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  1. Rosh ugnaught mod

    Title:Rosh ugnaught mod
     
    Description:Very simple.I thought to make a SMALL joke with Rosh,so here it is.This mod makes rosh a ugnaught.
     
    Instalation:Put the pk3 file in the base folder of your game directory(Default:C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData) If you don't like it then delete the file
     
    Bugs:I did not find any

    149 downloads

       (3 reviews)

    3 comments

    Updated

  2. Hilt - Stinger

    Original Author: Darth_Mak
     
    Description:
     
    This is a mod that will let you select Reborn's saber hilt (Stinger) in the Single Player saber selection menu. I recommend this model to any one who is bored of all the old boring sabers and wants to play with Rebron's saber hilt. Well,its really simple so if you like it why not download it More mods coming soon!

    840 downloads

       (0 reviews)

    0 comments

    Updated

  3. Kyle Katarn's Hilt

    Original Author: Darth_Mak
     
    Description:
     
    This is a mod that will let you select Kyle Katarn's saber hilt in the Single Player saber selection menu. I recommend this model to any one who is bored of all the old boring sabers and wants to play with Kyle's saber hilt. I hope you like it!

    1,085 downloads

       (0 reviews)

    0 comments

    Updated

  4. Revenge Hilt

    Original Author: Darth_Mak
     
    Description:
     
    This is a mod that will let you select the Revenge saber hilt in the Single Player saber selection menu.You can also select any saber & choose the red saber color. Well, I have added some of my efforts in to this model and customized it & the most noticable thing is the Sith emblem on the side of the saber hilt. I recommend this model to any one who is bored of all the old boring sabers and wants to play on the dark side! This is my FIRST mod so take it easy on me .I named it Revenge because the old version of Stinger was boring so I decided to edit it and named it Revenge. I hope you like it!

    1,047 downloads

       (0 reviews)

    0 comments

    Updated

  5.  THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)

    **Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
    **To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
     
     
    *******************
     OVERVIEW
    *******************
     A new years gift for all the Kotf fans. in the new year, you will get to play The Force 
     Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
     Knights of the force mod installed in your PC.
     This mod is made by the effects and methods you never saw in Jedi Academy before. Alot  
     of the scenes will suprise you. this is the result of 2,5 months of work. this mod is 
     done by  adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
     reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
     level is adopted into Kotf. I am not planning on making other Force Unleashed levels. 
      First level's scenario is extended for a more gripping  and enjoyable gameplay. There
     are extra levels and missions. Game starts with the sliding text of the force unleashed.
     You control Darth Vader and your mission is to find and eleminate the Jedi hiding
     amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
     think, move and control the force like Darth Vader would.
      Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
     when they see you, they come close and shoot. they aren't target dummies like the 
     stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
     makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
     Play in different views and increase the fun. I recommend "Darklord" angle to make you 
     feel like Darth Vader Himself.
     Furthermore there are lots of suprises in the scenerio. You move according to the data
     coming from your radio and datapad. Press the "M" button to see your missions. You will
     hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles 
     with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
     the woods and last you can ride an AT-ST and command your troops. This mod's weapon
     effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal 
     detonator's effect in the combat. But you need a good video card and a CPU or you might
     have to play with low FPS.
      Force Powers are even more enjoyable now. you can force grip and push wookiees into
     the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
     you blow up a ship during a dogfight. i tried my best for the most realistic combat 
     possible. there are lasers coming from everywhere. Don't let your guard down, even a 
     moment of distraction might cost you your life. new soldiers fills their brothers' places
     and the map never gets empty. so when you play the whole map you never get alone.
      To make it harder and realistic, i removed the quicksave option. There are checkpoints
     after certain places and obstacles. you don't have to start all over after you die. 
     you just start from the last checkpoint. 
      I made the stormtrooper voices (English) with my friends. The accent's not perfect but
     the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
     will hear Vaders original lines. All the lines will also be subtitled in english
      Have fun and a happy new year.

    **************************************
     SOME TIPS BEFORE YOU START PLAYING
    **************************************
      First of all dont let your guard down.Becouse the wookiee army is made of soldiers 
     with excelent aim. they dont stand idle when they see you, they come close and shoot.
     they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes 
     they even dodge the light saber. This makes the game all the more realistic and enjoyable.
     Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
     When you are in combat you dont have the time to look at the health bar and especially
     while using "Force Grip" you leave yourself defenceless and a single lucky shot can
     get you killed. If you don't use "Force Heal" often and move around rapidly you die
     in a short time. Don't stand idle, deflect the laser with your lightsaber and don't 
     do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will 
     be hit. If a wookie keeps dodging your saber, movearound him using combos.
     Note: To move faster hold "shift" button down.
     It's not an easy level. You need to bring your A game. You need to use both your saber
     and force powers cunningly. my advice to you would be to assign 2,3,4 buttons 
     above q,w,e for "force push", "force grip" and "force heal". This way you can easyly 
     heal yourself and lash the wookiees aroundwith your powers. when you "force push" a 
     wookiee right after a "force grip" before he falls down, you will see him fly for meters.

    *******************
     INSTALLATION
    *******************
     NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
        MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
     Run tfusetup.exe

    **********************************************************************************
     CREDITS
    **********************************************************************************
    Original map   : James Culley (Sith-J-Cull) 2005
    UltimateWeapons: Kahn D'halaine

    637 downloads

       (0 reviews)

    11 comments

    Updated

  6. Escape: Yavin IV

    ORIGINAL AUTHOR: DARROW LINDER
    This is a new single player mission for Jedi Academy. It utilizes models, skins,
    and saber models that I found interested from the jk3files.com over the past
    year or so. The bits posted by other authors have been stripped down to their
    bare minimum, to keep the size of this mod down as much as possible.

    Some highlights:
    - New and different opponents / challenges in each level of the game
    - Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
    - Custom missions with helper NPC's
    - Custom menus including saber descriptions
    - Custom saber models
    - Custom saber abilities
    - Custom sounds and sound effects
    - Custom music
    - Custom visual effects
    - Custom weapon effects
    - Custom skins
    - Custom cinematics (almost an hours worth throughout the game)
    - Custom HUD
    - Custom objectives (43 in all)
    - Secret areas included in nearly all the maps
    - Powerful sabers and force abilities from the beginning
    - Several opportunities to upgrade / replace your sabers
    - Over 20 new opponents with varying levels of difficulty
    - Approximately 10-14 hours of challenging game play

    A walkthrough is provided in GameData/escape when you install the mod.

    This mod is hard -- much more difficult than JA -- but very playable. So if
    you pick this up, expect something more challenging than what you're used to.

    Installation:
    -------------
    To install this map, extract the contents of the ZIP file into the 'GameData'
    folder of your Jedi Academy install directory. Double-click the batch file in
    the GameData folder and you're on your way.

    ************************************************
    PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
    PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
    ************************************************

    To un-install, simply remove the 'escape' folder and the .bat file from your
    GameData folder in your JA install directory.

    Story:
    ------
    This starts out pretty much where Jedi Academy left off. It assumes you chose
    'the dark side', stole the scepter, and went on your way of domination. Because
    of your dark ways, what was left of the imperial and rebel forces were destroyed
    by bands of cultists and other dark jedi.

    A powerful Sith gathered followers (called loyalists) and made a deal with you.
    Hand over the scepter, or die. Your life was spared, but the scepter is now in
    the hands of the Sith. He threw you in prison cell buried in the rugged mountains
    on the planet moon of Yavin to rot. Your force powers faded as the sith
    dominated planet after planet. You home is the last to be overthrown.

    In a deperate attempt to contact you, the queen from your home planet used her
    telepathic ability to send you a message. Your force powers have faded to the
    point where you can't receive the distress call.

    After years of meditation, you realize the error in your ways and wish to seek
    revenge on the Sith. An accident gives you a chance to escape. And this is
    where story begins...

    Gameplay:
    ---------
    In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
    levels that give you a chance to upgrade sabers). Each of the levels have
    anywhere from 3-8 objectives that must be fullfilled before proceeding. To
    estimate the length of the mod, from start to finish is probably somewhere
    between 10 and 14 hours. This entire mod is one very long mission broken up
    into 13 maps. The opponents get progressively more difficult (although your
    force powers and your opportunity for saber upgrades keeps the playing field
    somewhat fair) throughout the game.

    One hint: keep a close eye on your cursor for things to push or break -- it
    is sometimes required to continue on with the level. You may want to turn on
    force hint in your config (cg_crosshairForceHint) if you can't work things out.

    Enough said -- you can figure out the rest.
    GAMEPLAY:


    Issues:
    -------
    There really aren't too many issues. I found a few bugs with JA itself. The
    noticable issues include:

    - JA crashes during simultaneous thermal detonator and saber throw effects
    - Saber properties sometimes ignored on restart of JA and loading saved game
    - JA leaks memory (I watched it). These maps are very large, and playing across
    several of the levels (like most of them) for an extended perior of time will
    lead to a decreased frame rate. Restarting JA corrects the problem.
    - Some of the cut scenes and cinematics are a little unstable. Some of the
    sound cuts out part way through and sometimes the NPC don't go to their
    specified navgoals. I don't know, maybe my problem, but they work sometimes,
    sometimes not.
    - There are a couple of brushes with issues. One causes a HoM effect (tiny
    little sliver of a brush in a massive area -- but you have to walk over
    it). A few brushes have some vertex problems, so there are gaps. I didn't
    bother to go back and fix them -- they are hardly noticeable and don't
    impact gameplay. There's close to 85000 brushes in this entire game and
    probably less that 10 with noticable issues.

    That's about all worth noting.

    Credits:
    --------
    The following lists the skins, saber models, mods, etc. that were all put
    together to create this mod:

    Skins:
    ======
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul ........................... mrdefender
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Maddog JKA ........................... Maddog
    Neo Reborn ........................... Drakkan
    Razchrome ............................ Unknown
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown

    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn

    Saber Models:
    =============
    Light Disc ........................... Wolrajh/Xantcha
    Eclipse Saber ........................ +POO+Sigma
    Dual Lightstaff Sabers ............... Red Sith
    X-Saber .............................. Jon Hill
    Desann Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Reborn Saber ......................... CHoSeN ONe
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Imales ............................... IMALES (Damir Berkovic)
    Darth Maul ........................... Unknown

    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector

    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy²/Uber Noober²

    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    t3_rift_sample (excerpts only) ....... Raven
    t2_rancor_sample (exceprts only) ..... Raven

    1,444 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Escape: Yavin IV - The Lost Maps

    ORIGINAL AUTHOR: DARROW LINDER
    Date Created : February 22, 2006
    Overview:
    ---------
    Ahhhhh...  Finally done.  35 levels, 150000 brushes, 25000 lines of script,
    40000 entities and 3000 hours of blood and sweat.  EY:4 - The Lost Maps.
    Let's get this out of the way first.  I know the download is big.  Sorry.
    I've made every effort to keep the mod as small as possible.  There are
    20-30 hours of gameplay here, so it will be worth the download, I hope.
    If you played my first conversion, Escape: Yavin IV, then hold on to your
    hats.  This is an extension of the first conversion, but includes 25
    additional levels, a new story, vehicle levels, space levels, additional
    duels and puzzles, and customized interface (including a 'Chapters' menu
    that enables you to play any game level), on-the-fly saber upgrades, and
    three endings (that's right 'THREE' endings).  Your choices during the game
    decide your fate.
    Given the length of the game, I have eased up on the difficultly of the
    game a bit (just a bit).
    Nuff said.
    Installation:
    -------------
    BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
    1. Remove *all* custom pk3s and mods from your base / GameData folder
    2. Remove *all* custom pk3s and mods from your base / GameData folder
    3. Remove *ALL* custom pk3s and mods from your base / GameData folder
    Failure to do so will likely result in the game failing to even start.  So
    please don't ask me why the game won't start if you haven't done this.
    To install this map, extract the contents of the ZIP file into the
    'GameData' folder of your Jedi Academy install directory. Double-click the
    batch file in the GameData folder and you're on your way.
    I've been running with the 1.1 patch.  If you don't have it, play at
    your own risk.
    Story:
    ------
    Basically, the Sith have dominated the galaxy.  The good guys (called the
    Alliance) are threatened.  The game will feed you some hints that explain
    the reason for the Sith control.  Of course, you have to come to the
    rescue to save the universe from total Sith control (oh, unless you choose
    to become a Sith).  The rest of the story pretty much tells itself.
    Please note that if you choose to jump around the levels using the chapters
    menu, you will not get the entire story.  Just keep that in mind.  It is
    recommended you play through in normal game mode before jumping around.
    Gameplay:
    ---------
    In all, there are 38 levels (12 cinematic levels and 26 playable levels).
    Unlike the traditional game (JKIII), your saber upgrades occur as you
    defeat your opponents.  Each level also offers your a chance to 'trade'
    your saber for one encountered up to that point in the game.
    Like the cool saber disc your opponent has?  Defeat him, and take it!
    It's that simple.
    Issues:
    -------
    There are two really big issues:
    1. level2_saber_shipment always hangs for me when it is *not* loaded as the
       first level in the game.
       ** If this occurs, you can use the Chapters menu to start a new game
          from this point in the game.
    2. After some time of playing, the game seems to 'hang' after about 90
       seconds from a save point.  It does not happen in the same level or
       in the same place in the level.  The problem only occurs after playing
       and saving for SEVERAL HOURS continuously (essentially the same game).
       Restarting and loading the saved game does not correct the problem.
       ** If this occurs, you can use the Chapters menu to start a new game
          from where you left off.
    3. My hard drive crashed and I lost *everything* associated with this game
       just a couple weeks ago.  Fortunately, I had already posted a V4 Beta, so
       really what you are playing is Beta V4+ here.  Everything pretty much
       works fine, but I lost all of the .map and script files.  So...  If you
       use the Chapters menu to start the ending levels of the game (Chapters 8
       - 11), you'll need to use the cheats to setup your force powers.
       ** Bring up the console then type:
            > helpusobi 1
            > setforceall 3
    There's other little detailed things, most of which you probably won't
    even notice, so it's not worth mentioning...
    Credits:
    --------
    Without these contributors, this game would not be.
    Beta Testers:
    =============
    Tester #1 ............................ Theos Burgess
    Tester #2 ............................ Captain Shuttle
    Tester #3 ............................ Mr11
    Tester #4 ............................ Chris Jackson
    Skins:
    ======
    Aayla Secura ......................... Mars Marshall & Dark_Cuillere
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul 1 ......................... mrdefender
    Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
    Darth Omega .......................... KAZZZ
    Darth Savet .......................... Brejo Savet
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    FemOffee ............................. Mars Marshall
    General Grievous ..................... Mars Marshall
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Lizard Reptile ....................... Tps_sithrouge
    Mace Windu ........................... Aaron Smith
    Maddog JKA ........................... Maddog
    Magna Guard .......................... Mars Marshall
    Mandalorian Sniper ................... Innocent Hawk
    Neo Reborn ........................... Drakkan
    Ninja ................................ Tim & Jimesu_Evil & Shady-D &
                                           Satanmaster & Playingkarrde
    Noghri ............................... RO Agent Smith
    Olts Keldor .......................... OLTS /// Lord Vili ****
    Pit Droid ............................ Matt-Liell & Scouttrooper
    RAB-24 ............................... Chairwalker
    Raptor ............................... Thrawn42689 & Graves & LightNinja
    Razchrome ............................ Unknown
    Rodian ............................... Darth Algar
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Spawn ................................ Stingray
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown
    Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
    Yoda ................................. Darth Dizzy & Team Yoda
    Younglings ........................... Mars Marshall
    Zabrak Male .......................... Darth Algar
    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn
    Grievous Sounds ...................... Kurt Libengood
    Voice Acting:
    =============
    Darth Maul ........................... Mr11
    Jedi ................................. Darrow Linder
    Jedi Master Nadoo .................... Mr11
    Jedi Master Savet .................... Darrow Linder
    Jedi Master Secura ................... The Light Side
    Jedi Master Windu .................... Mr11
    Mirala ............................... The Light Side
    Queen Mothma ......................... The Light Side
    Rosh Penin ........................... Darrow Linder
    Sith Lord ............................ Darrow Linder
    Sithress ............................. The Light Side
    Saber Models:
    =============
    Crystal Hilt ......................... {THC}ShovelHead
    CyberNinja ........................... Revan Dark
    Darth Maul ........................... Unknown
    Desann Saber ......................... CHoSeN ONe
    Dual Lightstaff Sabers ............... Red Sith
    Eclipse Saber ........................ +POO+Sigma
    Imales ............................... IMALES (Damir Berkovic)
    Light Disc ........................... Wolrajh/Xantcha
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Reborn Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Star Wars Classic Sabers ............. Revan Dark
    TS Custom Sabers ..................... Trauma Sensei
    X-Saber .............................. Jon Hill 
    Textures:
    =========
    Custom Textures 1 .................... BerneyBoy
    Custom Textures 2 .................... Shaithis
    Water and Ripples .................... Sith J Cull (Arevas)
    Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector
    Vehicles:
    =========
    Duality .............................. Manquesa, RaSiN_HeCk
    Sith Speeder ......................... Duncan_10158 & Monsoontide
    Speeder Bike ......................... Duncan_10158 & Monsoontide
    STAP ................................. Duncan_10158
    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy≤/Uber Noober≤
    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    (all other maps were done by me)

    1,523 downloads

       (0 reviews)

    3 comments

    Updated

  8. Anniversary Campaign Expansion Mod

    About
    This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
    First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
    Some minor menus aren't affected. Also, I couldn't fix sniper aim.
    The second part of the mod is content expansion. It includes:
    * 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
    * dark ending cutscene is slightly modified.
    * new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s 😉 (not that bad though, after I added hints)
    Installation
    Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
    * modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
    * modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
    New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
    Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
    Third Party Credits
    * Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
    * Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
    * Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
    * Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
    * Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
    * Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
    * TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
    Huge thanks to all content creators.
    See detailed information and all readme files in the third_party directory.
    License
    You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
    You can share the mod with respect to license requirements of included third party mods.

    1,456 downloads

       (0 reviews)

    28 comments

    Updated

  9. Disable Hoth Gear in SP

    This mod simply disables the Hoth gear change in single player. Normally when hoth2 loads, the script sets the player to use torso_g1 and lower_e1.skin files, which in vanilla skins is the Hoth snow outfit. If you use mods that don't include support for that, it can be annoying to go fix yourself when playing the Hoth levels. This should fix that problem, frostbite be damned.

    281 downloads

       (0 reviews)

    4 comments

    Updated

  10. "Choice of Force" - menu edited by Sovietmann

    1) This small add-on is intended exclusively for use in conjunction with the "Jedi Academy: Enhanced" mod.
    2) “Bypasses” the weapon selection menu, thereby allowing you to start any mission with any level of Force proficiency.
    3) Installation - simply copy the file zzzz_ja_enhanced - (SovietmannForceMenu).pk3 to the folder with the installed "Jedi Academy: Enhanced" mod.

    140 downloads

       (0 reviews)

    0 comments

    Updated

  11. "Jedi Academy and Escape from Yavin4" - edited by Sovietmann

    A modification of the ESCAPE from YAVIN IV mod, originally made by DARROW LINDER.
     
    1) Changes player models and partially equipment.
    2) Adds new weapons.
    3) Adds functions from the JAmenu mod to the game.
    4) Now does not require installing some files in the base folder.
    5) Allows you to start playing both Sith Academy and Escape from Yavin4 from one menu.
    6) Allows you to switch between the missions of the Sith Academy and Escape from Yavin4 without leaving the game.
    7) Partially changes the scripts related to the player’s Force abilities when completing Escape from Yavin4.
    😎 Rancors are now allies, but when passing the level 5 map, the rancor still needs to be killed, otherwise the scripts will not work.
    Note: the game has added what, in my opinion, is the best Sith model - Sith Eradicator

    123 downloads

       (0 reviews)

    1 comment

    Updated

  12. JAmenu for Dark Pastime mod

    The addon allows you to change the player model without leaving the game and without using cheats, play as bots, add allies and opponents, pause the game, while the game can be played far, switch between missions and much more.
    It was originally created for sharing with the Dark Pastime mod, but then it was adapted for the main game as well. With some minor changes, it is completely similar to the JAmenu addon.
    Author of the original NumberWan mod
    Installation - just unzip z_P_chapter1(JAmenu) - update version into the Dark Pastime mod folder.

    73 downloads

       (0 reviews)

    0 comments

    Updated

  13. Univesal Sith mod

    Initially, the mod was conceived as an expanded version of the Sith Academy mod for the Old Republic addon(by Darth Sebastian), but it was adapted for the main game as well.
    Suitable for sharing both with the original game and with single addons, such as Old Republic or similar, containing a standard set of ext_data/npcs files.
    As the name implies:the mod changes the plot of the game, changes the models of players, adds Jamena mod functions and more
    The models from the Movie Duels 2(by WectorX) addon served as the basis for the modified Jedi and Sith models.Models of stormtroopers (as opponents) have been replaced with models created on the basis of clone models from MD2, as similar models of Republic soldiers are in the video about the history of Darth Malgus and the Old Republic.In turn, the rebel models are replaced by imperial soldiers

    102 downloads

       (0 reviews)

    0 comments

    Updated

  14. "TNE add-on-menu.pk3"

    Addition with “JA Menu” functions, for The New Empire mod, original author iCore.

    29 downloads

       (0 reviews)

    0 comments

    Updated


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