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Mixed Gametypes

142 files

  1. Ord Mantell Oasis Temple

    This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.

    400 downloads

       (3 reviews)

    1 comment

    Submitted

  2. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    366 downloads

       (4 reviews)

    5 comments

    Updated

  3. Ravager Duel

    A remake of the Ravager bridge from KotOR 2.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent.
    The New System shaders images need to be downloaded from Map-Craft.com.

    662 downloads

       (3 reviews)

    1 comment

    Submitted

  4. Taris Landing

    The map consists of a total of 2 small and 2 big platforms. An empty landing platform and another one with a CCT Spaceship on top of it. And a smaller platform and a sensor node. All platforms are surrounded by the city of Taris, including tall buildings with glowing lights and ships, where you can hop on/off, flying through them. The map can be played in FFA aswell as in duel. Bot routing is included but only on the main platform.

    539 downloads

       (6 reviews)

    0 comments

    Submitted

  5. The Pit - Jedi Academy [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    A little map, its the pit from Star Wars Jedi Knight II : Jedi Outcast (CREDITS : LUCASARTS,RAVENSOFT) for Star Wars Jedi Knight : Jedi Academy (CREDITS : LUCASARTS,RAVENSOFT) This is the remake of that special map from Jedi Outcast. I hope you like it.
     
    Bugs: It needs the Jedi Outcast textures. I do apologize for any inconvenience this may cause. Works with any mod that contains the JO textures or the Jedi Outcast assets itself. Thank you very much.
     
    Credits and Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts

    268 downloads

       (1 review)

    1 comment

    Updated

  6. Haunted Halls

    This map was released for the 2017 Halloween Contest on JKHub. It was the first map I completed and released since Inferno, which I released back in 2009. It was nice to actually finish something for a change.
     
    Players start out in a large central chamber, which is perfect for hanging out and casual dueling. Branching off from this chamber are six different rooms, each with a unique challenge for players to face. The halls leading to these rooms are haunted, though; they change frequently, and enjoy leading you to places you didn't want to go.
     
    Two rooms are special duel rooms: one with a platform that dips itself into lava, and the other with some mischievous torches that like to turn off when you least expect it. Not scared of the dark? Watch your step anyway--you might fall on the spikes.
     
    The other four rooms are games. There's a maze room (with walls that are constantly changing), a guessing game room (which punishes you for wrong guesses), a bottomless pit room (with bridges and stairs that like to disappear), and a room with working slot machines (where you place bets with your health). All of the games present their own unique challenges.
     
    Winning a game will reward you with "gems." You can collect up to 10 gems and use them for special rewards within the map.
    There are 4 rewards you can get:
     
    -1 gem will let you teleport to any game room, without using the hallways.
    -2 gems will let you choose from two types of music.
    -4 gems will restore your health.
    -7 gems will give you continuous healing--until you die, you will return to full health every time you are hurt.
     
    All rewards can be accessed using the floating icons in the central chamber.
     
    This is the most interactive map I have ever made. My previous map, Inferno, was focused solely on visuals--and I think I made it look pretty cool. But then I realized that players want stuff to do, not just stuff to look at. This is my attempt to give them both.
     
    This is also the first time I have made a map focused on a specific theme. My approach to the "Halloween" concept was to use lots of green and yellow light, tons of shadow, and plenty of weird, random, assymetrical scenery. I wanted to break out of the usual pattern of bloody, gory, death-centric Halloween ideas, and make the map "spooky" in my own way. Hope you enjoy it!
     
    NOTE: Yes, this map is dark. On my monitor, it's not too dark to see, but since every monitor is different, I can't make it perfect for everyone. If it's too dark for you, please just turn up your brightness in-game.

    323 downloads

       (7 reviews)

    6 comments

    Updated

  7. Abregado Casino

    Author: Monsoontide
     
    This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me.
    The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others.
    You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino.
    Points can also be scored in the 'shooting gallery'.
    ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
    The monsters in the pit will only attack if you attack them!
    The map supports FFA and CTF

    618 downloads

       (2 reviews)

    0 comments

    Submitted

  8. Ladies of the Sith - Cruise Liner

    This is the official FlagShip map of the Ladies of the Sith, version 2. You are on a medium class luxury liner. There are x-wings, ties and z-95s to have a good time in, and a smooth, fast paced cruiser to watch the action or duel around in. This map is already popular on the LOTS server, and is sure to spread fast. Get it ASAP and join the action!
     
    You can leave the main ship via the drop down bays or the main hangar, and re-board via the main hangar. This map supports FFA, Team FFa and CTF gametypes. Guns are supported.
     
    Enjoy.

    399 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Facility

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4900
    Entities : ~370
     
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (mp/MP_action4)
    New models : No
     
    Facts about Facility
    Updated version of Facility
    My fourth map ever,second for JK3
    Map for the contest sponsored by www.seb-crea.de
    duel powerduel ffa tffa for 16 players supported

    286 downloads

       (6 reviews)

    1 comment

    Submitted

  10. The New Academy

    BACKSTORY: Long ago a group of force users where wandering through the jungle on Yavin 4 when they encountered some ancient ruins. They decided to use the large amount of materials there to build their own academy. During the excavations of the ruins they discovered an area of extremely high force energy littered with graves. Not wishing to disturb the site they left it in place and simply built around it and in time all that was left of the old ruins was a small patch of rubble and some ancient graves. This patch of ground became known as the old academy with the new construction simply being referred to as the new academy.
     
    DESCRIPTION:
     
    The name of the bsp file is "kof_new_academy" for changing to it on your server. So to change to it you would do "/changemap <mode> kof_new_academy" or just vote for it if the server supports it.
     
    This map supports the following gamemodes: FFA, TFFA, DUEL, POWERDUEL, CTF, CTY
     
    This map also supports bots.
     
    This is version 2.2 of the new academy. Want to play the previous versions? Well you cant because they where only released clan wide and besides they suck compared to this version.
     
    This is a clan map and is the first map I have publicly released. The map features the following areas:
     
    Main entrance - Everyone spawns at the main entrance. From here you can teleport instantly to any of the fighting areas if they have already been accessed meaning you don't have to run a long way every time you die.
     
    Garden - This is a large garden area where you can relax and chill out after a long days duelling. There is a pool where you can go for a swim and a barbeque area.
     
    Old academy ruins - The ruins of a previous academy that was built on the site. I made this area as a memorial to my former Jedi academy clan which alas through a cruel twist of fate largely no longer plays Jedi academy.
     
    Small arena - A small arena for duelling in. Features spectator stands, adjustable lighting and a large screen TV to watch ceremonies on.
     
    Meditation room - A room where you can go to meditate and reflect on the mysteries of the unknown.
     
    Ceremony room - A room for doing rank-up ceremonies in. To work this room the lead player should stand on the centre pillar, that's the pillar 4 places from either side. The lead player can then use the "use" button to make the pillars go up and down and once they are up they can use either attack button to fill any empty pillars with a hologram so you always get a full circle during ceremonies. For dramatic effect I have found its best to draw your saber with the secondary attack button as with the barriers you wont actually throw your saber and this has the effect of drawing your saber and activating the holograms at the same time.
     
    Large arena - A large arena for doing large battles in. This arena features a 360 degree spectator area and adjustable lighting. The walls can also be lowered to make the arena even bigger! The arena can also be transformed to turn the middle area into a multi level duelling area and the outer area into a swoop racetrack.
     
    Training room - This is a room for training in. Like all the fighting areas it also features adjustable lighting. You can spawn npc's in this room to duel against with level 1 being an easy npc up to level 4 which is a very tough npc. There is also a kill button to kill everyone in the training pit in case someone fills it with npc's and the server starts lagging or nobody can get in without dieing. A siren will go of for ten seconds before everyone gets killed so if your in the training pit and you hear a siren get out fast!
     
    High level training tower - This is a tower designed to let strong players fight each other in a dangerous environment. The higher you go the more dangerous it gets! This tower doesn't feature adjustable lighting, what you see is what you get!
     
    Secret areas - there are numerous secret areas in the map, these are: Tower of testing, disco button, The sky top bar, council room and dungeons. See if you can find them all!

    192 downloads

       (3 reviews)

    1 comment

    Updated

  11. Gully of the Mist

    This is a large size map, wanted to try out terrain, but also wanted to see how big of an open area i could make, while maintaining a decent frame rate. I think i suceeded. distance culling and farplanedist were assets.
     
    Map is for JKA, though it also works in JK2! so Yay!
     
    and for mappers out there, this pk3 also contains the gotem.map source file and assets. (use gtkradiant 1.5 though)
     
     
    all original boddo textures: yes 100%
     
    default textures: 0%
     
    cust shaders: yes
     
    custom models: yes
     
    custom music: yes
     
    support: ffa - tffa - CTF
     
    bot support: no, though I may release a
    seperate pk3 that adds bot support down
    the road.

    452 downloads

       (4 reviews)

    0 comments

    Submitted

  12. Tal Erulanei

    Submitted by Ceres


     
    Title: Tal Erulanei
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Website: http://wso.williams.edu/~jshoer
     
    File Name: ffa_talerulanei.pk3
    File Size: 8.5 MB
    Date Released: 20 Nov 2003
     
    _____________________________
    =============================
     
    Description:
     
    The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil.
     
    _____________________________
    =============================
     
    Gametypes: Free-for-all only
     
    Brush Count: 2395 (1852 patches! That's over 75%!)
    Entity Count: 613
    Tools: GtkRadiant, q3map2, NotePad, PhotoShop
    Extras: Nonstandard models, textures, shaders, and music
     
    _____________________________
    =============================
     
    Comments:
     
    Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there.
     
    _____________________________
    =============================
     
    Installation:
     
    Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go!
     
    _____________________________
    =============================
     
    Credits:
     
    *Some textures were taken from or based on the set of textures that comes with the PhotoBrush application
    *Individual model readmes have been included
    *Music is from the Myst III: Exile soundtrack ("Edanna Theme")
    *Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual
    *Thanks to the NRG Team for beta testing
    *Helpful fellow mappers at LucasForums
    *All the guys at www.map-review.com
    *Thanks to GothicX and Kengo for assisting me with the conversion to JA
     
    _____________________________
    =============================
     
    Legal Mumbo-Jumbo We've All Seen Before:
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and ( B) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).

    266 downloads

       (7 reviews)

    4 comments

    Updated

  13. Gulf of Souls

    Submitted by Ceres


     
    Title: Gulf of Souls
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: gulfOfSouls.pk3
    File Size: 5.8 MB
    Date Released: 13 April 2004
     
    Description:
    The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants...
     
    Gametypes: FFA, Duel (though a bit large), Power Duel
     
    -- Map Information --
     
    Brushes: 2222
    Entities: 640
     
    Custom elements: Some shaders, effects, and music from Total Annihilation
     
    Build time: Many moons
     
    -- Notes --
     
    I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch.

    317 downloads

       (3 reviews)

    3 comments

    Updated

  14. Tatooine Streets

    This is a simple map I made to showcase the custom Search and Destroy gametype I am working on. Figured I would release it as an FFA/Duel/PowerDuel/TFFA map too as it is a pretty decent map all round now that it is finished. Consider it a teaser of the SD version.
     
    The map is set at night and has all the standard guns, pickups and ammo dotted about.
     
    Enjoy!
     
     
    ------------------------
     
    The music is "Under The Rotting Pizza" by Nobuo Uematsu, from Final Fantasy VII
    The sole custom texture is an edit of a base one, made by me. Feel free to re-use it.
     
    ------------------------
    Made exclusively for JKHub
    21/09/2012

    199 downloads

       (6 reviews)

    2 comments

    Updated

  15. Azure Mountain: Alpha Station

    First off, this map is for the contest on Map-Craft.com. This small FFA and duel/power duel map is featured in a remote mountain region. This building is part of a project in the upper Azure Mountain. (Alpha Station) In the project.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put togeather this map. Parts of the map are not to be taken out, copied or reproduced without my concent. (Inside PK3)
     
    Contest Note
    This map was made for the Mapping Contest on www.map-craft.com (See site for contest details)

    487 downloads

       (1 review)

    2 comments

    Submitted

  16. Smuggler's Hideout

    I started this as my final masterpiece in JK3 mapping... But as I was looking into optimization and playing with entities, the reason I still played JK3 disappeared, and with that so did the will to continue the project. This has been sitting on my harddrive for months, and I may as well release it. Hell, if there's enough interest... By now I'm convinced the Asteroids Mod is dead and buried, but if there's enough interest I -might- finish a baseJKA version, or something.
     
    Anyways. Description. Asteroid base deep in space. I used to have an in-character backstory but I lost it. Four hangars, two of them stocked with various ships (rebel and imperial make), one with a lambda-class shuttle, and one with an old yt-1300. Hangar doors can be open and shut, imperial ships are hang-docked (hold down turbo boost when undocking in one unless you like smashing into the floor) and the turrets outside will open fire on you if you damage them.
     
    Due to not being finished it's missing some things like a lockdown mechanism on the falcon to keep people from abusing it, a complete cantina/sleeping quarters, polished lighting, outside features, bunch of extra things I was going to throw in, and VIS optimization. Nevertheless it's (kinda) playable, and an example of where spaceship maps should, imho, have gone.
     
    Enjoy.

    553 downloads

       (1 review)

    1 comment

    Submitted

  17. Spaceball 1

    For those who havnt seen the movie NOW OUT ON DVD SO GO BUY IT. This is the bridge of the main enemy ship it also has some of the extra areas mentioned in movie.....
     
    Basically Spaceballs is a comedy movie that uses influences from every major Sci Fi film from Star Wars to Star Trek, and Aliens to Planet of The Apes... As such some places in this map that arnt seen in movie i got influence for them from Star Trek TNG and AOTC

    370 downloads

       (3 reviews)

    3 comments

    Updated

  18. Talon Karrde's Lair

    Author: Monsoontide
     
    Talon Karrde's Lair is modelled after the one depicted in the Heir To The Empire comic book... although much of the interior has been added by me.
    The map features several distinct areas, such as the beach, main building, lookout, storage and landing zone.
    Hidden around the map are several of the force resistant Ysalamiri - picking one up in FFA will net you 10 extra points.
    Elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
    The map supports FFA and CTF

    342 downloads

       (5 reviews)

    2 comments

    Submitted

  19. Oceans of Crime

    Buildtime : 5 days
    Compiletime : 1h 20min
    Brushes : 3623
    Entities : 299 (225 lights)
     
    Botsupport : Yes but not very(!) good
    New textures : Yes
    New music : No (hoth2/hoth2_action)
    New models : No
     
    My third map ever; first for JK3. Detailed reproduction of the DeathBall map Sediment from Unreal Tournament 2003! Original Textures and nearly the same lightning thanks to q3map2. ;D It's a small but long room under water. Ideal for duel/powerduel but ffa and tffa are also possible. Enjoy and good playing on it!
     
    Put the .pk3-file into ...JediKnight3/GameData/base !

    396 downloads

       (3 reviews)

    2 comments

    Submitted

  20. Bespin Saber Arena

    A small map, designed for duelling and tag-duelling, but also ideal for casual play on FFA mode. It works on any mode other than CTF or Siege. Small, but to the point.

    339 downloads

       (4 reviews)

    0 comments

    Updated

  21. Grand Jedi Skills: *Flaw Stories

    Board the *flaw station and battle in all enviroments imaginable
     
    or embark on the quest to figure out why door in the main lobby is locked... ?
    Overcome the challenges to take back the streets
     
    Features:
    Night and day in one map. - change over an elapsed time
    Dynamic race track - ?? you say? yeah, once you start it, you are locked into a track and locked out of the upper downtown streets.
    custom music composed by Schwink
    area lit ambience audio sounds - caves, rain, wind etc...
    challenge based reward system - first to complete a challenge receives points, finish one to unlock the next
    Rail slide system - been working on this since my first map, its not as constrictive or as controlling, but I think it can be fun this time around ;-P
    cel shading
    this map wrang the neck of the compiler

    397 downloads

       (2 reviews)

    2 comments

    Updated

  22. Imperial Class1 Star Destroyer Bridge

    Author: Lwkill
    install : put the pk3 to your base folder
    deinstall : delete the pk3 from your base folder
    if you find bugs let me know
     

    585 downloads

       (2 reviews)

    1 comment

    Updated

  23. Dark Streets

    Author
    Szico VII
     
    This map is my first MP map. It is also part of my sp map, Dark Forces, and I decided to alter it for JKA, so here it is. There are swoops, and a few hidden locations, sniper points, e.t.c. So have fun!

    324 downloads

       (4 reviews)

    2 comments

    Submitted

  24. Jawa Honours V 2016

    A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
     
    Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
     
    Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
    Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
     
    Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
     
    Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
    Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.

    386 downloads

       (6 reviews)

    5 comments

    Updated

  25. GoldenEye Bunker

    "Bots are a bit trigger happy when it comes to doors", some will get stuck in some areas but will eventually get out of them too.
     
    The Bunker map from the Original Goldeneye game for Nintendo 64, in Single player, known as Bunker 2, in Multiplayer just the bunker, its been as faithfully recreated as possible by Kahn, it was passed onto me, and I tweaked and completed the map, as well as restored it to the original N64 version. The map is made with gunplay in mind, its a close quarters map, so saber fighting might get difficult with the confined spaces
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
     
    INSTALLATION INSTRUCTIONS: Unzip the ge_bunker.pk3 file into your base folder.
    Optional: Unzip the ge_assets_v2.pk3 into your base folder
     
    Credits:
    Khan: For Providing the original unfinished Bunker Map
    BongoBob- For making the temple level which is what got me started on project GoldenEye
    Szico VII- without your source files, I would have never learned as much as I did
    Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
    Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
    RichDiesal - For your mapping tutorials
    Graeme Norgate- without your music, GoldenEye wouldnt have been the same
    BUGS: Multiplayer intro video sometimes loses sound.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY NINTENDO OR RARE

    306 downloads

       (4 reviews)

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