve your maps' interactivity and make new features that
you have never seen.
There's a new bot system called AceBot, it has been ported into this mod and it's not stable
at the moment. It has some good possibilities, the bot can make his waypoints itself by
finding some possible holes in the map, and when he finds an enemy, he goes forward to it,
not like the original Jedi Academy bots.
2 - To Do
---------
A perfect physics engine could come soon, but not quickly. I will do my possible to make sure
that he would be perfect, since the Quake III Engine needs a better collision detection and
we could make more and more crazy stuff like vehicles, ropes,... maybe endless possibilities.
3 - Running the Demo
--------------------
To run the demo, simply launch "Stalax Demo.bat", it will load Jedi Academy under Stalax with
the sta_tour map.
In this map you will see some scripts I made and commented for you :
.. Password Terminal with the console - move near the terminal, make sure that you put your
crosshair on it, open your console and type "/input" with your password.
The good password is "goodpwd", I think you'll need it in order to go to the next level.
.. Chat Password Terminal - more comfortable way, it's the same Password Terminal, but you
just have to use it with your USE button, look at it, and say the password in the chat.
Like if you want to say it to everyone but the message will be canceled so the players
won't see it.
.. Teleporter Terminal - a nice teleporter terminal with more choices, use it with your use
button, look at it and type the number of your choice in the chat.
.. NPC Conversation - now you can talk to NPCs and make them react with the things you tell
them. Use Luke with your use button, and tell him to open the door by typing the number
of the choice you want to make.
.. Item Grabbing - Ha! Something like Portal, not perfect, but as always, the physics engine
is still missing :-(. Grab the crate with the USE button, move near the blue button located
right the door and drop it with the USE button again. If you remove it, the door will be
closed.
The mapsource of sta_tour is included into the maps folder.
That's it for the demo, I will add more and more examples in newer versions.
I hope you like them.
4 - Installing a script
-----------------------
I think the method to install a script is really the easiest.
Guess how ? Simply put the .lua script into the Stalax/lua/global folder.
The server will load it automatically.
If it's a script only for a map and if you want the server loads it only if the specific map is
loading, then create a folder into "lua", having the map's name. For example, if you want to
make a script only for t2_trip, create a folder named "t2_trip" into "lua" (Should look like
lua/t2_trip) and place your map's scripts into that folder.
If it's for a mp map like mp/ffa3, just do "lua/mp/ffa3" (ffa3 into the mp folder).
5 - Documentation
-----------------
I'm sorry if the documentation is not really complete, there's a lot about the Entity and Client
commands, and I don't really have the time to finish it properly.
But I'm always ready to help you and give you more infos about commands right into the forums.
You can find the documentation there :
www.stalax.net/doku.php?id=docs [WEBSITE IS NO LONGER ONLINE]
And the whole Stalax community there :
www.stalax.net/forums/ [WEBSITE IS NO LONGER ONLINE]
You will find a lot of scripts, tutorials and solved problems into the forums.
I hope you'll enjoy it.
Eltran
32 downloads
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