Single Player
105 files
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THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)
By JKHub
**Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
**To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
*******************
OVERVIEW
*******************
A new years gift for all the Kotf fans. in the new year, you will get to play The Force
Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
Knights of the force mod installed in your PC.
This mod is made by the effects and methods you never saw in Jedi Academy before. Alot
of the scenes will suprise you. this is the result of 2,5 months of work. this mod is
done by adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
level is adopted into Kotf. I am not planning on making other Force Unleashed levels.
First level's scenario is extended for a more gripping and enjoyable gameplay. There
are extra levels and missions. Game starts with the sliding text of the force unleashed.
You control Darth Vader and your mission is to find and eleminate the Jedi hiding
amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
think, move and control the force like Darth Vader would.
Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
when they see you, they come close and shoot. they aren't target dummies like the
stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
Play in different views and increase the fun. I recommend "Darklord" angle to make you
feel like Darth Vader Himself.
Furthermore there are lots of suprises in the scenerio. You move according to the data
coming from your radio and datapad. Press the "M" button to see your missions. You will
hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles
with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
the woods and last you can ride an AT-ST and command your troops. This mod's weapon
effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal
detonator's effect in the combat. But you need a good video card and a CPU or you might
have to play with low FPS.
Force Powers are even more enjoyable now. you can force grip and push wookiees into
the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
you blow up a ship during a dogfight. i tried my best for the most realistic combat
possible. there are lasers coming from everywhere. Don't let your guard down, even a
moment of distraction might cost you your life. new soldiers fills their brothers' places
and the map never gets empty. so when you play the whole map you never get alone.
To make it harder and realistic, i removed the quicksave option. There are checkpoints
after certain places and obstacles. you don't have to start all over after you die.
you just start from the last checkpoint.
I made the stormtrooper voices (English) with my friends. The accent's not perfect but
the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
will hear Vaders original lines. All the lines will also be subtitled in english
Have fun and a happy new year.
**************************************
SOME TIPS BEFORE YOU START PLAYING
**************************************
First of all dont let your guard down.Becouse the wookiee army is made of soldiers
with excelent aim. they dont stand idle when they see you, they come close and shoot.
they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes
they even dodge the light saber. This makes the game all the more realistic and enjoyable.
Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
When you are in combat you dont have the time to look at the health bar and especially
while using "Force Grip" you leave yourself defenceless and a single lucky shot can
get you killed. If you don't use "Force Heal" often and move around rapidly you die
in a short time. Don't stand idle, deflect the laser with your lightsaber and don't
do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will
be hit. If a wookie keeps dodging your saber, movearound him using combos.
Note: To move faster hold "shift" button down.
It's not an easy level. You need to bring your A game. You need to use both your saber
and force powers cunningly. my advice to you would be to assign 2,3,4 buttons
above q,w,e for "force push", "force grip" and "force heal". This way you can easyly
heal yourself and lash the wookiees aroundwith your powers. when you "force push" a
wookiee right after a "force grip" before he falls down, you will see him fly for meters.
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INSTALLATION
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NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
Run tfusetup.exe
**********************************************************************************
CREDITS
**********************************************************************************
Original map : James Culley (Sith-J-Cull) 2005
UltimateWeapons: Kahn D'halaine
490 downloads
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Escape: Yavin IV
By JKHub
ORIGINAL AUTHOR: DARROW LINDER
This is a new single player mission for Jedi Academy. It utilizes models, skins,
and saber models that I found interested from the jk3files.com over the past
year or so. The bits posted by other authors have been stripped down to their
bare minimum, to keep the size of this mod down as much as possible.
Some highlights:
- New and different opponents / challenges in each level of the game
- Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
- Custom missions with helper NPC's
- Custom menus including saber descriptions
- Custom saber models
- Custom saber abilities
- Custom sounds and sound effects
- Custom music
- Custom visual effects
- Custom weapon effects
- Custom skins
- Custom cinematics (almost an hours worth throughout the game)
- Custom HUD
- Custom objectives (43 in all)
- Secret areas included in nearly all the maps
- Powerful sabers and force abilities from the beginning
- Several opportunities to upgrade / replace your sabers
- Over 20 new opponents with varying levels of difficulty
- Approximately 10-14 hours of challenging game play
A walkthrough is provided in GameData/escape when you install the mod.
This mod is hard -- much more difficult than JA -- but very playable. So if
you pick this up, expect something more challenging than what you're used to.
Installation:
-------------
To install this map, extract the contents of the ZIP file into the 'GameData'
folder of your Jedi Academy install directory. Double-click the batch file in
the GameData folder and you're on your way.
************************************************
PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
************************************************
To un-install, simply remove the 'escape' folder and the .bat file from your
GameData folder in your JA install directory.
Story:
------
This starts out pretty much where Jedi Academy left off. It assumes you chose
'the dark side', stole the scepter, and went on your way of domination. Because
of your dark ways, what was left of the imperial and rebel forces were destroyed
by bands of cultists and other dark jedi.
A powerful Sith gathered followers (called loyalists) and made a deal with you.
Hand over the scepter, or die. Your life was spared, but the scepter is now in
the hands of the Sith. He threw you in prison cell buried in the rugged mountains
on the planet moon of Yavin to rot. Your force powers faded as the sith
dominated planet after planet. You home is the last to be overthrown.
In a deperate attempt to contact you, the queen from your home planet used her
telepathic ability to send you a message. Your force powers have faded to the
point where you can't receive the distress call.
After years of meditation, you realize the error in your ways and wish to seek
revenge on the Sith. An accident gives you a chance to escape. And this is
where story begins...
Gameplay:
---------
In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
levels that give you a chance to upgrade sabers). Each of the levels have
anywhere from 3-8 objectives that must be fullfilled before proceeding. To
estimate the length of the mod, from start to finish is probably somewhere
between 10 and 14 hours. This entire mod is one very long mission broken up
into 13 maps. The opponents get progressively more difficult (although your
force powers and your opportunity for saber upgrades keeps the playing field
somewhat fair) throughout the game.
One hint: keep a close eye on your cursor for things to push or break -- it
is sometimes required to continue on with the level. You may want to turn on
force hint in your config (cg_crosshairForceHint) if you can't work things out.
Enough said -- you can figure out the rest.
GAMEPLAY:
Issues:
-------
There really aren't too many issues. I found a few bugs with JA itself. The
noticable issues include:
- JA crashes during simultaneous thermal detonator and saber throw effects
- Saber properties sometimes ignored on restart of JA and loading saved game
- JA leaks memory (I watched it). These maps are very large, and playing across
several of the levels (like most of them) for an extended perior of time will
lead to a decreased frame rate. Restarting JA corrects the problem.
- Some of the cut scenes and cinematics are a little unstable. Some of the
sound cuts out part way through and sometimes the NPC don't go to their
specified navgoals. I don't know, maybe my problem, but they work sometimes,
sometimes not.
- There are a couple of brushes with issues. One causes a HoM effect (tiny
little sliver of a brush in a massive area -- but you have to walk over
it). A few brushes have some vertex problems, so there are gaps. I didn't
bother to go back and fix them -- they are hardly noticeable and don't
impact gameplay. There's close to 85000 brushes in this entire game and
probably less that 10 with noticable issues.
That's about all worth noting.
Credits:
--------
The following lists the skins, saber models, mods, etc. that were all put
together to create this mod:
Skins:
======
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul ........................... mrdefender
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Maddog JKA ........................... Maddog
Neo Reborn ........................... Drakkan
Razchrome ............................ Unknown
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Saber Models:
=============
Light Disc ........................... Wolrajh/Xantcha
Eclipse Saber ........................ +POO+Sigma
Dual Lightstaff Sabers ............... Red Sith
X-Saber .............................. Jon Hill
Desann Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Reborn Saber ......................... CHoSeN ONe
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Imales ............................... IMALES (Damir Berkovic)
Darth Maul ........................... Unknown
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy²/Uber Noober²
Maps:
=====
duel_valley (modified and extended) .. Raven
t3_rift_sample (excerpts only) ....... Raven
t2_rancor_sample (exceprts only) ..... Raven
825 downloads
- complete overhaul
- contains weapons
- (and 5 more)
0 comments
Submitted
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Escape: Yavin IV - The Lost Maps
By JKHub
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps.
Let's get this out of the way first. I know the download is big. Sorry.
I've made every effort to keep the mod as small as possible. There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. The good guys (called the
Alliance) are threatened. The game will feed you some hints that explain
the reason for the Sith control. Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Just keep that in mind. It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
first level in the game.
** If this occurs, you can use the Chapters menu to start a new game
from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
seconds from a save point. It does not happen in the same level or
in the same place in the level. The problem only occurs after playing
and saving for SEVERAL HOURS continuously (essentially the same game).
Restarting and loading the saved game does not correct the problem.
** If this occurs, you can use the Chapters menu to start a new game
from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so
really what you are playing is Beta V4+ here. Everything pretty much
works fine, but I lost all of the .map and script files. So... If you
use the Chapters menu to start the ending levels of the game (Chapters 8
- 11), you'll need to use the cheats to setup your force powers.
** Bring up the console then type:
> helpusobi 1
> setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon Hill
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy≤/Uber Noober≤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
1,004 downloads
- complete overhaul
- contains maps
- (and 5 more)
-
Anniversary Campaign Expansion Mod
By anti2
About
This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
Some minor menus aren't affected. Also, I couldn't fix sniper aim.
The second part of the mod is content expansion. It includes:
* 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
* dark ending cutscene is slightly modified.
* new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s 😉 (not that bad though, after I added hints)
Installation
Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
* modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
* modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
Third Party Credits
* Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
* Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
* Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
* Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
* Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
* Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
* TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
Huge thanks to all content creators.
See detailed information and all readme files in the third_party directory.
License
You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
You can share the mod with respect to license requirements of included third party mods.
762 downloads
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Disable Hoth Gear in SP
By Circa
This mod simply disables the Hoth gear change in single player. Normally when hoth2 loads, the script sets the player to use torso_g1 and lower_e1.skin files, which in vanilla skins is the Hoth snow outfit. If you use mods that don't include support for that, it can be annoying to go fix yourself when playing the Hoth levels. This should fix that problem, frostbite be damned.
77 downloads