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Capture The Flag

61 files

  1. Pirates CTF

    This map is designed to capture the items on the flag and everything in the game with the team who crossed the waters to enter the enemy base aboard a boat that you can move forward or back by the rudder or control panel.
     
    This idea comes from another map made in the jk2 but with another movement of ships. Now the interiors are not decorated as nothing the nose acceptance that will map at jk3 and publish it wanted first to try it.

    404 downloads

       (1 review)

    1 comment

    Updated

  2. JK3 Dust

    Adaptation of the famous map Dust of CS now for the JKA. Recommended for team playing in FFA or CTF.

    306 downloads

       (1 review)

    0 comments

    Submitted

  3. Imperial Fighter Bays CTF

    JKA has vehicles. Vehicles rock. Flying vehicles rock a lot. Non-stop flying gets a bit boring, so mixing it with some ground combat is good too. This is a simple CTF map consisting of two bays filled with fighters, on the opposite sides of a Star Destroyer hangar. It should fulfill both the need for ship to ship and saber/gun combat.

    504 downloads

       (2 reviews)

    0 comments

    Submitted

  4. Ilum CTF

    Based On the planet where the Jedi get their famed crystals for their lightsabers.. seen in episode 15 or 16 of Clone wars. This is based on that planet in a Clone Outpost...

    929 downloads

       (4 reviews)

    0 comments

    Submitted

  5. CTF Maze Arena

    A relatively small map for me Set in an arena with bases on each side and a maze in the centre

    223 downloads

       (1 review)

    0 comments

    Submitted

  6. Boonta Flag Hunt

    I have always loved the locations in the star wars movies and was impressed with the mos espa race track I wanted to try and capture the mood of the track by making it as large as I could without putting too much onto the engine, It may play a bit choppy on some systems. I hope you enjoy the rancor trap!

    435 downloads

       (2 reviews)

    2 comments

    Updated

  7. Battlefront Yavin

    Ok I get it - you wanted it as a CTF map, so I did it for you lol, anyway I added a few little extra areas, removed the vehicles (i will release this map again with the vehicles soon) and changed the transporters to flag basses, where I also made a few changes. Other than that its the same old map ;>
     
    Have Fun
     
    I used Torchy's efx file for the mist on the water and I have had permission from him to do so, so thank you to Dave, giving credit where its due and so on...

    835 downloads

       (6 reviews)

    2 comments

    Updated

  8. Antalus Rift

    Ok hello again everyone, firstly thanks for all the support and e-mails from people, I am glad you are enjoying my work.
     
    This map is something a bit different and its inspired by many themes and ideas, the main insparation for this map was UT 2003 and one particular map called Antalus << thats why I chose to call this map by the same name (I know how un-original am I?) still I thought that map was awsome anyway back to my map...
     
    I know a lot of poeple are going to say that this should have been a seige map, and my anser to this is; maybe it should but one think about siege I dont like is that once you have completed the objectives the game ends and thats it, my idea however was to have the players go though a siege like setup up of objectives which require both sides to lower the deffencses of the other before gaining access to the flags, once these objectives have been completed a normal game of CTF can continue.
     
    I hope it goes down ok and I hope the whole thing wasnt a waste of my time oh well...
     
    INSTRUCTIONS
     
    The objectives of both sides are the same as the map is mirrored.
     
    Objective 1 The use of the AT-ST by a team member is essential to complete the first objective on the opposing team side of the map you will find 3 main doors once you have traveled under the defense bridge the doors are numbered; you must take the AT-ST through door number 1 and then locate the first generator and destroy it, using all force necessary, once this has been destroyed you will hear an announcement explaining that the door generator has been disabled (my voice :>)
     
    objective 2 The second objective once the force filed has been disabled on the enemy flag base, is to have a team member run through the newly unlocked door (without the AT-ST as it wont fit through now anyway). Once inside and assuming that you have picked up enough trip mines explosives, you must carry out an attack on the second generator this one will unlock the second door that is located at the other side of the flag base (you will see a number above a bunker) once this door has been unlocked, you may proceed with the last objective
     
    objective 3 now that both generators have been destroyed and you have gained access to the little bunker you will notice a control panel inside, this panel has a times access button (you must hold the use key for a period of time) once triggered you will see the force field that is protecting the flag; lower and you are now free to take the flag.
     
    NOTES As the flag is well protected I have made sure that team members can still access the flag base in the event of your team having the enemies flag before they have disabled your defenses; there are team sensitive door/transporters that allow you to transport in and out of the flagfield allowing you to score.
     
    I hope that you understood that Good luck

    383 downloads

       (4 reviews)

    0 comments

    Submitted

  9. Sith-J's Mygeeto CTF

    A very simple map based on Mygeeto as seen in the Episode III and the xbox game of the same title. The map can be played as FFA but has been designed for CTF using the mirrored layout.
     
    I have not released a new map since xmas, which has to be a first for me.
     
    I think this is the longest pause in mapping I have taken in the three/four years i have been releasing maps for the JKA community, so um.... well.. sorry for not doing more LOL!
     
    I wanted to do so much more with this map, but time constraints this year have made working on anything JKA related very hard, so I made this little CTF/FFA map based on mygeeto blah thats it! hope you like it.
     
    This year I am concentrating on fineshing off my older maps instead of starting any new ones so expect to see Kamino II and my Stargate Maps fineshed over the summer.
     
    Works on FFA too

    809 downloads

       (3 reviews)

    1 comment

    Submitted

  10. Two-Fort: Nar Shaddaa

    Author
    Crazy Assassin
     
    This is a Capture the Flag map, featuring two forts, one bridge between them, and a bottemless pit under the bridge.
     
    There are two secret passages in each fortress.

    130 downloads

       (0 reviews)

    0 comments

    Updated

  11. Dark Forces II CTF Map Pack

    This mod contains two maps that originally come from LucasArt's "Dark Forces II: Jedi Knight" game from 1997.
    I was checking out the multiplayer maps (haven't played any MP in DF2 though) and I was pretty new to mapping, and I decided to try to remake these maps for the newer Jedi Academy for fun.
    The maps in this pk3:
    1) The Duel
    2) The Arena of Dark and Light
     
    The console commands are:
    /devmap df2_theduel
    /devmap df2_aodl
     
    FFA and TFFA are also supported.

    697 downloads

       (5 reviews)

    0 comments

    Updated


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