Vehicles
69 files
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Episode III Jedi Starfighter
By JKHub
Created by Gregory A. Birmingham (Manquesa)
All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
WHAT'S NEW:
This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
Anakin's Yellow Jedi Interceptor -- made by Manquesa
Obi-Wan's Red Jedi Interceptor -- made by Manquesa
Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
Features:
Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
Animated wing foils -- can be flown with wing foils in the open or closed position.
To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
Primary weapon fire -- green imperial lasers
Secondary weapon fire -- missile's
Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
To spawn the vehicle, type:
Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
Thank you,
Manquesa
1,052 downloads
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High Resolution AT-ST
This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this.
The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.
1,051 downloads
- star wars related
- jkhub exclusive
- (and 4 more)
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Millennium Falcon VM
By neomarz1
These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Millenium Falcon.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle falconvm.
Here is the npc vehicle name for this pack...
falconvm
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
822 downloads
0 comments
Updated
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AT-TE Vehicle from Attack Of The Clones
By Psyk0Sith
An intimidating armored assault vehicle, the All Terrain Tactical Enforcer (AT-TE) saw its explosive debut on the battlefields of Geonosis, at the start of the Clone Wars. Specialized Republic drop ships carried the lumbering walker craft into the thick of combat, unleashing them to crawl inexorably toward enemy fortifications.
746 downloads
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AT-PT
By JKHub
Submitted by Barricade24
This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
Here is some text from the original readme...
Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
package is employed for navigation and assists in alerting the driver to approaching dangers."
AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
========================================================================================================
NOTES FROM THE AUTHORS:
This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
IMPORTANT:
THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
to play the vehicles in game start a map in cheat mode, "devmap ffa3".
when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
have fun!, hope this help mappers in siege maps.
665 downloads
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GunshipVM Skinpack
By Zappa_0
***************************
JEDI KNIGHT ACADEMY MODIFICATION
***************************
Title :Republic Gunship Skin Pack
Vehicle Imports :Mars Marshall "NeoMarz1"
Modeling :Mars Marshall "NeoMarz1"
Skinning :Dark_Cuillere
Rigged :Zappa_0
E-Mail :neomarz1@sbcglobal.net
:zappa0@gmail.com
Website :
:http://www.jedioutcastmovies.wordpress.com
File Name :gunshipVM_AOTC.pk3
File Size :2077KB
Date Released :1/30/2014
File Name :gunshipVM_ARC.pk3
File Size :2067KB
Date Released :1/30/2014
File Name :gunshipVM_Camo.pk3
File Size :1949KB
Date Released :1/30/2014
File Name :gunshipVM_Kenobi.pk3
File Size :2093KB
Date Released :1/30/2014
File Name :gunshipVM_ROTS.pk3
File Size :2042KB
Date Released :1/30/2014
File Name :gunshipVM_Shark.pk3
File Size :2157KB
Date Released :1/30/2014
Description : Skin pack for Neomarz's Republic Gunship Vehicle
---------------------------------------------------------------------------------------------
Spawning Commands:
AOTC: npc spawn vehicle gunshipx_aotc
ARC: npc spawn vehicle gunshipx_arc
Camo: npc spawn vehicle gunshipx_camo
Kenobi: npc spawn vehicle gunshipx_kenobi
ROTS: npc spawn vehicle gunshipx_rots
Shark: npc spawn vehicle gunshipx_shark
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
Here are the npc vehicle names for this pack...
gunshipx_aotc
gunshipx_arc
gunshipx_camo
gunshipx_kenobi
gunshipx_rots
gunshipx_shark
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
***Trouble shoot***
1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
***Known Issues***
1) Gunship rockets dont work in Single Player.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
630 downloads
- Flying Vehicles
- Land and Hovering Vehicles
- (and 2 more)
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A-Wing
By JKHub
Author: Manquesa
Description:
This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
Features: 2 side mounted laser blasters
2 proton torpedos launchers with lock on capabilities
2 main engines
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
3 levels of LOD's
Submitted by: Barricade24
589 downloads
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Arc-170 Fighter
Arc-170 Fighter
Description:
Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
Installation:
Just throw the mini_arc.pk3 in your base and its as simple as that!
Uninstallation:
Take the mini_arc.pk3 out of the base folder
Spawn code:
/npc spawn vehicle mini_arc
Notes:
I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
it may one day be able to do so...
Model: me
Anims and riggin: me
Skins: Dark_Cuillere
Shaders and efx files: me
Text files: me
Beta testing: Me N' Dark_Cuillere
Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
the SDK
This file and all of its contents can be modified, changed, or used in any
map, mod, or project if i approve. If your seeking permission you can contact me at
minilogoguy18@aol.com, or post on the forums.
567 downloads
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Speeder Bike MST
By JKHub
Author: Monsoontide
This is a vehicle model like the swoop bike. it can be either spawned by players in game or placed by a mapper in his map. the vehicle is designed for multiplyer.
If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
The Default skin is by Monsoontide.
If you wish to re-skin the model, I've included a blank template to work from.
This vehicle will become part of the Open Jedi Project - so if you feel inclines to improve it look for it there.
The speeder bike is equipped with a small laser cannon.
560 downloads
0 comments
Submitted
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Republic Gunship VM
By neomarz1
This is of course the Republic Gunship from AOTC. I was able to get the rocket launchers to work, however thats the only supported weapons at this time.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
Here are the npc vehicle names for this pack...
gunshipx
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
556 downloads
0 comments
Submitted
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TIE Fighter 7 (ForceAwakens) Re-Skin Ver. 2.0 by Dark_Apprentice
READ ME:
============================================================================
STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) VERSION 2.0
============================================================================
FILE NAME: TIE 7 by Dark_Apprentice.pk3
Autor of the re-skin: Dark_Apprentice
INSTALLATION: Put the "TIE 7 by Dark_Apprentice.pk3" inside your GameData/Base folder.
CREDITS:
- LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BUGS: None that I know.
PERMISSION:
- FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER,
BUT PLEASE CREDIT ME IN YOUR WORK!!!
THIS TEXTURE IS BASED ON THE NEW "TIE-FIGHTER"
MODEL IN THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)"
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft.
* Hit "shift and tild (~)" to activate the console.
* Next type "devmapall"...hit enter (cheats are now on)...
* Next type "npc spawn vehicle (vehicle's name)"
--> Example: npc spawn vehicle tie-fighter
______________________________________________________________________________________
This mod just changes the basic TIE-Fighter textures from JKA, to look more like
the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7)
______________________________________________________________________________________
WARNING!!!
– Close the console by hitting the tild (~) again.
– Now this is the most important part, move back to allow the ship to spawn, it may need alot of space.
Once the ship spawns you simply move up and hit your "USE" key (usually return).
Now you can fly!
**Now read this part carefully**
...or you'll end up crashing into everything before you know it:
- To lift off you push down the space bar, but dont hold it down too long or you will
activate the turbo thrust (this will cause a crash almost always)
just lift off a little and tap the forward key a few times.
The more times you tap the faster you will go.
Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different.
***Activate the console by hitting: shift+tild(~)
***Next type: /devmapall "mapname".
(Example: /devmapall kotor_flight_school) = The map will load with cheats activated.
Now join the game and find a large area to spawn the craft.
***Open the console again and type:
/npc spawn vehicle "vehicle name".
(Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
538 downloads
- Flying Vehicles
- Star Wars Related
- (and 1 more)
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Hoverboard
By Inyri
Swoops are fun, but I needed something new. So suddenly it occured to me that a hoverboard, as a swoop replacement (or even its own vehicle) would be really cool. And so a little hoverboard was born! It hovers, it glows, it hums, and it sinks in water (for those who were worried!).
509 downloads
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Bantha-II-Cargo Skiff
By AshuraDX
I finally finished my skiff vehicle for Academy to spawn it open the cheat console , activate cheats and type :
"npc spawn vehicle skiff"
Please notice that using the skiff_anims.pk3 file will make swoops and other vehicles that use the swoop animation ridiculous while only this skiff profits from the aniamtion replacement - this makes it also incompatible with any other animation mods
Have fun !
479 downloads
- Land and Hovering Vehicles
- Machine
- (and 2 more)
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Slave 1 Vehicle
By JKHub
Created by Gregory A. Birmingham (Manquesa)
This is the Slave 1 as used by both Boba and Jango Fett.
Model: Manquesa
Skin Base: Awiro
Skin Final: Manquesa and Angelis
Animations and Effects: Manquesa and Angelis
This is still a work in progress. I made an exception this time due to many
people both patiently and impatiently waiting for it's release.
I've released it.
Thanks.
453 downloads
0 comments
Submitted
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TIE Interceptor
By JKHub
Author: 7Im
Description:
This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing
Features: 4 laser blasters mounted at the tips of the wings
Custom sounds
Custom sheild display and reticle
2 levels of LOD's
Submitted by Barricade24
450 downloads
0 comments
Submitted
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Textureless Swoop Fix
By MagSul
Description:
When using /npc spawn vehicle swoop, you normally encounter a MAX_QPATH error that winds up with the swoop itself remaining textureless. This mod fixes that, but also lets you choose which colour swoop you'd like that vehicle to be.
431 downloads
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Y-Wing
By JKHub
Author: Manquesa
Description:
This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
Features: 2 front laser canons
2 bottom proton torpedo launchers with lock on capabilites
A top mounted AI controlled turret
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
4 levels of LOD's
Submitted by Barricade24
413 downloads
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Anakin's Speeder VM
By neomarz1
This is reproduction of the Anakin's Airspeeder from AOTC, allthough the speeder has no weapons, you can use your blaster or saber while driving.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle aspeedervm.
Here are the npc vehicle names for this pack...
aspeedervm
aspeedermp
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
408 downloads
0 comments
Submitted
-
Base Vehicles Hover-Tweak
By MagSul
Description:
Once installed, this mod enables the following Base JA vehicles to come to a complete stop whilst in still in flight.
X-Wing (/npc spawn vehicle x-wing)
Tie Fighter (/npc spawn vehicle tie-fighter)
Tie Bomber (/npc spawn vehicle tie-bomber)
Tie Bomber 2 (/npc spawn vehicle tie-bomber2)
Lambda Shuttle (/npc spawn vehicle lambdashuttle)
Z-95 (/npc spawn vehicle z-95)
Note that this .pk3 overwrites the originals, so no new commands are required to spawn them. If you choose to upload this .pk3 to your server, your clients shouldn't actually have to download this for themselves, having tested that. Placing this in your Base folder will not allow you to hover on a server that does not have the pk3 uploaded. If you'd like to use the vehicles for solo games, then you only need to place this in your Base folder!
401 downloads
- Flying Vehicles
- JKHub Exclusive
- (and 1 more)
0 comments
Submitted
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Raven's Claw VM
By neomarz1
:These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Raven's claw.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle ravensclawvm.
Here is the npc vehicle name for this pack...
ravensclawvm
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
396 downloads
0 comments
Submitted
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Luke's Speeder VM
By neomarz1
This is "Luke's speeder" as seen in a "New Hope".
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle lukespeeder.
Here are the npc vehicle names for this pack...
lukespeeder
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
***Trouble shoot***
1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
386 downloads
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Hailfire Droid
By JKHub
Author: Duncan_10158
Model Name: "hailfire_droid06.pk3"
Author Mesh: Duncan_10158
Contact: http://io.meskinaw.net/
Skins: Monsoontide
Sounds: Yes
Concept: A self-aware mobile missile-platform used exclusively by the InterGalactic Banking Clan, hailfire droids delivered surface-to-surface and surface-to-air strikes with their stacked banks of 30 rocket warheads.
Hailfires roll along on oversized hoop-like wheels. In between the bracketing axle arms is a small, central body equipped with a single photoreceptor.
When the InterGalactic Banking Clan pledged its forces to the Confederacy of Independent Systems (in a non-exclusive arrangement, of course), its hailfire droids were added to the immense Separatist battle droid army. (starwars.com/databank)
Submitted by: Barricade24
383 downloads
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Vader's Tie VM
By neomarz1
This model came from Raven's assets within the game. I simply made it a usable vehicle.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle tievadervm.
Here is the npc vehicle name for this pack...
tievadervm
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
380 downloads
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R41 Starchaser
By Inyri
The R41 Starchaser is a starfighter comparable to the Z-95 Headhunter. In fact the R41 was created to directly compete with the Z-95 for king of the low-budget starfighters. It was slightly faster and slightly more powerful, thus making it a popular choice for smugglers, pirate, and criminal organization, such as Black Sun.
Because of its status as a budget fighter, the R41 is generally "personalized" by whoever is using it. The producers of the R41, Heorsh-Kessel Drive Inc, creates them this way, so everything from the armament to the hyperdrive can be customized by the buyer. As a result almost no two R41 Starchasers are quite the same.
376 downloads
0 comments
Updated
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Sith Speeder MST
By JKHub
Author: Monsoontide
This is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle works in single and multiplyer.
If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
If you wish to re-skin the model, I've included a blank template to work from.
373 downloads
0 comments
Submitted